memlnaut-nisps/playground
w1n5t0n a669a54543 feat(playground): add three alternative UI design explorations
Three redesigns of the playground UI, each exploring a different
interaction philosophy for the NISPS interactive ML engine:

A) Immersive — fullscreen canvas with floating glassmorphism overlays
B) Workbench — dashboard with 2D mapping heatmap as centerpiece
C) Journey — phased UI that dissolves (Explore → Teach → Perform)

All share the same 126-output MLP ([32,48,64] hidden layers), C15
synth bridge, and flow field visualizer. Each adds:
- SynthVisualizer (126 grouped vertical bars) replacing particles in synth mode
- RL as default learning mode with keyboard shortcuts (1/2)
- Follow mode for trackpad exploration
- ?tame= URL param for safe-range constraining
- localStorage persistence (random on first boot)
- Live iframe previews on designs.html homepage

See devlog/2026-03-21-ui-redesign-explorations.md and meml-2c3 for
remaining refinements identified during browser testing.
2026-03-22 00:57:58 +02:00
..
c15 feat(playground): add C15 synth mode with NISPS-controlled parameters and arpeggiator 2026-03-21 22:26:37 +02:00
css feat(playground): add three alternative UI design explorations 2026-03-22 00:57:58 +02:00
devlog feat(playground): add three alternative UI design explorations 2026-03-22 00:57:58 +02:00
js feat(playground): add three alternative UI design explorations 2026-03-22 00:57:58 +02:00
a-immersive.html feat(playground): add three alternative UI design explorations 2026-03-22 00:57:58 +02:00
b-workbench.html feat(playground): add three alternative UI design explorations 2026-03-22 00:57:58 +02:00
c-journey.html feat(playground): add three alternative UI design explorations 2026-03-22 00:57:58 +02:00
designs.html feat(playground): add three alternative UI design explorations 2026-03-22 00:57:58 +02:00
index.html feat(playground): add C15 synth mode with NISPS-controlled parameters and arpeggiator 2026-03-21 22:26:37 +02:00
README.md docs: update CLAUDE.md and playground README for 126-param C15 map 2026-03-21 23:11:45 +02:00
serve-coop.py feat(playground): add C15 synth mode with NISPS-controlled parameters and arpeggiator 2026-03-21 22:26:37 +02:00
serve.sh feat(playground): add C15 synth mode with NISPS-controlled parameters and arpeggiator 2026-03-21 22:26:37 +02:00

NISPS Playground

Browser-based interactive demo of the NISPS ML engine.

Run locally

python3 -m http.server
# Open http://localhost:8000

Run the command from the playground/ directory.

What it does

  • Maps 2D joystick input (X/Y) through an MLP ([3, 32, 48, 64, 126]) to 126 outputs.
  • Visual mode: first 20 outputs drive a flow-field particle visualization on Canvas2D.
  • Synth mode (C15): all 126 outputs control the C15 WASM synthesizer — envelopes, oscillators, shapers, filters, feedback/output mixers, cabinet, and effects.
  • Supports two learning modes:
    • Examples: add explicit input/output pairs and train.
    • RL Feedback: give thumbs up/down while exploring outputs.

C15 synth parameters

The 126 synth parameters (js/synth/param-map.js) cover all sonically meaningful continuous parameters of the C15 engine. Excluded from the C15's 287 total params:

  • Hardware routing (56) — no physical MIDI in browser
  • Macro controls (12) — conflicts with direct ML control
  • Scale/tuning (13) — would break pitch
  • Key tracking / velocity (22) — depend on note context ML can't observe
  • Envelope mod depths (19) — too many multiplicative interactions for 2-input ML
  • Discrete/structural/dangerous (19) — pitch sweep, volume, switches, resets
  • Secondary config (15) — curves, chirp, shaper blend, source selects

UI controls

  • Output mode tabs (side panel): switch between Visual and Synth modes.
  • Expand / Collapse button on the canvas: makes the visual surface nearly full-screen and compresses lower controls into a minimal view.
  • Presets: quick demo mappings (Calm/Chaos, Rainbow, Vortex) — visual mode only.
  • Help (?) overlay: in-app usage guide.
  • Follow mode: double-click joystick in RL mode to toggle no-hold interaction.
  • Keyboard in Follow mode (RL): 2 = thumbs up, 1 = thumbs down.
  • Gamepad in RL: RB = thumbs up, LB = thumbs down.

Files

  • index.html - page structure.
  • css/style.css - layout and visual styling.
  • js/app.js - app wiring and interaction logic.
  • js/ui/ - visualizer, joystick, controls, parameter display.
  • js/nisps/ - JavaScript MLP + IML core.
  • js/synth/ - C15 WASM bridge, parameter map, arpeggiator.
  • c15/ - C15 engine WASM binary and parameter definitions.