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- Remove Arpeggiator import and all arp references from a-app.js - Add ShapeSeq imports (ShapeSeqEngine, StepVisualizer, ChainBuilderUI, getDefaultBus) and lazy initialization on first audio start - In synth mode: show ShapeSeq container (circular viz + chain builder), hide flow-field particles. Visual mode unchanged. - Route joystick or hand tracking inputs to shapeSeq.setSequenceInputs() each frame; render step viz at 60fps - Add HTML: #shapeseq-container with #shapeseq-viz canvas and #shapeseq-chain wrapper, sequencer transport controls (play/stop, tempo, step count) - Add CSS: full-screen flex layout, viz takes upper 45%, chain builder scrollable below, hidden by default - Quick play button wires to ShapeSeq start/stop instead of arp Closes meml-6ry. This completes ShapeSeq Phase 1. |
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|---|---|---|
| .beads | ||
| .vscode | ||
| data | ||
| modes | ||
| nisps-core | ||
| playground | ||
| src | ||
| voicespaces | ||
| .gitignore | ||
| .gitmodules | ||
| AGENTS.md | ||
| ChannelStripAudioApp.hpp | ||
| CLAUDE.md | ||
| IMLInterface.hpp | ||
| LICENSE | ||
| MEMLNaut-NISPS.ino | ||
| NISPS_CORE_EXTRACTION_PLAN.md | ||
| NISPS_CORE_TASKS.md | ||
| PAFSynthAudioApp.hpp | ||
| README.md | ||
| ThruAudioApp.hpp | ||
| XiasriAnalysis.cpp | ||
| XiasriAnalysis.hpp | ||
| XIASRIAudioApp.hpp | ||
Neural Interactive Shaping of Parameter Spaces
https://musicallyembodiedml.github.io/memlnaut/approaches/nisps
Web Playground
Try NISPS in your browser — no hardware required:
cd playground
python3 -m http.server
# Open http://localhost:8000
Train a neural network to map joystick positions to generative visuals through interactive machine learning. Two learning modes: direct example mapping and reinforcement learning with thumbs up/down feedback.
The playground UI includes an Expand toggle on the visual surface so you can make the canvas nearly full-screen while compressing parameter/control panels into a minimal strip beneath it.