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w1n5t0n a160b72295 feat(playground): scaffold vite + solid + ts
Fresh playground/ now sits on:
- Vite 5 + vite-plugin-solid + Solid.js 1.9
- TypeScript strict (jsx preserve, target ES2022)
- index.html → main.tsx → App.tsx with a tiny pushState/popstate router
- Design tokens (dark immersive palette, JetBrains Mono) at src/styles/tokens.css
- COOP/COEP headers in vite.config.ts (server + preview) so SharedArrayBuffer
  is available for the C15 + AudioWorklet wiring stream 7 will land.
- Debug-probe stub at src/debug/probe.ts: window.__nisps with placeholder
  methods + __ready=false marker. Stream 10 fills it in. Keeping the install
  point stable from day one means Playwright tests can rely on the global
  existing.

Stores, pipelines, and primitives ride in the next commits.

Stream 8 of the rewrite (meml-911).
2026-04-29 15:37:23 +03:00
.beads Improve UF2 bootloader detection 2026-04-16 00:52:39 +09:00
.claude/worktrees/agent-ae87fe47/playground/js/shapeseq hello come back to me 2026-03-30 17:05:45 +03:00
.github/workflows feat(playground): add OSC output bridge for external synth control 2026-03-25 11:55:58 +02:00
.vscode memlnautmodes, channelstrip 2025-11-19 15:17:37 +00:00
data view order 2025-11-04 17:35:24 +00:00
modes voicing 2026-04-14 08:20:57 +01:00
nisps-core feat(nisps-core,wasm): add per-sample weights to MLP training 2026-04-02 20:35:24 +01:00
playground feat(playground): scaffold vite + solid + ts 2026-04-29 15:37:23 +03:00
scripts Improve UF2 bootloader detection 2026-04-16 00:52:39 +09:00
src Update memllib: fix DISLIKE and DRAG audible feedback 2026-04-17 23:23:47 -07:00
tests/e2e fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp 2026-04-11 09:39:58 +02:00
vcv fix(vcv): resolve 6 critical thread safety issues from code review 2026-03-28 02:02:11 +02:00
voicespaces voice spaces 2026-03-29 19:09:10 +01:00
.gitignore feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
.gitmodules Changed gitmodules to https 2025-04-29 10:21:43 +01:00
AGENTS.md fix(beads): use independent MEMLNaut-NISPS database, separate from shared beads_src 2026-03-04 23:45:35 +00:00
ChannelStripAudioApp.hpp refactor and block select font size option 2026-03-29 16:45:53 +01:00
CLAUDE.md Preserve firmware variant capitalization 2026-04-16 00:46:02 +09:00
IMLInterface.hpp speed optim, no clicking 2025-05-07 23:58:06 +01:00
LICENSE Initial commit 2025-04-10 14:17:18 +01:00
MAP.md Preserve firmware variant capitalization 2026-04-16 00:46:02 +09:00
MEMLNaut-NISPS.ino drum voice 2026-04-13 16:55:39 +01:00
NISPS_CORE_EXTRACTION_PLAN.md fix: audit and fix nisps-core extraction issues 2026-02-08 18:01:48 +01:00
NISPS_CORE_TASKS.md add nisps-core extraction task graph 2026-02-08 17:03:40 +01:00
package-lock.json feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
package.json feat(tests): add Playwright e2e suite + debug probe for a-immersive 2026-04-03 16:38:04 +01:00
PAFSynthAudioApp.hpp memlnautmodes, channelstrip 2025-11-19 15:17:37 +00:00
playwright.config.js feat(tests): add Playwright e2e suite + debug probe for a-immersive 2026-04-03 16:38:04 +01:00
README.md Preserve firmware variant capitalization 2026-04-16 00:46:02 +09:00
ThruAudioApp.hpp refactoring interface into modes 2025-11-24 11:29:33 +00:00
XiasriAnalysis.cpp xiasri latest, and channel strip changes for 4D input 2025-12-10 16:40:00 +00:00
XiasriAnalysis.hpp refactoring interface into modes 2025-11-24 11:29:33 +00:00
XIASRIAudioApp.hpp xiasri latest, and channel strip changes for 4D input 2025-12-10 16:40:00 +00:00

Neural Interactive Shaping of Parameter Spaces

https://musicallyembodiedml.github.io/memlnaut/approaches/nisps

Firmware

The hardware firmware targets the MEMLNaut RP2350 build and uses repo-local helper scripts for the known-good build configuration:

git submodule update --init --recursive

scripts/build-firmware.sh
scripts/flash-firmware.sh
scripts/build-and-flash-firmware.sh

Notes:

  • The scripts build for rp2040:rp2040:solderparty_rp2350_stamp_xl with Optimize3.
  • The build forces C++20 because the firmware uses std::span and concepts.
  • build-firmware.sh accepts an optional variant name such as MEMLCelium or BreakOr. Matching remains case-insensitive, so memlcelium still works. If you omit it in an interactive shell, the script parses MEMLNaut-NISPS.ino, prompts for a variant, and rewrites the active MEMLNAUT_MODE_TYPE before building.
  • flash-firmware.sh accepts an optional mountpoint argument, or auto-detects common UF2 bootloader mounts such as /run/media/$USER/RP2350 and /run/media/$USER/RPI-RP2.

Web Playground

Try NISPS in your browser — no hardware required:

cd playground
python3 -m http.server
# Open http://localhost:8000

Train a neural network to map joystick positions to generative visuals through interactive machine learning. Two learning modes: direct example mapping and reinforcement learning with thumbs up/down feedback.

The playground UI includes an Expand toggle on the visual surface so you can make the canvas nearly full-screen while compressing parameter/control panels into a minimal strip beneath it.