memlnaut-nisps/docs/specs/vcv-module.md

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MEMLNaut VCV Rack Module — Specification

Revision note: 2026-06-28 BUILD DELTAS folded into body (2026-07-13). The module now implements 8→16 I/O with per-output LED rings, design-token palette, and WS↔OSC bridge per the Manifold mission and BUILD-PLAN locked decisions. Prior design (2→12) sections retained for threading/persistence/RL workflow reference.


Overview

A VCV Rack module that embeds the NISPS interactive ML engine as a CV-to-CV mapper. Users explore high-dimensional parameter spaces via reinforcement learning feedback, producing 16 raw CV outputs (each with a custom LED ring indicator) from 8 CV inputs.

The module does not produce sound. It maps input CVs through a trained neural network to output CVs, which the user patches into other modules (VCOs, VCFs, VCAs, etc.). The result: a learned, nonlinear, high-dimensional modulation source shaped by the user's aesthetic preferences. The 8→16 architecture enables the module to serve as a general-purpose modulation transformer for complex polyphonic and sequencer-driven patches.

Plugin name: MEMLNaut Module name: MEMLNaut (initially single module, future modules possible) License: Undecided. Note: nisps-core is MPL-2.0 (file-level copyleft — MPL files must remain open, but wrapper code can be any license). VCV SDK is GPLv3 — linking against it effectively makes the combined binary GPL. Will not be submitted to VCV Library initially. Target: VCV Rack 2 (primary, both Community Edition [free] and Pro), v1 compatibility where feasible


Architecture

Core Stack

┌─────────────────────────────────────┐
│          VCV Module (UI + I/O)      │
│  Panel, knobs, ports, display       │
├─────────────────────────────────────┤
│        VCV process() callback       │
│  Reads CV inputs, writes CV outputs │
│  Decimated inference trigger        │
├─────────────────────────────────────┤
│         nisps-core (C++20)          │
│  IML → MLP → forward inference     │
│  Background thread: training        │
├─────────────────────────────────────┤
│          State Manager              │
│  Serialize/deserialize weights,     │
│  examples, config to JSON           │
└─────────────────────────────────────┘

Threading Model

  • Audio thread (process()): Reads input CVs, runs MLP inference (decimated), writes output CVs. Never blocks.
  • Background thread: Handles training (SGD/RMSProp). On completion, atomically swaps weight buffer into the inference path. Also computes novelty/confidence maps post-training.
  • Widget thread: Draws UI, handles user interaction (buttons, knobs). Reads output values for display.

Weight double-buffering: Two separate MLP instances are maintained (nisps-core is not thread-safe — no locks, public m_layers, std::mt19937 without synchronization). The audio thread reads from MLP-A while the training thread clones weights into MLP-B, trains MLP-B, then signals completion. An std::atomic<bool> flag tells the audio thread to swap. Memory cost is ~2x network weights (~20KB for the default architecture — trivial).

Threading invariant: Only the background thread ever writes to an MLP instance. This applies to both training (thumbs-up) and weight perturbation (thumbs-down). Both operations are enqueued as jobs for the background thread, which clones → mutates → signals swap. Thumbs-down adds ~1-5ms latency vs. direct mutation, but maintains the single-writer invariant and eliminates data races.

Rapid feedback queueing: If the user taps +/ while a training/perturbation job is in progress, incoming examples are buffered into a pending list. When the current job completes, if pending work exists, a new job starts immediately with the full (now-updated) dataset. Maximum queue depth of 1 — latest pending state wins, intermediate states are coalesced.

Thread lifecycle: Background thread checks an std::atomic<bool> shouldStop flag each training iteration. On module destruction, set flag and join with a timeout (~100ms). If training doesn't finish in time, the thread is detached (VCV can't hang waiting for a stuck training loop). Each module instance owns its own background thread — no shared thread pool (simplicity over efficiency; revisit if profiling shows thread overhead with many instances).

Multiple instances: Each module instance is fully independent (own IML, own background thread, own state). 4 instances = 4 threads + ~80KB weight memory — negligible. The OSC server (Phase 8) needs per-instance port assignment to avoid conflicts.

