- ALIGNMENT: retract the 2026-06-18 'geometric push not ported' accepted divergence (it IS ported); record the two deliberate divergences (useRandom via nisps::Rng; synchronous per-press SGD vs upstream's shuffled TrainBatch — behavioural parity with firmware, 1e-5 native↔WASM) - MAP: nisps/ml gains replay/geo_push/warm_start; feedback is storage- policied with Geometric default + Diffuse legacy - AGENT-REFERENCE: Jolt/OU/dislike TS-math limitation closed - plan: P3 software marked landed; chokepoint A pending hardware + bug 10c3e55c (explore wiring linker-GC'd out of PAFSynth ELF, pre-existing)
192 lines
11 KiB
Markdown
192 lines
11 KiB
Markdown
# Detailed Agent Reference — MEMLNaut-NISPS
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Supplement to [`../AGENTS.md`](../AGENTS.md); deep target, schema, build, and verification
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detail lives here.
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This file provides guidance to coding agents working with this repository.
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## Overview
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MEMLNaut-NISPS — Neural Interactive Shaping of Parameter Spaces. A research platform for interactive ML control of audio. **One C++20 codebase** (`nisps/`) compiles to two targets:
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1. **RP2350 firmware** for the MEMLNaut hardware platform (`firmware/`).
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2. **WASM** in the Manifold React browser app (`manifold/`) — same engines + ML, run through an AudioWorklet.
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(The former SolidJS playground was retired 2026-07-13 at P1 of `docs/specs/plans/one-core-engine-refactor.md`; archived on branch `archive/playground-solidjs`, tag `playground-solidjs-final`. The browser-only C15 engine currently lives only there.) Parameter contracts are JSON schemas (`schemas/`) with codegen producing the C++ headers (TS emission returns at P5).
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Project documentation: https://musicallyembodiedml.github.io/memlnaut/approaches/nisps
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For the codebase index, see `MAP.md`. For strategic gaps and open mission questions, see `ALIGNMENT.md`.
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**For anything UI-related in the Manifold front-end (`manifold/`), read `manifold/ONBOARDING.md` first** — it's a single-file agent orientation (run/build/deploy/test, the UI/engine-spine/WASM layering, the convertible Stages, the Dock + drawers, and the non-obvious gotchas).
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## The `nisps/` core
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```
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nisps/
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├── core/ types, perf attrs, concepts (AudioEngine, MLEngine, Mode), fixed/ring buffers, deterministic RNG, math
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├── ml/ MLP class template (4-layer, 3 hidden); SGD, gradient clipping, spread-aware Xavier init,
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│ RL move_weights with output pin mask + per-layer scaling + weight decay
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├── dsp/ biquad, delay, reverb, filter, env, osc, pitch_shift, dc_blocker
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├── engines/ 8 audio engines (paf_synth, channel_strip, xiasri, verb_fx, memlcelium, breakor,
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│ elysiamorf, analysis) + NoOpEngine. Each satisfies the AudioEngine concept.
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├── modes/ 8 platform-agnostic modes binding {ML, engine, voice space, abstract I/O channels}.
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│ CRTP base eliminates the duplication that plagued firmware modes.
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└── wasm/ Emscripten C API bindings (compiled only for WASM target)
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```
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Build: `cmake -S nisps -B nisps/build -G Ninja && cmake --build nisps/build && ctest --test-dir nisps/build`.
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Tests: 4 executables (`nisps_core_tests`, `nisps_dsp_engine_tests`, `nisps_modes_tests`, `nisps_golden_tests`). Run all: `bash scripts/build-cpp-tests.sh`. Parity vs WASM: `bash scripts/parity-check.sh` (asserts native and WASM produce identical outputs within 1e-5).
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### Performance contract (RP2350)
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These rules apply to **all** code under `nisps/`. They are inert in WASM but kept globally for consistency.
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- **No heap.** No `new`, `malloc`, `std::vector` in hot paths. Use `nisps::FixedBuffer<T, N>` or `std::array<T, N>`.
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- **Constants discipline.** Float literals >255 used in hot paths must be `static const float val = X.f;` not inline.
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- **`.f` suffix on all float literals.** No double promotion in audio/inference paths.
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- **Memory section attributes.** Apply `NISPS_AUDIO_MEM` / `NISPS_AUDIO_FUNC` / `NISPS_APP_SRAM` / `NISPS_HOT` / `NISPS_FORCE_INLINE` (from `nisps/core/perf.hpp`).
