feat(playground): add MediaPipe hand tracking input with dev panel
Hand tracking via webcam as alternative to joystick input: - Right hand tracks 14 derived features (palm XY, finger curls, spread, roll, pitch, pinch) through a separate 14-input MLP - Left hand gesture recognition (1 finger = thumbs up, 2 = thumbs down) with 400ms debounce hold - Split-zone PIP display (no camera feed, skeleton only) with dashed divider and cross-zone dimming - Dual IML architecture: independent imlJoy (2 inputs) and imlHand (14 inputs) with pointer swap, preserving training data per mode - Dev panel (?devmode=true): draggable/collapsible floating panel with sliders for MediaPipe confidence thresholds, smoothing, gesture hold time, world landmarks toggle, and live feature bar monitor - Visual presets always route to joystick IML (prevents dimension mismatch) - Race condition guard on input mode switching
This commit is contained in:
parent
f8983c4806
commit
5a4924728f
5 changed files with 1267 additions and 19 deletions
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@ -75,6 +75,20 @@
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<div id="gamepad-status" style="color: #ff6a00; font-size: 0.6rem; text-align: center; position: absolute; bottom: -16px; left: 0; right: 0; pointer-events: none;"></div>
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<div id="gamepad-status" style="color: #ff6a00; font-size: 0.6rem; text-align: center; position: absolute; bottom: -16px; left: 0; right: 0; pointer-events: none;"></div>
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</div>
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</div>
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<!-- Hand tracking PIP (replaces joystick position when active) -->
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<div class="hand-pip hidden" id="hand-pip">
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<video id="hand-video" playsinline autoplay muted></video>
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<canvas id="hand-overlay"></canvas>
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<div class="hand-status" id="hand-status">Loading...</div>
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<div class="gesture-indicator" id="gesture-indicator">
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<svg class="gesture-ring" viewBox="0 0 36 36">
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<circle class="gesture-ring-bg" cx="18" cy="18" r="16" />
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<circle class="gesture-ring-progress" cx="18" cy="18" r="16" />
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</svg>
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<span class="gesture-label" id="gesture-label"></span>
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</div>
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</div>
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<!-- RL floating buttons -->
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<!-- RL floating buttons -->
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<div class="rl-buttons" id="rl-buttons">
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<div class="rl-buttons" id="rl-buttons">
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<button class="rl-btn rl-down" id="btn-thumbsdown" title="Explore more"><span class="rl-icon">−</span><span class="key-num">1</span></button>
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<button class="rl-btn rl-down" id="btn-thumbsdown" title="Explore more"><span class="rl-icon">−</span><span class="key-num">1</span></button>
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@ -85,6 +99,10 @@
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<div class="bottom-sheet collapsed" id="bottom-sheet">
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<div class="bottom-sheet collapsed" id="bottom-sheet">
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<!-- Floating mode bar (sticky inside sheet) -->
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<!-- Floating mode bar (sticky inside sheet) -->
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<div class="floating-bar" id="floating-bar">
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<div class="floating-bar" id="floating-bar">
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<div class="pill-toggle pill-toggle-sm" id="input-toggle">
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<button class="pill-opt active" data-input="joystick">Joystick</button>
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<button class="pill-opt" data-input="hands">Hands</button>
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</div>
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<div class="pill-toggle pill-toggle-sm" id="output-toggle-float">
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<div class="pill-toggle pill-toggle-sm" id="output-toggle-float">
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<button class="pill-opt active" data-mode="visual">Visual</button>
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<button class="pill-opt active" data-mode="visual">Visual</button>
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<button class="pill-opt" data-mode="synth">Synth</button>
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<button class="pill-opt" data-mode="synth">Synth</button>
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@ -237,6 +255,21 @@
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</table>
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</table>
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</div>
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</div>
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<div class="help-section">
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<h3>Hand Tracking</h3>
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<p>Toggle to <strong>Hands</strong> mode in the bottom bar to use your webcam for input.</p>
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<ul>
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<li><strong>Right hand</strong> controls parameters — palm position, finger curls, spread, rotation, and pinch map to 14 input dimensions</li>
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<li><strong>Left hand</strong> gives feedback via gestures:</li>
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<ul>
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<li><strong>1 finger</strong> (index) held 0.4s → positive feedback (+)</li>
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<li><strong>2 fingers</strong> (index + middle) held 0.4s → negative feedback (−)</li>
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</ul>
