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6 commits

Author SHA1 Message Date
monkey-w1n5t0n
7e957457cd docs: P2 complete — burn down plan, close ALIGNMENT defect #3 (fixed WASM arity)
- plan P2 marked landed (hardware timing spot-check deferred to the
  chokepoint-B session on physical MEMLNaut)
- ALIGNMENT: defect #3 resolved by the runtime-shaped browser MLP
- MAP/AGENT-REFERENCE/nisps-wasm-README: describe the honoured-dims
  create + reshape ABI; note per-mode dims become schema-real at P5
- fresh wasm artifacts from the gate run
2026-07-14 03:56:04 +02:00
monkey-w1n5t0n
b6819fd26f feat(wasm)!: P2.2 — nisps_ml_create honours dims; runtime-shaped browser MLP + reshape
Operator-approved ABI change (P2 stop-point). The WASM MLP is now
MLPCore<DynamicStorage>:

- nisps_ml_create(input, output, hidden[3], n, seed) honours its args;
  non-positive/null fall back to the historical 32→[10,14,18]→126, so
  every pre-P2 caller (manifold, worker, parity harness) stays
  bit-identical. Invalid/oversized dims (>4096) → null.
- NEW nisps_ml_reshape(ml, in, out, hidden, n, spread): fresh net at the
  new dims, warm-started via nisps/ml/warm_start.hpp (overlapping region
  copied; rest keeps spread init); feedback controller re-created (state
  resets — reset-on-reshape modal is the front-end contract). Failure
  leaves the old net untouched.
- nisps_ml_describe(ml, out): takes the handle; null reports defaults.
- FeedbackController got the same storage split: algorithms in
  FeedbackControllerCore<FbStorage>; FixedFeedbackStorage keeps firmware/
  tests source-identical via the old alias; DynamicFeedbackStorage (one
  arena) sizes to the runtime net. Firmware .text unchanged (122692).
- MLHandle: per-instance scratch vectors; dropped the dead 2MB
  batch_out_scratch.
- TS: types.ts decls (+_nisps_ml_reshape), wasm-iml re-describes the
  created instance, worker carries a shape-contract note for P2.3.

Verified: ctest 4/4 incl. new warm-start grow/shrink test; reshape ABI
smoke (dims honoured, overlap survives, invalid rejected, outputs
bounded); parity PASS unchanged (2.4e-7); lint clean; manifold 9 unit +
20 e2e green; firmware .text 122692 (+0.30% vs pre-P2 baseline).
2026-07-14 03:38:06 +02:00
monkey-w1n5t0n
29dc88be3a chore(build): P0 plumbing — WASM build/parity retarget to manifold/public
- build-wasm.sh emits to manifold/public/ (transitional copy to
  playground/public/ until P1 retires the playground)
- parity-check.sh + parity_wasm.mjs read the manifold artifact
- fix stale MLP<2,...> arity in AGENT-REFERENCE.md + nisps/wasm/README.md
- gitignore .claude/worktrees/
- plan one-core-engine-refactor.md: P0 marked landed

Gate: run-all-tests green; parity PASS from manifold artifact (2.4e-7);
manifold builds against freshly-built nisps.wasm.
2026-07-13 23:14:23 +02:00
monkey-w1n5t0n
9e59eb04ce feat(manifold): MIDI + game controller inputs; widen ML net to N-D
Wire the modular input layer into the Console and reshape the browser
engine so input axes are genuine independent dimensions.

Inputs (manifold/src/inputs/):
- gamepad-source: emit press+release edges with standard-mapping labels
  (enables hold-and-move); single/double-stick already present.
- midi-input-source: single-device selection + batch "MIDI Learn"
  (every CC swept while armed becomes an axis); notes stay discrete.
- input-layer: compose() forwards each axis 1:1 (no mean-blend);
  add onReducedInput so the manifold tracks gamepad/MIDI position.
- types: InputAction.phase, InputMode.