Post-swap output crossfade: When weights are swapped, outputs may jump discontinuously. A configurable slew parameter (default ~10ms) linearly interpolates between old and new output vectors over a short crossfade window to prevent audible clicks in downstream audio. Accessible via right-click context menu.

Input Signal Handling

  • Polyphonic inputs: Channel 0 only (monophonic). Extra channels are ignored. Standard behavior for non-polyphonic module designs.
  • Input clipping: All CV inputs are hard-clamped to their expected range before normalization. For 010V mode: clamp to [0, 10V]. For ±5V mode: clamp to [-5V, +5V]. Out-of-range signals are silently clipped.

I/O Specification

Inputs (Fixed: 8 CV inputs + control ports)

The module has 8 fixed CV inputs feeding the MLP's input layer (no runtime reconfiguration of input count).

Port Default Label Notes
IN 18 IN 18 CV inputs feeding the 8-input MLP. Each input jack is visible on the panel.
SPREAD CV Spread CV modulation of SPREAD knob (attenuated, added to knob value)
LEARN Learn Gate input: when high, RL feedback is accepted
+ TRIG Positive Trigger input: register thumbs-up
TRIG Negative Trigger input: register thumbs-down
  • All CV inputs normalized to [0, 1] internally. Per-input range configuration via context menu:
    • Unipolar (010V): default. Clamp to [0, 10V], divide by 10. Good for envelopes, sequencers.
    • Bipolar (±5V): Clamp to [-5, +5V], add 5, divide by 10. Good for LFOs, oscillators.
  • LEARN gate has a corresponding panel toggle button (either/or — gate OR button enables learning)
  • +/ triggers work only when LEARN is enabled (gate high OR toggle on)

Outputs (16 raw + optional derived)

Port Type Description
OUT 116 Raw MLP Direct MLP output activations, scaled to configured CV range. Each jack is surrounded by a custom LED ring (see Visual Feedback).
MEAN, STD, DELTA, NOVELTY, CONFIDENCE Derived Available on the expander module or via context-menu toggle (hidden by default to keep the main panel clean). See prior design section for semantics.

Each output has:

  • Per-output range configuration (010V unipolar or ±5V bipolar) via context menu
  • Small attenuverter knob for fine-tuning range/polarity

Panel Controls

Control Type Description
SPREAD Knob Controls weight init scale, RL noise scaling, weight decay (see webapp spec)
RATE Knob Inference rate: from block-rate (~170Hz) to audio-rate (44.1kHz)
+ Momentary button Thumbs up (register positive RL feedback)
Momentary button Thumbs down (register negative RL feedback)
LEARN Toggle button + LED Enable/disable learning (mirrors LEARN gate input)
RAND Momentary button Randomize network weights
CLEAR Momentary button (long-press) Clear all examples and reset network

Advanced Controls (Right-Click Context Menu)

Setting Description
Input count Number of CV inputs (28). Warning: changing rebuilds MLP and clears all state.
Per-input range Unipolar (010V, default) or Bipolar (±5V) for each CV input
Noise level Manual override for RL exploration noise (default: auto from spread)
Decay rate Weight decay per RL step (default: auto from spread)
Learning rate MLP training learning rate
Max iterations Training iteration cap
Per-output range Unipolar (010V) or Bipolar (±5V) for each output
Output slew Post-training crossfade time in ms (default: 10ms, range: 0100ms)

Visual Feedback

Per-Output LED Rings

Each of the 16 output jacks is surrounded by a custom LED ring (SVG + NanoVG on drawLayer() layer 1). The ring arc fills proportionally to the output's current value (0 → 0V, 1 → full arc = 2π). The track ring is dimly visible always; the fill is bright and color-coded by parameter group to match the frontend design-token palette:

  • Formant group--accent (#ff6a00, orange)
  • Pitch group--accent-2 (#00ccff, cyan)
  • Amplitude group--good (#6bc26b, green)
  • Filter group--warn (#f5c45e, yellow)
  • Effects group--info (#5b9eef, blue)
  • Modulation group--accent-3 (#ffa860, light orange)

If the 16 outputs don't have a pre-assigned group mapping, use a smooth 16-step ramp interpolating between orange and cyan across the jacks left-to-right. The palette is defined in a minimal vcv/src/palette.hpp (hand-written, no build-time codegen required).

