playground: add orbiting repulsor field controls
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0498bbe371
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4 changed files with 40 additions and 18 deletions
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@ -28,7 +28,7 @@ See `nisps-core/README.md` for complete documentation and examples.
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The `playground/` directory contains a browser-based interactive demo of the NISPS ML engine. It's a faithful JavaScript port of nisps-core's MLP + IML, with no build step or dependencies.
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The `playground/` directory contains a browser-based interactive demo of the NISPS ML engine. It's a faithful JavaScript port of nisps-core's MLP + IML, with no build step or dependencies.
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- **2 inputs** (virtual joystick X/Y) mapped through a `[3, 10, 10, 14, 17]` MLP to **17 outputs** controlling a Canvas2D flow-field particle system
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- **2 inputs** (virtual joystick X/Y) mapped through a `[3, 10, 10, 14, 20]` MLP to **20 outputs** controlling a Canvas2D flow-field particle system
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- **Two learning modes**: Examples (set slider targets, add examples, train) and RL Feedback (thumbs up/down with exploration noise)
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- **Two learning modes**: Examples (set slider targets, add examples, train) and RL Feedback (thumbs up/down with exploration noise)
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- **Serve statically**: `cd playground && python3 -m http.server`
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- **Serve statically**: `cd playground && python3 -m http.server`
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- **Mobile-first**: designed for touch/foldable phone use
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- **Mobile-first**: designed for touch/foldable phone use
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@ -8,7 +8,7 @@ import { Controls } from './ui/controls.js';
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import { ParamDisplay } from './ui/param-display.js';
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import { ParamDisplay } from './ui/param-display.js';
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const N_INPUTS = 2;
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const N_INPUTS = 2;
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const N_OUTPUTS = 17;
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const N_OUTPUTS = 20;
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// --- State ---
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// --- State ---
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let iml;
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let iml;
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@ -213,21 +213,21 @@ window.loadPreset = function(name) {
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if (name === 'calm-to-chaotic') {
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if (name === 'calm-to-chaotic') {
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// Bottom-left: slow, smooth, cool; top-right: fast, turbulent, warm
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// Bottom-left: slow, smooth, cool; top-right: fast, turbulent, warm
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iml.addExample([0.1, 0.9], [0.25, 0.3, 0.1, 0.55, 0.2, 0.3, 0.02, 0.05, 0.9, 0.45, 0.25, 0.2, 0.9, 0.0, 0.0, 0.2, 0.05]);
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iml.addExample([0.1, 0.9], [0.25, 0.3, 0.1, 0.55, 0.2, 0.3, 0.02, 0.05, 0.9, 0.45, 0.25, 0.2, 0.9, 0.0, 0.0, 0.2, 0.05, 0.0, 0.0, 0.2]);
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iml.addExample([0.9, 0.1], [0.75, 0.7, 0.9, 0.05, 0.8, 0.7, 0.9, 0.95, 0.3, 0.2, 0.85, 0.7, 0.25, 0.55, 1.0, 0.92, 0.02]);
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iml.addExample([0.9, 0.1], [0.75, 0.7, 0.9, 0.05, 0.8, 0.7, 0.9, 0.95, 0.3, 0.2, 0.85, 0.7, 0.25, 0.55, 1.0, 0.92, 0.02, 0.95, 0.8, 0.85]);
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iml.addExample([0.5, 0.5], [0.5, 0.5, 0.5, 0.3, 0.5, 0.5, 0.4, 0.5, 0.7, 0.6, 0.5, 0.45, 0.55, 0.9, 0.5, 0.65, 0.08]);
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iml.addExample([0.5, 0.5], [0.5, 0.5, 0.5, 0.3, 0.5, 0.5, 0.4, 0.5, 0.7, 0.6, 0.5, 0.45, 0.55, 0.9, 0.5, 0.65, 0.08, 0.45, 0.4, 0.5]);
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} else if (name === 'rainbow-sweep') {
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} else if (name === 'rainbow-sweep') {
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// Left to right sweeps through hues
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// Left to right sweeps through hues
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iml.addExample([0.0, 0.5], [0.5, 0.5, 0.4, 0.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.4, 0.3, 0.8, 0.0, 0.0, 0.45, 0.08]);
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iml.addExample([0.0, 0.5], [0.5, 0.5, 0.4, 0.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.4, 0.3, 0.8, 0.0, 0.0, 0.45, 0.08, 0.2, 0.25, 0.45]);
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iml.addExample([0.5, 0.5], [0.5, 0.5, 0.4, 0.5, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.55, 0.35, 0.7, 0.0, 0.4, 0.45, 0.08]);
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iml.addExample([0.5, 0.5], [0.5, 0.5, 0.4, 0.5, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.55, 0.35, 0.7, 0.0, 0.4, 0.45, 0.08, 0.45, 0.4, 0.6]);
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iml.addExample([1.0, 0.5], [0.5, 0.5, 0.4, 1.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.75, 0.45, 0.6, 0.0, 0.8, 0.45, 0.08]);
