Commit graph

19 commits

Author SHA1 Message Date
monkey-w1n5t0n
29dc88be3a chore(build): P0 plumbing — WASM build/parity retarget to manifold/public
- build-wasm.sh emits to manifold/public/ (transitional copy to
  playground/public/ until P1 retires the playground)
- parity-check.sh + parity_wasm.mjs read the manifold artifact
- fix stale MLP<2,...> arity in AGENT-REFERENCE.md + nisps/wasm/README.md
- gitignore .claude/worktrees/
- plan one-core-engine-refactor.md: P0 marked landed

Gate: run-all-tests green; parity PASS from manifold artifact (2.4e-7);
manifold builds against freshly-built nisps.wasm.
2026-07-13 23:14:23 +02:00
monkey-w1n5t0n
c986377b4c feat(firmware): reposition gesture — relocate an existing example to a new input
Add a "grab → move → drop" gesture that moves an existing positive
example's output to a new input position, preserving the output. This is
the new core's home for upstream InterfaceRL's drag-store/reposition-commit,
distinct from Explore→Place (which places newly-auditioned scratchpad sounds).

- nisps/ml/feedback.hpp: begin_reposition()/commit_reposition()/repositioning().
  Reuses the Placing state (static_output holds the carried vector) but a
  reposition_ flag makes commit AND the mode-switch teardown SKIP the weight
  restore — the real net is never set aside here, so restoring snapshot_ would
  clobber the live trained net. Guards cancel_place + abort_explore_place.
- firmware glue: state-gate Toggle B. Exploring → reroll/nudge (unchanged);
  Idle → MomB1 grab, MomB2 drop (commit + add_example + train). The 4D variant
  has no joystick button, so the gesture lives on the momentary toggle. Also
  fix a stale top-of-file control-map comment that contradicted the bindings.
- tests: 4 reposition cases (hold without snapshot; commit stores carried
  output with no restore; mode-switch aborts without clobber; begin-only-Idle).
- MAP.md: document the full ExploreAndPlace lifecycle + reposition wiring.

Audio-hold (carrying the sound audibly during the move) remains the existing
unwired static_output() TODO and affects Explore→Place identically.
Firmware compile unverified (no arduino-cli); host tests + lint pass.
2026-06-28 23:45:27 +02:00
monkey-w1n5t0n
c45aff4411 Merge remote-tracking branch 'origin/main' into workshop/synth-fw-audit
# Conflicts:
#	nisps/modes/base.hpp
2026-06-28 22:29:41 +02:00
monkey-w1n5t0n
4e60d0192a feat(slp-workshop): new MEMLCelium-based mode + port Jolt & OU-noise RL learning
New SLP-Workshop firmware variant (Synth Library Portland), built on the
MEMLCelium engine + MLP shape. Ports the two post-fork learning-algorithm
changes from upstream memllib InterfaceRL into the shared nisps/ml core,
runtime-configurable (no compile-time switch), inert by default:

- nisps/ml/jolt.hpp: Jolt — held continuous weight morph over the flat
  weight buffer + post-release LR ramp (kJolt* constants verbatim).
- nisps/ml/ou_noise.hpp: OUNoise<N> — Ornstein-Uhlenbeck exploration walk
  on the output vector (theta=0.02, dt=0.001, kMaxAmplitude=0.65).

Both wired into ModeBase so every mode gains jolt_press/jolt_release/
jolt_lr_scale + set_explore_intensity; gated so existing modes stay
bit-identical (parity + golden tests green). Firmware surfaces them on
TogB1 (Jolt) and RVX1 (explore). New SLPWorkshopMode mode + schema +
codegen; firmware alias + .ino variant; playground mode registration.

Tests: jolt + OU unit tests, ModeBase learning integration incl. an
inert-parity test proving SLP-Workshop == MEMLCelium with features off.
Verified: cpp tests, wasm build, native↔wasm parity, lint, codegen
golden, playground typecheck. Firmware compile/e2e/hardware are
environment-bound (no arduino-cli/submodules/browser here).