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<li>If only one hand is visible, it's treated as the tracking hand — use keyboard/buttons for feedback</li>
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<li>Camera permission is requested only when you switch to Hands mode</li>
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</ul>
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</div>
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<div class="help-section">
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<div class="help-section">
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<h3>Tips</h3>
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<h3>Tips</h3>
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<ul>
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<ul>
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@ -261,6 +261,260 @@ html, body {
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50% { box-shadow: 0 0 12px 3px rgba(255, 106, 0, 0.5); }
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50% { box-shadow: 0 0 12px 3px rgba(255, 106, 0, 0.5); }
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}
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}
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/* ---- Hand tracking PIP ---- */
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.hand-pip {
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position: fixed;
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bottom: 136px;
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left: 24px;
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width: 180px;
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height: 135px;
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z-index: 30;
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border-radius: var(--radius);
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overflow: hidden;
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background: var(--glass-bg);
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backdrop-filter: blur(var(--glass-blur));
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-webkit-backdrop-filter: blur(var(--glass-blur));
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border: 1px solid var(--glass-border);
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}
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.hand-pip.hidden {
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display: none;
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}
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.hand-pip video {
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/* Hidden — only used as MediaPipe source, not displayed */
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position: absolute;
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width: 1px;
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height: 1px;
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opacity: 0;
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pointer-events: none;
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}
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.hand-pip canvas {
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position: absolute;
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inset: 0;
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width: 100%;
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height: 100%;
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transform: scaleX(-1);
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pointer-events: none;
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}
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.hand-status {
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position: absolute;
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bottom: 4px;
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left: 0;
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right: 0;
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text-align: center;
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font-size: 9px;
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color: var(--text-dim);
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pointer-events: none;
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text-shadow: 0 1px 3px rgba(0,0,0,0.8);
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}
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.hand-status.tracking {
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color: var(--accent);
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}
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.gesture-indicator {
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position: absolute;
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top: 6px;
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right: 6px;
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width: 36px;
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height: 36px;
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pointer-events: none;
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opacity: 0;
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transition: opacity 0.15s;
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}
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.gesture-indicator.active {
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opacity: 1;
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}
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.gesture-ring {
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width: 100%;
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height: 100%;
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transform: rotate(-90deg);
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}
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.gesture-ring-bg {
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fill: none;
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stroke: rgba(255,255,255,0.1);
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stroke-width: 3;
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}
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.gesture-ring-progress {
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fill: none;
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stroke: var(--accent);
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stroke-width: 3;
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stroke-dasharray: 100.53;
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stroke-dashoffset: 100.53;
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stroke-linecap: round;