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iml.addExample([1.0, 0.5], [0.5, 0.5, 0.4, 1.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.75, 0.45, 0.6, 0.0, 0.8, 0.45, 0.08, 0.7, 0.55, 0.75]);
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} else if (name === 'vortex') {
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} else if (name === 'vortex') {
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// Center: tight spiral, edges: wide flow
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// Center: tight spiral, edges: wide flow
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iml.addExample([0.5, 0.5], [0.0, 0.8, 0.8, 0.6, 0.1, 0.15, 0.02, 1.0, 1.0, 0.3, 0.95, 0.85, 0.25, 1.0, 0.5, 0.95, 0.01]);
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iml.addExample([0.5, 0.5], [0.0, 0.8, 0.8, 0.6, 0.1, 0.15, 0.02, 1.0, 1.0, 0.3, 0.95, 0.85, 0.25, 1.0, 0.5, 0.95, 0.01, 1.0, 1.0, 1.0]);
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iml.addExample([0.0, 0.0], [0.5, 0.2, 0.3, 0.8, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5, 0.2, 0.35, 0.2]);
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iml.addExample([0.0, 0.0], [0.5, 0.2, 0.3, 0.8, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5, 0.2, 0.35, 0.2, 0.15, 0.2, 0.25]);
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iml.addExample([1.0, 1.0], [0.5, 0.2, 0.3, 0.2, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5, 0.8, 0.35, 0.2]);
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iml.addExample([1.0, 1.0], [0.5, 0.2, 0.3, 0.2, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5, 0.8, 0.35, 0.2, 0.15, 0.2, 0.25]);
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iml.addExample([0.0, 1.0], [0.3, 0.4, 0.5, 0.4, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2, 0.4, 0.7, 0.1]);
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iml.addExample([0.0, 1.0], [0.3, 0.4, 0.5, 0.4, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2, 0.4, 0.7, 0.1, 0.5, 0.4, 0.55]);
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iml.addExample([1.0, 0.0], [0.7, 0.4, 0.5, 0.0, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2, 0.9, 0.7, 0.1]);
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iml.addExample([1.0, 0.0], [0.7, 0.4, 0.5, 0.0, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2, 0.9, 0.7, 0.1, 0.5, 0.4, 0.55]);
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}
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}
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const loss = trainModel();
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const loss = trainModel();
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@ -1,11 +1,11 @@
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// Parameter bar display
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// Parameter bar display
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// Shows output parameters as horizontal bars, draggable in examples mode
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// Shows output parameters as horizontal bars, draggable in examples mode
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const PARAM_NAMES = ['Flow', 'Scale', 'Speed', 'Hue', 'Spread', 'Size', 'Trail', 'Turb', 'Attract', 'Radius', 'DispRate', 'DispAmt', 'Lifetime', 'Respawn', 'Advection', 'Inertia', 'Drag'];
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const PARAM_NAMES = ['Flow', 'Scale', 'Speed', 'Hue', 'Spread', 'Size', 'Trail', 'Turb', 'Attract', 'Radius', 'DispRate', 'DispAmt', 'Lifetime', 'Respawn', 'Advection', 'Inertia', 'Drag', 'Repulse', 'RepCnt', 'RepRate'];
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const PARAM_COLORS = ['#00ff88', '#00ccff', '#ff6600', '#ff00cc', '#ffcc00', '#88ff00', '#0088ff', '#ff3366', '#9bff5f', '#59d3ff', '#ff8f3f', '#a0b7ff', '#f4ff7a', '#ffa8db', '#7dffc8', '#ffd166', '#8ad4ff'];
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const PARAM_COLORS = ['#00ff88', '#00ccff', '#ff6600', '#ff00cc', '#ffcc00', '#88ff00', '#0088ff', '#ff3366', '#9bff5f', '#59d3ff', '#ff8f3f', '#a0b7ff', '#f4ff7a', '#ffa8db', '#7dffc8', '#ffd166', '#8ad4ff', '#ff5f5f', '#ffc15f', '#ff8a3d'];
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export class ParamDisplay {
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export class ParamDisplay {
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constructor(container, numParams = 17) {
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constructor(container, numParams = 20) {
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this.container = container;
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this.container = container;
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this.numParams = numParams;
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this.numParams = numParams;
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this.values = new Array(numParams).fill(0.5);
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this.values = new Array(numParams).fill(0.5);
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@ -1,5 +1,5 @@
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// Flow field particle system with Canvas2D
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// Flow field particle system with Canvas2D
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// Controlled by 17 output parameters from the IML network
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// Controlled by 20 output parameters from the IML network
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// Simple value noise (no dependencies)
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// Simple value noise (no dependencies)
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const PERM = new Uint8Array(512);
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const PERM = new Uint8Array(512);
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@ -72,6 +72,9 @@ export class FlowFieldVisualizer {
