Commit graph

3 commits

Author SHA1 Message Date
w1n5t0n
2d20a8c256 fix(playground): 3 bugs found during bug hunt
- input-pipeline.js: guard circular clamp against div-by-zero when
  input is exactly at center (0.5, 0.5) — dist=0 produced NaN
- snapshot-stack.js: jumpTo() used slice(0, index) which excluded the
  target snapshot; fixed to slice(0, index + 1)
- a-app.js: _lastSentParams not resized when MLP output count changes
  during mode switch, causing stale throttle state and potential param
  flood on first frame after switch
2026-04-03 17:30:26 +01:00
w1n5t0n
456c426cb1 hello come back to me 2026-03-30 17:05:45 +03:00
w1n5t0n
73eeaac0cc feat(playground): implement Phase 1 control surface — compound axes, input pipeline, enhanced joy-map
Three new standalone ES modules + integration into a-app.js:

- input-pipeline.js: 5-stage processing (deadzone → zoom → curve → smoothing →
  momentum-as-zoom), 3 anchor modes, zoom-at-zero freeze, per-axis overrides
- control-surface.js: compound axes (Boldness/Memory/Precision) with interpolation
  tables, offset-based override resolution (trim-pot model), 6 built-in presets
- control-surface-ui.js: floating bar axis sliders, gear icon settings drawer with
  Input/Training/Exploration/Output sections, log-scale sliders, override dots
- joy-map-enhanced.js: zoom minimap with adaptive grid (4×4→32×32), vanishing trail
  with Catmull-Rom spline + tap-to-return, dual concentric noise rings, frozen overlay

Integration fixes from fresh-eyes review:
- getCurrentInputs()/setCurrentInputs() use cached pipeline coords (not raw)
- CSS noise ring hidden when canvas version active (no doubling)
- Input mode switch re-runs through pipeline
- Control surface state persisted to localStorage

Implements full Phase 1 of SPEC-controls.md plus bonus items from later phases
(zoom-aware feedback, control presets with override resolution, input curve/deadzone/
smoothing/momentum all wired).
2026-03-26 10:24:24 +02:00