Refs ergo 019f0fca.
2026-06-28 22:15:36 +02:00
monkey-w1n5t0n
2f9cfd1de2 feat(modes): ModeBase input-pin API for single/dual joystick
Platform-agnostic neutral-pin mechanism (set_input_pinned/pin_value) on
ModeBase, lifted from ebb953a. Consumed by the firmware Joystick Dual/Single
settings menu; the browser fixed-MLP<4> half of ebb953a is superseded by main's
MLP<32> N-D input work and intentionally dropped.
2026-06-28 21:17:51 +02:00
monkey-w1n5t0n
9e59eb04ce feat(manifold): MIDI + game controller inputs; widen ML net to N-D
Wire the modular input layer into the Console and reshape the browser
engine so input axes are genuine independent dimensions.

Inputs (manifold/src/inputs/):
- gamepad-source: emit press+release edges with standard-mapping labels
  (enables hold-and-move); single/double-stick already present.
- midi-input-source: single-device selection + batch "MIDI Learn"
  (every CC swept while armed becomes an axis); notes stay discrete.
- input-layer: compose() forwards each axis 1:1 (no mean-blend);
  add onReducedInput so the manifold tracks gamepad/MIDI position.
- types: InputAction.phase, InputMode.

Console (manifold/src/console/):
- ConsoleApp: bind gamepad buttons to verdicts (RB up / LB down /
  X randomise / Y nudge / B undo / A-hold reposition); mirror composed
  position onto the manifold.
- Drawers: rebuilt Inputs drawer (source picker, gamepad legend, MIDI
  device picker + batch-learn flow, learned-control meters).

Engine (nisps/wasm, manifold/src/engine):
- DefaultMLP widened MLP<2,..> -> MLP<32,..> (32 = MAX_AXES); each
  active axis gets a dedicated slot, unused slots held at 0 (inert).
  Rebuilt nisps.wasm (playground + manifold).
- spine/engine-api: setInputs writes the full N-D vector (was dropping
  arr[2+]); primary pair keeps the 2-D pipeline; process() re-ticks the
  whole vector via spine.reprocess().

Tests:
- parity_check/parity_wasm: ParityMLP -> 32 inputs, widen example bufs.
- CMakeLists: build parity binary with -ffp-contract=off so native
  matches FMA-free WASM (training amplified the gap past 1e-5).

Inputs dock is still an exclusive picker; mixing toggles, reshape modal,
and the >2-D slider view (inputs-spec.md) are groundwork-laid but not
yet wired. See docs/redesign/midi-gamepad-inputs-worklog.md.
2026-06-28 21:05:48 +02:00
monkey-w1n5t0n
22efb1c411 feat(nisps/ml): crystallise Explore-and-place into shared FeedbackController
Add FeedbackMode::ExploreAndPlace + Idle/Exploring/Placing state machine
(no-heap, deterministic nisps::Rng): enter/exit_explore, reroll, nudge, undo,
begin_place, commit_place, cancel_place + on_down/on_up browser policy. Wire
the nisps_ml_feedback_* C API + EXPORTED_FUNCTIONS, extend parity Stage 5d.
Fix set_mode(3) falling back to Avoid. Native ctest 4/4; parity native==WASM
within 1e-5 (max delta 2.4e-7). Rebuilt nisps.{js,wasm}.
2026-06-28 04:14:12 +02:00
w1n5t0n
3138701100 Stream 11: verification infrastructure (golden vectors + parity + lint + CI + Playwright migration)
Agent ran out of API credits before committing. Files staged + committed by orchestrator. Coverage:
- tests/cpp/ml_golden_vectors.cpp: fixed-seed regression tests for MLP determinism
- tests/cpp/engine_impulse.cpp: white-noise impulse responses with binary baseline
- tests/cpp/parity_check.cpp + parity_wasm.mjs + parity_diff.mjs: native vs WASM bit-equivalence
- scripts/build-cpp-tests.sh, lint-cpp.sh, parity-check.sh, run-all-tests.sh
- playground/tests/e2e/{ml-engine,modes,persistence,ui-interactions}.spec.ts (+helpers)
- .github/workflows/ci.yml

(meml-x06)
2026-04-29 19:50:55 +03:00
w1n5t0n
4964037da0 test(nisps/modes): host C++ tests for stream 4 mode layer (meml-beb)
Adds `nisps_modes_tests` executable to nisps/CMakeLists.txt with four TUs:

  - `test_mode_concepts.cpp`: 8 `static_assert(Mode<...>)` (concept
    satisfaction), plus runtime metadata sanity for each mode (mode_id,
    input_channel_count, schema sizes match engine param_count).