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advectionMode: 0.0, // p14: flow->orbit->radial blend
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advectionMode: 0.0, // p14: flow->orbit->radial blend
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inertia: 0.2, // p15: velocity memory
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inertia: 0.2, // p15: velocity memory
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drag: 0.02, // p16: velocity damping
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drag: 0.02, // p16: velocity damping
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repulsorStrength: 0.0, // p17: repulsor force amount
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repulsorCount: 0, // p18: number of active repulsors
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repulsorOrbitRate: 0.8, // p19: repulsor orbital speed
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};
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};
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this.resize();
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this.resize();
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@ -154,7 +157,7 @@ export class FlowFieldVisualizer {
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// Set parameters from IML output (all values 0-1)
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// Set parameters from IML output (all values 0-1)
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setParams(outputs) {
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setParams(outputs) {
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if (!outputs || outputs.length < 17) return;
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if (!outputs || outputs.length < 20) return;
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this.params.angleOffset = outputs[0] * TWO_PI;
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this.params.angleOffset = outputs[0] * TWO_PI;
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this.params.scale = 0.001 + outputs[1] * 0.009;
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this.params.scale = 0.001 + outputs[1] * 0.009;
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this.params.speed = 0.5 + outputs[2] * 4.5;
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this.params.speed = 0.5 + outputs[2] * 4.5;
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@ -172,6 +175,9 @@ export class FlowFieldVisualizer {
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this.params.advectionMode = outputs[14];
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this.params.advectionMode = outputs[14];
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this.params.inertia = outputs[15] * 0.98;
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this.params.inertia = outputs[15] * 0.98;
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this.params.drag = outputs[16] * 0.35;
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this.params.drag = outputs[16] * 0.35;
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this.params.repulsorStrength = outputs[17] * 4.5;
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this.params.repulsorCount = Math.floor(outputs[18] * 4.999);
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this.params.repulsorOrbitRate = 0.1 + outputs[19] * 2.9;
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}
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}
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draw() {
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draw() {
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@ -241,6 +247,22 @@ export class FlowFieldVisualizer {
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nextX -= nxCenter * dispersionForce;
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nextX -= nxCenter * dispersionForce;
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nextY -= nyCenter * dispersionForce;
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nextY -= nyCenter * dispersionForce;
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// Orbiting repulsor points carve dynamic voids and bursts.
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const repulsorRadius = Math.min(width, height) * 0.28;
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for (let r = 0; r < params.repulsorCount; r++) {
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const phase = this.time * params.repulsorOrbitRate + (r / 4) * TWO_PI;
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const wobble = 0.6 + 0.15 * r;
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const rx = cx + Math.cos(phase * (1.0 + wobble)) * repulsorRadius;
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const ry = cy + Math.sin(phase * (1.3 + wobble)) * repulsorRadius;
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const repulseDx = nextX - rx;
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const repulseDy = nextY - ry;
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const distSq = repulseDx * repulseDx + repulseDy * repulseDy + 160;
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const distInv = 1 / Math.sqrt(distSq);
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const force = params.repulsorStrength * (650 / distSq);
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nextX += repulseDx * distInv * force;
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nextY += repulseDy * distInv * force;
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}
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p.x = nextX;
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p.x = nextX;
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p.y = nextY;
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p.y = nextY;
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