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5 commits

Author SHA1 Message Date
monkey-w1n5t0n
b290144670 fix(modular): base_amp floor + opt-in matrix to keep voice audible
Modular sub-engines computed amp_val as a pure function of mod_amp (the
matrix d08_amp destination sum), so once the MLP drove the matrix cells
every joystick movement had a chance to silence the voice: matrix cells
have signed range [-1, 1], sigmoid outputs near 0.5 denormalise to 0,
and the amp gate collapsed. Additive survived in scattered regions
because it only has one kill-switch (d08_amp); subtractive and fm were
almost always dead because they also have d05_cutoff and d01_op1_level.

Two changes:

1. DSP: each sub-engine gets a base_amp hslider (default 1.0) so
   amp_val = clamp(base_amp + mod_amp) * level * vel_gain. At the
   default the voice is always fully open and d08_amp modulation is
   purely additive decoration; drop base_amp to 0 for classic
   ADSR-gated VCA behaviour.

2. ModularEngine._rebuildParamMeta: restore the _exposedMatrixCells
   gate (default empty). paramCount drops from 512 to 32 (4 ADSR * 4
   + 8 LFO * 2); matrix cells are opt-in via setExposeMatrixCell.
   _applyDefaultPatch no longer writes s00_d08_amp since base_amp
   keeps the voice audible without routing.

Tests updated for the new 32-param baseline; matrix-cell persistence
test now calls setExposeMatrixCell(1, 5, true) before asserting the
cell lands in paramMeta. Drive-by: engine-switching test bumped from
3 to 4 engine cards (stale since the modular engine was added).
2026-04-11 09:27:19 +02:00
monkey-w1n5t0n
afff406d92 feat(playground): add Modular audio mode with shared mod pool
New "Modular" engine in a-immersive with three hot-swappable Faust
sub-engines (subtractive/additive/fm) sharing a common modulation pool:
16 ADSR slots + 32 LFO slots (single-knob sine->tri->square->saw
wavemorph) routed through a 48-source x 10-destination matrix per
engine. Per-connection scalar amounts in [-1, 1], summed at each
destination. Default MLP output count is 512 (32 mod-source params +
480 matrix cells); model reinits on sub-engine swap, count change, or
engine-param exposure toggle.

Faust layer:
- mod-pool.lib: shared ADSR/LFO/source-bus library
- gen-modular-dsp.py: byte-reproducible generator (source of truth)
- modular-subtractive: faithful Minimoog (3 osc, ladder filter, no envs)
- modular-additive: 64-partial, spectral shape + formants, no envs/LFOs
- modular-fm: 4-op matrix + self-feedback, no envs
- All three share d08=amp, d09=pan conventions
- MODULAR_DESTINATIONS.md: authoritative destination table

JS layer:
- ModularEngine: self-contained SynthEngine with getState/setState,
  setSubEngine, setModSourceCount, setExposeEngineParam
- modular-ui: drawer with sub-engine toggle, ADSR/LFO count steppers,
  per-slot enable switches, matrix grid editor (tap-cycle, long-press
  precise, right-click menu, negative amounts), preset overlay
- modular-presets: 6 named presets (Slow pad, Plucky bass, Crystal,
  DX bell, Morphing drone + default)
- a-app.js: Modular mode registered, paramMeta:change -> resizeMLP,
  modular DSP state persisted under modularDspState, window.__nisps
  debug hooks for programmatic control

Tests: tests/e2e/modular-mode.spec.js (11 Playwright tests, all passing
including DSP state survives reload, sub-engine swap keeps paramCount,
preset apply verification).

Also fixes a pre-existing build.sh bug where the -e flag caused faust
to overwrite .wasm outputs with expanded DSP source text, leaving
additive/fm-matrix/eoc-* committed as invalid WebAssembly. Rebuilt all
affected engines with the corrected script. Added an early-message
buffer to faust-worklet-processor.js so setParam calls arriving before
wasm instantiation are queued rather than dropped (needed when the user
configures modular state before clicking Start Audio).
2026-04-11 07:34:41 +02:00
w1n5t0n
960676acf3 feat(tests): add 24 Playwright e2e tests for engine switching + fix hidden param filtering
Tests cover:
- Default state (C15, 126 params, heatmap cells)
- Engine switcher UI (3 cards, active state)
- Switch to Additive (48 params, outputs bounded, training works)
- Switch to FM Matrix (55 params, outputs bounded, training works)
- Round-trip switching (C15→Add→C15, C15→FM→Add→C15)
- Warm-start weight preservation across resize
- EOC chain accessibility across engines
- SynthVisualizer visibility across engines
- No console errors during any switch

Also fixes: faustJsonToParamMeta now filters [hidden:1] params,
giving correct counts (48 additive, 55 FM) instead of including
freq/gate/_vel control inputs.
2026-04-03 19:28:23 +01:00
w1n5t0n
f81f0cc51d test(e2e): add 11 tests for new WASM API methods
Cover inferBatch, evalLoss, getLayerStats, lossHistory, and
moveWeights pin mask — verifying correctness, bounds, and
weight preservation semantics.
2026-04-03 17:22:13 +01:00
w1n5t0n
44fc974425 feat(tests): add Playwright e2e suite + debug probe for a-immersive
- Add window.__nisps debug probe (gated on ?debug=1) exposing iml state,
  getOutputs/getLoss/getWeights/getExampleCount, and action triggers
  (thumbsUp/thumbsDown/train/randomise/clearExamples/saveState)
- Fix WasmIML bug: this.dataset was a plain object; import Dataset and
  use new Dataset(100) so computeWeights() is available for training
- Fix WasmIML.addExample/clearDataset to use Dataset API methods
- 44 Playwright e2e tests across 4 spec files:
  - ml-engine.spec.js: WASM inference bounds, training loss, thumbs
    up/down behavior, async training, example capture semantics
  - ui-interactions.spec.js: drawer open/close, mode switching,
    heatmap bar counts, preset chips, keyboard shortcuts (1/2/Z)
  - input-pipeline.spec.js: input→output variation, clamping, joystick
    drag, post-training output bounds across the full input space
  - persistence.spec.js: URL params (?preset, ?spread), localStorage
    round-trip, saveState probe
2026-04-03 16:38:04 +01:00