memlnaut-nisps/vcv/DISTRIBUTION.md
monkey-w1n5t0n c86c7da5df build(vcv): build Windows here in a resource-bounded container + link ws2_32
- vcv/Makefile: include arch.mk early, link -lws2_32 when ARCH_WIN (the OSC
  server uses Winsock; mingw ignores the MSVC #pragma comment lib).
- vcv/build-win.sh: bounded Docker mingw cross-build (hard CPU/mem caps, no
  extra swap, prebuilt mingw — no toolchain compile). Produces win-x64 .vcvplugin.
- DISTRIBUTION.md: reflect the no-dedicated-box reality — Linux + Windows built
  locally (supervised + bounded), macOS needs the Apple SDK (CI or a Mac).
2026-06-28 05:16:39 +02:00

6 KiB

Distributing the MEMLNaut VCV Rack plugin

How the MEMLNaut plugin is built for every platform and published to the public download page at https://meml.lnfinitemonkeys.org/next/vcv/.

Plugin slug: MEMLNaut. Version comes from plugin.json (jq -r .version).


1. Build artefacts (.vcvplugin)

A .vcvplugin is a tar.zst archive of a MEMLNaut/ directory containing the platform binary (plugin.so / .dll / .dylib), plugin.json, and res/. The official plugin.mk dist target produces it, named <slug>-<version>-<platform>.vcvplugin (e.g. MEMLNaut-0.2.0-lin-x64.vcvplugin). Platforms: lin-x64, win-x64, mac-x64, mac-arm64.

We have no dedicated build box, so we build on this host, but resource-bounded so a build can never starve the live services. Build products (build/, dist/, plugin.so, *.vcvplugin) are git-ignored — they are publish artefacts, not source.

Linux x64 — locally (works today)

The Rack 2 SDK is installed at $HOME/.local/share/Rack2/Rack-SDK:

cd vcv
RACK_DIR=$HOME/.local/share/Rack2/Rack-SDK make dist
# -> vcv/dist/MEMLNaut-<version>-lin-x64.vcvplugin

Native host toolchain, SDK already present — trivial, no caps needed.

Windows x64 — locally, resource-bounded (works today)

vcv/build-win.sh cross-builds Windows in a hard-capped Docker container using prebuilt mingw-w64 (no GCC/toolchain compile — it only apt-installs mingw and compiles two .cpp files). The container is capped on CPU + memory with no extra swap, so the cgroup OOM-kills the container rather than the host if it ever exceeded the cap. In practice the host stays at full free RAM throughout.

vcv/build-win.sh                 # defaults: CPUS=6 MEM=8g, Rack SDK 2.6.4
CPUS=4 MEM=6g vcv/build-win.sh   # tighter caps
# -> vcv/dist/MEMLNaut-<version>-win-x64.vcvplugin

Note: the OSC bridge server needs Winsock on Windows; vcv/Makefile links -lws2_32 when ARCH_WIN is set (mingw ignores the MSVC #pragma comment(lib,…)).

macOS (x64 + arm64) — Apple SDK required

macOS cross-builds need Apple's licensed macOS SDK, which we never download or redistribute on this host. Two routes:

  1. CI (.github/workflows/vcv-plugin.yml) — the VCVRack/rack-plugin-toolchain builds mac-x64 + mac-arm64 on tagged releases (the toolchain fetches the SDK only inside its own image build).
  2. A Mac — build with the native SDK + RACK_DIR set to the macOS Rack SDK.

The full rack-plugin-toolchain image build is not run on this host: its Dockerfile COPYs the Apple SDK and compiles osxcross, so it both needs the SDK and is multi-GB / multi-hour. That belongs on CI. (Linux + Windows above need none of it.)


2. CI: .github/workflows/vcv-plugin.yml

Builds all four platforms on ubuntu-latest runners via the pinned toolchain (TOOLCHAIN_REF, currently Rack SDK 2.6.6 / toolchain image v19). Triggers on:

  • pushes touching vcv/** (smoke-build the matrix),
  • pull requests touching vcv/**,
  • tag pushes v* (build and attach to a GitHub Release),
  • manual workflow_dispatch.

Per matrix platform the job: checks out the plugin + pinned toolchain, fetches the per-platform Rack SDKs (make rack-sdk-all), builds/loads the cached toolchain Docker image, then runs make docker-plugin-build-<platform> PLUGIN_DIR=$GITHUB_WORKSPACE/vcv. The resulting .vcvplugin is uploaded as a workflow artifact. On a v* tag the release job downloads all four and attaches them to the release via softprops/action-gh-release.

The heavy toolchain image is cached by TOOLCHAIN_REF, so only the first run on a new pin pays the build cost.

Cutting a release

# bump version in vcv/plugin.json, commit, then:
git tag v0.2.0
git push origin v0.2.0

CI builds lin-x64 / win-x64 / mac-x64 / mac-arm64 and attaches the four .vcvplugin files to the GitHub release for v0.2.0.

Bumping the toolchain

Edit TOOLCHAIN_REF (and TOOLCHAIN_IMAGE_VERSION if the image version changes) in .github/workflows/vcv-plugin.yml. Pin to a commit — never float on master.


3. Publishing to /next/vcv

The download page lives in the live a-immersive docroot at /home/w1n5t0n/deployments/meml-aimmersive/next/vcv/. It is purely additive — a new subdir alongside /next/animations, disturbing nothing else.

Files:

  • index.html — the download page (Manifold design tokens: dark, JetBrains Mono, --accent #ff6a00). Lists each platform with a download link, the version, VCV install instructions, and which platforms are available now vs built by CI.
  • a-immersive.html — a byte-identical copy of index.html. nginx for meml.lnfinitemonkeys.org sets index a-immersive.html, so /next/vcv/ resolves via this alias (same trick /next/animations uses). No nginx change is needed for a new subdir.
  • MEMLNaut-<version>-<platform>.vcvplugin — the artefact(s).

Adding CI release artifacts to /next/vcv

After a v* release builds on CI, copy the new .vcvplugin files into the publish dir and refresh the cards/links in both HTML copies:

# from a checkout, with the release tag's artifacts downloaded e.g. via:
#   gh release download v0.2.0 -p '*.vcvplugin' -D /tmp/vcvrel
PUB=/home/w1n5t0n/deployments/meml-aimmersive/next/vcv
cp /tmp/vcvrel/*.vcvplugin "$PUB"/
# then edit $PUB/index.html: flip the win/mac cards from "built by CI"
# (.dl.disabled) to live download links, and copy index.html -> a-immersive.html:
cp "$PUB/index.html" "$PUB/a-immersive.html"

Bumping the version means updating the v0.2.0 strings and the filenames in the two HTML copies. Keep index.html and a-immersive.html identical.

Verify

curl -sk -o /dev/null -w '%{http_code}\n' https://meml.lnfinitemonkeys.org/next/vcv/
curl -sk -o /dev/null -w '%{http_code}\n' \
  https://meml.lnfinitemonkeys.org/next/vcv/MEMLNaut-0.2.0-lin-x64.vcvplugin

Both should return 200. Don't disturb /next/, /next/animations/, or the live a-immersive at /.