# Manim Explainers — Plan (workstream G) 3Blue1Brown-style educational explainers for Manifold's core ideas: how physical controls map to numbers, how a single control fans out to many parameters, and how the two feedback/training modes reshape a mapping. British spelling in all on-screen copy. ## Shared visual language - Palette: Classic 3B1B on `#1C1C1C`. Primary `#58C4DD` (control side), Green `#83C167` (numbers/outputs), Yellow `#FFFF00` (accent / the moving value). Dislike/push = warm red `#FF6B6B`. Anchors (placed sounds) = green dots. - Monospace font throughout (`MONO`), per the skill (Pango kerning). - Opacity layering: primary 1.0, context 0.4, structure (axes/grid) 0.15. - Breathing room: `self.wait()` after every reveal. ## The five scripts | # | File | Scene(s) | Teaches | |---|------|----------|---------| | 1 | `s1_knob_mapping.py` | `KnobMapping` | A knob is a 1:1 readout of one number in [0,1]. Rotation ⇄ value in lockstep. | | 2 | `s2_xy_pad.py` | `XYPad` | A 2-D pad projects to two *independent* numbers A and B, shown as sliders. | | 3 | `s3_fanout.py` | `Fanout` | The same 2-D control drives 3→4→5 outputs (N sliders), across control types. | | 4 | `s4_feedback.py` | `GeometricDislike`, `ExploreAndPlace`, `FeedbackContrast` | The two feedback modes on a loss/mapping surface: geometric push-away vs explore-and-place (the recommended default). | Each scene is independently renderable; scripts are stitched with ffmpeg per piece. ## Narrative arcs 1. **Knob = 1:1.** Misconception corrected: a control isn't "magic", it's a number. Show the dial; bind a 0–1 readout; sweep both ways; they never disagree. 2. **XY → two numbers.** One gesture, two readings. Move the dot; A reads the horizontal, B reads the vertical; they move independently. The pad is just two knobs stacked at right angles. 3. **Fan-out.** The interesting bit: one control, many outputs. A small network sits between the control and N sliders. Grow N (3→4→5) and cycle the control type (knob, fader, touchpad, 2-D joystick, 3-D joystick) — the principle holds. 4. **Feedback.** The mapping is a landscape. Two ways to teach it: - *Geometric dislike*: you have a liked region; a thumbs-down carves the current point directionally **away** from the liked centroid (directed repulsion). - *Explore and place* (DEFAULT): randomise the net → audition → "I like that" → drop it in a corner → randomise again → place another → interpolate between placed anchors. Positive-only; you never reason about "away from what". End on a side-by-side contrast and the recommendation.