The sequence MLP output count is now configurable (default 16). Hidden layer widths scale with the output count to keep inference cheap while providing sufficient capacity. The sequencer exposes setOutputCount() to resize the MLP at runtime. |
||
|---|---|---|
| .. | ||
| c15 | ||
| css | ||
| devlog | ||
| faust | ||
| js | ||
| osc-bridge | ||
| wasm | ||
| a-immersive.html | ||
| ARCHITECTURE.md | ||
| b-workbench.html | ||
| c-journey.html | ||
| designs.html | ||
| index.html | ||
| README.md | ||
| serve-coop.py | ||
| serve.sh | ||
| SPEC-controls.md | ||
| SPEC-shapeseq.md | ||
| test-midi-receiver.py | ||
| TODOS.md | ||
NISPS Playground
Browser-based interactive demo of the NISPS ML engine.
Run locally
python3 -m http.server
# Open http://localhost:8000
Run the command from the playground/ directory.
What it does
- Maps 2D joystick input (X/Y) through an MLP (
[3, 32, 48, 64, 126]) to 126 outputs. - Visual mode: first 20 outputs drive a flow-field particle visualization on Canvas2D.
- Synth mode (C15): all 126 outputs control the C15 WASM synthesizer — envelopes, oscillators, shapers, filters, feedback/output mixers, cabinet, and effects.
- Supports two learning modes:
- Examples: add explicit input/output pairs and train.
- RL Feedback: give thumbs up/down while exploring outputs.
C15 synth parameters
The 126 synth parameters (js/synth/param-map.js) cover all sonically meaningful continuous parameters of the C15 engine. Excluded from the C15's 287 total params:
- Hardware routing (56) — no physical MIDI in browser
- Macro controls (12) — conflicts with direct ML control
- Scale/tuning (13) — would break pitch
- Key tracking / velocity (22) — depend on note context ML can't observe
- Envelope mod depths (19) — too many multiplicative interactions for 2-input ML
- Discrete/structural/dangerous (19) — pitch sweep, volume, switches, resets
- Secondary config (15) — curves, chirp, shaper blend, source selects
UI controls
- Output mode tabs (floating bar): switch between Visual and Synth modes.
- Expand / Collapse chevron: expands bottom sheet with training controls, synth settings, advanced param sliders.
- Synth presets: tiered presets (Beginner → Expert) control which of the 126 params the ML engine can modify.
- Help (
?) overlay: in-app usage guide. - Follow mode: double-click joystick in RL mode to toggle no-hold interaction.
- Keyboard in Follow mode (RL):
2= thumbs up,1= thumbs down. - Gamepad in RL:
RB= thumbs up,LB= thumbs down,A= train,X= randomize,B= clear.
Control Surface
The immersive app has a control surface system (Phase 1 of SPEC-controls.md) for tuning how exploration and learning feel.
Compound axes on the floating bar (3 sliders: Bold, Mem, Prec):
| Axis | Controls | Low end | High end |
|---|---|---|---|
| Boldness | Input zoom, noise cap, noise growth, LR, weight decay | Cautious: small changes, heavy regularisation | Bold: full range, explosive exploration, fast learning |
| Memory | Max examples, example decay, noise decay, convergence | Amnesia: only last few interactions matter | Elephant: every example sacred, stable mapping |
| Precision | Input curve, deadzone, smoothing, slew rate, momentum | Raw: 1:1 with physical movement, twitchy | Precise: heavy shaping, deadzones, smooth |
Settings drawer (gear icon, bottom-right): individual param overrides for Input, Training, Exploration, and Output sections. Manual overrides persist as offsets when compound axes move (trim-pot model). Double-tap an axis to re-link all params.
Control presets: Default, First Touch, Jazz Hands, Sculptor, Improviser, Microscope.
Input pipeline: joystick input is processed through deadzone → zoom → curve → smoothing → momentum-as-zoom before reaching the MLP. Zoom narrows the effective input window around an anchor. Zoom-at-zero freezes input.
Enhanced joy-map: zoom minimap with adaptive grid (4×4 → 32×32), vanishing trail with tap-to-return, dual noise rings (zoom + noise level).
Files
Original app (index.html)
index.html- page structure.css/style.css- layout and visual styling.js/app.js- app wiring and interaction logic.
Immersive app (a-immersive.html)
a-immersive.html- fullscreen immersive UI.css/a-immersive.css- immersive layout and styling.js/a-app.js- immersive app wiring, state management, persistence.
Shared modules
js/nisps/- JavaScript MLP + IML core (also WASM variant).js/ui/visualizer.js- flow-field particle system (Canvas2D).js/ui/joystick.js- virtual joystick component.js/ui/gamepad.js- gamepad input handling.js/ui/hand-tracker.js- MediaPipe hand tracking (14 features).js/ui/input-pipeline.js- input processing pipeline (zoom, deadzone, curve, smoothing, momentum).js/ui/control-surface.js- compound axes, override resolution, control presets.js/ui/control-surface-ui.js- settings drawer and floating bar axis sliders.js/ui/joy-map-enhanced.js- zoom minimap, vanishing trail, dual noise rings.js/synth/- C15 WASM bridge, parameter map, presets, arpeggiator.c15/- C15 engine WASM binary and parameter definitions.SPEC-controls.md- comprehensive control surface spec (4 phases).