memlnaut-nisps/docs/AGENT-REFERENCE.md
2026-07-25 15:16:37 +02:00

13 KiB

Detailed Agent Reference — MEMLNaut-NISPS

Supplement to ../AGENTS.md; deep target, schema, build, and verification detail lives here.

This file provides guidance to coding agents working with this repository.

Overview

MEMLNaut-NISPS — Neural Interactive Shaping of Parameter Spaces. A research platform for interactive ML control of audio. One C++20 codebase (nisps/) compiles to two targets:

  1. RP2350 firmware for the MEMLNaut hardware platform (firmware/).
  2. WASM in the Manifold React browser app (manifold/) — same engines + ML, run through an AudioWorklet.

(The former SolidJS playground was retired 2026-07-13 at P1 of docs/specs/plans/one-core-engine-refactor.md; archived on branch archive/playground-solidjs, tag playground-solidjs-final. The browser-only C15 engine currently lives only there.) Parameter contracts are JSON schemas (schemas/) with codegen producing the C++ headers AND the TypeScript modules (both live since P5; CI fails if either is stale).

Project documentation: https://musicallyembodiedml.github.io/memlnaut/approaches/nisps

For the codebase index, see MAP.md. For strategic gaps and open mission questions, see ALIGNMENT.md.

For anything UI-related in the Manifold front-end (manifold/), read manifold/ONBOARDING.md first — it's a single-file agent orientation (run/build/deploy/test, the UI/engine-spine/WASM layering, the convertible Stages, the Dock + drawers, and the non-obvious gotchas).

The nisps/ core

nisps/
├── core/      types, perf attrs, concepts (AudioEngine, MLEngine, Mode), fixed/ring buffers, deterministic RNG, math
├── ml/        MLP class template (4-layer, 3 hidden); SGD, gradient clipping, spread-aware Xavier init,
│              RL move_weights with output pin mask + per-layer scaling + weight decay
├── dsp/       biquad, delay, reverb, filter, env, osc, pitch_shift, dc_blocker
├── engines/   8 audio engines (paf_synth, channel_strip, xiasri, verb_fx, memlcelium, breakor,
│              elysiamorf, analysis) + NoOpEngine. Each satisfies the AudioEngine concept.
├── modes/     8 platform-agnostic modes binding {ML, engine, voice space, abstract I/O channels}.
│              CRTP base eliminates the duplication that plagued firmware modes.
└── wasm/      Emscripten C API bindings (compiled only for WASM target)

Build: cmake -S nisps -B nisps/build -G Ninja && cmake --build nisps/build && ctest --test-dir nisps/build.

Tests: 4 executables (nisps_core_tests, nisps_dsp_engine_tests, nisps_modes_tests, nisps_golden_tests). Run all: bash scripts/build-cpp-tests.sh. Parity vs WASM: bash scripts/parity-check.sh (asserts native and WASM produce identical outputs within 1e-5).

Throughput: bash scripts/bench-engines.sh (per-engine ns/sample, blocks/s, realtime factor on native + WASM; --compare <report.json> for deltas). It reports and never asserts — no threshold, no failure mode. Read it before and after any change to nisps/dsp/ or nisps/engines/; nothing else in the repo will tell you an engine got slower.

Performance contract (RP2350)

These rules apply to all code under nisps/. They are inert in WASM but kept globally for consistency.

  • No heap. No new, malloc, std::vector in hot paths. Use std::array<T, N>. (nisps::FixedBuffer is gone — deleted in the Phase 1 sweep; std::array was doing the same job.)
  • Constants discipline. Float literals >255 used in hot paths must be static const float val = X.f; not inline.
  • .f suffix on all float literals. No double promotion in audio/inference paths.
  • Hot-path attributes. Apply NISPS_HOT / NISPS_FORCE_INLINE (from nisps/core/perf.hpp). The SRAM-section macros were deleted in the 2026-07 sweep — they had no real use sites.
  • No virtual dispatch in audio path. AudioEngine and Mode are C++20 concepts, not interfaces.
  • Deterministic RNG. All RNG state is per-instance; constructors take a seed; cross-platform parity tests rely on this.

Lint: bash scripts/lint-cpp.sh warns on missing .f and fails on heap/Arduino.h use under nisps/.

