Commit graph

47 commits

Author SHA1 Message Date
w1n5t0n
1e9dda6e38 fix(a-app): create AudioCanvas before computing target output count
Move the lazy AudioCanvas initialization above the outputCountForMode()
call in setOutputMode() so that the real output count is available
instead of the 12-output fallback.
2026-04-07 00:01:37 +01:00
w1n5t0n
41106f22c0 feat(audio-canvas): per-file loop count, beat-synced lengths, param range groups, pitch lock
- Per-file loop count (0-4) with stepper UI on each waveform cell;
  dynamic MLP output sizing (8 range + N_loops × 4 position outputs)
- Beat-synced loop length: global bars/beats selector (2/4/8/16/32/64)
  with per-loop overrides via long-press dropdown, persistent badges
- Global param range groups: dual-thumb range sliders (volume, pitch,
  position, filter) with ML-driven min/max and per-loop position mapping
- Pitch lock toggle (1×) to freeze playback rate across all submodes
- Fix: _resizeOutputs now syncs _loopOutputs to prevent stale reads
- Fix: granular visuals consolidated per-clip to prevent multi-loop flicker
2026-04-03 20:36:24 +01:00
w1n5t0n
3fabc342a0 fix(playground): getParamOverride uses engineParamOverrides for non-C15; guard undefined sectionMap entries 2026-04-03 19:01:14 +01:00
w1n5t0n
f19d5e5baa fix(playground): engine switch — eager paramMeta + engine-agnostic SynthVisualizer (meml-gdh8)
When switching from C15 to Additive or FM engines, the MLP was resized
to 0 outputs because paramMeta wasn't loaded until init() (which needs
AudioContext). The SynthVisualizer also disappeared because its section
map was hardcoded to C15's 18 param groups.

- Add FaustEngineBase.loadParamMeta() for eager JSON-only loading
- Call loadParamMeta() before setActiveEngine() in engine switch handler
- Add SynthVisualizer.rebuild(paramMeta) to derive sections from groups
- Add rebuildParamToSection() / restoreC15ParamToSection() for engine-agnostic
  param-to-section mapping
- Fix tooltip to use engineParamOverrides for non-C15 engines
2026-04-03 18:41:05 +01:00
w1n5t0n
78e9e64dee fix(playground): move engine switcher to synth drawer, fix output mode labels
- Engine switcher now lives in the Synth drawer (was incorrectly in NISPS params drawer)
- Params drawer renamed to "NISPS" (it's for ML engine tuning, not synth engine selection)
- Output mode button says "Synth" (generic) not "C15 Shaper-Feedback" (engine-specific)
- Dock icon for params drawer now labelled "NISPS" with correct tooltip
2026-04-03 18:30:20 +01:00
w1n5t0n
bc68ee64f8 Merge branch 'worktree-agent-a3abdb63' 2026-04-03 18:26:31 +01:00
w1n5t0n
329b326ede feat(playground): per-engine param presets for additive + FM (meml-ax4)
Additive engine: 5 presets across 3 tiers (Spectral Basics, Formant Play,
Harmonic Sculptor, Phase Explorer, Full Spectrum). FM engine: 5 presets
across 3 tiers (Simple FM, Bell Tones, Matrix Explorer, Feedback Machine,
Full Matrix).

