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8 commits

Author SHA1 Message Date
monkey-w1n5t0n
7fd0dda3a2 feat(manifold): geometric dislike + jolt/OU via shared core (one-core-engine P3)
TS half of P3.1/P3.2/P3.3: wire the new WASM exports and delete the TS
approximations now that geometric-dislike, jolt, OU, and the seeded RNG live
in the C++/WASM core.

- types.ts/wasm-iml.ts: bind + wrap dislike_geometric, store_positive,
  positive/negative_count, set_avoid_style, jolt_press/step/release/active/
  lr_scale/tick_lr_ramp, explore_intensity/get/apply. Weight-mutating wrappers
  republish weights (version bump); explore_apply reuses feedbackBuf.
- engine-api: extend .feedback (dislikeGeometric/storePositive/counts/
  setAvoidStyle) + new .explore facade. thumbsDown now passes the HEARD
  (routed) vector, not the raw MLP output (raw == net output => inert cold-start).
- feedback/controller.ts: delete dislikes[] + applyDislikeBias + both C++ GAP
  blocks + the SeededRng field; dislike() -> core dislikeGeometric (returns
  action, 15 => cold-start prompt); like() feeds the centroid via the core
  thumbsUp; getState() exposes positive/negative counts. Delete feedback/rng.ts.
- engine/exploration.ts: execute the P3 SWAP POINT -> drive engine.explore.*;
  delete engine/jolt.ts + ou-explore.ts. UI surface unchanged.
- ConsoleApp: one-time cold-start banner (British spelling), routed heard vector
  at the dislike call site.
- App.tsx/spine.ts: under ?debug=1 pin a fixed seed + fixed per-tick dt so the
  probe/e2e are deterministic (production keeps time-seeded, real-time dt).
- tests: new geo-dislike.spec.ts; probe gains dislikeGeometric/storePositive/
  feedbackCounts/setAvoidStyle; the thumbsDown probe test now drives a real
  distinct-heard-vector dislike (bare thumbsDown on the net's own output is
  correctly inert under the geometric core). 27 e2e + 9 unit green.

Docs: manifold/ONBOARDING.md engine+feedback sections synced.
2026-07-14 04:54:27 +02:00
monkey-w1n5t0n
3af92b625a feat(manifold): runtime-shaped net reshape with confirm modal (P2.3)
Wire the runtime-shaped WASM MLP (one-core-engine P2) through the manifold:

- WasmIML.reshape(dims, spread): calls nisps_ml_reshape, re-describes the
  instance, reallocates every dim-dependent heap buffer, refreshes weightCount,
  clears the TS Dataset mirror (C-side resets), drops the stale training worker,
  and pushes the new shape through the sink.
- EngineApi.reshape exposes it and re-ticks the spine so outputs/audio reflect
  the new net. Spine already tolerates the arity change (buffers resize, version
  bumps); documented.
- Training worker protocol carries the current hidden dims; the worker
  ensureNet()s its mirror net to match after a reshape.
- ConsoleApp offers the reshape behind ReshapeModal on an active-layout CHANGE
  (never on load; default 32-input over-provisioned head + zero-padding
  preserved when declined). British copy, reset-on-reshape.
- Drawers: delete the stale even/odd blending note; honest dedicated-dimensions
  line + net-arity chip.
- Probe: __nisps.reshape(nIn) / .describe(); e2e reshape.spec (default 32/126,
  reshape to 4, describe reports 4, bounded outputs, weight count 3148→2868,
  spine still propagates). All 25 e2e pass (20 existing + 5 new).
- ONBOARDING: refresh the reshape status + stale hardwired-arity gotcha.
2026-07-14 03:54:12 +02:00
monkey-w1n5t0n
d1f1f45f6b docs(plan): P1 burned down; wire golden fixtures test into bun run test
- manifold package.json test script now includes tests/pipeline-golden.test.ts
- MAP.md: manifold exploration modules + tests/fixtures entries
- ONBOARDING.md §engine: exploration.ts + spine setOutputMorph + P3 swap point
- plan P1 marked landed with gate evidence
2026-07-13 23:30:28 +02:00
monkey-w1n5t0n
fa80a305d9 Merge remote-tracking branch 'origin/main' 2026-07-13 23:17:08 +03:00
monkey-w1n5t0n
45f3ca5cae docs: restructure design docs into docs/specs (adr/plans/recon), update path references 2026-07-13 23:15:46 +03:00
monkey-w1n5t0n
c7056e20e8 feat(manifold): follow-mouse knob (dbl-click mark) + 1/2 verdict keys
- Double-click the input mark to enter follow-mouse mode: a window-level
  pointermove listener maps the whole viewport onto the surface's [0,1]²
  space so the knob tracks the cursor across the entire UI. Esc or a second
  double-click exits; a badge + hidden cursor signal the active state. Local
  pan/long-press and auto-drift are suppressed while following.
- Keys 1 = thumbs-down/explore (perturb), 2 = thumbs-up (commit), on the
  window keydown handler so they fire even in follow-mouse mode. Drawers
  learn/inputs lose their 1/2 shortcuts (3-5 keep route/settings/help).
- Sync help keymap (Drawers) + ONBOARDING stages table.
2026-06-29 00:45:45 +02:00
monkey-w1n5t0n
d2b0427ec6 feat(manifold): default to geometric push + add Clear examples button
Geometric-dislike ('Push away', Mode 1) is now the default feedback mode
instead of explore-and-place, which works poorly. Add a Clear button to
the Learning drawer that forgets all recorded examples and wipes the
on-map visuals (feedback markers + placed-anchor pins) via the existing
ctx.onClear, now also resetting pins.
2026-06-29 00:36:32 +02:00
monkey-w1n5t0n
e857199554 docs(manifold): add ONBOARDING.md — agent quick-orientation for UI tweaks
Single-file map of the Manifold front-end so an agent can make a tweak/fix
without re-grepping the tree or reading the 40KB design specs: run/build/
deploy/test commands, the three-layer architecture (UI / engine spine / WASM),
the convertible Stage system, the Dock + drawers, engine/inputs/feedback/
backends layout, and the non-obvious gotchas (imperative output reads,
baseURI asset URLs, hardwired WASM arch, curves↔C++ lockstep, no 'C15').
2026-06-28 22:20:58 +02:00