- build-wasm.sh emits to manifold/public/ (transitional copy to playground/public/ until P1 retires the playground) - parity-check.sh + parity_wasm.mjs read the manifold artifact - fix stale MLP<2,...> arity in AGENT-REFERENCE.md + nisps/wasm/README.md - gitignore .claude/worktrees/ - plan one-core-engine-refactor.md: P0 marked landed Gate: run-all-tests green; parity PASS from manifold artifact (2.4e-7); manifold builds against freshly-built nisps.wasm.
3.1 KiB
nisps/wasm
Emscripten target that exposes nisps/ml (MLP) and nisps/engines (audio
engines) to the browser apps via a flat C ABI.
This directory is a leaf — it does not export headers for inclusion by
other C++ code. The only artifact is bindings.cpp plus the build script
that turns it into manifold/public/nisps.{wasm,js} (with a transitional
copy to playground/public/ until P1 of
docs/specs/plans/one-core-engine-refactor.md retires the playground).
Building
scripts/build-wasm.sh
Requires emcc (Emscripten). The script defaults to
/usr/lib/emscripten/emcc and respects an EMCC env var override.
Output:
manifold/public/nisps.wasm— the compiled module.manifold/public/nisps.js— Emscripten glue (factory functioncreateNispsModule, MODULARIZE=1).
Both files are committed (so the browser apps work from a fresh clone
without a C++ toolchain). Re-run build-wasm.sh after changes to
nisps/{core,ml,engines,wasm}.
Architecture limit (read this)
The MLP class template is parametrised on (input_size, hidden1, hidden2, hidden3, output_size). WASM cannot recompile templates at runtime, so
this build instantiates exactly ONE configuration:
nisps::ml::MLP<32, 10, 14, 18, 126>
That serves the browser use case (up to 32 input axes → up to 126 synth
parameters). nisps_ml_create() accepts caller-supplied dimensions for
forward compatibility but currently ignores them — see comment at the top
of bindings.cpp. The schemas in schemas/modes/*.json use up to
output_size=126; modes whose output_size is < 126 simply ignore the
trailing entries.
To support additional architectures, either:
- Compile multiple wasm modules (
nisps_small.wasm,nisps_default.wasm, …) and let the playground load the right one based on the active mode. - Add a runtime-shape MLP variant to
nisps/ml(heap allocation only atcreate(); no impact on hot paths).
Both options are deferred to a future stream.
C API surface
See bindings.cpp for the full list. Summary:
| Group | Functions |
|---|---|
| ML life | nisps_ml_create, nisps_ml_destroy, nisps_ml_reset |
| ML I/O | nisps_ml_set_input, nisps_ml_process, nisps_ml_outputs, nisps_ml_infer_batch |
| Training | nisps_ml_add_example, nisps_ml_train, nisps_ml_eval_loss, nisps_ml_clear_examples, nisps_ml_example_count |
| Weights | nisps_ml_weight_count, nisps_ml_get_weights, nisps_ml_set_weights, nisps_ml_draw_weights, nisps_ml_move_weights |
| Diag | nisps_ml_get_layer_stats, nisps_ml_describe |
| Engines | nisps_engine_create, nisps_engine_destroy, nisps_engine_set_params, nisps_engine_process_block |
Engine-id strings follow the C++ engine_id() constexpr accessors:
thru, paf_synth, channel_strip, xiasri, verb_fx, memlcelium,
breakor, elysiamorf, analysis. Unknown ids fall back to thru
(silent passthrough).