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transition: stroke-dashoffset 0.05s linear;
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}
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.gesture-label {
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position: absolute;
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inset: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 14px;
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color: white;
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text-shadow: 0 1px 3px rgba(0,0,0,0.8);
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}
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/* ---- Dev panel (hand tracking tuning) ---- */
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.dev-panel {
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position: fixed;
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top: 60px;
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right: 16px;
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width: 220px;
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z-index: 90;
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background: rgba(10, 10, 10, 0.92);
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backdrop-filter: blur(12px);
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-webkit-backdrop-filter: blur(12px);
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border: 1px solid rgba(255, 255, 255, 0.1);
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border-radius: 8px;
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font-size: 10px;
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color: var(--text-dim);
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user-select: none;
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box-shadow: 0 4px 20px rgba(0,0,0,0.5);
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}
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.dev-panel.collapsed {
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width: auto;
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}
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.dev-panel-header {
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display: flex;
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align-items: center;
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justify-content: space-between;
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padding: 6px 10px;
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cursor: grab;
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border-bottom: 1px solid rgba(255,255,255,0.06);
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}
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.dev-panel-header:active {
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cursor: grabbing;
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}
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.dev-panel-title {
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font-size: 10px;
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font-weight: 500;
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color: var(--accent);
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letter-spacing: 0.03em;
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}
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.dev-panel-collapse {
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background: none;
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border: 1px solid rgba(255,255,255,0.15);
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color: var(--text-dim);
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width: 18px;
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height: 18px;
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border-radius: 3px;
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cursor: pointer;
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font-size: 10px;
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line-height: 1;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.dev-panel-body {
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padding: 6px 10px 10px;
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}
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.dev-row {
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margin-bottom: 6px;
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}
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.dev-label {
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display: flex;
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align-items: center;
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justify-content: space-between;
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font-size: 9px;
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color: rgba(255,255,255,0.5);
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margin-bottom: 2px;
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cursor: help;
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}
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.dev-slider-row {
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display: flex;
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align-items: center;
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gap: 6px;
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}
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.dev-slider {
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flex: 1;
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height: 3px;
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-webkit-appearance: none;
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appearance: none;
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background: rgba(255,255,255,0.1);
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border-radius: 2px;
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outline: none;
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}
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.dev-slider::-webkit-slider-thumb {
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-webkit-appearance: none;
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width: 10px;
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height: 10px;
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border-radius: 50%;
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background: var(--accent);
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cursor: pointer;
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}
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.dev-slider::-moz-range-thumb {
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width: 10px;
