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monkey-w1n5t0n 1a78ed9597 fix(vcv): close the audio-thread race and remove JSON from process()
Phase 2 (L34, L35). Both findings' line citations were accurate this time.

- L34 data race: process() (Rack's audio thread) called
  imlShadow.get_example_features()/get_example_labels() directly on the WORKER
  thread's private engine — which the file's own THREADING INVARIANT comment
  says only the worker may touch — while workerLoop() concurrently
  clear/refills those same std::vector<std::vector<float>> members via
  load_examples(), train_(), randomise_weights and clear_dataset. Unsynchronised
  reader/writer on a non-atomic vector: undefined behaviour.
  Fix extends the staged handoff the file ALREADY uses for pendingWeights
  rather than adding a second mutex: the worker deep-copies features/labels
  into pendingFeatures/pendingLabels at the same instant it copies
  pendingWeights, immediately before weightsPending.store(true), and the flag is
  now released only after the whole batch is consumed — closing an early-release
  window the old code had. process() no longer references imlShadow at all
  (verified: the only surviving mention is a comment).
- L35: process() ran full jansson serialize on every weight-swap OSC push and
  full json_loads + dataFromJson on incoming OSC state — heap-heavy tree work
  on the audio thread. The plan said to move it to the worker. It is DELETED
  instead: reading the actual transport shows both directions talk to nobody —
  osc-client.ts only ever sends {params|input|feedback}, and bridge.ts has no
  state/weights case and explicitly drops other addresses. Relocating
  heap-heavy work to serve a confirmed-zero consumer is complexity without a
  requirement; removing the cause is the smaller coherent design.
  dataToJson/dataFromJson are UNTOUCHED — they remain the live consumers for
  Rack patch save/load and the .nisps preset menu, both off the audio thread.

Neither is empirically reproduced: a real race needs a live Rack engine under
TSan, which is not available here. Justified by reading, and verified by
`cd vcv && make -j4` (clean) plus the host suite including
test_vcv_iml_parity.cpp, which pins iml.hpp bit-exactly against the core MLP —
iml.hpp was not modified, and parity holds.

Known remaining, pre-existing and out of scope: process() still takes a brief
lock_guard on feedbackMutex to copy a small staged struct, and several config
fields (slewMs, oscPort, output/input range flags) are written by the UI thread
without atomics.
2026-07-21 13:23:11 +02:00
.github/workflows chore: delete retired-playground artefacts and root relics 2026-07-21 12:47:58 +02:00
.vscode memlnautmodes, channelstrip 2025-11-19 15:17:37 +00:00
assets/media docs: restructure design docs into docs/specs (adr/plans/recon), update path references 2026-07-13 23:15:46 +03:00
codegen feat(codegen): P5 — TS emission targets manifold/src/modes/generated/ 2026-07-18 12:28:16 +02:00
docs docs: sync MAP/ALIGNMENT/AGENT-REFERENCE with the Phase 1 sweep 2026-07-21 12:49:39 +02:00
firmware refactor(firmware): delete vendored daisysp and the input_router layer 2026-07-21 12:49:25 +02:00
manifold fix(manifold): full-width input vector, dropped switches, MIDI churn, re-subscribe churn 2026-07-21 13:22:38 +02:00
nisps fix(ml): one named example capacity; train() and trainAsync() no longer diverge 2026-07-21 13:22:38 +02:00
schemas feat(slp-workshop): new MEMLCelium-based mode + port Jolt & OU-noise RL learning 2026-06-28 22:15:36 +02:00
scripts refactor(firmware): delete vendored daisysp and the input_router layer 2026-07-21 12:49:25 +02:00
src refactor(firmware): delete vendored daisysp and the input_router layer 2026-07-21 12:49:25 +02:00
tests/cpp fix(ml): one named example capacity; train() and trainAsync() no longer diverge 2026-07-21 13:22:38 +02:00
vcv fix(vcv): close the audio-thread race and remove JSON from process() 2026-07-21 13:23:11 +02:00
.envrc chore: add .envrc + playground package-lock 2026-06-28 04:14:30 +02:00
.gitignore feat(manifold)!: P1 — retire playground/, manifold is the sole browser app 2026-07-13 23:27:56 +02:00
.gitmodules ci: restore verification — reachable submodule pin, codegen + WASM freshness gates 2026-07-21 11:57:32 +02:00
AGENTS.md docs+ci: P5 doc sync; codegen golden wired into run-all-tests stage 5 2026-07-18 12:45:45 +02:00
ALIGNMENT.md docs: sync MAP/ALIGNMENT/AGENT-REFERENCE with the Phase 1 sweep 2026-07-21 12:49:39 +02:00
CLAUDE.md chore(agents): converge project instructions 2026-07-13 22:58:26 +02:00
LICENSE Initial commit 2025-04-10 14:17:18 +01:00
MAP.md docs: sync MAP/ALIGNMENT/AGENT-REFERENCE with the Phase 1 sweep 2026-07-21 12:49:39 +02:00
README.md feat(manifold)!: P1 — retire playground/, manifold is the sole browser app 2026-07-13 23:27:56 +02:00
synth-midi-cc.json feat(midi-devices): canonical external-synth CC templates + dual codegen 2026-06-28 20:03:17 +02:00

Neural Interactive Shaping of Parameter Spaces

https://musicallyembodiedml.github.io/memlnaut/approaches/nisps

Firmware

The hardware firmware targets the MEMLNaut RP2350 build and uses repo-local helper scripts for the known-good build configuration:

git submodule update --init --recursive

scripts/build-firmware.sh
scripts/flash-firmware.sh
scripts/build-and-flash-firmware.sh

Notes:

  • The scripts build for rp2040:rp2040:solderparty_rp2350_stamp_xl with Optimize3.
  • The build forces C++20 because the firmware uses std::span and concepts.
  • build-firmware.sh accepts an optional variant name such as MEMLCelium or BreakOr. Matching remains case-insensitive, so memlcelium still works. If you omit it in an interactive shell, the script parses MEMLNaut-NISPS.ino, prompts for a variant, and rewrites the active MEMLNAUT_MODE_TYPE before building.
  • flash-firmware.sh accepts an optional mountpoint argument, or auto-detects common UF2 bootloader mounts such as /run/media/$USER/RP2350 and /run/media/$USER/RPI-RP2.

Manifold (browser app)

Try NISPS in your browser — no hardware required. Manifold is the React front-end running the same C++ engines + ML as the firmware, compiled to WASM:

cd manifold
bun install
bun run dev

Staging deployment: https://meml.lnfinitemonkeys.org/next/

Train a neural network to map input gestures to synth parameters through interactive machine learning: place examples, or use verdict-based feedback (explore-and-place, geometric dislike).

(The former SolidJS playground was retired in July 2026 — archived on branch archive/playground-solidjs, tag playground-solidjs-final.)