New "Modular" engine in a-immersive with three hot-swappable Faust sub-engines (subtractive/additive/fm) sharing a common modulation pool: 16 ADSR slots + 32 LFO slots (single-knob sine->tri->square->saw wavemorph) routed through a 48-source x 10-destination matrix per engine. Per-connection scalar amounts in [-1, 1], summed at each destination. Default MLP output count is 512 (32 mod-source params + 480 matrix cells); model reinits on sub-engine swap, count change, or engine-param exposure toggle. Faust layer: - mod-pool.lib: shared ADSR/LFO/source-bus library - gen-modular-dsp.py: byte-reproducible generator (source of truth) - modular-subtractive: faithful Minimoog (3 osc, ladder filter, no envs) - modular-additive: 64-partial, spectral shape + formants, no envs/LFOs - modular-fm: 4-op matrix + self-feedback, no envs - All three share d08=amp, d09=pan conventions - MODULAR_DESTINATIONS.md: authoritative destination table JS layer: - ModularEngine: self-contained SynthEngine with getState/setState, setSubEngine, setModSourceCount, setExposeEngineParam - modular-ui: drawer with sub-engine toggle, ADSR/LFO count steppers, per-slot enable switches, matrix grid editor (tap-cycle, long-press precise, right-click menu, negative amounts), preset overlay - modular-presets: 6 named presets (Slow pad, Plucky bass, Crystal, DX bell, Morphing drone + default) - a-app.js: Modular mode registered, paramMeta:change -> resizeMLP, modular DSP state persisted under modularDspState, window.__nisps debug hooks for programmatic control Tests: tests/e2e/modular-mode.spec.js (11 Playwright tests, all passing including DSP state survives reload, sub-engine swap keeps paramCount, preset apply verification). Also fixes a pre-existing build.sh bug where the -e flag caused faust to overwrite .wasm outputs with expanded DSP source text, leaving additive/fm-matrix/eoc-* committed as invalid WebAssembly. Rebuilt all affected engines with the corrected script. Added an early-message buffer to faust-worklet-processor.js so setParam calls arriving before wasm instantiation are queued rather than dropped (needed when the user configures modular state before clicking Start Audio).
285 lines
8.5 KiB
JavaScript
285 lines
8.5 KiB
JavaScript
/**
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* modular-presets.js — Phase E presets for the Modular engine.
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*
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* Each preset is a curated snapshot shaped like `ModularEngine.getState()`
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* output. `applyPreset(engine, preset)` first calls `engine.resetToDefaults()`
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* to re-establish the Phase B baseline, then `engine.setState(preset.state)`
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* to layer the preset's non-default values on top. Presets therefore only
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* need to include the labels they actively change.
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*
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* Source ordering reminder (mirrors modular-engine.js comments):
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* Matrix source 0..15 = ADSR slots 1..16
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* Matrix source 16..47 = LFO slots 1..32
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*
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* Destinations (d00..d09) are sub-engine-specific; see
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* faust/MODULAR_DESTINATIONS.md. Across all three sub-engines:
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* d00 = pitch, d08 = amp, d09 = pan.
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*/
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// Helper factories for building per-source label sets without macro soup.
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// Only include labels that differ from the Phase B default patch.
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const pad2 = (n) => String(n).padStart(2, '0');
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/** `MM_ADSR/NN_adsrNN_<field>` label builder (NN zero-padded). */
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function adsrLabel(slot1, field) {
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// slot1 = 1-based slot number
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const nn = pad2(slot1 - 1);
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const mm = pad2(slot1);
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return `MM_ADSR/${nn}_adsr${mm}_${field}`;
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}
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/** `MM_LFO/NN_lfoNN_<field>` label builder. */
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function lfoLabel(slot1, field) {
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const nn = pad2(slot1 - 1);
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const mm = pad2(slot1);
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return `MM_LFO/${nn}_lfo${mm}_${field}`;
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}
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/**
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* Matrix cell label: source `s` (0..47), destination `d` (0..9), name.