Control Panel Display

A small real-time display area (if space permits on the panel) showing:

  • Training state indicator (idle / training / converged)
  • Example count
  • Current noise level
  • Current spread value

Additional LEDs

  • LEARN LED (green when active)
  • Training activity LED (flashes during training)

MLP Configuration

Fixed Network Architecture

Inputs:  8 (+ bias = 9 input nodes)
Hidden:  [24, 32, 16]  (3 hidden layers, ReLU activation)
Output:  16 (sigmoid activation, maps to [0, 1])

The architecture is fixed at compile time; no runtime reconfiguration of input/output layer sizes. The hidden layer widths are appropriate for 8 inputs → 16 outputs and real-time inference constraints (well under 1% CPU on any modern machine at typical inference rates).

Core Library Integration

The MLP uses a runtime-shaped IML (not the fixed-size WASM template). Point the build at the current ../nisps/ (not the retired nisps-core) and either:

  1. Reuse nisps/ml/mlp.hpp and compile with MLP<8, 24, 32, 16, 16> type, or
  2. Vendor a minimal self-contained 8→16 IML in vcv/src/, ensuring it shares the firmware/browser training semantics (spread-aware DrawWeights/MoveWeights, deterministic RNG). If templated-API constraints block option 1, option 2 is acceptable with a note of alignment as a follow-up.

Spread Parameter

Identical behavior to webapp (see CLAUDE.md for full spec):

  1. Weight initialization: DrawWeights(spread) — scales from uniform [-1,1] (spread=0) to Xavier 1/√fan_in (spread=1)
  2. RL noise: MoveWeights(speed, spread) — noise cap from 0.3 (spread=0) to 0.05 (spread=1), per-layer scaling
  3. Weight decay: 0% (spread=0) to 10% per step (spread=1)
  4. Noise cap: 0.3*(1-spread) + 0.05*spread

Prerequisite: These spread-aware methods do not currently exist in nisps-core C++. The JS webapp implements spread interpolation, per-layer noise scaling, and weight decay in playground/js/nisps/mlp.js. The existing C++ DrawWeights(scale) is deprecated and MoveWeights(speed) has no spread parameter. Phase 0 (below) ports this logic into nisps-core as proper C++ MLP methods.

Dataset Capacity

The dataset has a maximum of 100 examples (Dataset::kMax_examples). When full, FIFO forgetting drops the oldest example. This means extended RL sessions will gradually lose the user's earliest preferences. This is acceptable for RL exploration but should be surfaced in the UI (example count display should show "42/100" style).


Inference Rate

User-configurable via RATE knob:

Position Rate Behavior
Full CCW ~170 Hz Once per VCV process block (256 samples). Cheapest.
12 o'clock ~2 kHz Every ~22 samples. Good for CV-rate modulation.
Full CW 44.1 kHz Every sample. Audio-rate CV. Most expensive.

Between inference steps, output values are linearly interpolated (slew) to avoid staircase artifacts.

Note: two interpolation systems coexist — decimation interpolation (sub-ms, between inference steps) and post-training crossfade (10ms+, between weight swaps). These compose cleanly: the crossfade produces a smooth target that the decimation interpolation tracks. No special interaction handling needed.


RL Feedback Workflow

Thumbs Up (+)

  1. Capture current input vector and output vector
  2. Add as training example to dataset
  3. Enqueue training on background thread
  4. Decay noise: noiseLevel *= 0.97

Thumbs Down ()

  1. Increase noise: noiseLevel = min(noiseLevel * 1.5, noiseCap)
  2. Enqueue perturbation job on background thread: clone weights → mlp.moveWeights(noiseLevel, spread) → signal swap
  3. Audio thread picks up new weights on next swap, crossfades via output slew

Note: perturbation goes through the background thread (not direct mutation) to maintain the single-writer threading invariant. The ~1-5ms latency is imperceptible on a button press.