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height: 10px;
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border-radius: 50%;
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background: var(--accent);
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border: none;
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cursor: pointer;
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}
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.dev-value {
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font-family: 'JetBrains Mono', monospace;
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font-size: 9px;
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color: rgba(255,255,255,0.6);
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min-width: 28px;
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text-align: right;
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}
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.dev-toggle {
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accent-color: var(--accent);
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cursor: pointer;
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}
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.dev-row-actions {
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margin-top: 8px;
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padding-top: 6px;
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border-top: 1px solid rgba(255,255,255,0.06);
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}
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.dev-reset-btn {
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background: rgba(255,255,255,0.06);
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border: 1px solid rgba(255,255,255,0.1);
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color: var(--text-dim);
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font-size: 9px;
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padding: 3px 8px;
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border-radius: 4px;
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cursor: pointer;
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width: 100%;
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}
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.dev-reset-btn:hover {
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background: rgba(255,255,255,0.1);
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color: white;
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}
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.dev-feature-bars {
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width: 100%;
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height: 56px;
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border-radius: 4px;
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background: rgba(0,0,0,0.3);
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display: block;
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}
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/* ---- RL floating buttons ---- */
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/* ---- RL floating buttons ---- */
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.rl-buttons {
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.rl-buttons {
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position: fixed;
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position: fixed;
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height: 180px;
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height: 180px;
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}
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}
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.hand-pip {
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width: 200px;
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height: 150px;
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bottom: 156px;
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left: 32px;
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}
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.rl-buttons {
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.rl-buttons {
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bottom: 92px;
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bottom: 92px;
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gap: 32px;
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gap: 32px;
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@ -8,10 +8,14 @@ import { Arpeggiator } from './synth/arpeggiator.js';
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import { MIDIInput } from './synth/midi-input.js';
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import { MIDIInput } from './synth/midi-input.js';
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import { SYNTH_PARAM_MAP, SYNTH_PARAM_NAMES, SYNTH_PARAM_COLORS, applyCurve, applyGroupOverride } from './synth/param-map.js';
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import { SYNTH_PARAM_MAP, SYNTH_PARAM_NAMES, SYNTH_PARAM_COLORS, applyCurve, applyGroupOverride } from './synth/param-map.js';
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import { GamepadInput } from './ui/gamepad.js';
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import { GamepadInput } from './ui/gamepad.js';
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import { HandTracker } from './ui/hand-tracker.js';
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import { createDevPanel } from './ui/dev-panel.js';
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import { SYNTH_PRESETS, PRESET_TIERS } from './synth/presets.js';
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import { SYNTH_PRESETS, PRESET_TIERS } from './synth/presets.js';
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// ---- Constants ----
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// ---- Constants ----
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const N_INPUTS = 2;
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const N_JOY_INPUTS = 2;
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const N_HAND_INPUTS = 14;
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const N_INPUTS = N_JOY_INPUTS; // default (joystick)
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const N_VISUAL_OUTPUTS = 20;
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const N_VISUAL_OUTPUTS = 20;
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const N_SYNTH_OUTPUTS = SYNTH_PARAM_MAP.length; // 126
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const N_SYNTH_OUTPUTS = SYNTH_PARAM_MAP.length; // 126
