Commit graph

10 commits

Author SHA1 Message Date
monkey-w1n5t0n
9056ac3f5e feat(manifold): port Jolt + OU explore gestures as UI shells
Bring the two playground-only exploration UIs into manifold ahead of the
playground's retirement (one-core-engine refactor §P1):

- Jolt: press-and-hold continuous weight-morph, release to freeze.
- Explore: Ornstein-Uhlenbeck exploration intensity on the output vector.

Interim TS maths ported verbatim from the retired playground modules
(engine/jolt.ts, engine/ou-explore.ts). The ExplorationController
(engine/exploration.ts) is the single P3 swap boundary: it drives Jolt via the
existing EngineApi get/set-weights + process route, and OU via a new inert-by-
default output-morph hook on the spine. In §P3 only that module changes to call
nisps_ml_jolt_press/release + nisps_ml_explore_intensity.

UI lands in the Learning drawer (Jolt hold-button + Explore slider), monochrome-
consistent, British copy. Gates green: typecheck, build, Playwright smoke.
2026-07-13 23:27:40 +02:00
monkey-w1n5t0n
fa80a305d9 Merge remote-tracking branch 'origin/main' 2026-07-13 23:17:08 +03:00
monkey-w1n5t0n
45f3ca5cae docs: restructure design docs into docs/specs (adr/plans/recon), update path references 2026-07-13 23:15:46 +03:00
monkey-w1n5t0n
c7056e20e8 feat(manifold): follow-mouse knob (dbl-click mark) + 1/2 verdict keys
- Double-click the input mark to enter follow-mouse mode: a window-level
  pointermove listener maps the whole viewport onto the surface's [0,1]²
  space so the knob tracks the cursor across the entire UI. Esc or a second
  double-click exits; a badge + hidden cursor signal the active state. Local
  pan/long-press and auto-drift are suppressed while following.
- Keys 1 = thumbs-down/explore (perturb), 2 = thumbs-up (commit), on the
  window keydown handler so they fire even in follow-mouse mode. Drawers
  learn/inputs lose their 1/2 shortcuts (3-5 keep route/settings/help).
- Sync help keymap (Drawers) + ONBOARDING stages table.
2026-06-29 00:45:45 +02:00
monkey-w1n5t0n
d2b0427ec6 feat(manifold): default to geometric push + add Clear examples button
Geometric-dislike ('Push away', Mode 1) is now the default feedback mode
instead of explore-and-place, which works poorly. Add a Clear button to
the Learning drawer that forgets all recorded examples and wipes the
on-map visuals (feedback markers + placed-anchor pins) via the existing
ctx.onClear, now also resetting pins.
2026-06-29 00:36:32 +02:00
monkey-w1n5t0n
cb28facc65 feat(manifold): verdict-cluster + dock polish
- thumbs-up → green; down/explore → orange (dice icon in explore mode,
  thumb-down in dislike mode); undo button shrunk
- add nudge | randomise two-segment pill under the verdict cluster
- dock drawers closed by default; collapse to two depths (condensed
  side-panel / expanded ~80% centred modal) with a left-edge expand tab
- Mode button → 'M' (white border, orange letter)
- smoke test asserts rail button title (drawers now closed by default)
2026-06-28 21:41:02 +02:00
monkey-w1n5t0n
9e59eb04ce feat(manifold): MIDI + game controller inputs; widen ML net to N-D
Wire the modular input layer into the Console and reshape the browser
engine so input axes are genuine independent dimensions.

Inputs (manifold/src/inputs/):
- gamepad-source: emit press+release edges with standard-mapping labels
  (enables hold-and-move); single/double-stick already present.
- midi-input-source: single-device selection + batch "MIDI Learn"
  (every CC swept while armed becomes an axis); notes stay discrete.
- input-layer: compose() forwards each axis 1:1 (no mean-blend);
  add onReducedInput so the manifold tracks gamepad/MIDI position.
- types: InputAction.phase, InputMode.

Console (manifold/src/console/):
- ConsoleApp: bind gamepad buttons to verdicts (RB up / LB down /
  X randomise / Y nudge / B undo / A-hold reposition); mirror composed
  position onto the manifold.
- Drawers: rebuilt Inputs drawer (source picker, gamepad legend, MIDI
  device picker + batch-learn flow, learned-control meters).

Engine (nisps/wasm, manifold/src/engine):
- DefaultMLP widened MLP<2,..> -> MLP<32,..> (32 = MAX_AXES); each
  active axis gets a dedicated slot, unused slots held at 0 (inert).
  Rebuilt nisps.wasm (playground + manifold).
- spine/engine-api: setInputs writes the full N-D vector (was dropping
  arr[2+]); primary pair keeps the 2-D pipeline; process() re-ticks the
  whole vector via spine.reprocess().

Tests:
- parity_check/parity_wasm: ParityMLP -> 32 inputs, widen example bufs.
- CMakeLists: build parity binary with -ffp-contract=off so native
  matches FMA-free WASM (training amplified the gap past 1e-5).

Inputs dock is still an exclusive picker; mixing toggles, reshape modal,
and the >2-D slider view (inputs-spec.md) are groundwork-laid but not
yet wired. See docs/redesign/midi-gamepad-inputs-worklog.md.
2026-06-28 21:05:48 +02:00
monkey-w1n5t0n
0a17b3e76e feat(animations+firmware): /next/animations showcase (videos + interactive demos), in-app Help link, Arch firmware build script
- assets/media/showcase/index.html: standalone showcase on Manifold tokens —
  the 4 Manim explainers + 2 live interactive demos (knob->number, XY->two sliders).
- Help drawer links to it (animations/).
- scripts/build-firmware-arch.sh: Omarchy/Arch firmware build (pacman deps +
  arduino-cli + delegates to setup-firmware-toolchain.sh; clear error on the
  unreachable memllib pin).
2026-06-28 04:42:27 +02:00
monkey-w1n5t0n
433a4989e1 feat(inputs): wire input layer into console + flesh out INPUTS drawer
Route onMove through the XY-pad source's pushPad; instantiate useInputLayer
per engine and expose it on ConsoleCtx. The Inputs drawer now picks the
source(s) (XY pad / MIDI / gamepad toggles), configures each (gamepad
single/double stick; MIDI learn-map with per-binding clear), and shows the
composed channel layout + the blend-to-2 reshape notice referencing the
multi-WASM TODO (inputs-spec).
2026-06-28 04:24:48 +02:00
monkey-w1n5t0n
19b7f7eee8 feat(manifold): add convertible React front-end + simplify console chrome
Adds the Manifold app (manifold/) — the convertible-mode React front-end on
the real NISPS ML+audio engine, served live at meml.lnfinitemonkeys.org/next/.

Console chrome trimmed per UI pass:
- drop mode label + subtitle from the top-left overlay (keep MEMLNaut wordmark)
- remove the composite split preset/ratio readout (top-centre)
- remove the OUTPUT corner tag above the bars
- remove the A/B compare toggle from the verdict cluster
- remove the follow button + input/noise readout (bottom-left)
- remove AltitudeNav focus switcher (bottom-right)
2026-06-28 03:28:45 +02:00