playground: add orbiting repulsor field controls

This commit is contained in:
w1n5t0n 2026-02-11 15:50:06 +00:00
parent 0498bbe371
commit 6187a4b4ae
4 changed files with 40 additions and 18 deletions

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@ -28,7 +28,7 @@ See `nisps-core/README.md` for complete documentation and examples.
The `playground/` directory contains a browser-based interactive demo of the NISPS ML engine. It's a faithful JavaScript port of nisps-core's MLP + IML, with no build step or dependencies.
- **2 inputs** (virtual joystick X/Y) mapped through a `[3, 10, 10, 14, 17]` MLP to **17 outputs** controlling a Canvas2D flow-field particle system
- **2 inputs** (virtual joystick X/Y) mapped through a `[3, 10, 10, 14, 20]` MLP to **20 outputs** controlling a Canvas2D flow-field particle system
- **Two learning modes**: Examples (set slider targets, add examples, train) and RL Feedback (thumbs up/down with exploration noise)
- **Serve statically**: `cd playground && python3 -m http.server`
- **Mobile-first**: designed for touch/foldable phone use

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@ -8,7 +8,7 @@ import { Controls } from './ui/controls.js';
import { ParamDisplay } from './ui/param-display.js';
const N_INPUTS = 2;
const N_OUTPUTS = 17;
const N_OUTPUTS = 20;
// --- State ---
let iml;
@ -213,21 +213,21 @@ window.loadPreset = function(name) {
if (name === 'calm-to-chaotic') {
// Bottom-left: slow, smooth, cool; top-right: fast, turbulent, warm
iml.addExample([0.1, 0.9], [0.25, 0.3, 0.1, 0.55, 0.2, 0.3, 0.02, 0.05, 0.9, 0.45, 0.25, 0.2, 0.9, 0.0, 0.0, 0.2, 0.05]);
iml.addExample([0.9, 0.1], [0.75, 0.7, 0.9, 0.05, 0.8, 0.7, 0.9, 0.95, 0.3, 0.2, 0.85, 0.7, 0.25, 0.55, 1.0, 0.92, 0.02]);
iml.addExample([0.5, 0.5], [0.5, 0.5, 0.5, 0.3, 0.5, 0.5, 0.4, 0.5, 0.7, 0.6, 0.5, 0.45, 0.55, 0.9, 0.5, 0.65, 0.08]);
iml.addExample([0.1, 0.9], [0.25, 0.3, 0.1, 0.55, 0.2, 0.3, 0.02, 0.05, 0.9, 0.45, 0.25, 0.2, 0.9, 0.0, 0.0, 0.2, 0.05, 0.0, 0.0, 0.2]);
iml.addExample([0.9, 0.1], [0.75, 0.7, 0.9, 0.05, 0.8, 0.7, 0.9, 0.95, 0.3, 0.2, 0.85, 0.7, 0.25, 0.55, 1.0, 0.92, 0.02, 0.95, 0.8, 0.85]);
iml.addExample([0.5, 0.5], [0.5, 0.5, 0.5, 0.3, 0.5, 0.5, 0.4, 0.5, 0.7, 0.6, 0.5, 0.45, 0.55, 0.9, 0.5, 0.65, 0.08, 0.45, 0.4, 0.5]);
} else if (name === 'rainbow-sweep') {
// Left to right sweeps through hues
iml.addExample([0.0, 0.5], [0.5, 0.5, 0.4, 0.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.4, 0.3, 0.8, 0.0, 0.0, 0.45, 0.08]);
iml.addExample([0.5, 0.5], [0.5, 0.5, 0.4, 0.5, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.55, 0.35, 0.7, 0.0, 0.4, 0.45, 0.08]);
iml.addExample([1.0, 0.5], [0.5, 0.5, 0.4, 1.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.75, 0.45, 0.6, 0.0, 0.8, 0.45, 0.08]);
iml.addExample([0.0, 0.5], [0.5, 0.5, 0.4, 0.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.4, 0.3, 0.8, 0.0, 0.0, 0.45, 0.08, 0.2, 0.25, 0.45]);
iml.addExample([0.5, 0.5], [0.5, 0.5, 0.4, 0.5, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.55, 0.35, 0.7, 0.0, 0.4, 0.45, 0.08, 0.45, 0.4, 0.6]);
iml.addExample([1.0, 0.5], [0.5, 0.5, 0.4, 1.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.75, 0.45, 0.6, 0.0, 0.8, 0.45, 0.08, 0.7, 0.55, 0.75]);
} else if (name === 'vortex') {
// Center: tight spiral, edges: wide flow
iml.addExample([0.5, 0.5], [0.0, 0.8, 0.8, 0.6, 0.1, 0.15, 0.02, 1.0, 1.0, 0.3, 0.95, 0.85, 0.25, 1.0, 0.5, 0.95, 0.01]);
iml.addExample([0.0, 0.0], [0.5, 0.2, 0.3, 0.8, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5, 0.2, 0.35, 0.2]);
iml.addExample([1.0, 1.0], [0.5, 0.2, 0.3, 0.2, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5, 0.8, 0.35, 0.2]);
iml.addExample([0.0, 1.0], [0.3, 0.4, 0.5, 0.4, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2, 0.4, 0.7, 0.1]);
iml.addExample([1.0, 0.0], [0.7, 0.4, 0.5, 0.0, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2, 0.9, 0.7, 0.1]);
iml.addExample([0.5, 0.5], [0.0, 0.8, 0.8, 0.6, 0.1, 0.15, 0.02, 1.0, 1.0, 0.3, 0.95, 0.85, 0.25, 1.0, 0.5, 0.95, 0.01, 1.0, 1.0, 1.0]);
iml.addExample([0.0, 0.0], [0.5, 0.2, 0.3, 0.8, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5, 0.2, 0.35, 0.2, 0.15, 0.2, 0.25]);
iml.addExample([1.0, 1.0], [0.5, 0.2, 0.3, 0.2, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5, 0.8, 0.35, 0.2, 0.15, 0.2, 0.25]);
iml.addExample([0.0, 1.0], [0.3, 0.4, 0.5, 0.4, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2, 0.4, 0.7, 0.1, 0.5, 0.4, 0.55]);
iml.addExample([1.0, 0.0], [0.7, 0.4, 0.5, 0.0, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2, 0.9, 0.7, 0.1, 0.5, 0.4, 0.55]);
}
const loss = trainModel();