Engine-aware preset system: applyPreset() dispatches to C15 groupOverrides
or new flat engineParamOverrides depending on active engine. Preset selector
dropdown rebuilds on engine switch. URL ?preset param searches all engines.
2026-04-03 18:26:12 +01:00
w1n5t0n
09991c030b Merge branch 'worktree-agent-a6e16a29' 2026-04-03 18:22:42 +01:00
w1n5t0n
8cf29fc7eb Merge branch 'worktree-agent-ab96c9fd' 2026-04-03 18:22:19 +01:00
w1n5t0n
2cda1a6178 feat(playground): EOC NISPS Independent mode — separate FX joystick (meml-vqo) 2026-04-03 18:21:59 +01:00
w1n5t0n
e01660c1d4 feat(playground): Linked mode training target UI — separate FX RL buttons (meml-0r0) 2026-04-03 18:20:52 +01:00
w1n5t0n
3c44b75416 fix(playground): decouple MIDIInput from C15Bridge — use SynthEngine interface (meml-se4) 2026-04-03 18:20:29 +01:00
w1n5t0n
5a004c6a3e Merge Shared + Linked NISPS modes (meml-dqt, meml-vqg)
Resolved eoc:change listener conflict: both modes coexist in same handler.
Shared mode resizes combined MLP; Linked mode manages second IML.
2026-04-03 18:16:54 +01:00
w1n5t0n
e8cb8e4195 feat(playground): EOC NISPS Linked mode — dual MLP from same controller (meml-vqg) 2026-04-03 18:03:12 +01:00
w1n5t0n
4f44cd016d feat(playground): EOC NISPS Shared mode — combined MLP for synth + effects (meml-dqt)
- Add totalOutputCount() helper: engine params + EOC params when nispsMode === 'shared'
- setActiveEngine() calls resizeMLP(totalOutputCount()) and rebuilds heatmap with combined paramMeta
- eoc:change listener handles nispsMode-changed and module-* events: resizes MLP, rebuilds heatmap, toggles .shared-mode CSS class
- routeOutputs() slices outputs: indices < engineParamCount go to engine, remainder to eocChain.setParam() in Shared mode
- CSS: .heatmap-strip.shared-mode adds green bottom border and '+ FX' label to signal combined output space
2026-04-03 18:01:10 +01:00
w1n5t0n
6007ab3853 Merge branch 'worktree-agent-ae813a27' 2026-04-03 17:57:05 +01:00
w1n5t0n
5e8102c8c3 feat(playground): Additive + FM engine integration, live engine switching (meml-mdy, meml-355)
- Add AdditiveEngine (48 params) and FMEngine (55 params) wrapping FaustEngineBase
- Remove comingSoon flags from ENGINES descriptors
- Replace stub onSwitch handler with real engine construction + init + setActiveEngine
- Fix setActiveEngine EOC rewire to work with both C15 (_bridge.audioContext) and Faust (_audioCtx)
- Fix _startEocChain audioCtx resolution to support Faust engines
- Fix synth param send loop: use N_OUTPUTS instead of hardcoded SYNTH_PARAM_MAP.length
2026-04-03 17:56:35 +01:00
w1n5t0n
6f1107bae2 feat(playground): engine-aware heatmap + MIDI CC storage on engine switch (meml-qaa)
- Add rebuildHeatmap(paramMeta): resets rawParamValues/_lastSentParams and rebuilds
  #heatmap-cells from engine paramMeta; colors from SYNTH_PARAM_COLORS for C15,
  _colorFromGroup() hash for other engines
- Replace static SYNTH_PARAM_NAMES/COLORS lookups in buildHeatmap, setHeatmapValue,
  and showParamPopup with activeEngine.paramMeta[index] lookups
- Scope MIDI CC localStorage key per engine via midiCCStorageKey()
- Add reloadMidiCCMap() helper; called in setActiveEngine() after engine switch
- loadCCMap/saveCCMap in midi-cc-map.js accept optional key parameter
2026-04-03 17:55:39 +01:00
w1n5t0n
f1b6e1aba0 feat(playground): engine switcher UI component (meml-phg)
Adds EngineSwitcher module with clickable engine cards (active highlight,
