Phase 1 of the 2026-07 simplification audit, group 1. All verified dead by
independent grep across scripts/, .github/workflows/, codegen/, manifold/,
firmware/, vcv/, nisps/ and README.md before removal.
- S23 / L55: playground/ — only dist/ was tracked (1.2 MB of bundled JS,
sourcemaps and a second copy of nisps.wasm). The app itself is preserved on
branch archive/playground-solidjs and tag playground-solidjs-final.
- S29: the root Playwright rig — playwright.config.js, package.json,
package-lock.json and tests/e2e/. It served ./playground, a page that no
longer exists anywhere in the tree, and was invoked by nothing. NOTE: the
live suite is manifold/tests/e2e/ with manifold/playwright.config.ts, which
is untouched; every CI Playwright step runs with working-directory: manifold.
- L48: NISPS_CORE_EXTRACTION_PLAN.md + NISPS_CORE_TASKS.md (818 lines of
extraction relics; docs/specs/plans/ is the sanctioned home for plans).
- L36: data/ — two CSVs from a retired era, plus a tracked LibreOffice lock file.
- L32: .claude/worktrees/agent-ae87fe47/ only. The audit's wording invites
deleting .claude/worktrees/ wholesale; that would have been destructive —
the directory holds 12 LIVE registered git worktrees (332 MB), four of them
on branches with unpushed commits. Verified agent-ae87fe47 is NOT registered
before removing it; every live worktree is left intact. Cleaning up the rest
is a separate operator decision.
- ST10 fallout: dropped the dead `port-solidjs` branch trigger from ci.yml and
the dead `feat/manifold-mission` / `feat/vcv-dist` triggers from
vcv-plugin.yml — those branches are stale and the SolidJS target is retired.
tests/cpp/ is untouched. Gates: run-all-tests.sh ALL GREEN.
Replace the vendored runtime MLP in vcv/src/iml.hpp (DetRng + 3D-weight-store
MLP + Dataset + IML) with a THIN, Rack-free adapter over the shared core:
nisps::ml::MLPCore<nisps::ml::DynamicStorage> (8->[16,24,16]->16, the P2 dynamic
case), nisps::Rng, and the core MLP's own FIFO dataset. Behaviour changes from
the vendored approximation to core-exact firmware/WASM semantics.
- MEMLNaut.cpp: staged/pending weight buffers and patch JSON now use the core's
flat [weights..][biases..] vector (nisps::IML<float>::Weights); patch version
bumped to 3. Double-buffer / single-writer threading discipline unchanged.
- New ctest tests/cpp/test_vcv_iml_parity.cpp: seeded train/infer/move_weights
session through the adapter is memcmp-equal to a bare MLPCore<DynamicStorage>.
- Docs: vcv-module.md delta #5 marked CLOSED (2026-07-18); MAP.md vcv/ updated.
Closes vcv-module.md delta #5.
Operator-approved ABI change (P2 stop-point). The WASM MLP is now
MLPCore<DynamicStorage>:
- nisps_ml_create(input, output, hidden[3], n, seed) honours its args;
non-positive/null fall back to the historical 32→[10,14,18]→126, so
every pre-P2 caller (manifold, worker, parity harness) stays
bit-identical. Invalid/oversized dims (>4096) → null.
- NEW nisps_ml_reshape(ml, in, out, hidden, n, spread): fresh net at the
new dims, warm-started via nisps/ml/warm_start.hpp (overlapping region
copied; rest keeps spread init); feedback controller re-created (state
resets — reset-on-reshape modal is the front-end contract). Failure
leaves the old net untouched.
- nisps_ml_describe(ml, out): takes the handle; null reports defaults.
- FeedbackController got the same storage split: algorithms in
FeedbackControllerCore<FbStorage>; FixedFeedbackStorage keeps firmware/
tests source-identical via the old alias; DynamicFeedbackStorage (one
arena) sizes to the runtime net. Firmware .text unchanged (122692).
- MLHandle: per-instance scratch vectors; dropped the dead 2MB
batch_out_scratch.
- TS: types.ts decls (+_nisps_ml_reshape), wasm-iml re-describes the
created instance, worker carries a shape-contract note for P2.3.
Verified: ctest 4/4 incl. new warm-start grow/shrink test; reshape ABI
smoke (dims honoured, overlap survives, invalid rejected, outputs
bounded); parity PASS unchanged (2.4e-7); lint clean; manifold 9 unit +
20 e2e green; firmware .text 122692 (+0.30% vs pre-P2 baseline).
