feat(shapeseq): session serialization + preset integration
Add serializeShapeSeqState/restoreShapeSeqState for complete ShapeSeq state capture (chain config, primitive states, projection knobs, voice mode, MLP weights, freeze state, clock config). SessionPresetManager lazily imports the session module when a ShapeSeq engine is registered, including ShapeSeq state in save/load without a hard dependency.
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3 changed files with 560 additions and 2 deletions
116
playground/js/shapeseq/session.js
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116
playground/js/shapeseq/session.js
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/**
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* ShapeSeq session state serialization.
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*
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* Captures and restores the complete ShapeSeq state:
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* - Chain configuration (which primitives, in what order)
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* - Primitive states (e.g., PitchWalker position)
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* - Generator combine mode
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* - Projection config (3 knobs)
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* - Voice mode (mono/poly)
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* - Sequence MLP weights (if in dual mode)
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* - Freeze state (mode, frozen params, live flags, seeds)
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* - Clock config (BPM, step count)
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*
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* @module shapeseq/session
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*/
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import { PRIMITIVE_REGISTRY } from './primitives.js';
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/**
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* Serialize ShapeSeq engine state to a plain object (JSON-safe).
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* @param {import('./sequencer.js').ShapeSeqEngine} engine
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* @returns {Object}
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*/
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export function serializeShapeSeqState(engine) {
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const chain = engine.getChain();
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const prims = chain.getPrimitives();
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return {
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version: 1,
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chain: {
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primitives: prims.map(p => ({
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name: p.name,
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})),
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states: chain.getState(),
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generatorCombineMode: chain.generatorCombineMode,
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},
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projection: engine.getProjection(),
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voiceMode: engine.voiceMode,
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clock: {
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bpm: engine.getClock().bpm,
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},
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// Sequence MLP weights (for dual mode restoration)
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sequenceWeights: engine.getSequenceIML()?.getWeights?.() ?? null,
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// Freeze state
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freeze: serializeFreezeState(engine.freezeManager),
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};
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}
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/**
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* Serialize freeze manager state to a JSON-safe object.
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* Returns null when not frozen.
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*
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* @param {import('./freeze.js').FreezeManager} fm
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* @returns {Object|null}
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*/
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function serializeFreezeState(fm) {
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if (!fm.isFrozen) return null;
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return {
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mode: fm.freezeMode,
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frozenParams: fm.getFrozenParams() ? Array.from(fm.getFrozenParams()) : null,
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liveFlags: fm.getLiveFlags() ? Array.from(fm.getLiveFlags()) : null,
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seeds: fm.getFrozenSeeds(),
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states: fm.getFrozenStates(),
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masterSeed: fm.getMasterSeed(),
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// For pattern mode:
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frozenPattern: fm.getFrozenPattern() ?? null,
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};
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}
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/**
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* Restore ShapeSeq engine state from a serialized object.
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* @param {import('./sequencer.js').ShapeSeqEngine} engine
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* @param {Object} state - from serializeShapeSeqState
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*/
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export function restoreShapeSeqState(engine, state) {
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if (!state || state.version !== 1) return;
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const chain = engine.getChain();
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// Rebuild chain from primitive names
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if (state.chain?.primitives) {
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// Clear existing
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const existing = chain.getPrimitives();
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for (let i = existing.length - 1; i >= 0; i--) {
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chain.removePrimitive(i);
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}
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// Add from state
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for (const p of state.chain.primitives) {
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const Ctor = PRIMITIVE_REGISTRY[p.name];
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if (Ctor) chain.addPrimitive(new Ctor());
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}
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// Restore states
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if (state.chain.states) chain.setState(state.chain.states);
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if (state.chain.generatorCombineMode) {
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chain.generatorCombineMode = state.chain.generatorCombineMode;
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}
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}
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// Projection
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if (state.projection) engine.setProjection(state.projection);
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// Voice mode
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if (state.voiceMode) engine.setVoiceMode(state.voiceMode);
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// Clock
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if (state.clock?.bpm) engine.setTempo(state.clock.bpm);
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// Sequence MLP weights
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if (state.sequenceWeights) {
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const iml = engine.getSequenceIML();
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if (iml?.setWeights) iml.setWeights(state.sequenceWeights);
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}
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// Freeze state restoration is complex — skip for now, just ensure unfrozen on load
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// TODO: restore freeze state properly
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}
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394
playground/js/shapeseq/tests/session.test.js
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playground/js/shapeseq/tests/session.test.js
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import { describe, it } from 'node:test';
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import { strict as assert } from 'node:assert';
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import { serializeShapeSeqState, restoreShapeSeqState } from '../session.js';
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import { Chain } from '../chain.js';
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import { FreezeManager } from '../freeze.js';
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import {
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EuclideanRhythm,
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ProbabilityGate,
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PitchWalker,
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IntervalLock,
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VelocityShaper,
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PRIMITIVE_REGISTRY,
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} from '../primitives.js';
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import { createProjection } from '../projection.js';
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// ---------------------------------------------------------------------------
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// Helpers — minimal engine stub
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// ---------------------------------------------------------------------------
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/**
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* Build a fake ShapeSeqEngine with the same accessor shape the session
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* module expects, but without AudioContext/EventBus/C15 dependencies.
