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- Add window.__nisps debug probe (gated on ?debug=1) exposing iml state,
getOutputs/getLoss/getWeights/getExampleCount, and action triggers
(thumbsUp/thumbsDown/train/randomise/clearExamples/saveState)
- Fix WasmIML bug: this.dataset was a plain object; import Dataset and
use new Dataset(100) so computeWeights() is available for training
- Fix WasmIML.addExample/clearDataset to use Dataset API methods
- 44 Playwright e2e tests across 4 spec files:
- ml-engine.spec.js: WASM inference bounds, training loss, thumbs
up/down behavior, async training, example capture semantics
- ui-interactions.spec.js: drawer open/close, mode switching,
heatmap bar counts, preset chips, keyboard shortcuts (1/2/Z)
- input-pipeline.spec.js: input→output variation, clamping, joystick
drag, post-training output bounds across the full input space
- persistence.spec.js: URL params (?preset, ?spread), localStorage
round-trip, saveState probe
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|---|---|---|
| .beads | ||
| .claude/worktrees/agent-ae87fe47/playground/js/shapeseq | ||
| .github/workflows | ||
| .vscode | ||
| data | ||
| modes | ||
| nisps-core | ||
| playground | ||
| src | ||
| tests/e2e | ||
| vcv | ||
| voicespaces | ||
| .gitignore | ||
| .gitmodules | ||
| AGENTS.md | ||
| ChannelStripAudioApp.hpp | ||
| CLAUDE.md | ||
| IMLInterface.hpp | ||
| LICENSE | ||
| MEMLNaut-NISPS.ino | ||
| NISPS_CORE_EXTRACTION_PLAN.md | ||
| NISPS_CORE_TASKS.md | ||
| package.json | ||
| PAFSynthAudioApp.hpp | ||
| playwright.config.js | ||
| README.md | ||
| ThruAudioApp.hpp | ||
| XiasriAnalysis.cpp | ||
| XiasriAnalysis.hpp | ||
| XIASRIAudioApp.hpp | ||
Neural Interactive Shaping of Parameter Spaces
https://musicallyembodiedml.github.io/memlnaut/approaches/nisps
Web Playground
Try NISPS in your browser — no hardware required:
cd playground
python3 -m http.server
# Open http://localhost:8000
Train a neural network to map joystick positions to generative visuals through interactive machine learning. Two learning modes: direct example mapping and reinforcement learning with thumbs up/down feedback.
The playground UI includes an Expand toggle on the visual surface so you can make the canvas nearly full-screen while compressing parameter/control panels into a minimal strip beneath it.