coming-soon greyed state, loading bar animation, confirm-on-switch when
training data exists). Wired into the Engine drawer; C15 active,
Additive/FM marked coming-soon with toast. Dock title reflects active
engine; engineId persisted to/restored from localStorage.
2026-04-03 17:49:07 +01:00
w1n5t0n
46e1e59aaf feat(playground): EOC chain drawer UI with drag-and-drop + bypass toggles (meml-u6x)
Adds eoc-chain-ui.js with NISPS mode selector, draggable module rows, bypass
pill toggles, remove buttons, param count badges, add-module bar, and stub
moduleFactory. Wires into a-immersive.html dock + drawer-stack and a-app.js init.
2026-04-03 17:42:59 +01:00
w1n5t0n
7cbda2304b feat(playground): dynamic engine label in output mode toggle (meml-i40) 2026-04-03 17:34:14 +01:00
w1n5t0n
2d20a8c256 fix(playground): 3 bugs found during bug hunt
- input-pipeline.js: guard circular clamp against div-by-zero when
  input is exactly at center (0.5, 0.5) — dist=0 produced NaN
- snapshot-stack.js: jumpTo() used slice(0, index) which excluded the
  target snapshot; fixed to slice(0, index + 1)
- a-app.js: _lastSentParams not resized when MLP output count changes
  during mode switch, causing stale throttle state and potential param
  flood on first frame after switch
2026-04-03 17:30:26 +01:00
w1n5t0n
c69b46f8cc feat(playground/nisps): warm-start weight transfer on MLP resize (meml-8jc)
Add WasmIML.extractWeights() and WasmIML.createWithWarmStart() to preserve
learned joystick mappings across output-count changes; resizeMLP() now
transfers hidden-layer weights and shared output nodes instead of cold-starting.
2026-04-03 17:27:54 +01:00
w1n5t0n
c646872e42 feat(playground): wire WasmIML methods into debug probe
Add evalLoss, inferBatch, and getLayerStats to the window.__nisps
debug probe so Playwright tests and dev console can access the new
WasmIML capabilities. InputHeatmap (Phase 3) is not yet wired into
a-app.js, so batch inference heatmap integration is deferred.
2026-04-03 17:17:59 +01:00
w1n5t0n
44fc974425 feat(tests): add Playwright e2e suite + debug probe for a-immersive
- Add window.__nisps debug probe (gated on ?debug=1) exposing iml state,
  getOutputs/getLoss/getWeights/getExampleCount, and action triggers
  (thumbsUp/thumbsDown/train/randomise/clearExamples/saveState)
- Fix WasmIML bug: this.dataset was a plain object; import Dataset and
  use new Dataset(100) so computeWeights() is available for training
- Fix WasmIML.addExample/clearDataset to use Dataset API methods
- 44 Playwright e2e tests across 4 spec files:
  - ml-engine.spec.js: WASM inference bounds, training loss, thumbs
    up/down behavior, async training, example capture semantics
  - ui-interactions.spec.js: drawer open/close, mode switching,
    heatmap bar counts, preset chips, keyboard shortcuts (1/2/Z)
  - input-pipeline.spec.js: input→output variation, clamping, joystick
    drag, post-training output bounds across the full input space
  - persistence.spec.js: URL params (?preset, ?spread), localStorage
    round-trip, saveState probe
2026-04-03 16:38:04 +01:00
w1n5t0n
b5b90a623d feat(playground): audio-canvas mode — NISPS-driven generative sampler
New output mode in a-immersive with 4 submodes:
- Remix: per-clip volume/loop-start/filter, joystick shapes mix
- Granular: grain density/pitch/position/size per clip
- Drone: ultra-slow playback (0.005–0.1×), spectral texture
- Slicer: beat-synced 8-step slice sequencer, NISPS picks clip/position/speed

