- plan P2 marked landed (hardware timing spot-check deferred to the chokepoint-B session on physical MEMLNaut) - ALIGNMENT: defect #3 resolved by the runtime-shaped browser MLP - MAP/AGENT-REFERENCE/nisps-wasm-README: describe the honoured-dims create + reshape ABI; note per-mode dims become schema-real at P5 - fresh wasm artifacts from the gate run
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ALIGNMENT
Opinionated diagnosis of how well the codebase serves its mission, ranked by impact. Dated entries; remove when resolved rather than checking off. Pruned every few weeks — a stale diagnosis is worse than none.
Mission
A research platform for interactive ML control of audio. We're building it to figure out what works and what doesn't — different ergonomics and ergodynamics of parameter sets, modes, ML architectures, audio engines, UI, and UX. Therefore: keep most/all parameters tweakable, ML/engine/UI/UX should each be configurable on their own axis, and the codebase has to enable/assist agentic AI coding patterns (confident changes, verifiable without hardware).
The clean-slate rewrite (2026-04-29) consolidated everything into one C++20 codebase compiling to firmware AND WASM. Since 2026-07-13 (P1 of docs/specs/plans/one-core-engine-refactor.md) the sole browser app is the React Manifold; the SolidJS playground is archived (archive/playground-solidjs). JSON schemas remain the firmware↔browser parameter contract.
Top defects (ranked by mission impact)
1. Browser-only audio engines incomplete (2026-04-29; updated 2026-07-13)
What. C15 never got past a stubbed placeholder mode, and with the playground retired at P1 (2026-07-13) it has NO home on main — the stub UI, c15.wasm, and c15-glue.js live only on branch archive/playground-solidjs. Mic input for XIASRI / SoundAnalysisMIDI is likewise not wired in manifold.
Why it blocks the mission. "Browser engines ⊇ firmware engines" was a non-negotiable. Without C15 + mic input, manifold can't fully demonstrate the modes; users can't audition XIASRI or SoundAnalysisMIDI in the browser.
Rough cost. ~2 days. Reviving C15 now means porting the archived bridge into manifold's engine host. Mic input requires the engine-host to expose an input stream to the worklet (small worklet refactor).
2. Per-iteration loss curve not plumbed through WASM (2026-04-29)
What. Stream 7's WASM C API exposes _nisps_ml_train but only returns the final loss; MLP::loss_history() exists in C++ but isn't reached. lossHistory in mlStore is a single-element array per training run.
Why it blocks the mission. Gradient flow / loss visualization is a core UX affordance for "is the network learning?" — a research-mode debugging tool that's been implemented end-to-end in C++ but stops at the WASM boundary.
Rough cost. Half a day. Add nisps_ml_train_with_history (or extend the existing call) returning a pointer to the loss array; copy on the JS side.
4. NISPS_AUDIO_FUNC host fallback is misshapen (2026-04-29)
What. nisps/core/perf.hpp defines NISPS_AUDIO_FUNC(decl) decl for the host but the firmware path __not_in_flash_func(name) takes only a function name (it stringifies into a section attribute). The two forms don't match. Stream 6 (firmware glue) avoided the macro to dodge the inconsistency, but it's still a footgun.
Why it blocks the mission. Future agents touching nisps/ will hit this. Either decoration form in the codebase is fine; what's wrong is that the same call site shape doesn't work both places.
Rough cost. Tiny. Pick one form and apply consistently:
- Option A:
NISPS_AUDIO_FUNCdecorates a function name (e.g.void NISPS_AUDIO_FUNC(my_callback)(...) { ... }). Host stub:#define NISPS_AUDIO_FUNC(name) name. - Option B: separate
NISPS_AUDIO_FUNC_BEGIN/_ENDmarkers around the function, or a different macro. Pick A. Update perf.hpp + everynisps/use site.
5. RMSProp deferred from nisps/ml/ (2026-04-29)
What. The legacy MLP supported both SGD and RMSProp paths. Stream 2 shipped only SGD as MVP. The architecture spec called for both. Documented as a follow-up Ergo task when needed.
Why it blocks the mission. Optimizer choice is one of the things research wants to vary. Not blocking for the current XOR-style fits, but as soon as we tune for harder loss landscapes, RMSProp will matter.
Rough cost. A day. Port the firmware's RMSProp from src/memlp/MLP.cpp:415-543 (decay 0.9, epsilon 1e-6, gradient accumulation, batch size). Add tests for batch training convergence.
Open mission questions
Q1: Per-mode MLP architectures or one shared shape? (2026-04-29)
Schemas currently declare per-mode hidden_layers (some [10, 10, 14], some [10, 14, 18]). Browser is fixed at one shape; firmware compiles per-mode. This works for now. Is the mission served by maintaining per-mode shapes (research diversity) or by collapsing to one (simpler ops)?