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*/
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function makeFakeEngine(opts = {}) {
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const chain = new Chain();
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const prims = opts.primitives ?? [
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new EuclideanRhythm(),
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new ProbabilityGate(),
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new PitchWalker(),
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new IntervalLock(),
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new VelocityShaper(),
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];
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for (const p of prims) chain.addPrimitive(p);
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if (opts.combineMode) chain.generatorCombineMode = opts.combineMode;
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const projection = opts.projection ?? createProjection();
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const fm = new FreezeManager();
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let voiceMode = opts.voiceMode ?? 'mono';
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const bpm = opts.bpm ?? 120;
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let seqWeights = opts.sequenceWeights ?? null;
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return {
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getChain: () => chain,
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getClock: () => ({ bpm }),
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getSequenceIML: () => seqWeights
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? { getWeights: () => seqWeights, setWeights: (w) => { seqWeights = w; } }
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: null,
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getProjection: () => projection,
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get voiceMode() { return voiceMode; },
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setVoiceMode: (m) => { voiceMode = m; },
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setProjection: (p) => { /* stub */ },
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setTempo: (t) => { /* stub */ },
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get freezeManager() { return fm; },
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};
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}
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// ---------------------------------------------------------------------------
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// serializeShapeSeqState
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// ---------------------------------------------------------------------------
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describe('serializeShapeSeqState', () => {
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it('produces a version-1 object with all expected top-level keys', () => {
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const engine = makeFakeEngine();
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const state = serializeShapeSeqState(engine);
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assert.strictEqual(state.version, 1);
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assert.ok('chain' in state);
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assert.ok('projection' in state);
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assert.ok('voiceMode' in state);
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assert.ok('clock' in state);
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assert.ok('sequenceWeights' in state);
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assert.ok('freeze' in state);
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});
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it('serializes chain primitives by name', () => {
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const engine = makeFakeEngine({
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primitives: [new EuclideanRhythm(), new PitchWalker()],
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});
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const state = serializeShapeSeqState(engine);
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assert.strictEqual(state.chain.primitives.length, 2);
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assert.strictEqual(state.chain.primitives[0].name, 'EuclideanRhythm');
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assert.strictEqual(state.chain.primitives[1].name, 'PitchWalker');
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});
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it('captures generator combine mode', () => {
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const engine = makeFakeEngine({ combineMode: 'multiplicative' });
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const state = serializeShapeSeqState(engine);
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assert.strictEqual(state.chain.generatorCombineMode, 'multiplicative');
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});
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it('captures primitive states array', () => {
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const engine = makeFakeEngine({
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primitives: [new PitchWalker()],
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});
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const state = serializeShapeSeqState(engine);
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assert.ok(Array.isArray(state.chain.states));
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assert.strictEqual(state.chain.states.length, 1);
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// PitchWalker default state has position
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assert.strictEqual(typeof state.chain.states[0].position, 'number');
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});
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it('captures projection config', () => {
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const proj = createProjection({
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velocityCurve: 'exponential',
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gateThreshold: 0.25,
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pitchRange: { low: 36, high: 84 },
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});
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const engine = makeFakeEngine({ projection: proj });
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const state = serializeShapeSeqState(engine);
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assert.strictEqual(state.projection.velocityCurve, 'exponential');
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assert.strictEqual(state.projection.gateThreshold, 0.25);
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assert.strictEqual(state.projection.pitchRange.low, 36);
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assert.strictEqual(state.projection.pitchRange.high, 84);
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});
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it('captures voice mode', () => {