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- **No virtual dispatch in audio path.** `AudioEngine` and `Mode` are C++20 concepts, not interfaces.
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- **Deterministic RNG.** All RNG state is per-instance; constructors take a seed; cross-platform parity tests rely on this.
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Lint: `bash scripts/lint-cpp.sh` warns on missing `.f` and fails on heap/`Arduino.h` use under `nisps/`.
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## The `firmware/` target
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```
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firmware/MEMLNaut-NISPS/
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├── MEMLNaut-NISPS.ino # Entry point; mode selected via #define MEMLNAUT_MODE_TYPE
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├── glue/
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│ ├── audio_driver.hpp # memllib AudioDriver block callback → Mode::process per-sample
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│ ├── peripherals.hpp # joystick / pots / buttons → Mode::set_input + ML primitives
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│ ├── midi_io.hpp # MIDI in → mode handlers; drain ControlEvent ring → MIDI UART
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│ ├── mode_select.hpp # type aliases firmware mode name → nisps::modes::*Mode
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│ ├── input_router.hpp # wire_inputs() entry point
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│ ├── output_router.hpp # drain_outputs() entry point
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│ └── settings_view.hpp # wire_settings(): TFT/rotary menu (Joystick Dual/Single for 4-in modes)
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└── src/{memllib,daisysp,nisps} # symlinks (Arduino-CLI sketch tree convention)
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```
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Build: `scripts/build-firmware.sh [VARIANT]`. Verified compiling for PAFSynth, ChannelStrip, BreakOr on `rp2040:rp2040:solderparty_rp2350_stamp_xl:opt=Optimize3` with `-std=gnu++20`. Flash: `scripts/flash-firmware.sh`. One-shot: `scripts/build-and-flash-firmware.sh`.
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### Dual-core orchestration (firmware)
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- **Core 0**: UI loop, ML inference (`Mode::tick_control`), peripheral polling (5ms period).
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- **Core 1**: Real-time audio processing (`Mode::process`), MIDI polling.
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- **Sync**: `nisps::core::ring_buffer` (templated SPSC lock-free, replaces pico/util/queue) + memory barriers (`nisps::core::memory_barrier`, `write_volatile`/`read_volatile`).
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## The `manifold/` target
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```
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manifold/ # Vite + React + TypeScript (the sole browser app)
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├── src/
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│ ├── engine/ # framework-neutral TS engine spine: wasm-iml, engine-host + worklet,
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│ │ # input/output pipelines + curves (move into core at P4), spine.ts, EngineProvider
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│ ├── primitives/ # 12 design primitives as typed React
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│ ├── console/ # convertible Console (CompositeStage, Dock, Drawers, Manifold canvas, …)
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│ ├── dock/, backends/, inputs/, feedback/, settings/, serial/, midi-devices/
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│ └── debug/probe.ts # window.__nisps behind ?debug=1 for Playwright
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├── public/ # nisps.{wasm,js} — canonical build-wasm.sh output
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└── tests/ # e2e Playwright specs + fixtures/ (P4 golden parity fixtures)
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```
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Dev: `cd manifold && bun install && bun run dev`. Build: `bun run build`. Typecheck: `bun run typecheck`. Unit: `bun run test`. E2E: `bunx playwright test` (on the VPS run the runner via non-snap node — BUILD-PLAN gotcha).
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Read `manifold/ONBOARDING.md` before touching manifold UI — layering, Stages, Dock, gotchas.
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## The `schemas/` + `codegen/` contract
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Each mode has a `schemas/modes/<mode>.json` describing its parameters (name, label, range, default, curve, group), ML config (input/output sizes, hidden layers), voice spaces (names — bodies are inline lambdas in the C++ engine), and UI config. The meta-schema at `schemas/schema.json` validates these.
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Codegen (`bun run codegen/generate.ts`) emits:
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- `nisps/modes/generated/<mode>_schema.hpp` — `constexpr` C++ data, namespace `nisps::modes::generated`, re-exports `nisps::Curve` from `nisps/core/math.hpp`.
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- (TS emission is dormant since P1; it returns at P5 targeting `manifold/src/modes/generated/`.)
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Codegen is idempotent. Golden test ensures regenerating produces byte-identical output.