The firmware/ target

firmware/MEMLNaut-NISPS/
├── MEMLNaut-NISPS.ino     # Entry point; mode selected via #define MEMLNAUT_MODE_TYPE
├── glue/
│   ├── audio_driver.hpp   # memllib AudioDriver block callback → Mode::process per-sample
│   ├── peripherals.hpp    # joystick / pots / buttons → Mode::set_input + ML primitives
│   ├── midi_io.hpp        # MIDI in → mode handlers; drain ControlEvent ring → MIDI UART
│   ├── mode_select.hpp    # type aliases firmware mode name → nisps::modes::*Mode
│   ├── output_router.hpp  # drain_outputs() entry point
│   └── settings_view.hpp  # wire_settings(): TFT/rotary menu (Joystick Dual/Single for 4-in modes)
└── src/{memllib,nisps}           # symlinks (Arduino-CLI sketch tree convention)

Build: scripts/build-firmware.sh [VARIANT]. Verified compiling for PAFSynth, ChannelStrip, BreakOr on rp2040:rp2040:solderparty_rp2350_stamp_xl:opt=Optimize3 with -std=gnu++20. Flash: scripts/flash-firmware.sh. One-shot: scripts/build-and-flash-firmware.sh.

Dual-core orchestration (firmware)

  • Core 0: UI loop, ML inference (Mode::tick_control), peripheral polling (5ms period).
  • Core 1: Real-time audio processing (Mode::process), MIDI polling.
  • Sync: nisps::core::ring_buffer (templated SPSC lock-free, replaces pico/util/queue) + memory barriers (nisps::core::memory_barrier, write_volatile/read_volatile).

The manifold/ target

manifold/                    # Vite + React + TypeScript (the sole browser app)
├── src/
│   ├── engine/              # framework-neutral TS engine spine: wasm-iml, engine-host + worklet,
│   │                        # thin WASM wrappers over nisps/pipeline + the curve catalog (P4), spine.ts, EngineProvider
│   ├── primitives/          # 12 design primitives as typed React
│   ├── console/             # convertible Console (CompositeStage, Dock, Drawers, Manifold canvas, …)
│   ├── dock/, backends/, inputs/, feedback/, settings/, serial/, midi-devices/
│   └── debug/probe.ts       # window.__nisps behind ?debug=1 for Playwright
├── public/                  # nisps.{wasm,js} — canonical build-wasm.sh output
└── tests/                   # e2e Playwright specs + fixtures/ (P4 golden parity fixtures)

Dev: cd manifold && bun install && bun run dev. Build: bun run build. Typecheck: bun run typecheck. Unit: bun run test. E2E: bunx playwright test (on the VPS run the runner via non-snap node — BUILD-PLAN gotcha).

Read manifold/ONBOARDING.md before touching manifold UI — layering, Stages, Dock, gotchas.

The schemas/ + codegen/ contract

Each mode has a schemas/modes/<mode>.json describing its parameters (name, label, range, default, curve, group), ML config (input/output sizes, hidden layers), voice spaces (names — bodies are inline lambdas in the C++ engine), and UI config. The meta-schema at schemas/schema.json validates these.

Codegen (bun run codegen/generate.ts) emits:

  • nisps/modes/generated/<mode>_schema.hppconstexpr C++ data, namespace nisps::modes::generated, re-exports nisps::Curve from nisps/core/math.hpp.
  • manifold/src/modes/generated/<mode>_schema.ts (+ types.ts, index.ts) — typed const schemas; MF_MODES derives params/ml-config from them (P5).

Codegen validates the firmware fit (exactly 3 hidden layers; dims ≤4096) and is idempotent. The golden test (both languages) runs in run-all-tests.sh stage 5.

WASM bridge

Two WASM instances at runtime:

  1. Main thread (manifold/src/engine/wasm-iml.ts): ML inference + sync training + RL primitives, reporting into an injected EngineSink. Async training via disposable Web Worker (wasm-worker.ts).
  2. AudioWorklet (manifold/src/engine/worklet/nisps-processor.ts): runs engine process_block per audio block. Loads nisps.wasm directly via WebAssembly.compile (no Emscripten glue in worklet). Bytes posted from main thread.

C API is in nisps/wasm/bindings.cpp. Build: bash scripts/build-wasm.sh (~94KB output to manifold/public/).

The browser MLP is runtime-shaped since P2 (MLPCore<DynamicStorage>): nisps_ml_create honours (input, output, hidden[3]); non-positive/null args default to 32→[10,14,18]→126. Raw nisps_ml_reshape reconstructs and prefix-warm-starts a new shape. Manifold's higher-level engine/io-reshape.ts seam adds stable input/output identity: it can permute weights and examples without reconstruction while capacity suffices, or reconstruct with arbitrary surviving-dimension remaps. Persistent settings select capacity-vs-exact arity and adapt-vs-clear examples (neutral new-input/output defaults 0/0.5); feedback/exploration scratch state resets on either identity edit. Per-mode dims have been schema-real since P5.3 on both targets — modes no longer slice a shared 126-wide default.

Known limitations

  • Mic input through the worklet for XIASRI / SoundAnalysisMIDI is not wired in manifold.
  • C15 has no home on main (see ALIGNMENT.md defect 1, browser mode coverage).
  • (P3, 2026-07-14) The browser Jolt/OU gestures and the geometric dislike run the C++ core through WASM: nisps_ml_jolt_*, nisps_ml_explore_*, nisps_ml_feedback_dislike_geometric — no TS gesture math remains.
  • (§6.5e, 2026-07-21) The per-iteration loss curve IS plumbed: nisps_ml_loss_history(ml, out, max) returns the total entry count and fills min(count, max), so max=0 is a count probe. Both train paths publish it to the spine; EngineApi.lossHistory() reads it and console/TrainingHealth.tsx displays it at expanded drawer depth. MLPCore::train() resets the history per run; train_targets() (geometric dislike) does not record.

URL parameters (manifold)

Param Range Default Effect
debug 1 (off) Exposes the window.__nisps debug probe.

(The playground-era tame/spread/preset URL params died with the playground; spread survives as an opt-in engine concept — see below.)

spread — sigmoid saturation control

The MLP uses ReLU hidden layers with a sigmoid output. With uniform [-1,1] weights, the sum of many weighted inputs at each layer drives sigmoid pre-activations far from zero (std dev ≈ √fan_in), causing outputs to saturate. The spread parameter addresses this:

  • spread=0 (polarised): uniform [-1,1] weights, RL noise cap 0.3, no decay. Outputs cluster at extremes — good for radical exploration.
  • spread=1 (centered): Xavier-scaled weights, RL noise cap 0.05, 10% weight decay per move. Outputs spread across [0,1] — better for fine-grained shaping.
  • Intermediate values interpolate.

Manifold deliberately defaults to spread=0 at every browser boundary: initial construction, mode-switch reshape, direct re-roll, explore-and-place scratchpad re-roll, and forwarded VCV randomise. The old schema spread and the expanded Learning-drawer centred switch are available only after enabling Settings → Experimental features → Xavier / spread randomisation. This is a Manifold compatibility flag; the shared C++ core and generated mode schemas still expose spread for firmware, VCV, benchmarks, and explicit API callers.

Verification chokepoints (user-confirmed)

  • A. Hardware: each firmware mode flashes and produces correct audio on RP2350.
  • B. RP2350 perf: no regression vs current main.
  • C. Browser parity: each firmware mode runs in browser via WASM, sounds equivalent.
  • D. a-immersive feature parity: control surface, snapshots, A/B compare, region/param pins, heatmap, weight health, gradient flow, output pipeline, session presets.
  • E. CI green: bash scripts/run-all-tests.sh (cmake build + ctest + WASM build + parity + lint + Playwright).

Build system summary

# Initialize submodules (required for memllib)
git submodule update --init --recursive

# Codegen (run after editing any schemas/modes/*.json)
cd codegen && bun install && bun run generate.ts

# C++ host tests
bash scripts/build-cpp-tests.sh

# WASM
bash scripts/build-wasm.sh

# Cross-platform parity
bash scripts/parity-check.sh

# Engine throughput (reports; never fails)
bash scripts/bench-engines.sh

# Lint
bash scripts/lint-cpp.sh

# Firmware
scripts/build-firmware.sh PAFSynth        # or any other variant
scripts/flash-firmware.sh
scripts/build-and-flash-firmware.sh

# Manifold
cd manifold && bun install
bun run dev          # Vite dev (COOP/COEP enabled)
bun run typecheck
bun run test         # bun unit tests
bun run build
bunx playwright test # on the VPS: node node_modules/.bin/playwright test

# All tests
bash scripts/run-all-tests.sh

Issue tracking

Use ergo exclusively for coding-work tasks over the Holon core; see the ergo skill. Do not use TodoWrite or markdown task lists. Legacy tracker stores are retired/frozen and reference-only.