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const N_OUTPUTS = N_SYNTH_OUTPUTS; // MLP always produces full output; visual uses first 20
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const N_OUTPUTS = N_SYNTH_OUTPUTS; // MLP always produces full output; visual uses first 20
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@ -61,7 +65,11 @@ const PRESETS = {
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};
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};
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// ---- App state ----
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// ---- App state ----
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let iml;
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let iml; // active IML (points to imlJoy or imlHand)
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let imlJoy; // IML for joystick mode (2 inputs)
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let imlHand; // IML for hand tracking mode (14 inputs)
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let inputMode = 'joystick'; // 'joystick' | 'hands'
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let handTracker = null;
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let visualizer;
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let visualizer;
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let synthVisualizer;
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let synthVisualizer;
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let c15 = null;
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let c15 = null;
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@ -673,9 +681,12 @@ async function init() {
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if (isNaN(spreadLevel)) spreadLevel = 0.6;
|
if (isNaN(spreadLevel)) spreadLevel = 0.6;
|
||||||
spreadLevel = Math.max(0, Math.min(1, spreadLevel));
|
spreadLevel = Math.max(0, Math.min(1, spreadLevel));
|
||||||
|
|
||||||
// IML — WASM-backed, fresh random weights each boot
|
// Dual IML instances — joystick (2 inputs) and hand tracking (14 inputs)
|
||||||
iml = await WasmIML.create(N_INPUTS, N_OUTPUTS, [32, 48, 64], 1000, 1.0, 0.00001);
|
imlJoy = await WasmIML.create(N_JOY_INPUTS, N_OUTPUTS, [32, 48, 64], 1000, 1.0, 0.00001);
|
||||||
iml.setLogger(msg => console.log('[NISPS]', msg));
|
imlJoy.setLogger(msg => console.log('[NISPS:joy]', msg));
|
||||||
|
imlHand = await WasmIML.create(N_HAND_INPUTS, N_OUTPUTS, [48, 48, 64], 1000, 1.0, 0.00001);
|
||||||
|
imlHand.setLogger(msg => console.log('[NISPS:hand]', msg));
|
||||||
|
iml = imlJoy; // default to joystick
|
||||||
|
|
||||||
// Canvas + Visualizer
|
// Canvas + Visualizer
|
||||||
$canvas = document.getElementById('vis-canvas');
|
$canvas = document.getElementById('vis-canvas');
|
||||||
|
|
@ -736,6 +747,8 @@ async function init() {
|
||||||
wireSynthControls();
|
wireSynthControls();
|
||||||
wireGamepad();
|
wireGamepad();
|
||||||
wireKeyboard();
|
wireKeyboard();
|
||||||
|
wireInputToggle();
|
||||||
|
createDevPanel(() => handTracker);
|
||||||
wireQuickPlayControls();
|
wireQuickPlayControls();
|
||||||
wireGroupDrawer();
|
wireGroupDrawer();
|
||||||
wireHelp();
|
wireHelp();
|
||||||
|
|
@ -1010,6 +1023,7 @@ function updateFollowUI() {
|
||||||
}
|
}
|
||||||
|
|
||||||
function onJoystickMove() {
|
function onJoystickMove() {
|
||||||
|
if (inputMode !== 'joystick') return;
|
||||||
iml.setInput(0, joyX);
|
iml.setInput(0, joyX);
|
||||||
iml.setInput(1, joyY);
|
iml.setInput(1, joyY);
|
||||||
iml.process();
|
iml.process();
|
||||||
|
|
@ -1099,6 +1113,167 @@ function wireControls() {
|
||||||
updateNoiseRing();
|
updateNoiseRing();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---- Input mode (joystick / hands) ----
|
||||||
|
function wireInputToggle() {
|
||||||
|
document.querySelectorAll('#input-toggle .pill-opt').forEach(btn => {
|
||||||
|
btn.addEventListener('click', () => {
|
||||||
|
const mode = btn.dataset.input;
|
||||||
|
if (mode === inputMode) return;
|
||||||
|
setInputMode(mode);
|
||||||
|
syncInputToggle(mode);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function syncInputToggle(mode) {
|
||||||
|
document.querySelectorAll('#input-toggle .pill-opt').forEach(b =>
|
||||||
|
b.classList.toggle('active', b.dataset.input === mode)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
let _inputModeSwitching = false;
|
||||||
|
async function setInputMode(mode) {
|
||||||
|
if (_inputModeSwitching) return;
|
||||||
|
_inputModeSwitching = true;
|
||||||
|
try {
|
||||||
|
await _setInputModeInner(mode);
|
||||||
|
} finally {
|
||||||
|
_inputModeSwitching = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function _setInputModeInner(mode) {
|
||||||
|
inputMode = mode;
|
||||||
|
const $pip = document.getElementById('hand-pip');
|
||||||
|
|
||||||
|
if (mode === 'hands') {
|
||||||
|
iml = imlHand;
|
||||||
|
$joystickContainer.style.display = 'none';
|
||||||
|
$pip.classList.remove('hidden');
|
||||||
|
|
||||||
|
if (!handTracker) {
|
||||||
|
const $status = document.getElementById('hand-status');
|
||||||
|
$status.textContent = 'Loading model...';
|
||||||
|
|
||||||
|
handTracker = new HandTracker({
|
||||||
|
videoElement: document.getElementById('hand-video'),
|
||||||
|
overlayCanvas: document.getElementById('hand-overlay'),
|
||||||
|
onTrackingInput: onHandInput,
|
||||||
|
onGesture: onHandGesture,
|
||||||
|
onConnectionChange: (active) => {
|
||||||
|
console.log('[HandTracker] active:', active);
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
try {
|
||||||
|
await handTracker.start();
|
||||||
|
$status.textContent = 'Tracking';
|
||||||
|
$status.classList.add('tracking');
|
||||||
|
} catch (e) {
|
||||||
|
$status.textContent = 'Camera error';
|
||||||
|
console.error('[HandTracker]', e);
|
||||||
|
setInputMode('joystick');
|
||||||
|
syncInputToggle('joystick');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
await handTracker.start();
|
||||||
|
document.getElementById('hand-status').textContent = 'Tracking';
|
||||||
|
document.getElementById('hand-status').classList.add('tracking');
|
||||||
|
}
|
||||||
|
|
||||||
|
iml.process();
|
||||||
|
routeOutputs(iml.getOutputs());
|
||||||
|
updateHeatmap(iml.getOutputs());
|
||||||
|
} else {
|
||||||
|
iml = imlJoy;
|
||||||
|
$joystickContainer.style.display = '';
|
||||||
|
$pip.classList.add('hidden');
|
||||||
|
|
||||||
|
if (handTracker) {
|
||||||
|
handTracker.stop();
|
||||||
|
document.getElementById('hand-status').classList.remove('tracking');
|
||||||
|
}
|
||||||
|
|
||||||
|
iml.setInput(0, joyX);
|
||||||
|
iml.setInput(1, joyY);
|
||||||
|
iml.process();
|
||||||
|
routeOutputs(iml.getOutputs());
|
||||||
|
updateHeatmap(iml.getOutputs());
|
||||||
|
}
|
||||||
|
|
||||||
|