Learn Enable Gate

  • When LEARN is disabled (gate low AND toggle off): +/ buttons and triggers are ignored. Inference still runs normally.
  • When LEARN is enabled: +/ feedback is accepted.
  • "Learn off = play mode" — the module always runs inference. Learning only controls whether feedback is registered.

State Persistence

Patch Save/Load

Full state serialized into VCV patch JSON:

{
  "version": 1,
  "inputCount": 2,
  "spread": 0.6,
  "inferenceRate": 0.5,
  "noiseLevel": 0.1,
  "slewMs": 10,
  "outputRanges": [{"unipolar": true, "attenuation": 1.0}, ...],
  "weights": [[...], ...],
  "examples": {"features": [[...]], "labels": [[...]]},
  "mlpConfig": {"layers": [3, 16, 24, 16, 12], "activations": ["relu", "relu", "relu", "sigmoid"]}
}

The version field enables forward compatibility. On load, validate that mlpConfig.layers matches the current module configuration; if not, warn the user and offer to rebuild the MLP to match the file's architecture.

Preset Files (.nisps)

  • Save: Export current state to a .nisps JSON file (same format as patch state)
  • Load: Import from .nisps file via right-click menu → "Load preset..."
  • Location: User-chosen, no enforced directory
  • Enables sharing trained networks between patches and with the companion webapp

Companion Webapp Integration (Manifold)

Locked Transport: WebSocket ↔ UDP OSC Bridge

The module runs its own UDP OSC server (src/osc_server.hpp — evolve the existing skeleton). The browser app (manifold/src/backends/osc-backend.ts) connects via WebSocket to a Deno bridge (manifold/osc-bridge/), which relays UDP OSC to the module. This enables bidirectional training: both the browser verdict loop (thumbs-up/down + example-placing) and the module's panel (+/ buttons, Learn gate, triggers) can drive the same MLP.

OSC Verbs (Module ← → Browser)

Verb Source Direction Payload
/nisps/input Browser → VCV [8 floats] — CV input values
/nisps/output VCV → Browser [16 floats] — raw MLP outputs (for visualization)
/nisps/feedback Browser → VCV (thumbsUp|thumbsDown, optional posLabel [float, float] for placement)
/nisps/feedback VCV → Browser Same (module panel triggers)
/nisps/weights Either Full weight transfer
/nisps/examples Either Example dataset transfer
/nisps/state Either Full module state (weights, examples, spread, noise level, etc.)

Port assignment: Fixed default UDP port 7001, with per-instance offset if multiple modules exist in the same patch (e.g. module 2 → 7002). The Deno bridge maps ws://localhost:8765 ↔ that UDP port.

File-Based Preset Export/Import

File-based transfer remains supported via .nisps JSON format (same structure as patch state, see State Persistence section):

  • VCV: Right-click → "Export .nisps preset" → JSON file
  • VCV: Right-click → "Import .nisps preset" → restores weights + examples + config
  • Webapp can read/write the same .nisps format for offline interchange with other modules or archival

Panel Layout

The module spans 44HP (wide variant) to accommodate all 8 input jacks, 16 output jacks with LED rings, control knobs, and buttons. An optional expander module (16HP) provides additional attenuverter fine-tuning and advanced display.

Main Module (44HP) Layout

Typical layout (exact spacing subject to panel artwork):

  • Top: small DISPLAY showing training state, example count, spread, noise level
  • Upper: SPREAD knob, RATE knob, LEARN button + LED, RAND button, CLEAR button
  • Middle: 8 input jacks (IN 18) in a column, LEARN gate, +/ trigger inputs
  • Lower: 16 output jacks arranged in 2 rows of 8, each jack surrounded by an LED ring
  • Under each output jack: small attenuverter trim pot for per-output scaling

Expander Module (16HP) — Optional

Adds:

  • Extended attenuverter controls (alternate layout for finer per-output adjustment)
  • Secondary display (novelty grid, confidence map, or advanced metrics)
  • Space for future I/O expansion