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*/
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function mxLabel(s, d, name) {
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return `MM_Matrix/s${pad2(s)}_d${pad2(d)}_${name}`;
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}
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// -----------------------------------------------------------------------------
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// Presets
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// -----------------------------------------------------------------------------
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/** 1. Default — Phase B out-of-the-box patch (empty diff). */
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const DEFAULT_PRESET = {
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version: 1,
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subEngine: 'subtractive',
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adsrCount: 4,
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lfoCount: 8,
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exposedEngineParams: [],
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dsp: {},
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};
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/** 2. Slow pad — long ADSR, subtle LFOs, filter open-ish. Subtractive. */
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const SLOW_PAD_PRESET = {
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version: 1,
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subEngine: 'subtractive',
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adsrCount: 4,
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lfoCount: 8,
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exposedEngineParams: [],
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dsp: {
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// ADSR 1 — long amp envelope
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[adsrLabel(1, 'enable')]: 1.0,
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[adsrLabel(1, 'attack')]: 2.0,
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[adsrLabel(1, 'decay')]: 1.0,
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[adsrLabel(1, 'sustain')]: 0.9,
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[adsrLabel(1, 'release')]: 4.0,
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// LFO 1 — slow sine → cutoff
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[lfoLabel(1, 'enable')]: 1.0,
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[lfoLabel(1, 'rate')]: 0.3,
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[lfoLabel(1, 'morph')]: 0.0,
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// LFO 2 — slow sine → pitch (subtle detune)
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[lfoLabel(2, 'enable')]: 1.0,
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[lfoLabel(2, 'rate')]: 0.5,
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[lfoLabel(2, 'morph')]: 0.0,
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// Matrix routes
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[mxLabel(0, 8, 'amp')]: 1.0, // ADSR1 → amp (reinforce default)
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[mxLabel(16, 5, 'cutoff')]: 0.4, // LFO1 → cutoff
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[mxLabel(17, 0, 'pitch')]: 0.05, // LFO2 → pitch
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// Engine sound
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'3_Filter/00_cutoff': 1000,
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'3_Filter/01_resonance': 0.2,
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'1_Oscillators/02_osc1_level': 0.7,
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'1_Oscillators/06_osc2_level': 0.4,
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},
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};
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/** 3. Plucky bass — fast amp + filter envelopes, low cutoff, high res. */
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const PLUCKY_BASS_PRESET = {
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version: 1,
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subEngine: 'subtractive',
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adsrCount: 4,
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lfoCount: 8,
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exposedEngineParams: [],
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dsp: {
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// ADSR 1 — amp
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[adsrLabel(1, 'enable')]: 1.0,
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[adsrLabel(1, 'attack')]: 0.005,
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[adsrLabel(1, 'decay')]: 0.15,
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[adsrLabel(1, 'sustain')]: 0.0,
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[adsrLabel(1, 'release')]: 0.1,
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// ADSR 2 — filter
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[adsrLabel(2, 'enable')]: 1.0,
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[adsrLabel(2, 'attack')]: 0.005,
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[adsrLabel(2, 'decay')]: 0.15,
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[adsrLabel(2, 'sustain')]: 0.0,
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[adsrLabel(2, 'release')]: 0.1,
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[mxLabel(0, 8, 'amp')]: 1.0, // ADSR1 → amp
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[mxLabel(1, 5, 'cutoff')]: 0.8, // ADSR2 → cutoff
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'3_Filter/00_cutoff': 400,
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'3_Filter/01_resonance': 0.7,
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'1_Oscillators/02_osc1_level': 0.9,
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},
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};
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/** 4. Crystal — additive, tremolo + slow formant sweep. */
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const CRYSTAL_PRESET = {
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version: 1,
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subEngine: 'additive',
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adsrCount: 4,
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lfoCount: 8,
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exposedEngineParams: [],
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dsp: {
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[adsrLabel(1, 'enable')]: 1.0,
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[adsrLabel(1, 'attack')]: 0.02,
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[adsrLabel(1, 'decay')]: 0.4,
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[adsrLabel(1, 'sustain')]: 0.8,
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[adsrLabel(1, 'release')]: 1.2,
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[lfoLabel(1, 'enable')]: 1.0,
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[lfoLabel(1, 'rate')]: 4.0,
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[lfoLabel(1, 'morph')]: 0.0, // sine
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[lfoLabel(2, 'enable')]: 1.0,
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[lfoLabel(2, 'rate')]: 0.2,
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[lfoLabel(2, 'morph')]: 0.33, // tri
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[mxLabel(0, 8, 'amp')]: 0.8, // ADSR1 → amp
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[mxLabel(16, 1, 'bright')]: 0.3, // LFO1 → bright
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[mxLabel(17, 5, 'formant_ctr')]: 0.4, // LFO2 → formant_ctr
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},
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};
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/** 5. DX bell — 4 ADSRs with staggered decays driving FM operator levels. */
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const DX_BELL_PRESET = {
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version: 1,
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subEngine: 'fm',
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adsrCount: 4,
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lfoCount: 8,
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exposedEngineParams: [],
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dsp: {
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// All four ADSRs: fast attack, varying decay, zero sustain, equal release
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[adsrLabel(1, 'enable')]: 1.0,