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const engine = makeFakeEngine({ voiceMode: 'poly' });
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const state = serializeShapeSeqState(engine);
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assert.strictEqual(state.voiceMode, 'poly');
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});
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it('captures clock BPM', () => {
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const engine = makeFakeEngine({ bpm: 140 });
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const state = serializeShapeSeqState(engine);
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assert.strictEqual(state.clock.bpm, 140);
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});
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it('captures sequence MLP weights when available', () => {
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const weights = [[1, 2], [3, 4]];
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const engine = makeFakeEngine({ sequenceWeights: weights });
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const state = serializeShapeSeqState(engine);
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assert.deepStrictEqual(state.sequenceWeights, weights);
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});
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it('sets sequenceWeights to null when IML is unavailable', () => {
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const engine = makeFakeEngine(); // no sequenceWeights
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const state = serializeShapeSeqState(engine);
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assert.strictEqual(state.sequenceWeights, null);
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});
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it('freeze is null when not frozen', () => {
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const engine = makeFakeEngine();
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const state = serializeShapeSeqState(engine);
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assert.strictEqual(state.freeze, null);
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});
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it('freeze state is serialized when frozen in algorithm mode', () => {
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const engine = makeFakeEngine({
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primitives: [new EuclideanRhythm(), new ProbabilityGate()],
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});
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const chain = engine.getChain();
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const paramCount = chain.totalParamCount;
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const params = new Float32Array(paramCount);
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for (let i = 0; i < paramCount; i++) params[i] = i / paramCount;
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engine.freezeManager.freeze(chain, params, 42);
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const state = serializeShapeSeqState(engine);
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assert.ok(state.freeze !== null);
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assert.strictEqual(state.freeze.mode, 'algorithm');
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assert.ok(Array.isArray(state.freeze.frozenParams));
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assert.strictEqual(state.freeze.frozenParams.length, paramCount);
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assert.ok(Array.isArray(state.freeze.liveFlags));
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assert.strictEqual(state.freeze.masterSeed, 42);
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});
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});
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// ---------------------------------------------------------------------------
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// restoreShapeSeqState
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// ---------------------------------------------------------------------------
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describe('restoreShapeSeqState', () => {
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it('rebuilds chain from primitive names', () => {
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const engine = makeFakeEngine({ primitives: [] });
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assert.strictEqual(engine.getChain().getPrimitives().length, 0);
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const state = {
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version: 1,
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chain: {
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primitives: [
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{ name: 'PitchWalker' },
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{ name: 'EuclideanRhythm' },
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{ name: 'VelocityShaper' },
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],
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states: null,
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generatorCombineMode: 'additive',
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},
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projection: null,
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voiceMode: null,
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clock: null,
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sequenceWeights: null,
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freeze: null,
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};
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restoreShapeSeqState(engine, state);
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const prims = engine.getChain().getPrimitives();
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assert.strictEqual(prims.length, 3);
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assert.strictEqual(prims[0].name, 'PitchWalker');
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assert.strictEqual(prims[1].name, 'EuclideanRhythm');
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assert.strictEqual(prims[2].name, 'VelocityShaper');
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});
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it('restores generator combine mode', () => {
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const engine = makeFakeEngine();
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const state = {
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version: 1,
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chain: {
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primitives: [{ name: 'EuclideanRhythm' }],
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states: null,
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generatorCombineMode: 'multiplicative',
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},
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projection: null,
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voiceMode: null,
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clock: null,
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sequenceWeights: null,
