memlnaut-nisps/playground/faust/README.md
w1n5t0n 55bf1b5d48 feat(playground): Faust WASM build pipeline + param auto-discovery (meml-5s3)
Adds the Faust DSP toolchain infrastructure: placeholder additive and FM DSP
files, build.sh (faust -lang wasm per .dsp), faustJsonToParamMeta() to convert
Faust JSON UI trees into the standard paramMeta format, FaustEngineBase
(SynthEngine subclass wiring init/setParam/noteOn/noteOff through AudioWorklet
messages), and FaustWorkletProcessor base class for concrete engine processors.
2026-04-03 17:30:23 +01:00

4.9 KiB

playground/faust — Faust DSP Build Pipeline

This directory contains Faust DSP source files and the toolchain for compiling them to WebAssembly for use in the MEMLNaut playground.

Required Tools

Tool Version Purpose
faust >= 2.60 Compiles .dsp.wasm + .json
emcc >= 3.1.x Optional — needed only if linking extra C++ code

emcc is already available at /usr/lib/emscripten/emcc on this system. faust is not currently installed — use nix-shell -p faust for a one-off build, or nix profile install nixpkgs#faust to install permanently.

How to Compile

cd playground/faust
./build.sh

This compiles every .dsp file in the directory, producing alongside it:

  • <name>.wasm — the compiled DSP binary (loaded as an AudioWorkletNode)
  • <name>.json — the Faust UI descriptor (consumed by faustJsonToParamMeta)
  • <name>.js — JS glue / AudioWorklet wrapper generated by faust

DSP Files

File Status Description
additive.dsp Placeholder 4-harmonic sine bank (2 params). Full engine: meml-pj4
fm-matrix.dsp Placeholder 2-op FM synth (4 params). Full engine: meml-wgg

Output Format — .json Descriptor

Faust's -json flag emits a UI descriptor tree. Example:

{
  "name": "additive",
  "version": "2.75.7",
  "options": "-vec",
  "size": "0",
  "inputs": "0",
  "outputs": "2",
  "meta": [...],
  "ui": [
    {
      "type": "vgroup",
      "label": "additive",
      "items": [
        {
          "type": "hslider",
          "label": "freq",
          "address": "/additive/freq",
          "meta": [{"unit": "Hz"}],
          "init": 220,
          "min": 20,
          "max": 4000,
          "step": 0.1
        },
        {
          "type": "hslider",
          "label": "amp",
          "address": "/additive/amp",
          "init": 0.5,
          "min": 0,
          "max": 1,
          "step": 0.001
        }
      ]
    }
  ]
}

How faustJsonToParamMeta Consumes the JSON

playground/js/synth/faust-param-meta.js exports:

import { faustJsonToParamMeta, loadFaustParamMeta } from './faust-param-meta.js';

// From a pre-parsed object:
const paramMeta = faustJsonToParamMeta(faustJson);

// Or fetch + parse in one step:
const paramMeta = await loadFaustParamMeta('faust/additive.json');

faustJsonToParamMeta recursively walks the ui tree, collects all hslider / vslider / nentry items, and returns:

[
  { id: 'freq', name: 'freq', min: 20, max: 4000, init: 220, curve: 0.5, group: 'additive' },
  { id: 'amp',  name: 'amp',  min: 0,  max: 1,    init: 0.5, curve: 0.5, group: 'additive' },
]

This is the standard paramMeta format used throughout the playground (SynthEngine.paramMeta, preset system, group drawer, etc.).

FaustEngineBase Loading Pattern

playground/js/synth/faust-engine-base.js provides a base class for any engine compiled with this pipeline:

import { FaustEngineBase } from './js/synth/faust-engine-base.js';

class AdditiveEngine extends FaustEngineBase {
  constructor() {
    super({
      id:            'additive',
      displayName:   'Additive',
      wasmUrl:       'faust/additive.wasm',
      jsonUrl:       'faust/additive.json',
      workletUrl:    'faust/additive-processor.js',  // AudioWorklet file
      processorName: 'additive-processor',           // registerProcessor() name
    });
  }
}

const engine = new AdditiveEngine();
await engine.init(audioCtx);        // fetches JSON + WASM, loads worklet
engine.noteOn(69, 0.8);             // A4, velocity 0.8
engine.setParam(0, 0.6);            // normalized [0,1] → maps to param range
engine.noteOff(69);

The init() call:

  1. Fetches jsonUrl → calls loadFaustParamMeta() → populates engine.paramMeta
  2. Fetches wasmUrl → transfers bytes to AudioWorklet
  3. Registers workletUrl with audioCtx.audioWorklet.addModule()
  4. Creates an AudioWorkletNode and connects it to audioCtx.destination
  5. Sends { type: 'init', wasmBytes, sampleRate } to the worklet
  6. Waits for the worklet to reply { type: 'ready' } (10 s timeout)

AudioWorklet Processor Base

faust-worklet-processor.js (this directory) defines FaustWorkletProcessor, a base class for concrete engine worklets. It handles:

  • { type: 'init', wasmBytes, sampleRate } — calls _initWasm()
  • { type: 'setParam', index, value } — calls _onSetParam()
  • { type: 'noteOn', freq, vel } — calls _onNoteOn()
  • { type: 'noteOff', freq } — calls _onNoteOff()
  • Replies { type: 'ready' } or { type: 'error', message } to main thread

Each concrete engine processor overrides _initWasm() and _renderBlock().