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monkey-w1n5t0n 3af92b625a feat(manifold): runtime-shaped net reshape with confirm modal (P2.3)
Wire the runtime-shaped WASM MLP (one-core-engine P2) through the manifold:

- WasmIML.reshape(dims, spread): calls nisps_ml_reshape, re-describes the
  instance, reallocates every dim-dependent heap buffer, refreshes weightCount,
  clears the TS Dataset mirror (C-side resets), drops the stale training worker,
  and pushes the new shape through the sink.
- EngineApi.reshape exposes it and re-ticks the spine so outputs/audio reflect
  the new net. Spine already tolerates the arity change (buffers resize, version
  bumps); documented.
- Training worker protocol carries the current hidden dims; the worker
  ensureNet()s its mirror net to match after a reshape.
- ConsoleApp offers the reshape behind ReshapeModal on an active-layout CHANGE
  (never on load; default 32-input over-provisioned head + zero-padding
  preserved when declined). British copy, reset-on-reshape.
- Drawers: delete the stale even/odd blending note; honest dedicated-dimensions
  line + net-arity chip.
- Probe: __nisps.reshape(nIn) / .describe(); e2e reshape.spec (default 32/126,
  reshape to 4, describe reports 4, bounded outputs, weight count 3148→2868,
  spine still propagates). All 25 e2e pass (20 existing + 5 new).
- ONBOARDING: refresh the reshape status + stale hardwired-arity gotcha.
2026-07-14 03:54:12 +02:00
.claude/worktrees/agent-ae87fe47/playground/js/shapeseq hello come back to me 2026-03-30 17:05:45 +03:00
.github/workflows feat(manifold)!: P1 — retire playground/, manifold is the sole browser app 2026-07-13 23:27:56 +02:00
.vscode memlnautmodes, channelstrip 2025-11-19 15:17:37 +00:00
assets/media docs: restructure design docs into docs/specs (adr/plans/recon), update path references 2026-07-13 23:15:46 +03:00
codegen feat(manifold)!: P1 — retire playground/, manifold is the sole browser app 2026-07-13 23:27:56 +02:00
data view order 2025-11-04 17:35:24 +00:00
docs feat(wasm)!: P2.2 — nisps_ml_create honours dims; runtime-shaped browser MLP + reshape 2026-07-14 03:38:06 +02:00
firmware wip(firmware): select SLPWorkshop mode variant 2026-07-13 23:17:08 +03:00
manifold feat(manifold): runtime-shaped net reshape with confirm modal (P2.3) 2026-07-14 03:54:12 +02:00
nisps feat(wasm)!: P2.2 — nisps_ml_create honours dims; runtime-shaped browser MLP + reshape 2026-07-14 03:38:06 +02:00
playground/dist feat(manifold)!: P1 — retire playground/, manifold is the sole browser app 2026-07-13 23:27:56 +02:00
schemas feat(slp-workshop): new MEMLCelium-based mode + port Jolt & OU-noise RL learning 2026-06-28 22:15:36 +02:00
scripts feat(wasm)!: P2.2 — nisps_ml_create honours dims; runtime-shaped browser MLP + reshape 2026-07-14 03:38:06 +02:00
src chore(submodule): re-pin memllib gitlink to the real working commit b37fc53 2026-07-13 23:33:53 +02:00
tests feat(wasm)!: P2.2 — nisps_ml_create honours dims; runtime-shaped browser MLP + reshape 2026-07-14 03:38:06 +02:00
vcv docs: restructure design docs into docs/specs (adr/plans/recon), update path references 2026-07-13 23:15:46 +03:00
.envrc chore: add .envrc + playground package-lock 2026-06-28 04:14:30 +02:00
.gitignore feat(manifold)!: P1 — retire playground/, manifold is the sole browser app 2026-07-13 23:27:56 +02:00
.gitmodules Stream 6: extract firmware glue under firmware/ 2026-04-29 17:05:38 +03:00
AGENTS.md feat(manifold)!: P1 — retire playground/, manifold is the sole browser app 2026-07-13 23:27:56 +02:00
ALIGNMENT.md feat(manifold)!: P1 — retire playground/, manifold is the sole browser app 2026-07-13 23:27:56 +02:00
CLAUDE.md chore(agents): converge project instructions 2026-07-13 22:58:26 +02:00
LICENSE Initial commit 2025-04-10 14:17:18 +01:00
MAP.md refactor(ml)!: P2.1 storage-policy split — MLPCore<Storage>, fixed + dynamic models 2026-07-13 23:47:03 +02:00
NISPS_CORE_EXTRACTION_PLAN.md fix: audit and fix nisps-core extraction issues 2026-02-08 18:01:48 +01:00
NISPS_CORE_TASKS.md add nisps-core extraction task graph 2026-02-08 17:03:40 +01:00
package-lock.json feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
package.json feat(tests): add Playwright e2e suite + debug probe for a-immersive 2026-04-03 16:38:04 +01:00
playwright.config.js feat(tests): add Playwright e2e suite + debug probe for a-immersive 2026-04-03 16:38:04 +01:00
README.md feat(manifold)!: P1 — retire playground/, manifold is the sole browser app 2026-07-13 23:27:56 +02:00
synth-midi-cc.json feat(midi-devices): canonical external-synth CC templates + dual codegen 2026-06-28 20:03:17 +02:00

Neural Interactive Shaping of Parameter Spaces

https://musicallyembodiedml.github.io/memlnaut/approaches/nisps

Firmware

The hardware firmware targets the MEMLNaut RP2350 build and uses repo-local helper scripts for the known-good build configuration:

git submodule update --init --recursive

scripts/build-firmware.sh
scripts/flash-firmware.sh
scripts/build-and-flash-firmware.sh

Notes:

  • The scripts build for rp2040:rp2040:solderparty_rp2350_stamp_xl with Optimize3.
  • The build forces C++20 because the firmware uses std::span and concepts.
  • build-firmware.sh accepts an optional variant name such as MEMLCelium or BreakOr. Matching remains case-insensitive, so memlcelium still works. If you omit it in an interactive shell, the script parses MEMLNaut-NISPS.ino, prompts for a variant, and rewrites the active MEMLNAUT_MODE_TYPE before building.
  • flash-firmware.sh accepts an optional mountpoint argument, or auto-detects common UF2 bootloader mounts such as /run/media/$USER/RP2350 and /run/media/$USER/RPI-RP2.

Manifold (browser app)

Try NISPS in your browser — no hardware required. Manifold is the React front-end running the same C++ engines + ML as the firmware, compiled to WASM:

cd manifold
bun install
bun run dev

Staging deployment: https://meml.lnfinitemonkeys.org/next/

Train a neural network to map input gestures to synth parameters through interactive machine learning: place examples, or use verdict-based feedback (explore-and-place, geometric dislike).

(The former SolidJS playground was retired in July 2026 — archived on branch archive/playground-solidjs, tag playground-solidjs-final.)