  - `test_mode_paf_synth.cpp`: end-to-end exercise — setup, set_input,
    tick_control, process audio. Verifies idle process is finite, output
    bounds [0,1] hold, note_on triggers nonzero audio, input clamping,
    and engine/ml accessors round-trip.

  - `test_mode_voice_space.cpp`: voice-space round trip for PAFSynth,
    ChannelStrip and VerbFX (all dispatched modes). Confirms
    out-of-range index is silently ignored.

  - `test_mode_breakor_events.cpp`: sequencer event pumping. BreakOr
    emits Clock + NoteOn/Off, Elysiamorf emits CC, SoundAnalysisMIDI
    converts 8 ML outputs → 8 ControlEvents (CC 0..7) per tick, ring
    buffer overflow drops cleanly.

Total: 22 new tests (110 across nisps/), all passing under -Werror
-Wpedantic. Build remains clean.
2026-04-29 16:27:03 +03:00
w1n5t0n
8d0d47b992 feat(nisps/engines): port firmware audio engines to AudioEngine concept (meml-1v6)
Concept-based, no virtual dispatch, per-engine voice spaces as inline
methods. Each engine satisfies nisps::AudioEngine via static_assert.

- NoOpEngine: silent passthrough; used for sequencer-only modes and
  for the SoundAnalysisMIDI mode's audio path.
- PAFSynthEngine (33 params, 7 voice spaces): 4-voice PAF synth with
  detune cascade, ring-mod, sine-shaper, ADSR, feedback delay. note_on/
  note_off interface for MIDI keyboard.
- ChannelStripEngine (24 params, 6 voice spaces): stereo console strip
  (pre-gain/HPF/LPF/2x peak/low-shelf/high-shelf/comp/post-gain). Voice
  spaces: WannabeNeve66, SSL4K, SSL9K, MaleVox, FemaleVox, Neve80
  (stepped-frequency).
- XIASRIEngine (24 params, "Direct" voice space): pitch-shift + 6 allpass
  + 2 comb + 4 delays. Direct NN→param mapping per firmware semantics.
- VerbFXEngine (47 params, 12 voice spaces): 8-band SVF filterbank +
  3-lane dynamic delay + 8-lpcomb/4-allpass Freeverb-style tail with
  cross-fades. All 12 voice spaces ported from voicespaces/VerbFX/*.hpp.
- MEMLCeliumEngine (56 params): 2-track ratio sequencer + dual-voice
  PAF synth (7+7+22+20 layout). Sequencer triggers V0/V1 ADSR.
- BreakOrEngine (56 params): 8-track ratio sequencer; emits NoteOn/
  NoteOff/Clock events via pop_events(span). process() returns silence.
- ElysiamorfEngine (40 params): 8-track FM-pair sequencer; emits CC
  events on CCs {1,2,3,4,5,9,11,12}. Silent audio path.
- AnalysisEngine (0 params, 6 features): port of XiasriAnalysis (pitch
  via zero-crossing, aperiodicity via MAD, log-domain energy + attack
  derivative + brightness ratio). Inputs to ML on SoundAnalysisMIDI mode.