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@ -1,11 +1,11 @@
// Parameter bar display
// Shows output parameters as horizontal bars, draggable in examples mode
const PARAM_NAMES = ['Flow', 'Scale', 'Speed', 'Hue', 'Spread', 'Size', 'Trail', 'Turb', 'Attract', 'Radius', 'DispRate', 'DispAmt', 'Lifetime', 'Respawn', 'Advection', 'Inertia', 'Drag'];
const PARAM_COLORS = ['#00ff88', '#00ccff', '#ff6600', '#ff00cc', '#ffcc00', '#88ff00', '#0088ff', '#ff3366', '#9bff5f', '#59d3ff', '#ff8f3f', '#a0b7ff', '#f4ff7a', '#ffa8db', '#7dffc8', '#ffd166', '#8ad4ff'];
const PARAM_NAMES = ['Flow', 'Scale', 'Speed', 'Hue', 'Spread', 'Size', 'Trail', 'Turb', 'Attract', 'Radius', 'DispRate', 'DispAmt', 'Lifetime', 'Respawn', 'Advection', 'Inertia', 'Drag', 'Repulse', 'RepCnt', 'RepRate'];
const PARAM_COLORS = ['#00ff88', '#00ccff', '#ff6600', '#ff00cc', '#ffcc00', '#88ff00', '#0088ff', '#ff3366', '#9bff5f', '#59d3ff', '#ff8f3f', '#a0b7ff', '#f4ff7a', '#ffa8db', '#7dffc8', '#ffd166', '#8ad4ff', '#ff5f5f', '#ffc15f', '#ff8a3d'];
export class ParamDisplay {
constructor(container, numParams = 17) {
constructor(container, numParams = 20) {
this.container = container;
this.numParams = numParams;
this.values = new Array(numParams).fill(0.5);

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@ -1,5 +1,5 @@
// Flow field particle system with Canvas2D
// Controlled by 17 output parameters from the IML network
// Controlled by 20 output parameters from the IML network
// Simple value noise (no dependencies)
const PERM = new Uint8Array(512);
@ -72,6 +72,9 @@ export class FlowFieldVisualizer {
advectionMode: 0.0, // p14: flow->orbit->radial blend
inertia: 0.2, // p15: velocity memory
drag: 0.02, // p16: velocity damping
repulsorStrength: 0.0, // p17: repulsor force amount
repulsorCount: 0, // p18: number of active repulsors
repulsorOrbitRate: 0.8, // p19: repulsor orbital speed
};
this.resize();
@ -154,7 +157,7 @@ export class FlowFieldVisualizer {
// Set parameters from IML output (all values 0-1)
setParams(outputs) {
if (!outputs || outputs.length < 17) return;
if (!outputs || outputs.length < 20) return;
this.params.angleOffset = outputs[0] * TWO_PI;
this.params.scale = 0.001 + outputs[1] * 0.009;
this.params.speed = 0.5 + outputs[2] * 4.5;
@ -172,6 +175,9 @@ export class FlowFieldVisualizer {
this.params.advectionMode = outputs[14];
this.params.inertia = outputs[15] * 0.98;
this.params.drag = outputs[16] * 0.35;
this.params.repulsorStrength = outputs[17] * 4.5;
this.params.repulsorCount = Math.floor(outputs[18] * 4.999);
this.params.repulsorOrbitRate = 0.1 + outputs[19] * 2.9;
}
draw() {
@ -241,6 +247,22 @@ export class FlowFieldVisualizer {
nextX -= nxCenter * dispersionForce;
nextY -= nyCenter * dispersionForce;
// Orbiting repulsor points carve dynamic voids and bursts.
const repulsorRadius = Math.min(width, height) * 0.28;
for (let r = 0; r < params.repulsorCount; r++) {
const phase = this.time * params.repulsorOrbitRate + (r / 4) * TWO_PI;
const wobble = 0.6 + 0.15 * r;
const rx = cx + Math.cos(phase * (1.0 + wobble)) * repulsorRadius;
const ry = cy + Math.sin(phase * (1.3 + wobble)) * repulsorRadius;
const repulseDx = nextX - rx;
const repulseDy = nextY - ry;
const distSq = repulseDx * repulseDx + repulseDy * repulseDy + 160;
const distInv = 1 / Math.sqrt(distSq);
const force = params.repulsorStrength * (650 / distSq);
nextX += repulseDx * distInv * force;
nextY += repulseDy * distInv * force;
}
p.x = nextX;
p.y = nextY;