memlnaut-nisps/playground/js
w1n5t0n 9b08918b1e feat(shapeseq): freeze-as-algorithm/pattern + delta controller
Two freeze modes for capturing and preserving musical state:

- Algorithm freeze: snapshot all primitive params + seeds. Individual
  params can be selectively unfrozen for ML-driven exploration via
  DeltaController (applies MLP deltas to frozen base values with
  per-param boundary enforcement).

- Pattern freeze: snapshot the realized note pattern. The sequencer
  bypasses the primitive chain entirely and loops the frozen pattern.

Extracts _runPipeline() from setSequenceInputs() for reuse.
2026-04-06 23:55:23 +01:00
..
audio feat(audio-canvas): per-file loop count, beat-synced lengths, param range groups, pitch lock 2026-04-03 20:36:24 +01:00
eoc Merge EOC Delay + Saturation + Master Bus modules (meml-2sl, meml-2zm) 2026-04-03 18:22:00 +01:00
midi feat(playground): engine-aware heatmap + MIDI CC storage on engine switch (meml-qaa) 2026-04-03 17:55:39 +01:00
nisps feat(playground/nisps): warm-start weight transfer on MLP resize (meml-8jc) 2026-04-03 17:27:54 +01:00
shapeseq feat(shapeseq): freeze-as-algorithm/pattern + delta controller 2026-04-06 23:55:23 +01:00
synth feat(tests): add 24 Playwright e2e tests for engine switching + fix hidden param filtering 2026-04-03 19:28:23 +01:00
ui Merge branch 'worktree-agent-a6e16a29' 2026-04-03 18:22:42 +01:00
a-app.js feat(audio-canvas): per-file loop count, beat-synced lengths, param range groups, pitch lock 2026-04-03 20:36:24 +01:00
app.js fix(playground): prevent 1/2 keys being swallowed by focused sliders 2026-03-22 11:52:30 +02:00
b-app.js feat(playground): expand gamepad support with face buttons and Steam Deck fixes 2026-03-22 22:40:15 +02:00
c-app.js feat(playground): expand gamepad support with face buttons and Steam Deck fixes 2026-03-22 22:40:15 +02:00
event-bus.js refactor(event-bus): extract to shared module 2026-04-06 23:18:47 +01:00