memlnaut-nisps/playground/faust
monkey-w1n5t0n 01c1346dfd fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp
b290144 made matrix cells opt-in to prevent joystick-silences-voice,
but that broke modular-ui.updateLive(): the matrix DOM stopped
reflecting live MLP outputs because matrixIndexCache was empty when
buildMatrixIndex() walked paramMeta. This was the same regression
6072fe8 had previously fixed.

Fix it structurally at the DSP layer instead: amp_val now computes
as `clamp(base_amp + max(0, mod_amp)) * level * vel_gain`, so matrix
d08_amp cells can only boost the amp floor — never cut it. base_amp
defaults to 1.0 (always audible), and presets that want classic
envelope-gated voices (slow pad, plucky bass, crystal, morphing
drone) drop base_amp to 0 and layer a positive ADSR→amp route on top.

With the DSP guard in place, all 480 matrix cells can safely live
in paramMeta again, and updateLive() gets its live visual feedback
back. Revert the opt-in gate in _rebuildParamMeta and the 32-param
test counts, and add a regression test asserting that every matrix
destination has 48 cells in paramMeta — that's what updateLive needs.
2026-04-11 09:39:58 +02:00
..
additive-processor.js feat(playground/faust): full 48-param additive synth DSP (meml-pj4) 2026-04-03 17:52:07 +01:00
additive.dsp feat(playground/faust): full 48-param additive synth DSP (meml-pj4) 2026-04-03 17:52:07 +01:00
additive.json feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
additive.wasm feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
build.sh build(faust): auto re-exec under nix-shell when faust is missing 2026-04-11 07:58:43 +02:00
eoc-compressor-processor.js feat(playground/eoc): EQ + Compressor + Reverb modules (meml-4b4, meml-cpe, meml-wwc) 2026-04-03 17:57:36 +01:00
eoc-compressor.dsp feat(playground/eoc): EQ + Compressor + Reverb modules (meml-4b4, meml-cpe, meml-wwc) 2026-04-03 17:57:36 +01:00
eoc-compressor.json feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
eoc-compressor.wasm feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
eoc-delay-processor.js feat(playground/eoc): Delay + Saturation + Master Bus modules (meml-2sl, meml-2zm) 2026-04-03 18:19:32 +01:00
eoc-delay.dsp feat(playground/eoc): Delay + Saturation + Master Bus modules (meml-2sl, meml-2zm) 2026-04-03 18:19:32 +01:00
eoc-delay.json feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
eoc-delay.wasm feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
eoc-eq-processor.js feat(playground/eoc): EQ + Compressor + Reverb modules (meml-4b4, meml-cpe, meml-wwc) 2026-04-03 17:57:36 +01:00
eoc-eq.dsp feat(playground/eoc): EQ + Compressor + Reverb modules (meml-4b4, meml-cpe, meml-wwc) 2026-04-03 17:57:36 +01:00
eoc-eq.json feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
eoc-eq.wasm feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
eoc-master-processor.js feat(playground/eoc): Delay + Saturation + Master Bus modules (meml-2sl, meml-2zm) 2026-04-03 18:19:32 +01:00
eoc-master.dsp feat(playground/eoc): Delay + Saturation + Master Bus modules (meml-2sl, meml-2zm) 2026-04-03 18:19:32 +01:00
eoc-master.json feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
eoc-master.wasm feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
eoc-reverb-processor.js feat(playground/eoc): EQ + Compressor + Reverb modules (meml-4b4, meml-cpe, meml-wwc) 2026-04-03 17:57:36 +01:00
eoc-reverb.dsp feat(playground/eoc): EQ + Compressor + Reverb modules (meml-4b4, meml-cpe, meml-wwc) 2026-04-03 17:57:36 +01:00
eoc-reverb.json feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
eoc-reverb.wasm feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
eoc-saturation-processor.js feat(playground/eoc): Delay + Saturation + Master Bus modules (meml-2sl, meml-2zm) 2026-04-03 18:19:32 +01:00
eoc-saturation.dsp feat(playground/eoc): Delay + Saturation + Master Bus modules (meml-2sl, meml-2zm) 2026-04-03 18:19:32 +01:00
eoc-saturation.json feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
eoc-saturation.wasm feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
faust-worklet-processor.js fix(playground): modular worklet base-class loading + live matrix display 2026-04-11 08:08:29 +02:00
fm-matrix-processor.js feat(playground/faust): full 56-param FM matrix synth DSP (meml-wgg) 2026-04-03 17:41:54 +01:00
fm-matrix.dsp feat(playground/faust): full 56-param FM matrix synth DSP (meml-wgg) 2026-04-03 17:41:54 +01:00
fm-matrix.json feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
fm-matrix.wasm feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
gen-modular-dsp.py fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp 2026-04-11 09:39:58 +02:00
mod-pool.lib feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
modular-additive-processor.js feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
modular-additive.dsp fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp 2026-04-11 09:39:58 +02:00
modular-additive.json fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp 2026-04-11 09:39:58 +02:00
modular-additive.wasm fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp 2026-04-11 09:39:58 +02:00
modular-fm-processor.js feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
modular-fm.dsp fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp 2026-04-11 09:39:58 +02:00
modular-fm.json fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp 2026-04-11 09:39:58 +02:00
modular-fm.wasm fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp 2026-04-11 09:39:58 +02:00
modular-subtractive-processor.js feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
modular-subtractive-smoke.html feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
modular-subtractive.dsp fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp 2026-04-11 09:39:58 +02:00
modular-subtractive.json fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp 2026-04-11 09:39:58 +02:00
modular-subtractive.wasm fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp 2026-04-11 09:39:58 +02:00
MODULAR_DESTINATIONS.md feat(playground): add Modular audio mode with shared mod pool 2026-04-11 07:34:41 +02:00
README.md feat(playground): Faust WASM build pipeline + param auto-discovery (meml-5s3) 2026-04-03 17:30:23 +01:00

playground/faust — Faust DSP Build Pipeline

This directory contains Faust DSP source files and the toolchain for compiling them to WebAssembly for use in the MEMLNaut playground.