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## WASM bridge
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Two WASM instances at runtime:
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1. **Main thread** (`manifold/src/engine/wasm-iml.ts`): ML inference + sync training + RL primitives, reporting into an injected `EngineSink`. Async training via disposable Web Worker (`wasm-worker.ts`).
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2. **AudioWorklet** (`manifold/src/engine/worklet/nisps-processor.ts`): runs engine `process_block` per audio block. Loads `nisps.wasm` directly via `WebAssembly.compile` (no Emscripten glue in worklet). Bytes posted from main thread.
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C API is in `nisps/wasm/bindings.cpp`. Build: `bash scripts/build-wasm.sh` (~94KB output to `manifold/public/`).
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The browser MLP is runtime-shaped since P2 (`MLPCore<DynamicStorage>`): `nisps_ml_create` honours `(input, output, hidden[3])`; non-positive/null args default to `32→[10,14,18]→126`. `nisps_ml_reshape` swaps in a new shape warm-started from the overlapping weights (examples + feedback state reset). Modes currently still slice the default 126 outputs; per-mode dims become schema-real at P5.
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### Known limitations
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- Loss history not yet plumbed through C API; only the final loss of a training run reaches TS.
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- Mic input through the worklet for XIASRI / SoundAnalysisMIDI is not wired in manifold.
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- C15 has no home on main (see `ALIGNMENT.md` defect #1).
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- (P3, 2026-07-14) The browser Jolt/OU gestures and the geometric dislike run the C++ core through WASM: `nisps_ml_jolt_*`, `nisps_ml_explore_*`, `nisps_ml_feedback_dislike_geometric` — no TS gesture math remains.
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## URL parameters (manifold)
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| Param | Range | Default | Effect |
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|-------|-------|---------|--------|
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| `debug` | 1 | _(off)_ | Exposes the `window.__nisps` debug probe. |
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(The playground-era `tame`/`spread`/`preset` URL params died with the playground; `spread` survives as an engine concept — see below.)
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### `spread` — sigmoid saturation control
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The MLP uses ReLU hidden layers with a sigmoid output. With uniform [-1,1] weights, the sum of many weighted inputs at each layer drives sigmoid pre-activations far from zero (std dev ≈ √fan_in), causing outputs to saturate. The `spread` parameter addresses this:
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- `spread=0` (polarised): uniform [-1,1] weights, RL noise cap 0.3, no decay. Outputs cluster at extremes — good for radical exploration.
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- `spread=1` (centered): Xavier-scaled weights, RL noise cap 0.05, 10% weight decay per move. Outputs spread across [0,1] — better for fine-grained shaping.
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- Intermediate values interpolate.
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## Verification chokepoints (user-confirmed)
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- **A. Hardware**: each firmware mode flashes and produces correct audio on RP2350.
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- **B. RP2350 perf**: no regression vs current main.
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- **C. Browser parity**: each firmware mode runs in browser via WASM, sounds equivalent.
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- **D. a-immersive feature parity**: control surface, snapshots, A/B compare, region/param pins, heatmap, weight health, gradient flow, output pipeline, session presets.
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- **E. CI green**: `bash scripts/run-all-tests.sh` (cmake build + ctest + WASM build + parity + lint + Playwright).
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## Build system summary
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```bash
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# Initialize submodules (required for memllib + daisysp)
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git submodule update --init --recursive
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# Codegen (run after editing any schemas/modes/*.json)
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cd codegen && bun install && bun run generate.ts
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# C++ host tests
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bash scripts/build-cpp-tests.sh
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# WASM
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bash scripts/build-wasm.sh
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# Cross-platform parity
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bash scripts/parity-check.sh
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# Lint
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bash scripts/lint-cpp.sh
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# Firmware
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scripts/build-firmware.sh PAFSynth # or any other variant
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scripts/flash-firmware.sh
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scripts/build-and-flash-firmware.sh
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# Manifold
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cd manifold && bun install
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bun run dev # Vite dev (COOP/COEP enabled)
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bun run typecheck
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bun run test # bun unit tests
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bun run build
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bunx playwright test # on the VPS: node node_modules/.bin/playwright test
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# All tests
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bash scripts/run-all-tests.sh
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```
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## Issue tracking
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Use `ergo` exclusively for coding-work tasks over the Holon core; see the `ergo` skill.
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Do not use TodoWrite or markdown task lists. Legacy tracker stores are retired/frozen
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and reference-only.
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