updateStatus();
|
||||||
|
drawJoyMap();
|
||||||
|
}
|
||||||
|
|
||||||
|
function getCurrentInputs() {
|
||||||
|
if (inputMode === 'hands' && handTracker) {
|
||||||
|
return [...handTracker.features];
|
||||||
|
}
|
||||||
|
return [joyX, joyY];
|
||||||
|
}
|
||||||
|
|
||||||
|
function setCurrentInputs() {
|
||||||
|
if (inputMode === 'hands' && handTracker) {
|
||||||
|
const f = handTracker.features;
|
||||||
|
for (let i = 0; i < f.length; i++) iml.setInput(i, f[i]);
|
||||||
|
} else {
|
||||||
|
iml.setInput(0, joyX);
|
||||||
|
iml.setInput(1, joyY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function onHandInput(features) {
|
||||||
|
if (inputMode !== 'hands') return;
|
||||||
|
for (let i = 0; i < features.length; i++) {
|
||||||
|
iml.setInput(i, features[i]);
|
||||||
|
}
|
||||||
|
iml.process();
|
||||||
|
|
||||||
|
const outputs = iml.getOutputs();
|
||||||
|
routeOutputs(outputs);
|
||||||
|
updateHeatmap(outputs);
|
||||||
|
syncRawParamsFromOutputs(outputs);
|
||||||
|
updateGestureIndicator();
|
||||||
|
}
|
||||||
|
|
||||||
|
function onHandGesture(gesture) {
|
||||||
|
if (gesture === 'thumbsup') {
|
||||||
|
onThumbsUp();
|
||||||
|
} else if (gesture === 'thumbsdown') {
|
||||||
|
onThumbsDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateGestureIndicator() {
|
||||||
|
if (!handTracker) return;
|
||||||
|
const $indicator = document.getElementById('gesture-indicator');
|
||||||
|
const $label = document.getElementById('gesture-label');
|
||||||
|
const $progress = $indicator.querySelector('.gesture-ring-progress');
|
||||||
|
|
||||||
|
if (handTracker.gestureCandidate && handTracker.gestureProgress > 0) {
|
||||||
|
$indicator.classList.add('active');
|
||||||
|
const circumference = 2 * Math.PI * 16;
|
||||||
|
const offset = circumference * (1 - handTracker.gestureProgress);
|
||||||
|
$progress.style.strokeDashoffset = offset;
|
||||||
|
$label.textContent = handTracker.gestureCandidate === 'thumbsup' ? '+' : '\u2212';
|
||||||
|
} else {
|
||||||
|
$indicator.classList.remove('active');
|
||||||
|
}
|
||||||
|
|
||||||
|
const $status = document.getElementById('hand-status');
|
||||||
|
if (handTracker.active) {
|
||||||
|
if (handTracker.trackingRight && handTracker.trackingLeft) {
|
||||||
|
$status.textContent = 'Both hands';
|
||||||
|
} else if (handTracker.trackingRight) {
|
||||||
|
$status.textContent = 'Tracking';
|
||||||
|
} else {
|
||||||
|
$status.textContent = 'No hand';
|
||||||
|
}
|
||||||
|
$status.classList.toggle('tracking', handTracker.trackingRight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function syncOutputToggles(mode) {
|
function syncOutputToggles(mode) {
|
||||||
document.querySelectorAll('#output-toggle-float .pill-opt').forEach(b => b.classList.toggle('active', b.dataset.mode === mode));
|
document.querySelectorAll('#output-toggle-float .pill-opt').forEach(b => b.classList.toggle('active', b.dataset.mode === mode));
|
||||||
}
|
}
|
||||||
|
|
@ -1148,7 +1323,7 @@ function updateNoiseRing() {
|
||||||
|
|
||||||
// ---- Examples mode ----
|
// ---- Examples mode ----
|
||||||
function onAddExample() {
|
function onAddExample() {
|
||||||
const inputs = [joyX, joyY];
|
const inputs = getCurrentInputs();
|
||||||
const outputs = [...rawParamValues];
|
const outputs = [...rawParamValues];
|
||||||
iml.addExample(inputs, outputs);
|
iml.addExample(inputs, outputs);
|
||||||
updateStatus();
|
updateStatus();
|
||||||
|
|
@ -1164,8 +1339,7 @@ function onTrain() {
|
||||||
|
|
||||||
function onRandomize() {
|
function onRandomize() {
|
||||||
iml.randomiseWeights(spreadLevel);
|
iml.randomiseWeights(spreadLevel);
|
||||||
iml.setInput(0, joyX);
|
setCurrentInputs();
|
||||||
iml.setInput(1, joyY);
|
|
||||||
iml.process();
|
iml.process();
|
||||||
const outputs = iml.getOutputs();
|
const outputs = iml.getOutputs();
|
||||||
routeOutputs(outputs);
|
routeOutputs(outputs);
|
||||||
|
|
@ -1197,7 +1371,7 @@ function onClear() {
|
||||||
function onThumbsUp() {
|
function onThumbsUp() {
|
||||||
if (iml.isTraining) return;
|
if (iml.isTraining) return;
|
||||||
|
|
||||||
const inputs = [joyX, joyY];
|
const inputs = getCurrentInputs();
|
||||||
const outputs = [...iml.getOutputs()];
|
const outputs = [...iml.getOutputs()];
|
||||||
iml.addExample(inputs, outputs);
|
iml.addExample(inputs, outputs);
|
||||||
|
|
||||||
|
|
@ -1248,13 +1422,23 @@ function loadPreset(name) {
|
||||||
const preset = PRESETS[name];
|
const preset = PRESETS[name];
|
||||||
if (!preset) return;
|
if (!preset) return;
|
||||||
|
|
||||||
iml.clearDataset();
|
// Visual presets have 2-element inputs — always apply to joystick IML
|
||||||
|
imlJoy.clearDataset();
|
||||||
for (const ex of preset) {
|
for (const ex of preset) {
|
||||||
iml.addExample(ex.input, padPresetOutputs(ex.output));
|
imlJoy.addExample(ex.input, padPresetOutputs(ex.output));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Temporarily point iml to imlJoy for training, then restore
|
||||||
|
const prevIml = iml;
|
||||||
|
iml = imlJoy;
|
||||||
const loss = trainModel();
|
const loss = trainModel();
|
||||||
const outputs = iml.getOutputs();
|
iml = prevIml;
|
||||||
|
|
||||||
|
// Show results from joystick IML
|
||||||
|
imlJoy.setInput(0, joyX);
|
||||||
|
imlJoy.setInput(1, joyY);
|
||||||
|
imlJoy.process();
|
||||||
|
const outputs = imlJoy.getOutputs();
|
||||||
routeOutputs(outputs);
|
routeOutputs(outputs);
|
||||||
updateHeatmap(outputs);
|
updateHeatmap(outputs);
|
||||||
syncRawParamsFromOutputs(outputs);
|
syncRawParamsFromOutputs(outputs);
|
||||||
|
|
@ -1994,10 +2178,13 @@ function flash(id) {
|
||||||
function saveState() {
|
function saveState() {
|
||||||
try {
|
try {
|
||||||
const state = {
|
const state = {
|
||||||
features: iml.dataset.features,
|
features: imlJoy.dataset.features,
|
||||||
labels: iml.dataset.labels,
|
labels: imlJoy.dataset.labels,
|
||||||
|
handFeatures: imlHand.dataset.features,
|
||||||
|
handLabels: imlHand.dataset.labels,
|
||||||
noiseLevel,
|
noiseLevel,
|
||||||
outputMode,
|
outputMode,
|
||||||
|
inputMode,
|
||||||
joyX,
|
joyX,
|
||||||
joyY,
|
joyY,
|
||||||
groupOverrides,
|
groupOverrides,
|
||||||
|
|
@ -2015,16 +2202,30 @@ function loadState() {
|
||||||
if (!raw) return;
|
if (!raw) return;
|
||||||
const state = JSON.parse(raw);
|
const state = JSON.parse(raw);
|
||||||
|
|
||||||
// Restore training data (pad old 20-element labels to N_OUTPUTS)
|
// Restore joystick IML training data (pad old 20-element labels to N_OUTPUTS)
|
||||||
if (state.features && state.labels && state.features.length > 0) {
|
if (state.features && state.labels && state.features.length > 0) {
|
||||||
for (let i = 0; i < state.features.length; i++) {
|
for (let i = 0; i < state.features.length; i++) {
