Wire the runtime-shaped WASM MLP (one-core-engine P2) through the manifold:
- WasmIML.reshape(dims, spread): calls nisps_ml_reshape, re-describes the
instance, reallocates every dim-dependent heap buffer, refreshes weightCount,
clears the TS Dataset mirror (C-side resets), drops the stale training worker,
and pushes the new shape through the sink.
- EngineApi.reshape exposes it and re-ticks the spine so outputs/audio reflect
the new net. Spine already tolerates the arity change (buffers resize, version
bumps); documented.
- Training worker protocol carries the current hidden dims; the worker
ensureNet()s its mirror net to match after a reshape.
- ConsoleApp offers the reshape behind ReshapeModal on an active-layout CHANGE
(never on load; default 32-input over-provisioned head + zero-padding
preserved when declined). British copy, reset-on-reshape.
- Drawers: delete the stale even/odd blending note; honest dedicated-dimensions
line + net-arity chip.
- Probe: __nisps.reshape(nIn) / .describe(); e2e reshape.spec (default 32/126,
reshape to 4, describe reports 4, bounded outputs, weight count 3148→2868,
spine still propagates). All 25 e2e pass (20 existing + 5 new).
- ONBOARDING: refresh the reshape status + stale hardwired-arity gotcha.
- Double-click the input mark to enter follow-mouse mode: a window-level
pointermove listener maps the whole viewport onto the surface's [0,1]²
space so the knob tracks the cursor across the entire UI. Esc or a second
double-click exits; a badge + hidden cursor signal the active state. Local
pan/long-press and auto-drift are suppressed while following.
- Keys 1 = thumbs-down/explore (perturb), 2 = thumbs-up (commit), on the
window keydown handler so they fire even in follow-mouse mode. Drawers
learn/inputs lose their 1/2 shortcuts (3-5 keep route/settings/help).
- Sync help keymap (Drawers) + ONBOARDING stages table.
Geometric-dislike ('Push away', Mode 1) is now the default feedback mode
instead of explore-and-place, which works poorly. Add a Clear button to
the Learning drawer that forgets all recorded examples and wipes the
on-map visuals (feedback markers + placed-anchor pins) via the existing
ctx.onClear, now also resetting pins.
Single-file map of the Manifold front-end so an agent can make a tweak/fix
without re-grepping the tree or reading the 40KB design specs: run/build/
deploy/test commands, the three-layer architecture (UI / engine spine / WASM),
the convertible Stage system, the Dock + drawers, engine/inputs/feedback/
backends layout, and the non-obvious gotchas (imperative output reads,
baseURI asset URLs, hardwired WASM arch, curves↔C++ lockstep, no 'C15').