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monkey-w1n5t0n c986377b4c feat(firmware): reposition gesture — relocate an existing example to a new input
Add a "grab → move → drop" gesture that moves an existing positive
example's output to a new input position, preserving the output. This is
the new core's home for upstream InterfaceRL's drag-store/reposition-commit,
distinct from Explore→Place (which places newly-auditioned scratchpad sounds).

- nisps/ml/feedback.hpp: begin_reposition()/commit_reposition()/repositioning().
  Reuses the Placing state (static_output holds the carried vector) but a
  reposition_ flag makes commit AND the mode-switch teardown SKIP the weight
  restore — the real net is never set aside here, so restoring snapshot_ would
  clobber the live trained net. Guards cancel_place + abort_explore_place.
- firmware glue: state-gate Toggle B. Exploring → reroll/nudge (unchanged);
  Idle → MomB1 grab, MomB2 drop (commit + add_example + train). The 4D variant
  has no joystick button, so the gesture lives on the momentary toggle. Also
  fix a stale top-of-file control-map comment that contradicted the bindings.
- tests: 4 reposition cases (hold without snapshot; commit stores carried
  output with no restore; mode-switch aborts without clobber; begin-only-Idle).
- MAP.md: document the full ExploreAndPlace lifecycle + reposition wiring.

Audio-hold (carrying the sound audibly during the move) remains the existing
unwired static_output() TODO and affects Explore→Place identically.
Firmware compile unverified (no arduino-cli); host tests + lint pass.
2026-06-28 23:45:27 +02:00
.claude/worktrees/agent-ae87fe47/playground/js/shapeseq hello come back to me 2026-03-30 17:05:45 +03:00
.github/workflows build(vcv): cross-platform CI + Linux dist + /next/vcv publish flow 2026-06-28 04:49:40 +02:00
.vscode memlnautmodes, channelstrip 2025-11-19 15:17:37 +00:00
assets/media feat(learn): engine-driven 3D parameter-landscape sandbox 2026-06-28 21:17:51 +02:00
codegen feat(midi-devices): canonical external-synth CC templates + dual codegen 2026-06-28 20:03:17 +02:00
data view order 2025-11-04 17:35:24 +00:00
docs docs(spec): merge the two SLP-Workshop specs into one 2026-06-28 23:09:49 +02:00
firmware feat(firmware): reposition gesture — relocate an existing example to a new input 2026-06-28 23:45:27 +02:00
manifold fix(manifold): correct SandwichStage 3D depth sort so tilt occludes right 2026-06-28 23:06:33 +02:00
nisps feat(firmware): reposition gesture — relocate an existing example to a new input 2026-06-28 23:45:27 +02:00
playground feat(slp-workshop): wire interactive browser Jolt + Explore controls 2026-06-28 22:21:45 +02:00
schemas feat(slp-workshop): new MEMLCelium-based mode + port Jolt & OU-noise RL learning 2026-06-28 22:15:36 +02:00
scripts feat(animations+firmware): /next/animations showcase (videos + interactive demos), in-app Help link, Arch firmware build script 2026-06-28 04:42:27 +02:00
src chore(beads): switch to embedded Dolt mode, ignore runtime files; add specs README; bump memllib 2026-06-14 10:06:47 -10:00
tests feat(firmware): reposition gesture — relocate an existing example to a new input 2026-06-28 23:45:27 +02:00
vcv build(vcv): macOS x64+arm64 cross-build here, resource-bounded (osxcross + system clang) 2026-06-28 06:22:51 +02:00
.envrc chore: add .envrc + playground package-lock 2026-06-28 04:14:30 +02:00
.gitignore feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
.gitmodules Stream 6: extract firmware glue under firmware/ 2026-04-29 17:05:38 +03:00
AGENTS.md fix(beads): use independent MEMLNaut-NISPS database, separate from shared beads_src 2026-03-04 23:45:35 +00:00
ALIGNMENT.md docs: sync MAP.md (manifold/ + vcv/ sections) and ALIGNMENT.md 2026-06-28 04:14:30 +02:00
CLAUDE.md Merge remote-tracking branch 'origin/main' into workshop/synth-fw-audit 2026-06-28 22:30:08 +02:00
LICENSE Initial commit 2025-04-10 14:17:18 +01:00
MAP.md feat(firmware): reposition gesture — relocate an existing example to a new input 2026-06-28 23:45:27 +02:00
NISPS_CORE_EXTRACTION_PLAN.md fix: audit and fix nisps-core extraction issues 2026-02-08 18:01:48 +01:00
NISPS_CORE_TASKS.md add nisps-core extraction task graph 2026-02-08 17:03:40 +01:00
package-lock.json feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
package.json feat(tests): add Playwright e2e suite + debug probe for a-immersive 2026-04-03 16:38:04 +01:00
playwright.config.js feat(tests): add Playwright e2e suite + debug probe for a-immersive 2026-04-03 16:38:04 +01:00
README.md Preserve firmware variant capitalization 2026-04-16 00:46:02 +09:00
synth-midi-cc.json feat(midi-devices): canonical external-synth CC templates + dual codegen 2026-06-28 20:03:17 +02:00

Neural Interactive Shaping of Parameter Spaces

https://musicallyembodiedml.github.io/memlnaut/approaches/nisps

Firmware

The hardware firmware targets the MEMLNaut RP2350 build and uses repo-local helper scripts for the known-good build configuration:

git submodule update --init --recursive

scripts/build-firmware.sh
scripts/flash-firmware.sh
scripts/build-and-flash-firmware.sh

Notes:

  • The scripts build for rp2040:rp2040:solderparty_rp2350_stamp_xl with Optimize3.
  • The build forces C++20 because the firmware uses std::span and concepts.
  • build-firmware.sh accepts an optional variant name such as MEMLCelium or BreakOr. Matching remains case-insensitive, so memlcelium still works. If you omit it in an interactive shell, the script parses MEMLNaut-NISPS.ino, prompts for a variant, and rewrites the active MEMLNAUT_MODE_TYPE before building.
  • flash-firmware.sh accepts an optional mountpoint argument, or auto-detects common UF2 bootloader mounts such as /run/media/$USER/RP2350 and /run/media/$USER/RPI-RP2.

Web Playground

Try NISPS in your browser — no hardware required:

cd playground
python3 -m http.server
# Open http://localhost:8000

Train a neural network to map joystick positions to generative visuals through interactive machine learning. Two learning modes: direct example mapping and reinforcement learning with thumbs up/down feedback.

The playground UI includes an Expand toggle on the visual surface so you can make the canvas nearly full-screen while compressing parameter/control panels into a minimal strip beneath it.