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freeze: null,
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};
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restoreShapeSeqState(engine, state);
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assert.strictEqual(engine.getChain().generatorCombineMode, 'multiplicative');
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});
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it('restores projection config', () => {
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let capturedProjection = null;
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const engine = makeFakeEngine();
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engine.setProjection = (p) => { capturedProjection = p; };
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const proj = {
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velocityCurve: 'sCurve',
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gateThreshold: 0.4,
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pitchRange: { low: 24, high: 96 },
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};
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restoreShapeSeqState(engine, {
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version: 1,
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chain: null,
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projection: proj,
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voiceMode: null,
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clock: null,
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sequenceWeights: null,
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freeze: null,
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});
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assert.deepStrictEqual(capturedProjection, proj);
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});
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it('restores voice mode', () => {
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let capturedMode = null;
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const engine = makeFakeEngine();
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engine.setVoiceMode = (m) => { capturedMode = m; };
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restoreShapeSeqState(engine, {
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version: 1,
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chain: null,
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projection: null,
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voiceMode: 'poly',
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clock: null,
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sequenceWeights: null,
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freeze: null,
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});
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assert.strictEqual(capturedMode, 'poly');
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});
|
||||||
|
|
||||||
|
it('restores clock BPM', () => {
|
||||||
|
let capturedBPM = null;
|
||||||
|
const engine = makeFakeEngine();
|
||||||
|
engine.setTempo = (t) => { capturedBPM = t; };
|
||||||
|
|
||||||
|
restoreShapeSeqState(engine, {
|
||||||
|
version: 1,
|
||||||
|
chain: null,
|
||||||
|
projection: null,
|
||||||
|
voiceMode: null,
|
||||||
|
clock: { bpm: 90 },
|
||||||
|
sequenceWeights: null,
|
||||||
|
freeze: null,
|
||||||
|
});
|
||||||
|
|
||||||
|
assert.strictEqual(capturedBPM, 90);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('restores sequence MLP weights when IML available', () => {
|
||||||
|
const weights = [[5, 6], [7, 8]];
|
||||||
|
const engine = makeFakeEngine({ sequenceWeights: [[0, 0]] });
|
||||||
|
|
||||||
|
restoreShapeSeqState(engine, {
|
||||||
|
version: 1,
|
||||||
|
chain: null,
|
||||||
|
projection: null,
|
||||||
|
voiceMode: null,
|
||||||
|
clock: null,
|
||||||
|
sequenceWeights: weights,
|
||||||
|
freeze: null,
|
||||||
|
});
|
||||||
|
|
||||||
|
// The stub's setWeights should have been called
|
||||||
|
assert.deepStrictEqual(engine.getSequenceIML().getWeights(), weights);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('skips unknown primitive names gracefully', () => {
|
||||||
|
const engine = makeFakeEngine({ primitives: [] });
|
||||||
|
|
||||||
|
const state = {
|
||||||
|
version: 1,
|
||||||
|
chain: {
|
||||||
|
primitives: [
|
||||||
|
{ name: 'EuclideanRhythm' },
|
||||||
|
{ name: 'NonExistentPrimitive' },
|
||||||
|
{ name: 'PitchWalker' },
|
||||||
|
],
|
||||||
|
states: null,
|
||||||
|
generatorCombineMode: 'additive',
|
||||||
|
},
|
||||||
|
projection: null,
|
||||||
|
voiceMode: null,
|
||||||
|
clock: null,
|
||||||
|
sequenceWeights: null,
|
||||||
|
freeze: null,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Should not throw
|
||||||
|
restoreShapeSeqState(engine, state);
|
||||||
|
|
||||||
|
// Unknown primitive skipped, only valid ones added
|
||||||
|
const prims = engine.getChain().getPrimitives();
|
||||||
|
assert.strictEqual(prims.length, 2);
|
||||||
|
assert.strictEqual(prims[0].name, 'EuclideanRhythm');
|
||||||
|
assert.strictEqual(prims[1].name, 'PitchWalker');
|
||||||
|
});
|
||||||
|
|
||||||
|
it('handles null state without throwing', () => {
|
||||||
|
const engine = makeFakeEngine();
|
||||||
|
// Should not throw
|
||||||
|
restoreShapeSeqState(engine, null);
|
||||||
|
restoreShapeSeqState(engine, undefined);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('handles wrong version without throwing', () => {
|
||||||
|
const engine = makeFakeEngine();
|
||||||
|
restoreShapeSeqState(engine, { version: 99 });
|
||||||
|
// Chain should be untouched
|
||||||
|
assert.strictEqual(engine.getChain().getPrimitives().length, 5);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('handles state with missing optional fields', () => {
|
||||||
|
const engine = makeFakeEngine({ primitives: [] });
|
||||||
|
|
||||||
|
// Minimal valid state — only version and chain
|
||||||
|
restoreShapeSeqState(engine, {
|
||||||
|
version: 1,
|
||||||
|
chain: {
|
||||||
|
primitives: [{ name: 'EuclideanRhythm' }],
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
assert.strictEqual(engine.getChain().getPrimitives().length, 1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('restores primitive states alongside chain rebuild', () => {
|
||||||
|
const engine = makeFakeEngine({ primitives: [] });
|
||||||
|
|
||||||
|
const state = {
|
||||||
|
version: 1,
|
||||||
|
chain: {
|
||||||
|
primitives: [{ name: 'PitchWalker' }],
|
||||||
|
states: [{ position: 0.75 }],
|
||||||
|
generatorCombineMode: 'additive',
|
||||||
|
},
|
||||||
|
projection: null,
|
||||||
|
voiceMode: null,
|
||||||
|
clock: null,
|
||||||
|
sequenceWeights: null,
|
||||||
|
freeze: null,
|
||||||
|
};
|
||||||
|
|
||||||
|
restoreShapeSeqState(engine, state);
|
||||||
|
|
||||||
|
const chainStates = engine.getChain().getState();
|
||||||
|
assert.strictEqual(chainStates[0].position, 0.75);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
@ -128,6 +128,38 @@ function decodeFromURL(urlParams) {
|
||||||
export class SessionPresetManager {
|
export class SessionPresetManager {
|
||||||
constructor() {
|
constructor() {
|
||||||
this._presets = this._loadFromStorage();
|
this._presets = this._loadFromStorage();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Optional reference to an active ShapeSeq engine.