Algorithms (forward, backprop/SGD, init, move_weights, diagnostics) now live
once in MLPCore<Storage> (nisps/ml/mlp.hpp). Storage models:
- FixedStorage (storage.hpp): template-sized std::array, zero heap. The
classic MLP<NIn,H1,H2,H3,NOut,...> is an alias preserving kInput/kHidden*/
kOutput/kNumLayers/weight_count() constexpr — firmware + bindings + modes
compile unchanged.
- DynamicStorage (dynamic_storage.hpp): runtime dims, ONE arena allocation
at construction, nothing per-call. #error under NISPS_TARGET_EMBEDDED
(new macro in core/perf.hpp); sole lint-cpp.sh heap-allowlist entry, plus
a lint check that fails if the #error guard disappears.
Verification:
- new ctest test_mlp_storage_parity: fixed↔dynamic BIT-identical across
init/draw/inference/train(FIFO)/move_weights(pin mask)/eval_loss/
layer_stats/set_weights/infer_batch/reset; invalid+moved-from inert
- golden ML vectors (pre-refactor constants) pass → bit-stable refactor
- native↔WASM parity PASS, max delta unchanged (2.4e-7)
- chokepoint B compile: PAFSynth .text 122324→122692 (+0.30%, ±1% budget);
RAM +416B (eval scratch)
- fix: firmware-common.sh used bare 'python' (absent here) → ${PYTHON:-python3}
Part of one-core-engine-refactor P2. nisps_ml_create ABI untouched (P2.2 is
an operator stop-point).
Add a "grab → move → drop" gesture that moves an existing positive
example's output to a new input position, preserving the output. This is
the new core's home for upstream InterfaceRL's drag-store/reposition-commit,
distinct from Explore→Place (which places newly-auditioned scratchpad sounds).
- nisps/ml/feedback.hpp: begin_reposition()/commit_reposition()/repositioning().
Reuses the Placing state (static_output holds the carried vector) but a
reposition_ flag makes commit AND the mode-switch teardown SKIP the weight
restore — the real net is never set aside here, so restoring snapshot_ would
clobber the live trained net. Guards cancel_place + abort_explore_place.
- firmware glue: state-gate Toggle B. Exploring → reroll/nudge (unchanged);
Idle → MomB1 grab, MomB2 drop (commit + add_example + train). The 4D variant
has no joystick button, so the gesture lives on the momentary toggle. Also
fix a stale top-of-file control-map comment that contradicted the bindings.
- tests: 4 reposition cases (hold without snapshot; commit stores carried
output with no restore; mode-switch aborts without clobber; begin-only-Idle).
- MAP.md: document the full ExploreAndPlace lifecycle + reposition wiring.
Audio-hold (carrying the sound audibly during the move) remains the existing
unwired static_output() TODO and affects Explore→Place identically.
Firmware compile unverified (no arduino-cli); host tests + lint pass.
New SLP-Workshop firmware variant (Synth Library Portland), built on the
MEMLCelium engine + MLP shape. Ports the two post-fork learning-algorithm
changes from upstream memllib InterfaceRL into the shared nisps/ml core,
runtime-configurable (no compile-time switch), inert by default:
- nisps/ml/jolt.hpp: Jolt — held continuous weight morph over the flat
weight buffer + post-release LR ramp (kJolt* constants verbatim).
- nisps/ml/ou_noise.hpp: OUNoise<N> — Ornstein-Uhlenbeck exploration walk
on the output vector (theta=0.02, dt=0.001, kMaxAmplitude=0.65).
Both wired into ModeBase so every mode gains jolt_press/jolt_release/
jolt_lr_scale + set_explore_intensity; gated so existing modes stay
bit-identical (parity + golden tests green). Firmware surfaces them on
TogB1 (Jolt) and RVX1 (explore). New SLPWorkshopMode mode + schema +
codegen; firmware alias + .ino variant; playground mode registration.
Tests: jolt + OU unit tests, ModeBase learning integration incl. an
inert-parity test proving SLP-Workshop == MEMLCelium with features off.
Verified: cpp tests, wasm build, native↔wasm parity, lint, codegen
golden, playground typecheck. Firmware compile/e2e/hardware are
environment-bound (no arduino-cli/submodules/browser here).
Refs ergo 019f0fca.
Platform-agnostic neutral-pin mechanism (set_input_pinned/pin_value) on
ModeBase, lifted from ebb953a. Consumed by the firmware Joystick Dual/Single
settings menu; the browser fixed-MLP<4> half of ebb953a is superseded by main's
MLP<32> N-D input work and intentionally dropped.