All param_count() values match schemas/modes/*.json output_size.
4074 LOC total. CMake adds nisps_dsp_engine_tests target with 38
passing tests under -Wall -Wextra -Werror -Wpedantic.
2026-04-29 16:09:12 +03:00
w1n5t0n
973455b158 feat(nisps/dsp): lean DSP primitives ported from maximilian (meml-1v6)
Header-only, heap-free, sample-rate-aware DSP primitives for stream 3:
- Biquad (LPF/HPF/BPF/Notch/Peak/LowShelf/HighShelf, denormal flush)
- Delay<N> + DynamicDelay<N> (fixed-length feedback + power-of-two
  ring with fractional read & smoothed offset)
- AllPass / Comb / LpComb (Schroeder-Moorer reverb sections, split per
  role rather than maximilian's one-class-many-roles maxiReverbFilters)
- DCBlocker (one-pole HPF)
- ChamberlinSVF + OnePoleSmoother<NCh> + EnvelopeFollower
- ADSR envelope generator
- SineOsc/SawOsc/SquareOsc, PAFOperator (port of maxiPAFOperator with
  static gauss/cauchy tables), FMOp single-operator FM building block
- PitchShifter<N> granular two-head crossfade (replaces daisysp PitchShifter)

Tests: biquad freq-domain attenuation, delay tap timing, reverb
boundedness, pitch-shifter ratio + finite output. All pass under
-Wall -Wextra -Werror -Wpedantic, C++20.
2026-04-29 16:08:49 +03:00
w1n5t0n
825ed6ad33 feat(nisps/ml): MLP library with fixed-architecture template + spread-aware RL (meml-wmh)
Stream 2 of the clean-slate rewrite: nisps/ml/ replaces src/memlp/ with a
header-only, heap-free MLP that satisfies nisps::core::MLEngine.

Files (nisps/ml/):
- activations.hpp — ReLU (leaky 0.01 for parity), sigmoid, tanh
- loss.hpp — MSE per-sample (fixes meml-ues double-scaling: returns the
  sample's MSE without an extra 1/N multiplication; the training loop
  averages explicitly)
- init.hpp — uniform/Xavier/spread-aware weight init
- training.hpp — gradient clip helper (±10.0 matches legacy)
- rl.hpp — move_weights with per-layer Xavier scaling, weight decay
  (10% * spread), gaussian noise via the deterministic Rng (matches the
  legacy JS sum-of-three-uniforms shape); draw_weights also spread-aware
- stats.hpp — per-layer mean/max/dead/saturating diagnostics
- mlp.hpp — 4-layer (3 hidden + sigmoid output) MLP class with
  std::array-backed weights, biases, gradient accumulators, dataset
  ring buffer (default 128 examples), loss history (default 4096 iters).
  Bias is a separate per-layer parameter — no input-vector mutation.
  Flat get_weights/set_weights layout: weights all layers (row-major,
  layer order), then biases all layers.

Tests (tests/cpp/, all 50 passing under -Wall -Wextra -Werror -Wpedantic):
- test_mlp_init.cpp — deterministic seeding, spread regimes,
  static_assert MLEngine concept satisfied
- test_mlp_inference.cpp — golden hand-computed forward pass match,
  sigmoid output range, set_input bounds
- test_mlp_training.cpp — XOR convergence (loss < 0.01 in <2k iters),
  ring-buffer eviction
- test_mlp_loss.cpp — meml-ues regression test: reported loss equals
  hand-computed average MSE without extra 1/N scaling; sample weights
  honoured
- test_mlp_rl.cpp — move_weights respects output_pin_mask (final-layer
  rows + biases preserved); spread regimes; grad clear after draw_weights
- test_mlp_serialize.cpp — get_weights/set_weights round-trip preserves
  inference exactly; eval_loss is non-mutating; infer_batch matches
  individual inference

Verification:
- Clean build, no warnings
- 50 tests pass (22 prior + 28 new)
- No std::vector / new / malloc in nisps/ml/
- All float literals .f-suffixed in code (comments excepted)
2026-04-29 15:55:43 +03:00
w1n5t0n
e5bf2aa055 feat: nisps build + host test harness
CMakeLists.txt:
- Native host build by default; Emscripten-target detection plumbed but
  WASM emit deferred to stream 7 (playground build script).
- Header-only INTERFACE library `nisps_core`.
- Host test executable `nisps_core_tests` compiled with -Wall -Wextra
  -Werror -Wpedantic (Chris's rules: clean build is non-negotiable).

tests/cpp/test_helpers.hpp:
- Minimal NISPS_TEST / NISPS_EXPECT / NISPS_EXPECT_NEAR macros, no external
  deps. Rationale documented in-file: Catch2/doctest would add ~10MB and 30s
  for what is currently <100 LOC of test runtime.

