memlnaut-nisps/playground/js
w1n5t0n 329b326ede feat(playground): per-engine param presets for additive + FM (meml-ax4)
Additive engine: 5 presets across 3 tiers (Spectral Basics, Formant Play,
Harmonic Sculptor, Phase Explorer, Full Spectrum). FM engine: 5 presets
across 3 tiers (Simple FM, Bell Tones, Matrix Explorer, Feedback Machine,
Full Matrix).

Engine-aware preset system: applyPreset() dispatches to C15 groupOverrides
or new flat engineParamOverrides depending on active engine. Preset selector
dropdown rebuilds on engine switch. URL ?preset param searches all engines.
2026-04-03 18:26:12 +01:00
..
audio feat(playground): audio-canvas mode — NISPS-driven generative sampler 2026-04-02 22:12:18 +01:00
eoc feat(playground/eoc): EQ + Compressor + Reverb modules (meml-4b4, meml-cpe, meml-wwc) 2026-04-03 17:57:36 +01:00
midi feat(playground): engine-aware heatmap + MIDI CC storage on engine switch (meml-qaa) 2026-04-03 17:55:39 +01:00
nisps feat(playground/nisps): warm-start weight transfer on MLP resize (meml-8jc) 2026-04-03 17:27:54 +01:00
shapeseq fix(shapeseq): fix 6 bugs found in fresh-eyes review 2026-03-24 11:42:25 +02:00
synth feat(playground): per-engine param presets for additive + FM (meml-ax4) 2026-04-03 18:26:12 +01:00
ui feat(playground/eoc): EQ + Compressor + Reverb modules (meml-4b4, meml-cpe, meml-wwc) 2026-04-03 17:57:36 +01:00
a-app.js feat(playground): per-engine param presets for additive + FM (meml-ax4) 2026-04-03 18:26:12 +01:00
app.js fix(playground): prevent 1/2 keys being swallowed by focused sliders 2026-03-22 11:52:30 +02:00
b-app.js feat(playground): expand gamepad support with face buttons and Steam Deck fixes 2026-03-22 22:40:15 +02:00
c-app.js feat(playground): expand gamepad support with face buttons and Steam Deck fixes 2026-03-22 22:40:15 +02:00