Wire the modular input layer into the Console and reshape the browser
engine so input axes are genuine independent dimensions.
Inputs (manifold/src/inputs/):
- gamepad-source: emit press+release edges with standard-mapping labels
(enables hold-and-move); single/double-stick already present.
- midi-input-source: single-device selection + batch "MIDI Learn"
(every CC swept while armed becomes an axis); notes stay discrete.
- input-layer: compose() forwards each axis 1:1 (no mean-blend);
add onReducedInput so the manifold tracks gamepad/MIDI position.
- types: InputAction.phase, InputMode.
Console (manifold/src/console/):
- ConsoleApp: bind gamepad buttons to verdicts (RB up / LB down /
X randomise / Y nudge / B undo / A-hold reposition); mirror composed
position onto the manifold.
- Drawers: rebuilt Inputs drawer (source picker, gamepad legend, MIDI
device picker + batch-learn flow, learned-control meters).
Engine (nisps/wasm, manifold/src/engine):
- DefaultMLP widened MLP<2,..> -> MLP<32,..> (32 = MAX_AXES); each
active axis gets a dedicated slot, unused slots held at 0 (inert).
Rebuilt nisps.wasm (playground + manifold).
- spine/engine-api: setInputs writes the full N-D vector (was dropping
arr[2+]); primary pair keeps the 2-D pipeline; process() re-ticks the
whole vector via spine.reprocess().
Tests:
- parity_check/parity_wasm: ParityMLP -> 32 inputs, widen example bufs.
- CMakeLists: build parity binary with -ffp-contract=off so native
matches FMA-free WASM (training amplified the gap past 1e-5).
Inputs dock is still an exclusive picker; mixing toggles, reshape modal,
and the >2-D slider view (inputs-spec.md) are groundwork-laid but not
yet wired. See docs/redesign/midi-gamepad-inputs-worklog.md.
CMakeLists.txt:
- Native host build by default; Emscripten-target detection plumbed but
WASM emit deferred to stream 7 (playground build script).
- Header-only INTERFACE library `nisps_core`.
- Host test executable `nisps_core_tests` compiled with -Wall -Wextra
-Werror -Wpedantic (Chris's rules: clean build is non-negotiable).
tests/cpp/test_helpers.hpp:
- Minimal NISPS_TEST / NISPS_EXPECT / NISPS_EXPECT_NEAR macros, no external
deps. Rationale documented in-file: Catch2/doctest would add ~10MB and 30s
for what is currently <100 LOC of test runtime.
22 unit tests covering FixedBuffer (5), RingBuffer (5), Rng (7), math (5).
All green; verified via `cmake --build nisps/build && ./nisps/build/nisps_core_tests`.
b290144 made matrix cells opt-in to prevent joystick-silences-voice,
but that broke modular-ui.updateLive(): the matrix DOM stopped
reflecting live MLP outputs because matrixIndexCache was empty when
buildMatrixIndex() walked paramMeta. This was the same regression
6072fe8 had previously fixed.
Fix it structurally at the DSP layer instead: amp_val now computes
as `clamp(base_amp + max(0, mod_amp)) * level * vel_gain`, so matrix
d08_amp cells can only boost the amp floor — never cut it. base_amp
defaults to 1.0 (always audible), and presets that want classic
envelope-gated voices (slow pad, plucky bass, crystal, morphing
drone) drop base_amp to 0 and layer a positive ADSR→amp route on top.
With the DSP guard in place, all 480 matrix cells can safely live
in paramMeta again, and updateLive() gets its live visual feedback
back. Revert the opt-in gate in _rebuildParamMeta and the 32-param
test counts, and add a regression test asserting that every matrix
destination has 48 cells in paramMeta — that's what updateLive needs.
Modular sub-engines computed amp_val as a pure function of mod_amp (the
matrix d08_amp destination sum), so once the MLP drove the matrix cells
every joystick movement had a chance to silence the voice: matrix cells
have signed range [-1, 1], sigmoid outputs near 0.5 denormalise to 0,
and the amp gate collapsed. Additive survived in scattered regions
because it only has one kill-switch (d08_amp); subtractive and fm were
almost always dead because they also have d05_cutoff and d01_op1_level.
Two changes:
1. DSP: each sub-engine gets a base_amp hslider (default 1.0) so
amp_val = clamp(base_amp + mod_amp) * level * vel_gain. At the
default the voice is always fully open and d08_amp modulation is
purely additive decoration; drop base_amp to 0 for classic
ADSR-gated VCA behaviour.