Canvas features:
- Infinite pan/zoom canvas (pointer + pinch + wheel)
- Drag-and-drop audio files (MP3/WAV/FLAC/OGG/M4A)
- Grid + overflow layout (3×3 cells, expands automatically)
- Waveform cells with overview + detail view (tap to toggle)
- Loop region highlight, live level metering, per-cell glow feedback
- Beat sync toggle (free vs. BPM-locked) with configurable BPM
- 36 NISPS outputs: vol×9, pitch×9, loop×9, filter×9
2026-04-02 22:12:18 +01:00
w1n5t0n
0a112f2d84 feat(playground): MIDI CC device presets + bug fixes
Add MIDI CC preset system for bundled device configurations:
- midi-cc-presets.js: listPresets/loadPreset/loadPresetFromFile API
- presets/polybrute.json: Arturia PolyBrute CC map
- Preset selector in quick controls bar and MIDI CC drawer
- File import button for loading JSON presets from disk

Bug fixes in a-app.js:
- Destroy IML instances before resizeMLP() to free WASM memory
- Fix randomiseWeights() call (was drawWeights())
- Fix thumbs-up to store rawParamValues instead of post-pipeline outputs
2026-04-02 20:35:38 +01:00
w1n5t0n
456c426cb1 hello come back to me 2026-03-30 17:05:45 +03:00
w1n5t0n
1f21494dee feat(playground): implement Phases 2-4 of control surface spec
Phase 2 — Pinning + History:
- snapshot-stack.js: ring buffer (20 max) with auto-snapshot on
  train/randomize/thumbs-down, multi-level undo, tagged entries
- ab-compare.js: A/B weight state comparison with capture/toggle/accept/revert
- region-pin.js: pin rectangular input-space regions (Approach A: example
  pinning), pinned examples always included in training
- param-pin.js: per-output pin flags, pin mask skips pinned nodes in moveWeights
- phase2-ui.js: undo button with history popup, A/B toggle, long-press region
  pin, double-tap param pin
- Modified mlp.js/iml.js/nisps-wasm.js to accept outputPinMask in moveWeights

Phase 3 — Input Refinement + Exploration:
- pressure-feedback.js: touch force + hold duration → intensity multiplier
- auto-explore.js: automated thumbs-down at configurable interval, zoom-scaled
- input-heatmap.js: 16×16 MLP sampling, 3 color modes (luminance/variance/
  divergence), zoom-aware resampling, offscreen canvas rendering
- phase3-ui.js: auto-explore toggle with progress ring, heatmap eye icon,
  pressure indicators, settings drawer section
- joy-map-enhanced.js: added setHeatmap() for background layer rendering

Phase 4 — Output Pipeline + Visualization + Polish:
- output-pipeline.js: global curve → smoothing → slew rate → freeze gate
- weight-health.js: weight magnitude histogram, dead/saturating/healthy status
- gradient-flow.js: per-layer weight-delta analysis, vanishing/exploding detection
- session-presets.js: save/load full state, URL sharing via compact params
- phase4-ui.js: freeze button, network health panel, session preset UI

All phases merged into a-app.js with proper integration: auto-snapshots,
pressure-modulated RL, heatmap triggers, output pipeline in routeOutputs,
gradient capture around training, persistence for all new state.
2026-03-26 10:48:12 +02:00
w1n5t0n
73eeaac0cc feat(playground): implement Phase 1 control surface — compound axes, input pipeline, enhanced joy-map
Three new standalone ES modules + integration into a-app.js:

- input-pipeline.js: 5-stage processing (deadzone → zoom → curve → smoothing →
  momentum-as-zoom), 3 anchor modes, zoom-at-zero freeze, per-axis overrides
- control-surface.js: compound axes (Boldness/Memory/Precision) with interpolation
  tables, offset-based override resolution (trim-pot model), 6 built-in presets
- control-surface-ui.js: floating bar axis sliders, gear icon settings drawer with
  Input/Training/Exploration/Output sections, log-scale sliders, override dots
- joy-map-enhanced.js: zoom minimap with adaptive grid (4×4→32×32), vanishing trail
  with Catmull-Rom spline + tap-to-return, dual concentric noise rings, frozen overlay

Integration fixes from fresh-eyes review:
- getCurrentInputs()/setCurrentInputs() use cached pipeline coords (not raw)
- CSS noise ring hidden when canvas version active (no doubling)
- Input mode switch re-runs through pipeline
- Control surface state persisted to localStorage

Implements full Phase 1 of SPEC-controls.md plus bonus items from later phases
(zoom-aware feedback, control presets with override resolution, input curve/deadzone/
smoothing/momentum all wired).
2026-03-26 10:24:24 +02:00
w1n5t0n
b4d3311b32 feat(playground): add OSC output bridge for external synth control
Browser-side OSCOutput module sends parameter values over WebSocket to
a companion Deno bridge script that converts them to OSC/UDP messages.
Enables controlling SuperCollider, Max/MSP, Pure Data, TouchDesigner,
or any OSC-capable software from the NISPS playground.

