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Author SHA1 Message Date
monkey-w1n5t0n
6c499e6826 feat(manifold): P5.2/P5.3 — derive MF_MODES from schema truth + per-mode engine dims
Schema-backed modes in console/model.ts are now DERIVED from the codegen
schemas in src/modes/generated/ (source of truth): real param names/groups/
count, plus each mode's ml net shape (MFMode.ml) and schema engine_id. A thin
manifold OVERLAY supplies only label/glyph/ModeClass/input/ordering. New
browser-viable modes xiasri + slp_workshop get derived entries; schema-less
visualizer + c15 stay hand-written on DEFAULT_MODE_ML. Schema min/max/default/
label/curve surface as engine-unit metadata (schemaMin/... on MFParam) without
touching the 0..1 routing semantics.

Switching instrument mode reshapes the runtime-shaped WASM net to the mode's
schema ml config (ConsoleApp effect keyed on [engine, modeId]; no confirm
modal). Boot lands paf_synth dims (4->[10,10,14]->33) once WASM is ready. The
P2.3 axis-count reshape offer still reads the engine's live inputSize and does
not spuriously prompt on a mode switch.

Adds schema-modes.spec.ts (P5 gate): drives switches via a new window.__mf
debug seam and asserts describe() dims, getWeights count, output length/bounds,
and UI param count FROM the imported schemas; spot-checks trainAsync after a
switch. Updates reshape/probe-api/geo-dislike specs to assert from the boot
mode schema instead of the retired fixed 32/126 shape.

All gates green: typecheck, unit (9), build, e2e (33).
2026-07-18 12:45:06 +02:00
monkey-w1n5t0n
7fd0dda3a2 feat(manifold): geometric dislike + jolt/OU via shared core (one-core-engine P3)
TS half of P3.1/P3.2/P3.3: wire the new WASM exports and delete the TS
approximations now that geometric-dislike, jolt, OU, and the seeded RNG live
in the C++/WASM core.

- types.ts/wasm-iml.ts: bind + wrap dislike_geometric, store_positive,
  positive/negative_count, set_avoid_style, jolt_press/step/release/active/
  lr_scale/tick_lr_ramp, explore_intensity/get/apply. Weight-mutating wrappers
  republish weights (version bump); explore_apply reuses feedbackBuf.
- engine-api: extend .feedback (dislikeGeometric/storePositive/counts/
  setAvoidStyle) + new .explore facade. thumbsDown now passes the HEARD
  (routed) vector, not the raw MLP output (raw == net output => inert cold-start).
- feedback/controller.ts: delete dislikes[] + applyDislikeBias + both C++ GAP
  blocks + the SeededRng field; dislike() -> core dislikeGeometric (returns
  action, 15 => cold-start prompt); like() feeds the centroid via the core
  thumbsUp; getState() exposes positive/negative counts. Delete feedback/rng.ts.
- engine/exploration.ts: execute the P3 SWAP POINT -> drive engine.explore.*;
  delete engine/jolt.ts + ou-explore.ts. UI surface unchanged.
- ConsoleApp: one-time cold-start banner (British spelling), routed heard vector
  at the dislike call site.
- App.tsx/spine.ts: under ?debug=1 pin a fixed seed + fixed per-tick dt so the
  probe/e2e are deterministic (production keeps time-seeded, real-time dt).
- tests: new geo-dislike.spec.ts; probe gains dislikeGeometric/storePositive/
  feedbackCounts/setAvoidStyle; the thumbsDown probe test now drives a real
  distinct-heard-vector dislike (bare thumbsDown on the net's own output is
  correctly inert under the geometric core). 27 e2e + 9 unit green.

Docs: manifold/ONBOARDING.md engine+feedback sections synced.
2026-07-14 04:54:27 +02:00
monkey-w1n5t0n
469a38ae16 test(manifold): port probe-API contract + spine-invariant e2e from playground
Migrate the specs worth keeping from playground/tests/e2e (retired in P1) into
manifold/tests/e2e, adapted to Manifold's probe surface:

- probe-api.spec.ts: the window.__nisps debug-probe contract (ready, bounded
  outputs, example count, randomise, setInputs inference, thumbsUp/Down,
  addExample, train loss non-increasing, async train, clearExamples, evalLoss,
  inferBatch, getLayerStats, getWeights). Retargeted to MLP<32,10,14,18,126>
  (weight_count 3148) and Manifold's direct addExample/routedOutputs surface;
  dropped the playground's __init/iml-poke escape hatches and stream-pending
  skips.
- spine.spec.ts: the spine invariant — setInputs -> processed -> ml -> routed
  yields bounded, consistent routed outputs; the probe stays alive across dock
  output-mode switches (driven via the real selector UI, replacing the
  playground's localStorage-reload mode cycling).
- helpers.ts: loadProbe(?debug=1 + cleared storage + __ready wait), settleInputs
  for EMA convergence, bounded/changed assertions.

Dropped playground UI specs (ui-interactions, persistence, mode-registry list)
that die with the playground chrome. No probe.ts changes needed.
2026-07-13 23:26:00 +02:00