|
||||||
iml.addExample(state.features[i], padPresetOutputs(state.labels[i]));
|
imlJoy.addExample(state.features[i], padPresetOutputs(state.labels[i]));
|
||||||
}
|
}
|
||||||
// Retrain with restored data
|
const prevIml = iml;
|
||||||
|
iml = imlJoy;
|
||||||
trainModel();
|
trainModel();
|
||||||
routeOutputs(iml.getOutputs());
|
iml = prevIml;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Restore hand IML training data
|
||||||
|
if (state.handFeatures && state.handLabels && state.handFeatures.length > 0) {
|
||||||
|
for (let i = 0; i < state.handFeatures.length; i++) {
|
||||||
|
imlHand.addExample(state.handFeatures[i], padPresetOutputs(state.handLabels[i]));
|
||||||
|
}
|
||||||
|
const prevIml = iml;
|
||||||
|
iml = imlHand;
|
||||||
|
trainModel();
|
||||||
|
iml = prevIml;
|
||||||
|
}
|
||||||
|
|
||||||
|
routeOutputs(iml.getOutputs());
|
||||||
|
|
||||||
if (typeof state.noiseLevel === 'number') noiseLevel = state.noiseLevel;
|
if (typeof state.noiseLevel === 'number') noiseLevel = state.noiseLevel;
|
||||||
if (typeof state.joyX === 'number') joyX = state.joyX;
|
if (typeof state.joyX === 'number') joyX = state.joyX;
|
||||||
if (typeof state.joyY === 'number') joyY = state.joyY;
|
if (typeof state.joyY === 'number') joyY = state.joyY;
|
||||||
|
|
@ -2058,7 +2259,8 @@ function loadState() {
|
||||||
syncOutputToggles(outputMode);
|
syncOutputToggles(outputMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log(`[NISPS] Restored ${state.features?.length || 0} examples from storage`);
|
// Note: don't auto-restore inputMode='hands' — requires camera permission
|
||||||
|
console.log(`[NISPS] Restored ${state.features?.length || 0} joy examples, ${state.handFeatures?.length || 0} hand examples from storage`);
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.warn('[NISPS] Failed to load state:', e);
|
console.warn('[NISPS] Failed to load state:', e);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
222
playground/js/ui/dev-panel.js
Normal file
222
playground/js/ui/dev-panel.js
Normal file
|
|
@ -0,0 +1,222 @@
|
||||||
|
// Dev panel — draggable, collapsible floating panel for tuning hand tracking parameters
|
||||||
|
// Gated on ?devmode=true URL parameter
|
||||||
|
|
||||||
|
import { HAND_TRACKER_DEFAULTS } from './hand-tracker.js';
|
||||||
|
|
||||||
|
const PARAMS = [
|
||||||
|
{
|
||||||
|
key: 'minHandDetectionConfidence',
|
||||||
|
label: 'Detection confidence',
|
||||||
|
min: 0.1, max: 1.0, step: 0.05,
|
||||||
|
help: 'Palm detection threshold. Lower = more aggressive detection, more false positives.',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: 'minHandPresenceConfidence',
|
||||||
|
label: 'Presence confidence',
|
||||||
|
min: 0.1, max: 1.0, step: 0.05,
|
||||||
|
help: 'Hand presence threshold. Lower = holds onto tracked hands longer.',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: 'minTrackingConfidence',
|
||||||
|
label: 'Tracking confidence',
|
||||||
|
min: 0.1, max: 1.0, step: 0.05,
|
||||||
|
help: 'Frame-to-frame tracking IoU. Lower = tracks through fast movement.',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: 'smoothingFactor',
|
||||||
|
label: 'Smoothing',
|
||||||
|
min: 0.05, max: 1.0, step: 0.05,
|
||||||
|
help: 'Feature smoothing (EMA factor). Lower = smoother/laggier, higher = more responsive/jittery.',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: 'gestureHoldMs',
|
||||||
|
label: 'Gesture hold (ms)',
|
||||||
|
min: 100, max: 1500, step: 50,
|
||||||
|
help: 'How long a gesture must be held before firing.',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: 'useWorldLandmarks',
|
||||||
|
label: 'World landmarks',
|
||||||
|
type: 'toggle',
|
||||||
|
help: 'Use real-world meter coords (distance-independent) vs image-normalized coords.',
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
export function createDevPanel(handTrackerGetter) {
|
||||||
|
if (new URLSearchParams(window.location.search).get('devmode') !== 'true') return null;
|
||||||
|
|
||||||
|
const panel = document.createElement('div');
|
||||||
|
panel.className = 'dev-panel';
|
||||||
|
panel.innerHTML = `
|
||||||
|
<div class="dev-panel-header" id="dev-panel-header">
|
||||||
|
<span class="dev-panel-title">Hand Tracking Dev</span>
|
||||||
|
<button class="dev-panel-collapse" id="dev-panel-collapse">_</button>
|
||||||
|
</div>
|
||||||
|
<div class="dev-panel-body" id="dev-panel-body"></div>
|
||||||
|
`;
|
||||||
|
document.body.appendChild(panel);
|
||||||
|
|
||||||
|
const $body = panel.querySelector('#dev-panel-body');
|
||||||
|
const $header = panel.querySelector('#dev-panel-header');
|
||||||
|
const $collapse = panel.querySelector('#dev-panel-collapse');
|
||||||
|
const sliders = {};
|
||||||
|
|
||||||
|
// Build controls
|
||||||
|
for (const p of PARAMS) {
|
||||||
|
const row = document.createElement('div');
|
||||||
|
row.className = 'dev-row';
|
||||||
|
|
||||||
|
if (p.type === 'toggle') {
|
||||||
|
row.innerHTML = `
|
||||||
|
<label class="dev-label" title="${p.help}">
|
||||||
|
${p.label}
|
||||||
|
<input type="checkbox" class="dev-toggle" data-key="${p.key}"
|
||||||
|
${HAND_TRACKER_DEFAULTS[p.key] ? 'checked' : ''}>
|
||||||
|
</label>
|
||||||
|
`;
|
||||||
|
const input = row.querySelector('input');
|
||||||
|
input.addEventListener('change', () => {
|
||||||
|
applyOption(p.key, input.checked);
|
||||||
|
});
|
||||||
|
sliders[p.key] = input;
|
||||||
|
} else {
|
||||||
|
const defaultVal = HAND_TRACKER_DEFAULTS[p.key];
|
||||||
|
row.innerHTML = `
|
||||||
|
<label class="dev-label" title="${p.help}">${p.label}</label>
|
||||||
|
<div class="dev-slider-row">
|
||||||
|
<input type="range" class="dev-slider" data-key="${p.key}"
|
||||||
|
min="${p.min}" max="${p.max}" step="${p.step}" value="${defaultVal}">
|
||||||
|
<span class="dev-value" data-key="${p.key}">${formatVal(p.key, defaultVal)}</span>
|
||||||
|
</div>
|
||||||
|
`;
|
||||||
|
const input = row.querySelector('input[type=range]');
|
||||||
|
const display = row.querySelector('.dev-value');
|
||||||
|
input.addEventListener('input', () => {
|
||||||
|
const val = parseFloat(input.value);
|
||||||
|
display.textContent = formatVal(p.key, val);
|
||||||
|
applyOption(p.key, val);
|
||||||
|
});
|
||||||
|
sliders[p.key] = input;
|
||||||
|
}
|
||||||
|
|
||||||
|
$body.appendChild(row);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset button
|
||||||
|
const resetRow = document.createElement('div');
|
||||||
|
resetRow.className = 'dev-row dev-row-actions';
|
||||||
|
resetRow.innerHTML = `<button class="dev-reset-btn">Reset defaults</button>`;
|
||||||
|
resetRow.querySelector('button').addEventListener('click', () => {
|
||||||
|
for (const p of PARAMS) {
|
||||||
|