- Browser module (js/synth/osc-output.js): WebSocket client with
  auto-reconnect, throttle (~20fps), and dead-zone filtering
- Deno bridge (osc-bridge/bridge.ts): zero-dependency, compiles to
  standalone binaries via deno compile for Linux/macOS/Windows
- Test receiver (osc-bridge/test-receive.ts): terminal dashboard
  showing live OSC parameter values with bar charts
- OSC pill button in floating bar for quick connect/disconnect
- Help modal section with platform-aware download, setup guide,
  and examples for SuperCollider/PD/Max
- GitHub Actions workflow for cross-platform binary builds
- OSC sends in both visual and synth modes
2026-03-25 11:55:58 +02:00
w1n5t0n
d0bc34d8c9 refactor(shapeseq): restore arpeggiator, gate ShapeSeq behind ?shapeseq=1
Restore the original arpeggiator as the default sequencer. ShapeSeq
code is preserved but gated behind a URL feature flag (?shapeseq=1):

- Arpeggiator import, state, and all wiring fully restored
- ShapeSeq modules loaded via dynamic import() only when flag is on
- ensureShapeSeqInit() creates engine/viz/UI lazily on first audio start
- animate loop routes inputs to ShapeSeq only when flag + playing
- setOutputMode shows/hides ShapeSeq container only when flag is on
- HTML: ShapeSeq container added but hidden by default
- CSS: ShapeSeq styles added (inert when container is hidden)

All 13 ShapeSeq modules in playground/js/shapeseq/ are untouched.
To test ShapeSeq: add ?shapeseq=1 to the URL.
2026-03-24 11:54:13 +02:00
w1n5t0n
505ed26f21 feat(shapeseq): integrate ShapeSeq into synth mode, replace arpeggiator
- Remove Arpeggiator import and all arp references from a-app.js
- Add ShapeSeq imports (ShapeSeqEngine, StepVisualizer, ChainBuilderUI,
  getDefaultBus) and lazy initialization on first audio start
- In synth mode: show ShapeSeq container (circular viz + chain builder),
  hide flow-field particles. Visual mode unchanged.
- Route joystick or hand tracking inputs to shapeSeq.setSequenceInputs()
  each frame; render step viz at 60fps
- Add HTML: #shapeseq-container with #shapeseq-viz canvas and
  #shapeseq-chain wrapper, sequencer transport controls (play/stop,
  tempo, step count)
- Add CSS: full-screen flex layout, viz takes upper 45%, chain builder
  scrollable below, hidden by default
- Quick play button wires to ShapeSeq start/stop instead of arp

Closes meml-6ry. This completes ShapeSeq Phase 1.
2026-03-24 02:17:32 +02:00
w1n5t0n
2fb00f20a9 fix(playground): move arpeggiator to Worker thread, throttle synth params
Hand tracking at 30fps was writing 126 params per frame to the C15 ring
buffer (capacity 512), flooding it and starving arpeggiator noteOn/noteOff
messages — causing stuck/dropped notes.