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[adsrLabel(1, 'attack')]: 0.005,
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[adsrLabel(1, 'decay')]: 0.3,
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[adsrLabel(1, 'sustain')]: 0.0,
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[adsrLabel(1, 'release')]: 0.5,
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[adsrLabel(2, 'enable')]: 1.0,
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[adsrLabel(2, 'attack')]: 0.005,
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[adsrLabel(2, 'decay')]: 0.6,
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[adsrLabel(2, 'sustain')]: 0.0,
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[adsrLabel(2, 'release')]: 0.5,
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[adsrLabel(3, 'enable')]: 1.0,
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[adsrLabel(3, 'attack')]: 0.005,
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[adsrLabel(3, 'decay')]: 1.2,
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[adsrLabel(3, 'sustain')]: 0.0,
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[adsrLabel(3, 'release')]: 0.5,
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[adsrLabel(4, 'enable')]: 1.0,
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[adsrLabel(4, 'attack')]: 0.005,
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[adsrLabel(4, 'decay')]: 2.0,
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[adsrLabel(4, 'sustain')]: 0.0,
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[adsrLabel(4, 'release')]: 0.5,
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// Matrix: each ADSR → the matching op level (d01..d04 in the fm sub-engine)
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[mxLabel(0, 1, 'op1_level')]: 1.0,
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[mxLabel(1, 2, 'op2_level')]: 1.0,
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[mxLabel(2, 3, 'op3_level')]: 1.0,
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[mxLabel(3, 4, 'op4_level')]: 1.0,
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},
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};
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/** 6. Morphing drone — additive, very slow amp, slow spectral LFOs. */
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const MORPHING_DRONE_PRESET = {
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version: 1,
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subEngine: 'additive',
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adsrCount: 4,
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lfoCount: 8,
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exposedEngineParams: [],
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dsp: {
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[adsrLabel(1, 'enable')]: 1.0,
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[adsrLabel(1, 'attack')]: 5.0,
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[adsrLabel(1, 'decay')]: 1.0,
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[adsrLabel(1, 'sustain')]: 1.0,
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[adsrLabel(1, 'release')]: 6.0,
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[lfoLabel(1, 'enable')]: 1.0,
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[lfoLabel(1, 'rate')]: 0.1,
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[lfoLabel(1, 'morph')]: 0.5, // between tri and saw
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[lfoLabel(2, 'enable')]: 1.0,
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[lfoLabel(2, 'rate')]: 0.15,
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[lfoLabel(2, 'morph')]: 0.66,
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[mxLabel(0, 8, 'amp')]: 1.0, // ADSR1 → amp
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[mxLabel(16, 3, 'inharmonicity')]: 0.3, // LFO1 → inharmonicity
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[mxLabel(17, 4, 'odd_even')]: 0.3, // LFO2 → odd_even
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},
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};
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export const MODULAR_PRESETS = [
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{
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id: 'modular-default',
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name: 'Default',
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description: 'Phase B out-of-the-box patch.',
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state: DEFAULT_PRESET,
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},
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{
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id: 'modular-slow-pad',
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name: 'Slow pad',
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description: 'Long ADSR, slow LFO cutoff sweep, subtle pitch drift.',
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state: SLOW_PAD_PRESET,
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},
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{
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id: 'modular-plucky-bass',
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name: 'Plucky bass',
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description: 'Fast amp + filter envelopes, resonant lowpass.',
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state: PLUCKY_BASS_PRESET,
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},
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{
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id: 'modular-crystal',
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name: 'Crystal',
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description: 'Additive tremolo with slow formant sweep.',
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state: CRYSTAL_PRESET,
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},
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{
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id: 'modular-dx-bell',
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name: 'DX bell',
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description: 'Four staggered ADSRs driving FM operator levels.',
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state: DX_BELL_PRESET,
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},
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{
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id: 'modular-morphing-drone',
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name: 'Morphing drone',
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description: 'Additive drone with LFO-driven spectral morphing.',
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state: MORPHING_DRONE_PRESET,
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},
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];
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/**
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* Apply a preset to a ModularEngine instance. Resets to defaults first so
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* each preset is independent of whatever state preceded it.
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*
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* @param {import('./modular-engine.js').ModularEngine} engine
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* @param {{state: object}} preset
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*/
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export async function applyPreset(engine, preset) {
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if (!engine || !preset || !preset.state) return;
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// Baseline first — this clears user mutations and re-seeds the
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// default amp env / matrix / filter values.
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if (typeof engine.resetToDefaults === 'function') {
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engine.resetToDefaults();
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}
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// Layer the preset's non-default values.
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await engine.setState({ version: 1, ...preset.state });
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}
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/** Look up a preset by id. */
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export function findPreset(id) {
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return MODULAR_PRESETS.find(p => p.id === id) ?? null;
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}
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