Build System

VCV Rack 2 Plugin Structure

vcv/
├── plugin.json          # Plugin manifest
├── Makefile             # VCV SDK Makefile + RACK_DIR auto-download
├── src/
│   ├── plugin.hpp       # Plugin globals
│   ├── plugin.cpp       # Plugin init
│   ├── MEMLNaut.cpp     # Module logic (process, state, threading, OSC)
│   ├── MEMLNautWidget.cpp  # Panel UI + LED ring drawing
│   ├── palette.hpp      # Hand-written color palette (from design tokens)
│   └── osc_server.hpp   # OSC server impl (evolve existing skeleton)
├── res/
│   ├── MEMLNaut.svg     # Panel artwork (44HP, 16 outputs + LED rings)
│   ├── MEMLNaut-wide.svg     # Wide variant (if needed)
│   ├── MEMLNaut-expander.svg  # Expander panel (future)
│   └── components/      # Custom SVG components
└── dep/
    └── nisps/           # Symlink to ../nisps (C++20 core library)

Dependencies

  • VCV Rack SDK 2.x — must be installed or auto-fetched. The build step should check for RACK_DIR env var, and if not set, fetch the Linux SDK zip from vcvrack.com and set it automatically.
  • nisps/ (C++20 core library) — use the current repo's nisps/ml/ and nisps/core/ directly (not the retired nisps-core)
  • OSC libraryoscpack or liblo for UDP OSC server, or a minimal from-scratch UDP impl to avoid the dependency

Build Commands

cd vcv
# RACK_DIR will be auto-fetched/set if not already present
make
make install  # Copies to VCV plugin directory

Panel SVG Updates

Widen and relayout panel SVGs (MEMLNaut.svg / -wide.svg / -expander.svg) for:

  • 8 input jacks (vertical column on left)
  • 16 output jacks with LED ring enclosures (2 rows of 8)
  • Attenuverter trim pots under each output
  • Knobs, buttons, display, and gate/trigger inputs in the remaining space

Development Phases

Phase 0: nisps-core Spread API

  • Port drawWeights(spread) from JS mlp.js:209 to C++ MLP::DrawWeights(T spread)
  • Port moveWeights(speed, spread) from JS mlp.js:231 to C++ MLP::MoveWeights(T speed, T spread)
    • Per-layer Xavier noise scaling
    • Weight decay proportional to spread
  • Deprecate old DrawWeights(float scale) (already marked [[deprecated]])
  • Update IML to expose spread-aware methods
  • Unit tests for spread=0, spread=0.5, spread=1 behavior

Phase 1: Skeleton (get it compiling)

  • VCV plugin scaffold from template
  • Integrate nisps-core headers
  • Empty module that appears in VCV module browser
  • 2 input ports, 12 output ports, no processing

Phase 2: Core Engine

  • Wire CV inputs → IML → CV outputs
  • MLP inference in process() callback (fixed rate)
  • Spread knob controlling weight initialization
  • Randomize button

Integration Smoke Test (after Phase 2, before Phase 3)

  • Patch MEMLNaut outputs into a VCV synth voice (VCO → VCF → VCA)
  • Verify outputs change when inputs change (patch LFO into input)
  • Verify Randomize produces audibly different mappings
  • Evaluate if [16, 24, 16] network feels expressive enough for 12 outputs
  • This is the first "playable moment" — assess if the core concept works before building RL

Phase 3: RL Feedback

  • +/ buttons on panel
  • +/ trigger inputs
  • Learn toggle + gate input
  • Background thread training with weight double-buffering
  • Noise level tracking

Phase 4: Visual Feedback

  • Custom display widget (prototype both bar graph and full visualization)
  • LED indicators per output
  • Training state display

Phase 5: Configurability

  • Inference rate knob with interpolation
  • Per-output range configuration (unipolar/bipolar)
  • Attenuverter knobs
  • Input count configuration with MLP rebuild

Phase 6: Persistence

  • Full state serialization to patch JSON
  • .nisps preset file save/load
  • Right-click menu integration

Phase 7: Derived Outputs

  • Mean, spread, delta: computed on audio thread (trivial cost)
  • Novelty, confidence: computed on training thread after each training run
    • Pre-compute a novelty/confidence map over a grid of input positions
    • Audio thread looks up nearest grid point (cheap)
    • Future consideration: alternative approaches (display-rate update, lazy compute on input change) may be more accurate — document in backlog
  • 5 additional output ports