22 unit tests covering FixedBuffer (5), RingBuffer (5), Rng (7), math (5).
All green; verified via `cmake --build nisps/build && ./nisps/build/nisps_core_tests`.
2026-04-29 15:22:01 +03:00
monkey-w1n5t0n
01c1346dfd fix(modular): restore matrix in paramMeta; amp floor via positive-only mod_amp
b290144 made matrix cells opt-in to prevent joystick-silences-voice,
but that broke modular-ui.updateLive(): the matrix DOM stopped
reflecting live MLP outputs because matrixIndexCache was empty when
buildMatrixIndex() walked paramMeta. This was the same regression
6072fe8 had previously fixed.

Fix it structurally at the DSP layer instead: amp_val now computes
as `clamp(base_amp + max(0, mod_amp)) * level * vel_gain`, so matrix
d08_amp cells can only boost the amp floor — never cut it. base_amp
defaults to 1.0 (always audible), and presets that want classic
envelope-gated voices (slow pad, plucky bass, crystal, morphing
drone) drop base_amp to 0 and layer a positive ADSR→amp route on top.

With the DSP guard in place, all 480 matrix cells can safely live
in paramMeta again, and updateLive() gets its live visual feedback
back. Revert the opt-in gate in _rebuildParamMeta and the 32-param
test counts, and add a regression test asserting that every matrix
destination has 48 cells in paramMeta — that's what updateLive needs.
2026-04-11 09:39:58 +02:00
monkey-w1n5t0n
b290144670 fix(modular): base_amp floor + opt-in matrix to keep voice audible
Modular sub-engines computed amp_val as a pure function of mod_amp (the
matrix d08_amp destination sum), so once the MLP drove the matrix cells
every joystick movement had a chance to silence the voice: matrix cells
have signed range [-1, 1], sigmoid outputs near 0.5 denormalise to 0,
and the amp gate collapsed. Additive survived in scattered regions
because it only has one kill-switch (d08_amp); subtractive and fm were
almost always dead because they also have d05_cutoff and d01_op1_level.

Two changes:

1. DSP: each sub-engine gets a base_amp hslider (default 1.0) so
   amp_val = clamp(base_amp + mod_amp) * level * vel_gain. At the
   default the voice is always fully open and d08_amp modulation is
   purely additive decoration; drop base_amp to 0 for classic
   ADSR-gated VCA behaviour.

2. ModularEngine._rebuildParamMeta: restore the _exposedMatrixCells
   gate (default empty). paramCount drops from 512 to 32 (4 ADSR * 4
   + 8 LFO * 2); matrix cells are opt-in via setExposeMatrixCell.
   _applyDefaultPatch no longer writes s00_d08_amp since base_amp
   keeps the voice audible without routing.

Tests updated for the new 32-param baseline; matrix-cell persistence
test now calls setExposeMatrixCell(1, 5, true) before asserting the
cell lands in paramMeta. Drive-by: engine-switching test bumped from
3 to 4 engine cards (stale since the modular engine was added).
2026-04-11 09:27:19 +02:00
monkey-w1n5t0n
afff406d92 feat(playground): add Modular audio mode with shared mod pool
New "Modular" engine in a-immersive with three hot-swappable Faust
sub-engines (subtractive/additive/fm) sharing a common modulation pool:
16 ADSR slots + 32 LFO slots (single-knob sine->tri->square->saw
wavemorph) routed through a 48-source x 10-destination matrix per
engine. Per-connection scalar amounts in [-1, 1], summed at each
destination. Default MLP output count is 512 (32 mod-source params +
480 matrix cells); model reinits on sub-engine swap, count change, or
engine-param exposure toggle.