Three-part fix:
- Arpeggiator now runs in a dedicated Web Worker with direct
  SharedArrayBuffer access, bypassing the main thread entirely for
  note timing. Worker setInterval isn't subject to main thread jank.
- RingBufferWriter uses CAS (Atomics.compareExchange) for multi-producer
  safety — both main thread (params) and worker (notes) write safely.
- routeOutputs throttles synth parameter sends: dead-zone filter
  (0.2% change threshold) + rate cap (~20fps), reducing ring buffer
  pressure from ~3800 msg/s to ~50-100 msg/s of actual changes.
2026-03-24 01:42:37 +02:00
w1n5t0n
5a4924728f feat(playground): add MediaPipe hand tracking input with dev panel
Hand tracking via webcam as alternative to joystick input:
- Right hand tracks 14 derived features (palm XY, finger curls, spread,
  roll, pitch, pinch) through a separate 14-input MLP
- Left hand gesture recognition (1 finger = thumbs up, 2 = thumbs down)
  with 400ms debounce hold
- Split-zone PIP display (no camera feed, skeleton only) with dashed
  divider and cross-zone dimming
- Dual IML architecture: independent imlJoy (2 inputs) and imlHand
  (14 inputs) with pointer swap, preserving training data per mode
- Dev panel (?devmode=true): draggable/collapsible floating panel with
  sliders for MediaPipe confidence thresholds, smoothing, gesture hold
  time, world landmarks toggle, and live feature bar monitor
- Visual presets always route to joystick IML (prevents dimension mismatch)
- Race condition guard on input mode switching
2026-03-23 23:28:58 +02:00
w1n5t0n
f8983c4806 feat(playground): replace JS ML engine with WASM nisps-core
Compile nisps-core C++ MLP to WASM (36KB) and use it as the ML engine
in the playground, replacing the JavaScript port for inference, training,
and weight manipulation.

- Add extern "C" WASM bindings with spread-aware drawWeights/moveWeights
- WasmIML class is a drop-in replacement for the JS IML
- Inference runs on main thread via WASM (fast, synchronous)
- Training runs in a Web Worker with its own WASM instance (non-blocking)
- Interactive training (thumbs-up, train button) no longer freezes UI/audio
- Preset loading and state restore still use sync training
2026-03-23 23:23:07 +02:00
w1n5t0n
8a550361ea feat(playground): add tiered synth parameter preset system
4 tiers of progressive complexity (Beginner 15 params → Expert 126),
13 presets total with per-param min/max/curve overrides that bias
distributions without clamping extremes. Preset dropdown in UI,
persisted to localStorage, supports ?preset= URL param.
2026-03-23 00:50:56 +02:00
w1n5t0n
4e32919494 fix(playground): correct SYNTH_SECTIONS alignment and bidirectional slider sync
SVF count was 7 (actual 9), Gap Filter section was missing (6 params),
FB Mix count was 10 (actual 9) — causing cascading mislabeling of all
synth sections from SVF onwards. Also sync volume/tempo changes from
bottom sheet back to quick-play controls.
2026-03-22 23:59:08 +02:00
w1n5t0n
33580f0ae0 feat(playground): add help/intro modal shown on first visit
- Glass-style modal explains NISPS, how learning works, and what to expect
- Documents all controls: touch, keyboard, and gamepad bindings
- Shows automatically on first visit (localStorage flag)
- Dismissible via close button, "Got it", overlay click, or Escape
- Reopenable via ? button at bottom right
2026-03-22 22:41:49 +02:00
w1n5t0n
de75a3f0e4 feat(playground): expand gamepad support with face buttons and Steam Deck fixes
- Map A=Train, B=Clear Examples, X=Randomize, LB=Thumbs Down, RB=Thumbs Up
- Add periodic gamepad polling fallback for environments where
  gamepadconnected event doesn't fire reliably (Steam Deck, some Linux browsers)
- Show "Press any gamepad button to connect" hint on page load
2026-03-22 22:40:15 +02:00
w1n5t0n
affec8f604 feat(playground): add synth parameter tooltips, group drawer with per-param curve/mute controls
- Canvas tooltip follows mouse over synth bars showing param name, value, range, curve
- Group drawer: per-param draggable curve canvas, dual-thumb min/max range slider, mute toggle
- Muted params hide from visualizer (bars redistribute), use fixed value slider instead
- Group curve drag applies relative delta preserving individual param offsets
- Pulsing orange play button when audio engine not initialized (all UI modes)
2026-03-22 21:57:21 +02:00
w1n5t0n
21832e0099 fix(playground): prevent 1/2 keys being swallowed by focused sliders
When synth controls (volume, tempo, etc.) have focus after dragging,
keyboard shortcuts 1/2 for thumbs down/up were intercepted by the
range input. Now all four UIs skip shortcut handling when an input,
select, or textarea element has focus.
2026-03-22 11:52:30 +02:00
w1n5t0n
a0adb8b14b fix(playground): move Visual/Synth toggle into bottom toolbar in immersive UI
Relocated the output mode toggle from a floating top-right position into
the bottom floating bar where it's more discoverable. Removed the
duplicate toggle from the expanded sheet. Compact pill-toggle-sm style
fits the toolbar layout.
2026-03-22 11:07:38 +02:00
w1n5t0n
295221d1b2 feat(playground): unify learning modes, add MIDI input and gamepad support
Merge Examples/RL tabs into single unified toolbar across all four UIs.
Users can now freely mix supervised learning (Add Example + Train) with
RL feedback (thumbs up/down) without switching modes. Param bar dragging
is always enabled.

