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monkey-w1n5t0n 75e0e58067 fix(manifold): full-width input vector, dropped switches, MIDI churn, re-subscribe churn
Phase 2 (S10, L19, L18, L24).

- S10: EngineApi.inputVector() returned a freshly allocated [lastRawX, lastRawY]
  on every spine tick, so VCV bridged mode silently truncated gamepad/MIDI input
  to 2-D while the spine already held the full N-dim raw vector. It now returns
  spine.lastRawInputs (ArrayLike<number>, documented as a live reused buffer —
  copy, don't retain; VcvBackend already copies), and VcvBackend tracks and
  dead-zones the full length. Audit correction: "32-input head" is not a
  constant — 32 is DEFAULT_MODE_ML.inputSize, the over-provisioned default
  before any mode is chosen; real per-mode widths come from the schemas.
- L19: BackendManager.setActive silently dropped a switch requested while
  another was in flight. Now stores the latest requested id and re-runs it in
  the finally block (latest-caller-wins).
- L18: MIDI CC messages triggered a React state update plus a snapshot
  allocation each. notifyBindings now fires only when the binding LIST changes.
- L24: two ConsoleApp global-listener effects had no dependency array and so
  re-subscribed on every render, including every pointer frame. Both now read
  through a single ref assigned in the render body, matching the existing
  onMoveRef pattern. Audit correction: its suggested `[inputs]` dep would not
  have worked — useInputLayer returns a fresh object literal each call, so that
  dep changes every render too.

Regression tests: input-vector-truncation.test.ts, backend-manager-switch.test.ts
(a fake backend whose start() is held open, to make the in-flight switch real),
midi-notify-churn.test.ts (fail-before confirmed: 51 notifications vs 1).
L24 has no test — this repo has no DOM render harness to count re-subscriptions
against a mounted component; verified by reading and reference-stability tracing.

ALSO: manifold/package.json's test script named its test files explicitly
("bun test src tests/pipeline-golden.test.ts"), so the three new files were not
run by `bun run test` or CI — regression tests that never execute. Now a glob.
Deliberately `tests/*.test.ts` rather than `tests`: bun's discovery matches
*.spec.ts too, which would drag the Playwright e2e specs into the unit run
(verified — it fails). Unit tests go 9 -> 17.

Gates: run-all-tests.sh ALL GREEN.
2026-07-21 13:22:38 +02:00
.github/workflows chore: delete retired-playground artefacts and root relics 2026-07-21 12:47:58 +02:00
.vscode memlnautmodes, channelstrip 2025-11-19 15:17:37 +00:00
assets/media docs: restructure design docs into docs/specs (adr/plans/recon), update path references 2026-07-13 23:15:46 +03:00
codegen feat(codegen): P5 — TS emission targets manifold/src/modes/generated/ 2026-07-18 12:28:16 +02:00
docs docs: sync MAP/ALIGNMENT/AGENT-REFERENCE with the Phase 1 sweep 2026-07-21 12:49:39 +02:00
firmware refactor(firmware): delete vendored daisysp and the input_router layer 2026-07-21 12:49:25 +02:00
manifold fix(manifold): full-width input vector, dropped switches, MIDI churn, re-subscribe churn 2026-07-21 13:22:38 +02:00
nisps fix(ml): one named example capacity; train() and trainAsync() no longer diverge 2026-07-21 13:22:38 +02:00
schemas feat(slp-workshop): new MEMLCelium-based mode + port Jolt & OU-noise RL learning 2026-06-28 22:15:36 +02:00
scripts refactor(firmware): delete vendored daisysp and the input_router layer 2026-07-21 12:49:25 +02:00
src refactor(firmware): delete vendored daisysp and the input_router layer 2026-07-21 12:49:25 +02:00
tests/cpp fix(ml): one named example capacity; train() and trainAsync() no longer diverge 2026-07-21 13:22:38 +02:00
vcv chore(vcv): delete the dead test rig 2026-07-21 12:49:25 +02:00
.envrc chore: add .envrc + playground package-lock 2026-06-28 04:14:30 +02:00
.gitignore feat(manifold)!: P1 — retire playground/, manifold is the sole browser app 2026-07-13 23:27:56 +02:00
.gitmodules ci: restore verification — reachable submodule pin, codegen + WASM freshness gates 2026-07-21 11:57:32 +02:00
AGENTS.md docs+ci: P5 doc sync; codegen golden wired into run-all-tests stage 5 2026-07-18 12:45:45 +02:00
ALIGNMENT.md docs: sync MAP/ALIGNMENT/AGENT-REFERENCE with the Phase 1 sweep 2026-07-21 12:49:39 +02:00
CLAUDE.md chore(agents): converge project instructions 2026-07-13 22:58:26 +02:00
LICENSE Initial commit 2025-04-10 14:17:18 +01:00
MAP.md docs: sync MAP/ALIGNMENT/AGENT-REFERENCE with the Phase 1 sweep 2026-07-21 12:49:39 +02:00
README.md feat(manifold)!: P1 — retire playground/, manifold is the sole browser app 2026-07-13 23:27:56 +02:00
synth-midi-cc.json feat(midi-devices): canonical external-synth CC templates + dual codegen 2026-06-28 20:03:17 +02:00

Neural Interactive Shaping of Parameter Spaces

https://musicallyembodiedml.github.io/memlnaut/approaches/nisps

Firmware

The hardware firmware targets the MEMLNaut RP2350 build and uses repo-local helper scripts for the known-good build configuration:

git submodule update --init --recursive

scripts/build-firmware.sh
scripts/flash-firmware.sh
scripts/build-and-flash-firmware.sh

Notes:

  • The scripts build for rp2040:rp2040:solderparty_rp2350_stamp_xl with Optimize3.
  • The build forces C++20 because the firmware uses std::span and concepts.
  • build-firmware.sh accepts an optional variant name such as MEMLCelium or BreakOr. Matching remains case-insensitive, so memlcelium still works. If you omit it in an interactive shell, the script parses MEMLNaut-NISPS.ino, prompts for a variant, and rewrites the active MEMLNAUT_MODE_TYPE before building.
  • flash-firmware.sh accepts an optional mountpoint argument, or auto-detects common UF2 bootloader mounts such as /run/media/$USER/RP2350 and /run/media/$USER/RPI-RP2.

Manifold (browser app)

Try NISPS in your browser — no hardware required. Manifold is the React front-end running the same C++ engines + ML as the firmware, compiled to WASM:

cd manifold
bun install
bun run dev

Staging deployment: https://meml.lnfinitemonkeys.org/next/

Train a neural network to map input gestures to synth parameters through interactive machine learning: place examples, or use verdict-based feedback (explore-and-place, geometric dislike).

(The former SolidJS playground was retired in July 2026 — archived on branch archive/playground-solidjs, tag playground-solidjs-final.)