Two fixes driven by user reports:
1. MLP wasn't affecting the sound. Matrix cells are now opt-in to the
MLP output vector rather than always-driven. Default modular paramMeta
is 32 mod-source params (4 ADSR * A/D/S/R + 8 LFO * rate/morph), down
from 512. The default patch's MM_Matrix/s00_d08_amp=1.0 now survives
the first inference tick because it's not in paramMeta — ADSR1 stays
routed to amp and the MLP drives envelope shape per joystick position.
Matrix cells still clickable as direct-DSP knobs in modular-ui: setCell
now routes through engine._setRawByLabel(). A later UI pass can add a
"expose to MLP" menu entry that calls engine.setExposeMatrixCell(s,d).
Also removes the earlier exampleCount-based routing gate; no longer
needed now that the default patch is stable.
2. Per-group curve drawer (hover over section labels on the synth
visualizer) is now available for all synth engines, not just C15.
Refactored showGroupDrawer behind a getSectionView(sectionIndex)
helper that returns a uniform view for either C15 (via SYNTH_SECTIONS
+ groupOverrides) or non-C15 (via nonC15Sections + nonC15GroupCurves
+ engineParamOverrides).
Group-level curve persists across sub-engine swaps by group name, so
e.g. tuning the "ADSR 1" curve survives a switch between subtractive
and fm without being reset.
ModularEngine: adds setExposeMatrixCell(s,d,exposed) +
getExposedMatrixCells() + clears exposed cells on sub-engine swap.
New "Modular" engine in a-immersive with three hot-swappable Faust
sub-engines (subtractive/additive/fm) sharing a common modulation pool:
16 ADSR slots + 32 LFO slots (single-knob sine->tri->square->saw
wavemorph) routed through a 48-source x 10-destination matrix per
engine. Per-connection scalar amounts in [-1, 1], summed at each
destination. Default MLP output count is 512 (32 mod-source params +
480 matrix cells); model reinits on sub-engine swap, count change, or
engine-param exposure toggle.
Faust layer:
- mod-pool.lib: shared ADSR/LFO/source-bus library
- gen-modular-dsp.py: byte-reproducible generator (source of truth)
- modular-subtractive: faithful Minimoog (3 osc, ladder filter, no envs)
- modular-additive: 64-partial, spectral shape + formants, no envs/LFOs
- modular-fm: 4-op matrix + self-feedback, no envs
- All three share d08=amp, d09=pan conventions
- MODULAR_DESTINATIONS.md: authoritative destination table
JS layer:
- ModularEngine: self-contained SynthEngine with getState/setState,
setSubEngine, setModSourceCount, setExposeEngineParam
- modular-ui: drawer with sub-engine toggle, ADSR/LFO count steppers,
per-slot enable switches, matrix grid editor (tap-cycle, long-press
precise, right-click menu, negative amounts), preset overlay
- modular-presets: 6 named presets (Slow pad, Plucky bass, Crystal,
DX bell, Morphing drone + default)
- a-app.js: Modular mode registered, paramMeta:change -> resizeMLP,
modular DSP state persisted under modularDspState, window.__nisps
debug hooks for programmatic control
Tests: tests/e2e/modular-mode.spec.js (11 Playwright tests, all passing
including DSP state survives reload, sub-engine swap keeps paramCount,
preset apply verification).
Also fixes a pre-existing build.sh bug where the -e flag caused faust
to overwrite .wasm outputs with expanded DSP source text, leaving
additive/fm-matrix/eoc-* committed as invalid WebAssembly. Rebuilt all
affected engines with the corrected script. Added an early-message
buffer to faust-worklet-processor.js so setParam calls arriving before
wasm instantiation are queued rather than dropped (needed when the user
configures modular state before clicking Start Audio).