Add Web MIDI input module (js/synth/midi-input.js) for external MIDI
controllers — routes note on/off to C15 synth, CC 1/2 to joystick.
Add gamepad module (js/ui/gamepad.js) with auto-detection, deadzone,
and axis normalization across all UIs.

Fix synth parameter sync: routeOutputs() now called after trainModel()
in onThumbsUp and loadState to prevent stale params on first joystick
move. Add separate Clear Examples button (dataset only, keeps weights).
2026-03-22 11:01:50 +02:00
w1n5t0n
3db90b035a feat(playground): add spread param for sigmoid saturation control and fix randomise sync
Add ?spread=0-1 URL param that controls weight initialization scaling,
RL noise scaling per layer, noise cap, and weight decay to prevent
sigmoid output saturation. At spread=0 (original behavior) weights are
uniform [-1,1] and outputs polarise near 0/1. At spread=1 weights use
Xavier scaling (1/sqrt(fan_in)), noise is proportionally reduced, and
10% weight decay per thumbs-down prevents unbounded magnitude drift.

Also fix randomise to re-inject current joystick position and re-run
inference before routing outputs, eliminating the jump on first
joystick move after randomise.

Defaults: tame=1, spread=0.6 across all app variants.
2026-03-22 02:10:26 +02:00
w1n5t0n
d9be808aaa style(playground): unify dark theme with orange accents and improve RL button layout
- Replace fragmented green/blue/orange accent scheme with unified hacker
  orange (#ff6a00) across all CSS, JS canvas drawing, and param palettes
- Redesign designs.html: monospace font, clickable cards, grid background,
  remove A/B/C labels; copy to index.html as landing page
- Add JetBrains Mono font across all views for consistent techy aesthetic
- Sharpen border-radius (pills 20px→6px, back buttons→6px) for angular feel
- Restructure RL buttons: key numbers inside buttons (larger, white),
  teal-green for thumbs-up, dark red-orange for thumbs-down
- Fix RL button z-index (25→45) so they render above the bottom sheet
- Add Xavier-scaled weight randomization (spread parameter)
2026-03-22 01:36:00 +02:00
w1n5t0n
a669a54543 feat(playground): add three alternative UI design explorations
Three redesigns of the playground UI, each exploring a different
interaction philosophy for the NISPS interactive ML engine:

A) Immersive — fullscreen canvas with floating glassmorphism overlays
B) Workbench — dashboard with 2D mapping heatmap as centerpiece
C) Journey — phased UI that dissolves (Explore → Teach → Perform)

All share the same 126-output MLP ([32,48,64] hidden layers), C15
synth bridge, and flow field visualizer. Each adds:
- SynthVisualizer (126 grouped vertical bars) replacing particles in synth mode
- RL as default learning mode with keyboard shortcuts (1/2)
- Follow mode for trackpad exploration
- ?tame= URL param for safe-range constraining
- localStorage persistence (random on first boot)
- Live iframe previews on designs.html homepage

See devlog/2026-03-21-ui-redesign-explorations.md and meml-2c3 for
remaining refinements identified during browser testing.
2026-03-22 00:57:58 +02:00