Required Tools

Tool Version Purpose
faust >= 2.60 Compiles .dsp.wasm + .json
emcc >= 3.1.x Optional — needed only if linking extra C++ code

emcc is already available at /usr/lib/emscripten/emcc on this system. faust is not currently installed — use nix-shell -p faust for a one-off build, or nix profile install nixpkgs#faust to install permanently.

How to Compile

cd playground/faust
./build.sh

This compiles every .dsp file in the directory, producing alongside it:

  • <name>.wasm — the compiled DSP binary (loaded as an AudioWorkletNode)
  • <name>.json — the Faust UI descriptor (consumed by faustJsonToParamMeta)
  • <name>.js — JS glue / AudioWorklet wrapper generated by faust

DSP Files

File Status Description
additive.dsp Placeholder 4-harmonic sine bank (2 params). Full engine: meml-pj4
fm-matrix.dsp Placeholder 2-op FM synth (4 params). Full engine: meml-wgg

Output Format — .json Descriptor

Faust's -json flag emits a UI descriptor tree. Example:

{
  "name": "additive",
  "version": "2.75.7",
  "options": "-vec",
  "size": "0",
  "inputs": "0",
  "outputs": "2",
  "meta": [...],
  "ui": [
    {
      "type": "vgroup",
      "label": "additive",
      "items": [
        {
          "type": "hslider",
          "label": "freq",
          "address": "/additive/freq",
          "meta": [{"unit": "Hz"}],
          "init": 220,
          "min": 20,
          "max": 4000,
          "step": 0.1
        },
        {
          "type": "hslider",
          "label": "amp",
          "address": "/additive/amp",
          "init": 0.5,
          "min": 0,
          "max": 1,
          "step": 0.001
        }
      ]
    }
  ]
}

How faustJsonToParamMeta Consumes the JSON

playground/js/synth/faust-param-meta.js exports:

import { faustJsonToParamMeta, loadFaustParamMeta } from './faust-param-meta.js';

// From a pre-parsed object:
const paramMeta = faustJsonToParamMeta(faustJson);

// Or fetch + parse in one step:
const paramMeta = await loadFaustParamMeta('faust/additive.json');

faustJsonToParamMeta recursively walks the ui tree, collects all hslider / vslider / nentry items, and returns:

[
  { id: 'freq', name: 'freq', min: 20, max: 4000, init: 220, curve: 0.5, group: 'additive' },
  { id: 'amp',  name: 'amp',  min: 0,  max: 1,    init: 0.5, curve: 0.5, group: 'additive' },
]

This is the standard paramMeta format used throughout the playground (SynthEngine.paramMeta, preset system, group drawer, etc.).

FaustEngineBase Loading Pattern

playground/js/synth/faust-engine-base.js provides a base class for any engine compiled with this pipeline:

import { FaustEngineBase } from './js/synth/faust-engine-base.js';

class AdditiveEngine extends FaustEngineBase {
  constructor() {
    super({
      id:            'additive',
      displayName:   'Additive',
      wasmUrl:       'faust/additive.wasm',
      jsonUrl:       'faust/additive.json',
      workletUrl:    'faust/additive-processor.js',  // AudioWorklet file
      processorName: 'additive-processor',           // registerProcessor() name
    });
  }
}

const engine = new AdditiveEngine();
await engine.init(audioCtx);        // fetches JSON + WASM, loads worklet
engine.noteOn(69, 0.8);             // A4, velocity 0.8
engine.setParam(0, 0.6);            // normalized [0,1] → maps to param range
engine.noteOff(69);

The init() call:

  1. Fetches jsonUrl → calls loadFaustParamMeta() → populates engine.paramMeta
  2. Fetches wasmUrl → transfers bytes to AudioWorklet
  3. Registers workletUrl with audioCtx.audioWorklet.addModule()
  4. Creates an AudioWorkletNode and connects it to audioCtx.destination
  5. Sends { type: 'init', wasmBytes, sampleRate } to the worklet
  6. Waits for the worklet to reply { type: 'ready' } (10 s timeout)

AudioWorklet Processor Base

faust-worklet-processor.js (this directory) defines FaustWorkletProcessor, a base class for concrete engine worklets. It handles:

  • { type: 'init', wasmBytes, sampleRate } — calls _initWasm()
  • { type: 'setParam', index, value } — calls _onSetParam()
  • { type: 'noteOn', freq, vel } — calls _onNoteOn()
  • { type: 'noteOff', freq } — calls _onNoteOff()
  • Replies { type: 'ready' } or { type: 'error', message } to main thread

Each concrete engine processor overrides _initWasm() and _renderBlock().