2. ModularEngine._rebuildParamMeta: restore the _exposedMatrixCells
gate (default empty). paramCount drops from 512 to 32 (4 ADSR * 4
+ 8 LFO * 2); matrix cells are opt-in via setExposeMatrixCell.
_applyDefaultPatch no longer writes s00_d08_amp since base_amp
keeps the voice audible without routing.
Tests updated for the new 32-param baseline; matrix-cell persistence
test now calls setExposeMatrixCell(1, 5, true) before asserting the
cell lands in paramMeta. Drive-by: engine-switching test bumped from
3 to 4 engine cards (stale since the modular engine was added).
New "Modular" engine in a-immersive with three hot-swappable Faust
sub-engines (subtractive/additive/fm) sharing a common modulation pool:
16 ADSR slots + 32 LFO slots (single-knob sine->tri->square->saw
wavemorph) routed through a 48-source x 10-destination matrix per
engine. Per-connection scalar amounts in [-1, 1], summed at each
destination. Default MLP output count is 512 (32 mod-source params +
480 matrix cells); model reinits on sub-engine swap, count change, or
engine-param exposure toggle.
Faust layer:
- mod-pool.lib: shared ADSR/LFO/source-bus library
- gen-modular-dsp.py: byte-reproducible generator (source of truth)
- modular-subtractive: faithful Minimoog (3 osc, ladder filter, no envs)
- modular-additive: 64-partial, spectral shape + formants, no envs/LFOs
- modular-fm: 4-op matrix + self-feedback, no envs
- All three share d08=amp, d09=pan conventions
- MODULAR_DESTINATIONS.md: authoritative destination table
JS layer:
- ModularEngine: self-contained SynthEngine with getState/setState,
setSubEngine, setModSourceCount, setExposeEngineParam
- modular-ui: drawer with sub-engine toggle, ADSR/LFO count steppers,
per-slot enable switches, matrix grid editor (tap-cycle, long-press
precise, right-click menu, negative amounts), preset overlay
- modular-presets: 6 named presets (Slow pad, Plucky bass, Crystal,
DX bell, Morphing drone + default)
- a-app.js: Modular mode registered, paramMeta:change -> resizeMLP,
modular DSP state persisted under modularDspState, window.__nisps
debug hooks for programmatic control
Tests: tests/e2e/modular-mode.spec.js (11 Playwright tests, all passing
including DSP state survives reload, sub-engine swap keeps paramCount,
preset apply verification).
Also fixes a pre-existing build.sh bug where the -e flag caused faust
to overwrite .wasm outputs with expanded DSP source text, leaving
additive/fm-matrix/eoc-* committed as invalid WebAssembly. Rebuilt all
affected engines with the corrected script. Added an early-message
buffer to faust-worklet-processor.js so setParam calls arriving before
wasm instantiation are queued rather than dropped (needed when the user
configures modular state before clicking Start Audio).
Tests cover:
- Default state (C15, 126 params, heatmap cells)
- Engine switcher UI (3 cards, active state)
- Switch to Additive (48 params, outputs bounded, training works)
- Switch to FM Matrix (55 params, outputs bounded, training works)
- Round-trip switching (C15→Add→C15, C15→FM→Add→C15)
- Warm-start weight preservation across resize
- EOC chain accessibility across engines
- SynthVisualizer visibility across engines
- No console errors during any switch
Also fixes: faustJsonToParamMeta now filters [hidden:1] params,
giving correct counts (48 additive, 55 FM) instead of including
freq/gate/_vel control inputs.
- Add window.__nisps debug probe (gated on ?debug=1) exposing iml state,
getOutputs/getLoss/getWeights/getExampleCount, and action triggers
(thumbsUp/thumbsDown/train/randomise/clearExamples/saveState)
- Fix WasmIML bug: this.dataset was a plain object; import Dataset and
use new Dataset(100) so computeWeights() is available for training
- Fix WasmIML.addExample/clearDataset to use Dataset API methods
- 44 Playwright e2e tests across 4 spec files:
- ml-engine.spec.js: WASM inference bounds, training loss, thumbs
up/down behavior, async training, example capture semantics
- ui-interactions.spec.js: drawer open/close, mode switching,
heatmap bar counts, preset chips, keyboard shortcuts (1/2/Z)
- input-pipeline.spec.js: input→output variation, clamping, joystick
drag, post-training output bounds across the full input space
- persistence.spec.js: URL params (?preset, ?spread), localStorage
round-trip, saveState probe