Phase 8: Companion Webapp Bridge

  • .nisps file format shared between webapp and VCV
  • Webapp import/export buttons
  • OSC server in VCV module
  • OSC client in webapp

Phase 9: Panel Variants

  • Prototype standard (30HP), wide (44HP), and expander (16HP) layouts
  • User testing, converge on final layout

Phase 10: Polish & Distribution

  • Panel artwork / graphic design
  • Performance optimization
  • VCV Rack v1 compatibility pass
  • Documentation
  • Distribution packaging

Performance Characteristics

Inference Cost

The MLP has architecture [3, 16, 24, 16, 12] (3 = 2 inputs + 1 bias node). Each layer's nodes compute a weighted sum of all inputs from the previous layer (including bias weight), then apply an activation function.

Layer transition Nodes Weights per node Multiply-adds Activations
Input (3) -> Hidden 1 (16) 16 3 48 16 (ReLU)
Hidden 1 (16) -> Hidden 2 (24) 24 17 (16 + bias) 408 24 (ReLU)
Hidden 2 (24) -> Hidden 3 (16) 16 25 (24 + bias) 400 16 (ReLU)
Hidden 3 (16) -> Output (12) 12 17 (16 + bias) 204 12 (sigmoid)
Total 1,060 68

One forward pass: ~1,060 multiply-adds + 68 activation evaluations (56 ReLU, 12 sigmoid). This is trivially cheap for any modern CPU.

Memory

  • ~20KB per MLP instance (weights + node state for [3, 16, 24, 16, 12])
  • 2 MLP instances per module (double-buffering for thread safety): ~40KB
  • Dataset: up to 100 examples, each with 2 floats (inputs) + 12 floats (labels) = 5.6KB max
  • Total per module instance: ~46KB — negligible

Threading

  • 1 background thread per module instance for training/perturbation
  • No shared thread pool (simplicity over efficiency)
  • 4 module instances = 4 threads + ~184KB total memory

Rate Knob Range

Knob position Inference rate Period (samples at 44.1kHz) Behavior
Full CCW (0.0) ~170 Hz 256 Once per process block. Cheapest.
12 o'clock (0.5) ~2,756 Hz 16 Good for CV-rate modulation.
Full CW (1.0) 44,100 Hz 1 Every sample. Audio-rate CV.

Mapping is exponential: period = 256 * (1/256)^rate, giving perceptually linear response.

CPU Estimate

At default rate (~2kHz with knob at 0.5): ~2,000 forward passes/sec. Each pass is ~1,060 multiply-adds. Total: ~2.1M multiply-adds/sec. For context, a single modern CPU core can sustain billions of multiply-adds per second. Even at audio rate (44.1kHz = ~46M multiply-adds/sec), the MLP inference is a small fraction of available compute.

The dominant CPU cost at audio rate is not the MLP math but the per-sample overhead in process() (derived output computation, slew interpolation, voltage scaling). At default rate this overhead is amortized across ~16 samples.


VCV Rack v1 Compatibility

v2-Specific APIs Used

The following VCV Rack v2 APIs are used throughout src/MEMLNaut.cpp:

API Usage v1 Equivalent
createPanel() setPanel(createPanel(asset::plugin(...))) — loads SVG panel SVGPanel + setPanel() manual setup
configButton() Configures momentary button params (RAND, +, -, CLEAR) configParam() with min=0, max=1, default=0
configSwitch() Configures LEARN toggle with string labels configParam() (no label strings)
configParam() All knob/attenuverter configuration Same name, but v2 added display formatting args
configInput() / configOutput() Port labels for tooltips Not available in v1 (no port tooltips)
createCheckMenuItem() Context menu toggle items (output ranges, input ranges, OSC, slew) Manual MenuItem subclass with rightText checkmark
createSubmenuItem() Nested submenus (slew time, OSC port) Manual MenuItem subclass overriding createChildMenu()
createMenuItem() Simple menu actions (save/load preset) Manual MenuItem subclass overriding onAction()
createMenuLabel() Section headers in context menu MenuLabel direct construction
LedDisplay Base class for NanoVG bar graph display widget LedDisplayWidget (similar but slightly different API)
drawLayer() Layer-based drawing (layer 1 = foreground) draw() only (no layer separation)
createModel<M, W>() Template model registration Same syntax (available since late v1)
string::f() Printf-style string formatting string::f() (available in v1)
dsp::BooleanTrigger Edge detection on boolean params Available in v1
dsp::SchmittTrigger Edge detection on CV triggers Available in v1
json_* (jansson) State serialization Same (jansson is used in both v1 and v2)
osdialog_* Native file dialogs for preset save/load Same (osdialog bundled in both)
Standard widgets: RoundBlackKnob, VCVButton, CKSS, Trimpot, PJ301MPort, SmallLight Panel components All available in v1 (VCVButton may need renaming to BefacoButton or similar)

