Commit graph

7 commits

Author SHA1 Message Date
w1n5t0n
e5bf2aa055 feat: nisps build + host test harness
CMakeLists.txt:
- Native host build by default; Emscripten-target detection plumbed but
  WASM emit deferred to stream 7 (playground build script).
- Header-only INTERFACE library `nisps_core`.
- Host test executable `nisps_core_tests` compiled with -Wall -Wextra
  -Werror -Wpedantic (Chris's rules: clean build is non-negotiable).

tests/cpp/test_helpers.hpp:
- Minimal NISPS_TEST / NISPS_EXPECT / NISPS_EXPECT_NEAR macros, no external
  deps. Rationale documented in-file: Catch2/doctest would add ~10MB and 30s
  for what is currently <100 LOC of test runtime.

22 unit tests covering FixedBuffer (5), RingBuffer (5), Rng (7), math (5).
All green; verified via `cmake --build nisps/build && ./nisps/build/nisps_core_tests`.
2026-04-29 15:22:01 +03:00
monkey-w1n5t0n
01c1346dfd fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp
b290144 made matrix cells opt-in to prevent joystick-silences-voice,
but that broke modular-ui.updateLive(): the matrix DOM stopped
reflecting live MLP outputs because matrixIndexCache was empty when
buildMatrixIndex() walked paramMeta. This was the same regression
6072fe8 had previously fixed.

Fix it structurally at the DSP layer instead: amp_val now computes
as `clamp(base_amp + max(0, mod_amp)) * level * vel_gain`, so matrix
d08_amp cells can only boost the amp floor — never cut it. base_amp
defaults to 1.0 (always audible), and presets that want classic
envelope-gated voices (slow pad, plucky bass, crystal, morphing
drone) drop base_amp to 0 and layer a positive ADSR→amp route on top.

With the DSP guard in place, all 480 matrix cells can safely live
in paramMeta again, and updateLive() gets its live visual feedback
back. Revert the opt-in gate in _rebuildParamMeta and the 32-param
test counts, and add a regression test asserting that every matrix
destination has 48 cells in paramMeta — that's what updateLive needs.
2026-04-11 09:39:58 +02:00
monkey-w1n5t0n
b290144670 fix(modular): base_amp floor + opt-in matrix to keep voice audible
Modular sub-engines computed amp_val as a pure function of mod_amp (the
matrix d08_amp destination sum), so once the MLP drove the matrix cells
every joystick movement had a chance to silence the voice: matrix cells
have signed range [-1, 1], sigmoid outputs near 0.5 denormalise to 0,
and the amp gate collapsed. Additive survived in scattered regions
because it only has one kill-switch (d08_amp); subtractive and fm were
almost always dead because they also have d05_cutoff and d01_op1_level.

Two changes:

1. DSP: each sub-engine gets a base_amp hslider (default 1.0) so
   amp_val = clamp(base_amp + mod_amp) * level * vel_gain. At the
   default the voice is always fully open and d08_amp modulation is
   purely additive decoration; drop base_amp to 0 for classic
   ADSR-gated VCA behaviour.

2. ModularEngine._rebuildParamMeta: restore the _exposedMatrixCells
   gate (default empty). paramCount drops from 512 to 32 (4 ADSR * 4
   + 8 LFO * 2); matrix cells are opt-in via setExposeMatrixCell.
   _applyDefaultPatch no longer writes s00_d08_amp since base_amp
   keeps the voice audible without routing.

Tests updated for the new 32-param baseline; matrix-cell persistence
test now calls setExposeMatrixCell(1, 5, true) before asserting the
cell lands in paramMeta. Drive-by: engine-switching test bumped from
3 to 4 engine cards (stale since the modular engine was added).
2026-04-11 09:27:19 +02:00
monkey-w1n5t0n
afff406d92 feat(playground): add Modular audio mode with shared mod pool
New "Modular" engine in a-immersive with three hot-swappable Faust
sub-engines (subtractive/additive/fm) sharing a common modulation pool:
16 ADSR slots + 32 LFO slots (single-knob sine->tri->square->saw
wavemorph) routed through a 48-source x 10-destination matrix per
engine. Per-connection scalar amounts in [-1, 1], summed at each
destination. Default MLP output count is 512 (32 mod-source params +
480 matrix cells); model reinits on sub-engine swap, count change, or
engine-param exposure toggle.

