Move the Arduino sketch into firmware/MEMLNaut-NISPS/ and bridge the
hardware (memllib) to the platform-agnostic nisps/ library through a
slim glue layer. Delete the legacy root-level *AudioApp.hpp,
modes/MEMLNautMode*.hpp, voicespaces/, IMLInterface.hpp, XiasriAnalysis,
and the src/memlp submodule.
Glue layout (firmware/MEMLNaut-NISPS/glue/):
audio_driver.hpp - bridge memllib block callback to Mode::process
via per-Mode templated trampoline (no virtual dispatch)
peripherals.hpp - joystick/pots/buttons -> Mode::set_input + ML primitives
midi_io.hpp - MIDI in -> mode.note_on/update_bpm/set_playing,
drains mode ControlEvent ring -> MIDI UART
mode_select.hpp - using-aliases mapping MEMLNautMode<Name> to
nisps::modes::*Mode (build script rewrites the
#define MEMLNAUT_MODE_TYPE line)
input_router.hpp / output_router.hpp - top-level wire/drain entry points
The sketch tree uses src/{memllib,daisysp,nisps} symlinks because
Arduino-CLI rejects ".." in include paths from sketch-tree headers.
mode_select.hpp #undefs Arduino's sq/min/max/abs/round macros before
including nisps headers (some nisps engines use those identifiers as
method names). The audio bridge struct is extern in the header and
defined in the .ino because inline + __not_in_flash section attribute
collide at link time.
Verification: arduino-cli compile succeeds for PAFSynth, ChannelStrip,
and BreakOr (rp2040:rp2040:solderparty_rp2350_stamp_xl:opt=Optimize3,
-std=gnu++20). Host C++ tests under nisps/build still pass (3 binaries,
110+ tests). Build script (scripts/build-firmware.sh) updated to point
at the new sketch path; mode-rewrite logic unchanged.
Closes meml-gkm.
Stream 7 wires nisps/ml + nisps/engines into the playground via Emscripten.
Highlights:
- nisps/wasm/bindings.cpp: flat C API per architecture.md §6.2. Fixed-arch
MLP<2, 10, 14, 18, 126>; engine string→type dispatch table with NoOp
fallback.
- scripts/build-wasm.sh: emcc invocation, MODULARIZE=1, exports listed
explicitly; produces playground/public/nisps.{js,wasm}.
- playground/src/ml/wasm-iml.ts: main-thread MLP host (sync inference,
sync training, RL ops, weights I/O, layer stats, localStorage).
- playground/src/ml/wasm-worker.ts: disposable Web Worker for off-thread
async training, owns its own WASM instance.
- playground/src/ml/dataset.ts: Float32Array-backed FIFO with sample-weight
modes (uniform/global/local/combined). Port of legacy dataset.js.
- playground/src/audio/engine-host.ts: AudioContext + AudioWorkletNode
lifecycle, with start/stop/setEngine/setParams.
- playground/src/audio/worklet/nisps-processor.ts: WASM-loading
AudioWorkletProcessor that runs engine.process_block per 128-sample
block. Loads its own WASM instance from main-thread-supplied bytes
(no fetch in worklet).
- playground/src/stores/ml-store.ts: wired stub methods to WasmIML
singleton; lazy initialize().
- playground/src/debug/probe.ts: window.__nisps now calls real WasmIML
via the store; lazy-init on first use.
Verified:
- bash scripts/build-wasm.sh succeeds (94 KB nisps.wasm)
- bun run typecheck OK
- bun run build OK (production bundle)
- vite dev server serves /nisps.{js,wasm} with COOP/COEP
Known limitation: WASM is fixed at one MLP shape. Multi-arch deferred —
documented in nisps/wasm/README.md.