No description
Phase 2 (L34, L35). Both findings' line citations were accurate this time.
- L34 data race: process() (Rack's audio thread) called
imlShadow.get_example_features()/get_example_labels() directly on the WORKER
thread's private engine — which the file's own THREADING INVARIANT comment
says only the worker may touch — while workerLoop() concurrently
clear/refills those same std::vector<std::vector<float>> members via
load_examples(), train_(), randomise_weights and clear_dataset. Unsynchronised
reader/writer on a non-atomic vector: undefined behaviour.
Fix extends the staged handoff the file ALREADY uses for pendingWeights
rather than adding a second mutex: the worker deep-copies features/labels
into pendingFeatures/pendingLabels at the same instant it copies
pendingWeights, immediately before weightsPending.store(true), and the flag is
now released only after the whole batch is consumed — closing an early-release
window the old code had. process() no longer references imlShadow at all
(verified: the only surviving mention is a comment).
- L35: process() ran full jansson serialize on every weight-swap OSC push and
full json_loads + dataFromJson on incoming OSC state — heap-heavy tree work
on the audio thread. The plan said to move it to the worker. It is DELETED
instead: reading the actual transport shows both directions talk to nobody —
osc-client.ts only ever sends {params|input|feedback}, and bridge.ts has no
state/weights case and explicitly drops other addresses. Relocating
heap-heavy work to serve a confirmed-zero consumer is complexity without a
requirement; removing the cause is the smaller coherent design.
dataToJson/dataFromJson are UNTOUCHED — they remain the live consumers for
Rack patch save/load and the .nisps preset menu, both off the audio thread.
Neither is empirically reproduced: a real race needs a live Rack engine under
TSan, which is not available here. Justified by reading, and verified by
`cd vcv && make -j4` (clean) plus the host suite including
test_vcv_iml_parity.cpp, which pins iml.hpp bit-exactly against the core MLP —
iml.hpp was not modified, and parity holds.
Known remaining, pre-existing and out of scope: process() still takes a brief
lock_guard on feedbackMutex to copy a small staged struct, and several config
fields (slewMs, oscPort, output/input range flags) are written by the UI thread
without atomics.
|
||
|---|---|---|
| .github/workflows | ||
| .vscode | ||
| assets/media | ||
| codegen | ||
| docs | ||
| firmware | ||
| manifold | ||
| nisps | ||
| schemas | ||
| scripts | ||
| src | ||
| tests/cpp | ||
| vcv | ||
| .envrc | ||
| .gitignore | ||
| .gitmodules | ||
| AGENTS.md | ||
| ALIGNMENT.md | ||
| CLAUDE.md | ||
| LICENSE | ||
| MAP.md | ||
| README.md | ||
| synth-midi-cc.json | ||
Neural Interactive Shaping of Parameter Spaces
https://musicallyembodiedml.github.io/memlnaut/approaches/nisps
Firmware
The hardware firmware targets the MEMLNaut RP2350 build and uses repo-local helper scripts for the known-good build configuration:
git submodule update --init --recursive
scripts/build-firmware.sh
scripts/flash-firmware.sh
scripts/build-and-flash-firmware.sh
Notes:
- The scripts build for
rp2040:rp2040:solderparty_rp2350_stamp_xlwithOptimize3. - The build forces C++20 because the firmware uses
std::spanand concepts. build-firmware.shaccepts an optional variant name such asMEMLCeliumorBreakOr. Matching remains case-insensitive, somemlceliumstill works. If you omit it in an interactive shell, the script parsesMEMLNaut-NISPS.ino, prompts for a variant, and rewrites the activeMEMLNAUT_MODE_TYPEbefore building.flash-firmware.shaccepts an optional mountpoint argument, or auto-detects common UF2 bootloader mounts such as/run/media/$USER/RP2350and/run/media/$USER/RPI-RP2.
Manifold (browser app)
Try NISPS in your browser — no hardware required. Manifold is the React front-end running the same C++ engines + ML as the firmware, compiled to WASM:
cd manifold
bun install
bun run dev
Staging deployment: https://meml.lnfinitemonkeys.org/next/
Train a neural network to map input gestures to synth parameters through interactive machine learning: place examples, or use verdict-based feedback (explore-and-place, geometric dislike).
(The former SolidJS playground was retired in July 2026 — archived on branch
archive/playground-solidjs, tag playground-solidjs-final.)