Agent ran out of API credits before committing. Files staged + committed by orchestrator. Coverage:
- tests/cpp/ml_golden_vectors.cpp: fixed-seed regression tests for MLP determinism
- tests/cpp/engine_impulse.cpp: white-noise impulse responses with binary baseline
- tests/cpp/parity_check.cpp + parity_wasm.mjs + parity_diff.mjs: native vs WASM bit-equivalence
- scripts/build-cpp-tests.sh, lint-cpp.sh, parity-check.sh, run-all-tests.sh
- playground/tests/e2e/{ml-engine,modes,persistence,ui-interactions}.spec.ts (+helpers)
- .github/workflows/ci.yml
(meml-x06)
36 lines
1.3 KiB
TypeScript
36 lines
1.3 KiB
TypeScript
import { defineConfig } from '@playwright/test';
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/**
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* Playwright config for the SolidJS playground.
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*
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* The webServer block runs `vite preview` against the build output, so the
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* tests exercise the real production bundle. Vite's preview command honors
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* the COOP/COEP headers configured in vite.config.ts, which the AudioWorklet
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* + WASM bridge needs.
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*
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* To run a fresh build before tests, run `bun run build` separately — the
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* preview server expects `dist/` to already exist. CI does this in the
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* workflow before invoking Playwright.
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*/
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export default defineConfig({
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testDir: './tests/e2e',
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timeout: 30_000,
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expect: { timeout: 10_000 },
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use: {
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baseURL: 'http://localhost:4173',
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headless: true,
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ignoreHTTPSErrors: true,
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},
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webServer: {
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// `bun run preview` is `vite preview --port 4173` (see playground/package.json).
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// Reuses an already-running server so `npx playwright test` after `bun
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// dev` Just Works.
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command: 'bun run preview',
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cwd: '.',
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url: 'http://localhost:4173',
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reuseExistingServer: !process.env.CI,
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timeout: 30_000,
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},
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projects: [{ name: 'chromium', use: { browserName: 'chromium' } }],
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reporter: process.env.CI ? [['list'], ['github']] : [['list'], ['html', { open: 'never' }]],
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});
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