|
||||||
|
* When set, save/load will include ShapeSeq state.
|
||||||
|
* @private @type {import('../shapeseq/sequencer.js').ShapeSeqEngine|null}
|
||||||
|
*/
|
||||||
|
this._shapeSeqEngine = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Lazy-loaded ShapeSeq session helpers.
|
||||||
|
* @private @type {{ serializeShapeSeqState: Function, restoreShapeSeqState: Function }|null}
|
||||||
|
*/
|
||||||
|
this._shapeSeqSession = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Register a ShapeSeq engine so that save/load includes its state.
|
||||||
|
* Call with null to unregister.
|
||||||
|
*
|
||||||
|
* @param {import('../shapeseq/sequencer.js').ShapeSeqEngine|null} engine
|
||||||
|
*/
|
||||||
|
setShapeSeqEngine(engine) {
|
||||||
|
this._shapeSeqEngine = engine;
|
||||||
|
if (engine && !this._shapeSeqSession) {
|
||||||
|
// Lazy-load the session helpers to avoid hard dependency
|
||||||
|
import('../shapeseq/session.js').then(mod => {
|
||||||
|
this._shapeSeqSession = mod;
|
||||||
|
}).catch(() => {
|
||||||
|
// ShapeSeq module not available — ignore silently
|
||||||
|
this._shapeSeqSession = null;
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -143,7 +175,7 @@ export class SessionPresetManager {
|
||||||
* @returns {object} the captured preset
|
* @returns {object} the captured preset
|
||||||
*/
|
*/
|
||||||
capture(name, state) {
|
capture(name, state) {
|
||||||
return {
|
const preset = {
|
||||||
name,
|
name,
|
||||||
controlSurface: state.controlSurface || null,
|
controlSurface: state.controlSurface || null,
|
||||||
synthPresetId: state.synthPresetId || null,
|
synthPresetId: state.synthPresetId || null,
|
||||||
|
|
@ -152,6 +184,13 @@ export class SessionPresetManager {
|
||||||
outputPipeline: state.outputPipeline || null,
|
outputPipeline: state.outputPipeline || null,
|
||||||
timestamp: Date.now(),
|
timestamp: Date.now(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Include ShapeSeq state when engine is registered
|
||||||
|
if (this._shapeSeqEngine && this._shapeSeqSession) {
|
||||||
|
preset.shapeseq = this._shapeSeqSession.serializeShapeSeqState(this._shapeSeqEngine);
|
||||||
|
}
|
||||||
|
|
||||||
|
return preset;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -169,11 +208,20 @@ export class SessionPresetManager {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Load a named session preset.
|
* Load a named session preset.
|
||||||
|
*
|
||||||
|
* If the preset contains a `shapeseq` key and a ShapeSeq engine is
|
||||||
|
* registered, the ShapeSeq state is automatically restored. Presets
|
||||||
|
* without a `shapeseq` key load fine (backward compatible).
|
||||||
|
*
|
||||||
* @param {string} name
|
* @param {string} name
|
||||||
* @returns {object|null}
|
* @returns {object|null}
|
||||||
*/
|
*/
|
||||||
load(name) {
|
load(name) {
|
||||||
return this._presets[name] || null;
|
const preset = this._presets[name] || null;
|
||||||
|
if (preset && preset.shapeseq && this._shapeSeqEngine && this._shapeSeqSession) {
|
||||||
|
this._shapeSeqSession.restoreShapeSeqState(this._shapeSeqEngine, preset.shapeseq);
|
||||||
|
}
|
||||||
|
return preset;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue