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Compile nisps-core C++ MLP to WASM (36KB) and use it as the ML engine in the playground, replacing the JavaScript port for inference, training, and weight manipulation. - Add extern "C" WASM bindings with spread-aware drawWeights/moveWeights - WasmIML class is a drop-in replacement for the JS IML - Inference runs on main thread via WASM (fast, synchronous) - Training runs in a Web Worker with its own WASM instance (non-blocking) - Interactive training (thumbs-up, train button) no longer freezes UI/audio - Preset loading and state restore still use sync training |
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|---|---|---|
| .beads | ||
| .vscode | ||
| data | ||
| modes | ||
| nisps-core | ||
| playground | ||
| src | ||
| voicespaces | ||
| .gitignore | ||
| .gitmodules | ||
| AGENTS.md | ||
| ChannelStripAudioApp.hpp | ||
| CLAUDE.md | ||
| IMLInterface.hpp | ||
| LICENSE | ||
| MEMLNaut-NISPS.ino | ||
| NISPS_CORE_EXTRACTION_PLAN.md | ||
| NISPS_CORE_TASKS.md | ||
| PAFSynthAudioApp.hpp | ||
| README.md | ||
| ThruAudioApp.hpp | ||
| XiasriAnalysis.cpp | ||
| XiasriAnalysis.hpp | ||
| XIASRIAudioApp.hpp | ||
Neural Interactive Shaping of Parameter Spaces
https://musicallyembodiedml.github.io/memlnaut/approaches/nisps
Web Playground
Try NISPS in your browser — no hardware required:
cd playground
python3 -m http.server
# Open http://localhost:8000
Train a neural network to map joystick positions to generative visuals through interactive machine learning. Two learning modes: direct example mapping and reinforcement learning with thumbs up/down feedback.
The playground UI includes an Expand toggle on the visual surface so you can make the canvas nearly full-screen while compressing parameter/control panels into a minimal strip beneath it.