Stream 7 wires nisps/ml + nisps/engines into the playground via Emscripten.
Highlights:
- nisps/wasm/bindings.cpp: flat C API per architecture.md §6.2. Fixed-arch
MLP<2, 10, 14, 18, 126>; engine string→type dispatch table with NoOp
fallback.
- scripts/build-wasm.sh: emcc invocation, MODULARIZE=1, exports listed
explicitly; produces playground/public/nisps.{js,wasm}.
- playground/src/ml/wasm-iml.ts: main-thread MLP host (sync inference,
sync training, RL ops, weights I/O, layer stats, localStorage).
- playground/src/ml/wasm-worker.ts: disposable Web Worker for off-thread
async training, owns its own WASM instance.
- playground/src/ml/dataset.ts: Float32Array-backed FIFO with sample-weight
modes (uniform/global/local/combined). Port of legacy dataset.js.
- playground/src/audio/engine-host.ts: AudioContext + AudioWorkletNode
lifecycle, with start/stop/setEngine/setParams.
- playground/src/audio/worklet/nisps-processor.ts: WASM-loading
AudioWorkletProcessor that runs engine.process_block per 128-sample
block. Loads its own WASM instance from main-thread-supplied bytes
(no fetch in worklet).
- playground/src/stores/ml-store.ts: wired stub methods to WasmIML
singleton; lazy initialize().
- playground/src/debug/probe.ts: window.__nisps now calls real WasmIML
via the store; lazy-init on first use.
Verified:
- bash scripts/build-wasm.sh succeeds (94 KB nisps.wasm)
- bun run typecheck OK
- bun run build OK (production bundle)
- vite dev server serves /nisps.{js,wasm} with COOP/COEP
Known limitation: WASM is fixed at one MLP shape. Multi-arch deferred —
documented in nisps/wasm/README.md.
|
||
|---|---|---|
| .. | ||
| bindings.cpp | ||
| README.md | ||
nisps/wasm
Emscripten target that exposes nisps/ml (MLP) and nisps/engines (audio
engines) to the SolidJS playground via a flat C ABI.
This directory is a leaf — it does not export headers for inclusion by
other C++ code. The only artifact is bindings.cpp plus the build script
that turns it into playground/public/nisps.{wasm,js}.
Building
scripts/build-wasm.sh
Requires emcc (Emscripten). The script defaults to
/usr/lib/emscripten/emcc and respects an EMCC env var override.
Output:
playground/public/nisps.wasm— the compiled module.playground/public/nisps.js— Emscripten glue (factory functioncreateNispsModule, MODULARIZE=1).
Both files are committed (so the playground works from a fresh clone
without a C++ toolchain). Re-run build-wasm.sh after changes to
nisps/{core,ml,engines,wasm}.
Architecture limit (read this)
The MLP class template is parametrised on (input_size, hidden1, hidden2, hidden3, output_size). WASM cannot recompile templates at runtime, so
this build instantiates exactly ONE configuration:
nisps::ml::MLP<2, 10, 14, 18, 126>
That serves the playground use case (2-D joystick → up to 126 synth
parameters). nisps_ml_create() accepts caller-supplied dimensions for
forward compatibility but currently ignores them — see comment at the top
of bindings.cpp. The schemas in schemas/modes/*.json use up to
output_size=126; modes whose output_size is < 126 simply ignore the
trailing entries.
To support additional architectures, either:
- Compile multiple wasm modules (
nisps_small.wasm,nisps_default.wasm, …) and let the playground load the right one based on the active mode. - Add a runtime-shape MLP variant to
nisps/ml(heap allocation only atcreate(); no impact on hot paths).
Both options are deferred to a future stream.
C API surface
See bindings.cpp for the full list. Summary:
| Group | Functions |
|---|---|
| ML life | nisps_ml_create, nisps_ml_destroy, nisps_ml_reset |
| ML I/O | nisps_ml_set_input, nisps_ml_process, nisps_ml_outputs, nisps_ml_infer_batch |
| Training | nisps_ml_add_example, nisps_ml_train, nisps_ml_eval_loss, nisps_ml_clear_examples, nisps_ml_example_count |
| Weights | nisps_ml_weight_count, nisps_ml_get_weights, nisps_ml_set_weights, nisps_ml_draw_weights, nisps_ml_move_weights |
| Diag | nisps_ml_get_layer_stats, nisps_ml_describe |
| Engines | nisps_engine_create, nisps_engine_destroy, nisps_engine_set_params, nisps_engine_process_block |
Engine-id strings follow the C++ engine_id() constexpr accessors:
thru, paf_synth, channel_strip, xiasri, verb_fx, memlcelium,
breakor, elysiamorf, analysis. Unknown ids fall back to thru
(silent passthrough).