APIs Without Direct v1 Equivalents

  • configInput() / configOutput(): v1 has no port tooltip system. These calls would simply be removed — ports would work but lack hover labels.
  • configButton() / configSwitch(): Would revert to configParam() calls. Lose the semantic distinction and string labels.
  • createCheckMenuItem() / createSubmenuItem(): The most labor-intensive change. Each menu item in v1 requires a dedicated struct subclass of MenuItem with onAction() and rightText overrides. Our context menu has ~20+ items. A v1 port would need ~20 small structs or a templated helper.

Estimated Effort

  • Mechanical changes (configButton -> configParam, remove configInput/configOutput labels): ~1 hour
  • Context menu rewrite (createCheckMenuItem/createSubmenuItem -> manual MenuItem subclasses): ~3-4 hours. This is the bulk of the work — approximately 20 menu items each needing a small struct.
  • Display widget (LedDisplay/drawLayer -> LedDisplayWidget/draw): ~30 minutes
  • Widget naming (VCVButton and similar may have different names): ~30 minutes of research + find/replace
  • Testing: ~2 hours (v1 has different SDK build, need separate build environment)
  • Total estimate: ~8 hours of focused work

Recommendation

Ship v2-only. Rationale:

  1. VCV Rack v1 userbase is declining — v2 Community Edition is free, removing the cost barrier that kept some users on v1.
  2. The 8-hour port effort is not large, but maintaining two codepaths adds ongoing cost for every future feature.
  3. nisps-core requires C++20 (std::span, concepts). The v1 SDK toolchain may not support C++20 on all platforms, which could require additional workarounds or feature-gating.
  4. If v1 demand materializes, the port is straightforward and can be done as a one-time effort.

Open Questions (to resolve during implementation)

  1. MLP hidden layer sizing: [16, 24, 16] is a guess. May need tuning based on real-world training performance with 12 outputs.
  2. Novelty/confidence thresholds: How to calibrate the novelty gate and confidence output. May need user-adjustable sensitivity.
  3. Novelty grid resolution: The training-thread novelty map approach trades accuracy for speed. What grid resolution is needed for useful novelty output? With 2 inputs a 32x32 grid is 1024 points; with 8 inputs the grid is impractical (32^8 = 1 trillion). Higher-dimensional inputs may need a different strategy (e.g. only compute for current input neighborhood).
  4. OSC port conflicts: What if multiple MEMLNaut instances run in the same patch? Per-instance port assignment?
  5. V1 compatibility: How much of the v2-specific API (polyphonic ports, new widget system) do we actually use? Determines v1 compat effort.
  6. Attenuverter UX: Tiny trimpots on a VCV panel can be fiddly. May need to test whether attenuverters per output are actually useful vs. just using VCV's built-in attenuverter modules.
  7. Training convergence with 12 outputs: The webapp trains 126 outputs — RL feedback on 12 is a different dynamic. May converge faster or feel less "exploratory".
  8. Expander module protocol: VCV uses ExpanderMessage structs with left/right adjacency detection. Need to design the data protocol between main module and expander if/when we build it.
  9. C++20 compiler support: VCV SDK Makefile targets specific compiler versions. Verify that C++20 features used by nisps-core (std::span, concepts) are supported by the VCV toolchain on all platforms (Linux, macOS, Windows).