Console (manifold/src/console/):
- ConsoleApp: bind gamepad buttons to verdicts (RB up / LB down /
  X randomise / Y nudge / B undo / A-hold reposition); mirror composed
  position onto the manifold.
- Drawers: rebuilt Inputs drawer (source picker, gamepad legend, MIDI
  device picker + batch-learn flow, learned-control meters).

Engine (nisps/wasm, manifold/src/engine):
- DefaultMLP widened MLP<2,..> -> MLP<32,..> (32 = MAX_AXES); each
  active axis gets a dedicated slot, unused slots held at 0 (inert).
  Rebuilt nisps.wasm (playground + manifold).
- spine/engine-api: setInputs writes the full N-D vector (was dropping
  arr[2+]); primary pair keeps the 2-D pipeline; process() re-ticks the
  whole vector via spine.reprocess().

Tests:
- parity_check/parity_wasm: ParityMLP -> 32 inputs, widen example bufs.
- CMakeLists: build parity binary with -ffp-contract=off so native
  matches FMA-free WASM (training amplified the gap past 1e-5).

Inputs dock is still an exclusive picker; mixing toggles, reshape modal,
and the >2-D slider view (inputs-spec.md) are groundwork-laid but not
yet wired. See docs/redesign/midi-gamepad-inputs-worklog.md.
2026-06-28 21:05:48 +02:00
monkey-w1n5t0n
22efb1c411 feat(nisps/ml): crystallise Explore-and-place into shared FeedbackController
Add FeedbackMode::ExploreAndPlace + Idle/Exploring/Placing state machine
(no-heap, deterministic nisps::Rng): enter/exit_explore, reroll, nudge, undo,
begin_place, commit_place, cancel_place + on_down/on_up browser policy. Wire
the nisps_ml_feedback_* C API + EXPORTED_FUNCTIONS, extend parity Stage 5d.
Fix set_mode(3) falling back to Avoid. Native ctest 4/4; parity native==WASM
within 1e-5 (max delta 2.4e-7). Rebuilt nisps.{js,wasm}.
2026-06-28 04:14:12 +02:00
w1n5t0n
f26ec923e1 feat(playground/wasm): WASM bridge between C++ core and SolidJS playground (meml-tgm)
Stream 7 wires nisps/ml + nisps/engines into the playground via Emscripten.

Highlights:
- nisps/wasm/bindings.cpp: flat C API per architecture.md §6.2. Fixed-arch
  MLP<2, 10, 14, 18, 126>; engine string→type dispatch table with NoOp
  fallback.
- scripts/build-wasm.sh: emcc invocation, MODULARIZE=1, exports listed
  explicitly; produces playground/public/nisps.{js,wasm}.
- playground/src/ml/wasm-iml.ts: main-thread MLP host (sync inference,
  sync training, RL ops, weights I/O, layer stats, localStorage).
- playground/src/ml/wasm-worker.ts: disposable Web Worker for off-thread
  async training, owns its own WASM instance.
- playground/src/ml/dataset.ts: Float32Array-backed FIFO with sample-weight
  modes (uniform/global/local/combined). Port of legacy dataset.js.
- playground/src/audio/engine-host.ts: AudioContext + AudioWorkletNode
  lifecycle, with start/stop/setEngine/setParams.
- playground/src/audio/worklet/nisps-processor.ts: WASM-loading
  AudioWorkletProcessor that runs engine.process_block per 128-sample
  block. Loads its own WASM instance from main-thread-supplied bytes
  (no fetch in worklet).
- playground/src/stores/ml-store.ts: wired stub methods to WasmIML
  singleton; lazy initialize().
- playground/src/debug/probe.ts: window.__nisps now calls real WasmIML
  via the store; lazy-init on first use.

Verified:
- bash scripts/build-wasm.sh succeeds (94 KB nisps.wasm)
- bun run typecheck OK
- bun run build OK (production bundle)
- vite dev server serves /nisps.{js,wasm} with COOP/COEP

Known limitation: WASM is fixed at one MLP shape. Multi-arch deferred —
documented in nisps/wasm/README.md.
2026-04-29 16:36:29 +03:00