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monkey-w1n5t0n 9b686eb312 refactor(manifold): delete the dead console UI stratum
Phase 1 group 5 (S15, S16, S18, S19, L22, L23, L20, L21, L1 delete-half).

- S15: the four-way focus/altitude system. setFocus was never called anywhere,
  so only the 'composite' branch was reachable. Deleted SplitStage,
  ReadoutStrip, InputMini, AltitudeNav, CompactAxis, the UI Focus type/prop,
  the focus branches, stripPinned and the vacuous keyboard gates. MiniMeters
  kept; engine.feedback.setFocus (a different, live thing) untouched.
- S16 + L1: the decorative stratum that rendered real-looking controls driving
  nothing — A/B machinery, the fake seed, seededGradient + weightsRevision,
  snapshots, master volume, bpm, and the learningRate/decay/tame/spreadLevel
  sliders with their Drawers rows. Each was confirmed self-referential first.
  NOTE a real behaviour change falls out of dropping `snapshots`: Undo outside
  an active explore-and-place session used to pop a UI-only snapshot that
  restored noiseCap/seed. It is now simply inactive unless a genuine
  core-backed scratchpad undo exists. Geometric-dislike mode never had a real
  undo primitive in the core, so only the fake path is gone.
- S18: BackendAdvanced.tsx and its Drawers block. It self-described as a
  duplicate of the inline OutputsBackendConfig editor and BOTH rendered in the
  same expanded drawer. OutputsBackendConfig already covers every backend.
- S19: pruned ConsoleCtx to the fields Dock/Drawers/OutputsBackendConfig
  actually read; deleted the Axes type + axes/setAxis and the
  preset/setPreset/offsetActive chain (permanently 'Sculpt'/false).
  KEPT ctx.modes and ctx.setModeId despite having no reader today — the
  Phase 5 instrument picker (§7.6, adopted) is built on exactly that plumbing.
- L22: the 5 dead primitives (Panel, StatusLine, ControlAxis, CurvePlot,
  Sparkline) and their barrel exports, plus the now-dead .mf-axis-input CSS.
- L23: OutputControl/toOutputControl, ModeIconComponent and the BACKENDS
  catalogue; Drawers now reads modeDesc.label/description from OUTPUT_MODES,
  the surviving single catalogue.
- L20: the solo-mode selector's two unimplemented options no longer pretend to
  be selectable.
- L21: FeedbackController vestiges — seed/undoDepth options, maxUndo, and six
  ControllerEngine members nothing called (the finding named three; the other
  three are used on the real EngineApi by debug/probe.ts, a different
  interface, so removing them from ControllerEngine is safe).

Gates: run-all-tests.sh ALL GREEN (typecheck, 33 Playwright specs).
2026-07-21 12:49:25 +02:00
.github/workflows chore: delete retired-playground artefacts and root relics 2026-07-21 12:47:58 +02:00
.vscode memlnautmodes, channelstrip 2025-11-19 15:17:37 +00:00
assets/media docs: restructure design docs into docs/specs (adr/plans/recon), update path references 2026-07-13 23:15:46 +03:00
codegen feat(codegen): P5 — TS emission targets manifold/src/modes/generated/ 2026-07-18 12:28:16 +02:00
docs ci: restore verification — reachable submodule pin, codegen + WASM freshness gates 2026-07-21 11:57:32 +02:00
firmware refactor(nisps): delete dead core/ML mass; keep the legacy feedback modes 2026-07-21 12:48:27 +02:00
manifold refactor(manifold): delete the dead console UI stratum 2026-07-21 12:49:25 +02:00
nisps refactor(wasm): delete 12 dead C-API entries and the weights-publish channel 2026-07-21 12:48:50 +02:00
schemas feat(slp-workshop): new MEMLCelium-based mode + port Jolt & OU-noise RL learning 2026-06-28 22:15:36 +02:00
scripts refactor(wasm): delete 12 dead C-API entries and the weights-publish channel 2026-07-21 12:48:50 +02:00
src chore(submodule): re-pin memllib gitlink to the real working commit b37fc53 2026-07-13 23:33:53 +02:00
tests/cpp refactor(wasm): delete 12 dead C-API entries and the weights-publish channel 2026-07-21 12:48:50 +02:00
vcv feat(vcv): reunify module onto core MLP — thin iml.hpp adapter (P6) 2026-07-18 13:01:28 +02:00
.envrc chore: add .envrc + playground package-lock 2026-06-28 04:14:30 +02:00
.gitignore feat(manifold)!: P1 — retire playground/, manifold is the sole browser app 2026-07-13 23:27:56 +02:00
.gitmodules ci: restore verification — reachable submodule pin, codegen + WASM freshness gates 2026-07-21 11:57:32 +02:00
AGENTS.md docs+ci: P5 doc sync; codegen golden wired into run-all-tests stage 5 2026-07-18 12:45:45 +02:00
ALIGNMENT.md ci: restore verification — reachable submodule pin, codegen + WASM freshness gates 2026-07-21 11:57:32 +02:00
CLAUDE.md chore(agents): converge project instructions 2026-07-13 22:58:26 +02:00
LICENSE Initial commit 2025-04-10 14:17:18 +01:00
MAP.md ci: restore verification — reachable submodule pin, codegen + WASM freshness gates 2026-07-21 11:57:32 +02:00
README.md feat(manifold)!: P1 — retire playground/, manifold is the sole browser app 2026-07-13 23:27:56 +02:00
synth-midi-cc.json feat(midi-devices): canonical external-synth CC templates + dual codegen 2026-06-28 20:03:17 +02:00

Neural Interactive Shaping of Parameter Spaces

https://musicallyembodiedml.github.io/memlnaut/approaches/nisps

Firmware

The hardware firmware targets the MEMLNaut RP2350 build and uses repo-local helper scripts for the known-good build configuration:

git submodule update --init --recursive

scripts/build-firmware.sh
scripts/flash-firmware.sh
scripts/build-and-flash-firmware.sh

Notes:

  • The scripts build for rp2040:rp2040:solderparty_rp2350_stamp_xl with Optimize3.
  • The build forces C++20 because the firmware uses std::span and concepts.
  • build-firmware.sh accepts an optional variant name such as MEMLCelium or BreakOr. Matching remains case-insensitive, so memlcelium still works. If you omit it in an interactive shell, the script parses MEMLNaut-NISPS.ino, prompts for a variant, and rewrites the active MEMLNAUT_MODE_TYPE before building.
  • flash-firmware.sh accepts an optional mountpoint argument, or auto-detects common UF2 bootloader mounts such as /run/media/$USER/RP2350 and /run/media/$USER/RPI-RP2.

Manifold (browser app)

Try NISPS in your browser — no hardware required. Manifold is the React front-end running the same C++ engines + ML as the firmware, compiled to WASM:

cd manifold
bun install
bun run dev

Staging deployment: https://meml.lnfinitemonkeys.org/next/

Train a neural network to map input gestures to synth parameters through interactive machine learning: place examples, or use verdict-based feedback (explore-and-place, geometric dislike).

(The former SolidJS playground was retired in July 2026 — archived on branch archive/playground-solidjs, tag playground-solidjs-final.)