memlnaut-nisps/playground/src/modes/SoundAnalysisMIDIMode.tsx
Claude (stream-10) 54821fffd0 playground/stream-10: wire phase 1-4 features into modes (meml-5wg)
Builds the SolidJS-side feature parity with the legacy a-immersive
playground. Every Phase 1–4 feature called out in
.local/recon/04-playground.md now flows through the runtime → stores →
primitives pipeline.

Phase 1 (compound axes / zoom / drawer / trail):
  - control-routing.ts: resolves Boldness/Memory/Precision into
    input/output/exploration store writes via createEffect.
  - SettingsDrawer (new): tabbed sections for Input / Training /
    Exploration / Output / Per-param overrides / Advanced. Per-param
    ParamEditor list wires through modeStore.setOverride.
  - JoyMap navigator added to ModeShell; tap-to-return + long-press
    region pin handlers wired into the runtime.
  - Anchor mode toggle (auto/sticky/center) exposed via drawer.

Phase 2 (pinning / history / A/B):
  - features/snapshots.ts: bridge sessionStore push/pop to actual
    Float32Array weights. Auto-snapshot before train/randomize/thumbs-down.
  - Undo button + long-press snapshot list popup wired in ModeShell.
  - A/B capture/toggle/accept/revert in SettingsDrawer.
  - features/overrides.ts buildPinMask() composes override `pinned`
    flags + sessionStore param pins; passed to mlStore.moveWeights.
  - Region pinning long-press → addRegionPin + auto-snapshot tag
    "pinned baseline".

Phase 3 (refinement / exploration):
  - features/heatmap-sampler.ts: 16x16 grid via mlStore.inferBatch,
    three colour modes, throttled 5/sec, refreshed on ml.trained /
    ml.delta_update bus events.
  - exploration-store.ts (new): RL noise level, floor/cap/growth/decay,
    spread, learning rate, weight decay, auto-explore, pressure.
  - Auto-explore timer in mode-runtime drives moveWeights at user
    interval, zoom-scaled intensity.
  - Pressure feedback: window pointerdown/up timestamps mapped to
    explorationStore.setPressure; feeds growNoise/decayNoise.

Phase 4 (output / persistence / polish):
  - features/weight-health.ts: histogram, status, per-layer L2 deltas,
    vanishing/exploding/converged classification.
  - features/session-preset.ts: full state capture/restore +
    base64url URL sharing; main.tsx applies on load.
  - SettingsDrawer Advanced tab renders WeightHealth, GradientFlow,
    LayerStats, Heatmap, session preset save/load/share.

Override application:
  - features/overrides.ts applies per-param mute/freeze/curve/range
    between MLP outputs and the engine. Mode runtime exposes
    `paramOutputs` (length = schema.params) which all modes now bind to
    OutputDisplay so ranges and mutes are visible.
  - Freeze flags push into outputStore.freezeMask reactively.

Mic input:
  - features/mic-input.ts: getUserMedia + AnalyserNode-derived
    {energy, brightness, pitch, aperiodicity}. Mode runtime feeds
    them into channels 2..(input_size-1) when active. ModeShell shows
    a Mic toggle for audio_in modes.

Debug probe (probe.ts):
  - Synchronous bypass for snapshot, A/B, pins, overrides, axes,
    spread, output freeze, heatmap, weight health, session presets,
    URL params, bus emit/on. Untracked reads/writes throughout to
    avoid SolidJS reactivity surprises in tests.

Modes:
  - All 8 firmware mode TSX files now use the default SettingsDrawer
    (no per-mode SliderBank scaffolding). They bind OutputDisplay to
    runtime.paramOutputs (post-override) instead of processedOutputs.

Build status:
  - bun run typecheck: clean
  - bun run build: clean
  - dev server smoke: index, /modes, mode-runtime, SettingsDrawer,
    features/* all serve.

Note: bd close meml-5wg failed because Dolt server unreachable from
this worktree. Issue should be closed manually by orchestrator.
2026-04-29 17:33:01 +03:00

96 lines
3.5 KiB
TypeScript

/**
* SoundAnalysisMIDIMode — sound analysis → MIDI CC output (audio_in input).
*
* Schema declares `primary_input: 'audio_in'` and `engine_id: 'thru'` (no
* synthesis). Stream 10 wires the mic into channels 2..5 via ModeShell's
* Mic button + the runtime's MicInput. The joystick is used as a fallback
* for channels 0..1 and during testing without mic permissions.
*
* MIDI output routing is read-only here — the SettingsDrawer's per-param
* override editor lets users tighten the active range / mute params; the
* actual MIDI device wiring is left for the engine host to handle (or for
* a future stream that adds WebMIDI sender). For now CC values are
* visible in the live OutputDisplay.
*/
import { Component, Show } from 'solid-js';
import { ModeShell } from './ModeShell';
import { useModeRuntime } from './mode-runtime';
import { VirtualJoystick } from '../primitives/VirtualJoystick';
import { OutputDisplay } from '../primitives/OutputDisplay';
import { LossPlot } from '../primitives/LossPlot';
import { SoundAnalysisMidiSchema } from './generated/sound_analysis_midi_schema';
export const SoundAnalysisMIDIMode: Component = () => {
const schema = SoundAnalysisMidiSchema;
const runtime = useModeRuntime(schema);
return (
<ModeShell
schema={schema}
runtime={runtime}
drawerTitle="Sound analysis → MIDI settings"
primaryInput={() => (
<>
<Show
when={schema.ui.primary_input === 'audio_in'}
fallback={
<VirtualJoystick
size={260}
onMove={(x, y) => runtime.setInput(x, y)}
position={runtime.pipedInput}
ariaLabel="Sound analysis joystick"
/>
}
>
<div
style={{
display: 'flex',
'flex-direction': 'column',
'align-items': 'center',
gap: 'var(--sp-3)',
padding: 'var(--sp-4)',
background: 'var(--bg-2)',
border: `1px ${runtime.mic.started() ? 'solid var(--accent-2)' : 'dashed var(--line-strong)'}`,
'border-radius': 'var(--r-2)',
'min-width': '260px',
'min-height': '200px',
'justify-content': 'center',
color: 'var(--fg-mute)',
'text-align': 'center',
}}
>
<strong style={{ color: runtime.mic.started() ? 'var(--accent-2)' : 'var(--fg-mute)' }}>
{runtime.mic.started() ? '🎤 Mic active' : 'Mic input'}
</strong>
<span style={{ 'font-size': 'var(--fs-xs)' }}>
{runtime.mic.started()
? 'Audio features → channels 2..5. Joystick below drives channels 0..1.'
: 'Tap "Mic" in the header to feed mic features into the model.'}
</span>
<VirtualJoystick
size={200}
onMove={(x, y) => runtime.setInput(x, y)}
position={runtime.pipedInput}
ariaLabel="Manual joystick fallback"
/>
</div>
</Show>
</>
)}
outputArea={() => (
<>
<OutputDisplay
values={runtime.paramOutputs}
width={360}
height={120}
color="var(--info)"
/>
<LossPlot history={runtime.training.lossHistory} width={360} height={70} />
</>
)}
/>
);
};
export default SoundAnalysisMIDIMode;