Faust layer:
- mod-pool.lib: shared ADSR/LFO/source-bus library
- gen-modular-dsp.py: byte-reproducible generator (source of truth)
- modular-subtractive: faithful Minimoog (3 osc, ladder filter, no envs)
- modular-additive: 64-partial, spectral shape + formants, no envs/LFOs
- modular-fm: 4-op matrix + self-feedback, no envs
- All three share d08=amp, d09=pan conventions
- MODULAR_DESTINATIONS.md: authoritative destination table

JS layer:
- ModularEngine: self-contained SynthEngine with getState/setState,
  setSubEngine, setModSourceCount, setExposeEngineParam
- modular-ui: drawer with sub-engine toggle, ADSR/LFO count steppers,
  per-slot enable switches, matrix grid editor (tap-cycle, long-press
  precise, right-click menu, negative amounts), preset overlay
- modular-presets: 6 named presets (Slow pad, Plucky bass, Crystal,
  DX bell, Morphing drone + default)
- a-app.js: Modular mode registered, paramMeta:change -> resizeMLP,
  modular DSP state persisted under modularDspState, window.__nisps
  debug hooks for programmatic control

Tests: tests/e2e/modular-mode.spec.js (11 Playwright tests, all passing
including DSP state survives reload, sub-engine swap keeps paramCount,
preset apply verification).

Also fixes a pre-existing build.sh bug where the -e flag caused faust
to overwrite .wasm outputs with expanded DSP source text, leaving
additive/fm-matrix/eoc-* committed as invalid WebAssembly. Rebuilt all
affected engines with the corrected script. Added an early-message
buffer to faust-worklet-processor.js so setParam calls arriving before
wasm instantiation are queued rather than dropped (needed when the user
configures modular state before clicking Start Audio).
2026-04-11 07:34:41 +02:00
w1n5t0n
960676acf3 feat(tests): add 24 Playwright e2e tests for engine switching + fix hidden param filtering
Tests cover:
- Default state (C15, 126 params, heatmap cells)
- Engine switcher UI (3 cards, active state)
- Switch to Additive (48 params, outputs bounded, training works)
- Switch to FM Matrix (55 params, outputs bounded, training works)
- Round-trip switching (C15→Add→C15, C15→FM→Add→C15)
- Warm-start weight preservation across resize
- EOC chain accessibility across engines
- SynthVisualizer visibility across engines
- No console errors during any switch

Also fixes: faustJsonToParamMeta now filters [hidden:1] params,
giving correct counts (48 additive, 55 FM) instead of including
freq/gate/_vel control inputs.
2026-04-03 19:28:23 +01:00
w1n5t0n
f81f0cc51d test(e2e): add 11 tests for new WASM API methods
Cover inferBatch, evalLoss, getLayerStats, lossHistory, and
moveWeights pin mask — verifying correctness, bounds, and
weight preservation semantics.
2026-04-03 17:22:13 +01:00
w1n5t0n
44fc974425 feat(tests): add Playwright e2e suite + debug probe for a-immersive
- Add window.__nisps debug probe (gated on ?debug=1) exposing iml state,
  getOutputs/getLoss/getWeights/getExampleCount, and action triggers
  (thumbsUp/thumbsDown/train/randomise/clearExamples/saveState)
- Fix WasmIML bug: this.dataset was a plain object; import Dataset and
  use new Dataset(100) so computeWeights() is available for training
- Fix WasmIML.addExample/clearDataset to use Dataset API methods
- 44 Playwright e2e tests across 4 spec files:
  - ml-engine.spec.js: WASM inference bounds, training loss, thumbs
    up/down behavior, async training, example capture semantics
  - ui-interactions.spec.js: drawer open/close, mode switching,
    heatmap bar counts, preset chips, keyboard shortcuts (1/2/Z)
  - input-pipeline.spec.js: input→output variation, clamping, joystick
    drag, post-training output bounds across the full input space
  - persistence.spec.js: URL params (?preset, ?spread), localStorage
    round-trip, saveState probe
2026-04-03 16:38:04 +01:00