Q2: How to express "advanced" features (gradient flow, weight health) without cluttering modes? (2026-04-29)
The retired playground reproduced the a-immersive "Advanced" toggle; manifold hides power features in drawers instead. Is this the right model, or should the mode UI itself decide what's exposed (some modes are "expert-only", some are simpler)?
Q3: Engine event taxonomy (2026-04-29)
nisps/modes/base.hpp exposes a ControlEvent ring buffer pop_events interface for sequencer modes (BreakOr, Elysiamorf). Currently events are a flat enum. As we add more event-emitting modes (custom MIDI mappings, lighting, networked control), how should the event vocabulary grow? Open question; revisit when we add the third event-emitting mode.
Q4: Should the browser app (manifold) stay desktop-first? (2026-04-29)
The original a-immersive was mobile-first ("designed for touch / foldable phone use"). The SolidJS rewrite is desktop-first by default. If the research story is "the user holds a phone and pinches to zoom while a synth runs in their pocket", we'll need a responsive pass. Defer until we have user data.
Deferred / accepted debt
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EOC effects chain integration — out of v1 rewrite (recon flagged as legacy complexity).
-
ShapeSeq sequencer — gated behind
?shapeseq=1in legacy; out of v1. -
Modular engine (Phase E) — newer JS-side feature in legacy; out of v1.
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Engine configuration panel (SPEC-controls Part 8) — backlog. Would let users tune network architecture, loss, optimizer at runtime. Currently compile-time only.
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VCV Rack module — used to consume
nisps-core/. Now gone. If revived, it'd consumenisps/directly via CMake; not currently maintained. -
Negative-feedback "Avoid" uses
move_weights, not the firmware's k-NN geometric centroid push (2026-06-18) — porting the 3-mode "Down Action" feature (nisps/ml/feedback.hpp, from upstreamInterfaceRLbranchfeat/feedback-explore-modes) deliberately mappedAvoidto the existingMLP::move_weightsGaussian perturbation rather than re-porting the old geometric-centroid-toward-liked-prototype push (which depended on a firmware-onlyReplayMemorywith reward accumulation/decay).RandomiseMlplikewise usesdraw_weights(spread)rather than the old asymmetricRandomiseWeightsAndBiasesLin(-0.9,1.1,-0.9,0.3). Accepted divergence — not a bug. If richer geometric/contrastive avoidance is wanted later, it belongs in a separate replay-memory component, notFeedbackController. -
Manifold dock splits
state/muted/armedinto three fields, diverging from the deployed conflatedfrozen↔muted(2026-06-28) — the deployed a-immersive override system maps the heatmap-popupfrozenand the group-drawermutedonto ONE underlying field. The Manifold per-output model (manifold/src/dock/output-state.ts, folded ontoMFParam) deliberately separates them:statuscarries the off/fixed/live tri-state,mutedis downstream-silence (still computed + visible),armedis solo/focus-training. Cleaner semantics; intentional divergence (dock-spec §3.3, open choice 3). Notemuted-downstream and thesoloModegradient-mask variants (mask-gradients / zero-loss / dont-care) are UI+state only so far — the engine C API exposesset_focusbut not per-mode gradient masking nor a downstream mute gate yet (TODOs inConsoleApp.tsx/Drawers.tsxreference rl-feedback-design §3 and dock-spec §3.3).
Recently resolved (delete after a few weeks)
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2026-07-14: Defect "WASM MLP architecture is fixed" resolved by one-core-engine P2:
nisps/ml/is storage-policied (MLPCore<Storage>); the browser MLP is runtime-shaped (DynamicStorage),nisps_ml_createhonours dims,nisps_ml_reshapewarm-starts. Firmware keeps the zero-heap fixed template (.text+0.30%, within contract). -
2026-04-29: Three-implementation ML duplication (firmware
memlp,nisps-core, JS engine) collapsed to singlenisps/C++ codebase. -
2026-04-29: Firmware mode forks (~280–400 lines duplicated across 8 modes) collapsed via
nisps/modes/base.hppCRTP scaffold; concrete modes are now ~50–130 lines. -
2026-04-29: meml-ues double-scaling MSE bug fixed in
nisps/ml/loss.hpp+mlp.hpp. -
2026-04-29:
nisps-core/retired; firmware is the canonical source of truth for ML. -
2026-04-29:
src/memlp/submodule deleted. -
2026-04-29: Legacy playground variants (a-immersive.html, b-workbench, c-journey, designs.html, all
js/) deleted in favor of SolidJS scaffold. -
2026-04-29: Native↔WASM parity verified within 1e-5 (max delta 2.4e-7) for representative ML + engine outputs.