Faust layer:
- mod-pool.lib: shared ADSR/LFO/source-bus library
- gen-modular-dsp.py: byte-reproducible generator (source of truth)
- modular-subtractive: faithful Minimoog (3 osc, ladder filter, no envs)
- modular-additive: 64-partial, spectral shape + formants, no envs/LFOs
- modular-fm: 4-op matrix + self-feedback, no envs
- All three share d08=amp, d09=pan conventions
- MODULAR_DESTINATIONS.md: authoritative destination table

JS layer:
- ModularEngine: self-contained SynthEngine with getState/setState,
  setSubEngine, setModSourceCount, setExposeEngineParam
- modular-ui: drawer with sub-engine toggle, ADSR/LFO count steppers,
  per-slot enable switches, matrix grid editor (tap-cycle, long-press
  precise, right-click menu, negative amounts), preset overlay
- modular-presets: 6 named presets (Slow pad, Plucky bass, Crystal,
  DX bell, Morphing drone + default)
- a-app.js: Modular mode registered, paramMeta:change -> resizeMLP,
  modular DSP state persisted under modularDspState, window.__nisps
  debug hooks for programmatic control

Tests: tests/e2e/modular-mode.spec.js (11 Playwright tests, all passing
including DSP state survives reload, sub-engine swap keeps paramCount,
preset apply verification).

Also fixes a pre-existing build.sh bug where the -e flag caused faust
to overwrite .wasm outputs with expanded DSP source text, leaving
additive/fm-matrix/eoc-* committed as invalid WebAssembly. Rebuilt all
affected engines with the corrected script. Added an early-message
buffer to faust-worklet-processor.js so setParam calls arriving before
wasm instantiation are queued rather than dropped (needed when the user
configures modular state before clicking Start Audio).
2026-04-11 07:34:41 +02:00
w1n5t0n
960676acf3 feat(tests): add 24 Playwright e2e tests for engine switching + fix hidden param filtering
Tests cover:
- Default state (C15, 126 params, heatmap cells)
- Engine switcher UI (3 cards, active state)
- Switch to Additive (48 params, outputs bounded, training works)
- Switch to FM Matrix (55 params, outputs bounded, training works)
- Round-trip switching (C15→Add→C15, C15→FM→Add→C15)
- Warm-start weight preservation across resize
- EOC chain accessibility across engines
- SynthVisualizer visibility across engines
- No console errors during any switch

Also fixes: faustJsonToParamMeta now filters [hidden:1] params,
giving correct counts (48 additive, 55 FM) instead of including
freq/gate/_vel control inputs.
2026-04-03 19:28:23 +01:00
w1n5t0n
f81f0cc51d test(e2e): add 11 tests for new WASM API methods
Cover inferBatch, evalLoss, getLayerStats, lossHistory, and
moveWeights pin mask — verifying correctness, bounds, and
weight preservation semantics.
2026-04-03 17:22:13 +01:00
w1n5t0n
44fc974425 feat(tests): add Playwright e2e suite + debug probe for a-immersive
- Add window.__nisps debug probe (gated on ?debug=1) exposing iml state,
  getOutputs/getLoss/getWeights/getExampleCount, and action triggers
  (thumbsUp/thumbsDown/train/randomise/clearExamples/saveState)
- Fix WasmIML bug: this.dataset was a plain object; import Dataset and
  use new Dataset(100) so computeWeights() is available for training
- Fix WasmIML.addExample/clearDataset to use Dataset API methods
- 44 Playwright e2e tests across 4 spec files:
  - ml-engine.spec.js: WASM inference bounds, training loss, thumbs
    up/down behavior, async training, example capture semantics
  - ui-interactions.spec.js: drawer open/close, mode switching,
    heatmap bar counts, preset chips, keyboard shortcuts (1/2/Z)
  - input-pipeline.spec.js: input→output variation, clamping, joystick
    drag, post-training output bounds across the full input space
  - persistence.spec.js: URL params (?preset, ?spread), localStorage
    round-trip, saveState probe
2026-04-03 16:38:04 +01:00