const def = HAND_TRACKER_DEFAULTS[p.key];
|
||||||
|
if (p.type === 'toggle') {
|
||||||
|
sliders[p.key].checked = def;
|
||||||
|
} else {
|
||||||
|
sliders[p.key].value = def;
|
||||||
|
sliders[p.key].parentElement.querySelector('.dev-value').textContent = formatVal(p.key, def);
|
||||||
|
}
|
||||||
|
applyOption(p.key, def);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
$body.appendChild(resetRow);
|
||||||
|
|
||||||
|
// Feature monitor (live feature values)
|
||||||
|
const monitorRow = document.createElement('div');
|
||||||
|
monitorRow.className = 'dev-row';
|
||||||
|
monitorRow.innerHTML = `
|
||||||
|
<label class="dev-label">Features</label>
|
||||||
|
<canvas id="dev-feature-bars" class="dev-feature-bars" width="200" height="56"></canvas>
|
||||||
|
`;
|
||||||
|
$body.appendChild(monitorRow);
|
||||||
|
const $featureBars = monitorRow.querySelector('canvas');
|
||||||
|
const featureCtx = $featureBars.getContext('2d');
|
||||||
|
|
||||||
|
// --- Collapse ---
|
||||||
|
let collapsed = false;
|
||||||
|
$collapse.addEventListener('click', (e) => {
|
||||||
|
e.stopPropagation();
|
||||||
|
collapsed = !collapsed;
|
||||||
|
$body.style.display = collapsed ? 'none' : '';
|
||||||
|
$collapse.textContent = collapsed ? '+' : '_';
|
||||||
|
panel.classList.toggle('collapsed', collapsed);
|
||||||
|
});
|
||||||
|
|
||||||
|
// --- Drag ---
|
||||||
|
let dragging = false, dragOffX = 0, dragOffY = 0;
|
||||||
|
$header.addEventListener('pointerdown', (e) => {
|
||||||
|
if (e.target === $collapse) return;
|
||||||
|
dragging = true;
|
||||||
|
dragOffX = e.clientX - panel.offsetLeft;
|
||||||
|
dragOffY = e.clientY - panel.offsetTop;
|
||||||
|
$header.setPointerCapture(e.pointerId);
|
||||||
|
e.preventDefault();
|
||||||
|
});
|
||||||
|
$header.addEventListener('pointermove', (e) => {
|
||||||
|
if (!dragging) return;
|
||||||
|
panel.style.left = (e.clientX - dragOffX) + 'px';
|
||||||
|
panel.style.top = (e.clientY - dragOffY) + 'px';
|
||||||
|
panel.style.right = 'auto';
|
||||||
|
panel.style.bottom = 'auto';
|
||||||
|
});
|
||||||
|
$header.addEventListener('pointerup', () => { dragging = false; });
|
||||||
|
|
||||||
|
// --- Apply option to hand tracker ---
|
||||||
|
function applyOption(key, value) {
|
||||||
|
const ht = handTrackerGetter();
|
||||||
|
if (ht) {
|
||||||
|
ht.setOptions({ [key]: value });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- Feature bar animation ---
|
||||||
|
const FEATURE_LABELS = [
|
||||||
|
'pX','pY','tC','iC','mC','rC','pnC','s01','s12','s23','s34','rol','pit','pnc'
|
||||||
|
];
|
||||||
|
|
||||||
|
function drawFeatureBars() {
|
||||||
|
const ht = handTrackerGetter();
|
||||||
|
const w = $featureBars.width;
|
||||||
|
const h = $featureBars.height;
|
||||||
|
featureCtx.clearRect(0, 0, w, h);
|
||||||
|
|
||||||
|
if (!ht || !ht.active) {
|
||||||
|
featureCtx.fillStyle = 'rgba(255,255,255,0.1)';
|
||||||
|
featureCtx.font = '9px monospace';
|
||||||
|
featureCtx.fillText('No tracking', 60, h / 2 + 3);
|
||||||
|
requestAnimationFrame(drawFeatureBars);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const features = ht.features;
|
||||||
|
const barW = (w - 2) / 14;
|
||||||
|
|
||||||
|
for (let i = 0; i < 14; i++) {
|
||||||
|
const v = features[i];
|
||||||
|
const x = i * barW + 1;
|
||||||
|
const barH = v * (h - 12);
|
||||||
|
|
||||||
|
// Bar background
|
||||||
|
featureCtx.fillStyle = 'rgba(255,255,255,0.05)';
|
||||||
|
featureCtx.fillRect(x, 10, barW - 1, h - 12);
|
||||||
|
|
||||||
|
// Bar fill
|
||||||
|
featureCtx.fillStyle = `hsl(${(i / 14) * 360}, 70%, 55%)`;
|
||||||
|
featureCtx.fillRect(x, h - barH, barW - 1, barH);
|
||||||
|
|
||||||
|
// Label
|
||||||
|
featureCtx.fillStyle = 'rgba(255,255,255,0.4)';
|
||||||
|
featureCtx.font = '6px monospace';
|
||||||
|
featureCtx.fillText(FEATURE_LABELS[i], x, 8);
|
||||||
|
}
|
||||||
|
|
||||||
|
requestAnimationFrame(drawFeatureBars);
|
||||||
|
}
|
||||||
|
drawFeatureBars();
|
||||||
|
|
||||||
|
return panel;
|
||||||
|
}
|
||||||
|
|
||||||
|
function formatVal(key, val) {
|
||||||
|
if (key === 'gestureHoldMs') return `${val}`;
|
||||||
|
return val.toFixed(2);
|
||||||
|
}
|
||||||
530
playground/js/ui/hand-tracker.js
Normal file
530
playground/js/ui/hand-tracker.js
Normal file
|
|
@ -0,0 +1,530 @@
|
||||||
|
// HandTracker — MediaPipe hand tracking input for NISPS playground
|
||||||
|
// Extracts 14 derived features from right hand, gesture recognition from left hand
|
||||||
|
|
||||||
|
// MediaPipe landmark indices
|
||||||
|
const WRIST = 0;
|
||||||
|
const THUMB_CMC = 1, THUMB_MCP = 2, THUMB_IP = 3, THUMB_TIP = 4;
|
||||||
|
const INDEX_MCP = 5, INDEX_PIP = 6, INDEX_DIP = 7, INDEX_TIP = 8;
|
||||||
|
const MIDDLE_MCP = 9, MIDDLE_PIP = 10, MIDDLE_DIP = 11, MIDDLE_TIP = 12;
|
||||||
|
const RING_MCP = 13, RING_PIP = 14, RING_DIP = 15, RING_TIP = 16;
|
||||||
|
const PINKY_MCP = 17, PINKY_PIP = 18, PINKY_DIP = 19, PINKY_TIP = 20;
|
||||||
|
|
||||||
|
const FINGER_LANDMARKS = [
|
||||||
|
[THUMB_CMC, THUMB_MCP, THUMB_IP, THUMB_TIP],
|
||||||
|
[INDEX_MCP, INDEX_PIP, INDEX_DIP, INDEX_TIP],
|
||||||
|
[MIDDLE_MCP, MIDDLE_PIP, MIDDLE_DIP, MIDDLE_TIP],
|
||||||
|
[RING_MCP, RING_PIP, RING_DIP, RING_TIP],
|
||||||
|
[PINKY_MCP, PINKY_PIP, PINKY_DIP, PINKY_TIP],
|
||||||
|
];
|
||||||
|
|
||||||
|
const FINGER_TIPS = [THUMB_TIP, INDEX_TIP, MIDDLE_TIP, RING_TIP, PINKY_TIP];
|
||||||
|
const FINGER_MCPS = [THUMB_MCP, INDEX_MCP, MIDDLE_MCP, RING_MCP, PINKY_MCP];
|
||||||
|
|
||||||
|
// Hand connections for skeleton drawing
|
||||||
|
const HAND_CONNECTIONS = [
|
||||||
|
[0,1],[1,2],[2,3],[3,4],
|
||||||
|
[0,5],[5,6],[6,7],[7,8],
|
||||||
|
[0,9],[9,10],[10,11],[11,12],
|
||||||
|
[0,13],[13,14],[14,15],[15,16],
|
||||||
|
[0,17],[17,18],[18,19],[19,20],
|
||||||
|
[5,9],[9,13],[13,17],
|
||||||
|
];
|
||||||
|
|
||||||
|
// Default tuning parameters (exported for dev panel)
|
||||||
|
export const HAND_TRACKER_DEFAULTS = {
|
||||||
|
minHandDetectionConfidence: 0.5,
|
||||||
|
minHandPresenceConfidence: 0.5,
|
||||||
|
minTrackingConfidence: 0.5,
|
||||||
|
smoothingFactor: 0.4,
|
||||||
|
gestureHoldMs: 400,
|
||||||
|
useWorldLandmarks: false,
|
||||||
|
};
|
||||||
|
|
||||||
|
export class HandTracker {
|
||||||
|
/**
|
||||||
|
* @param {Object} options
|
||||||
|
* @param {function(number[])} options.onTrackingInput - called with 14 derived features [0,1]
|
||||||
|
* @param {function('thumbsup'|'thumbsdown')} options.onGesture - called when gesture confirmed
|
||||||
|
* @param {function(boolean)} [options.onConnectionChange] - called when tracking starts/stops
|
||||||
|
* @param {HTMLVideoElement} options.videoElement - video element for camera feed
|
||||||
|
* @param {HTMLCanvasElement} options.overlayCanvas - canvas for skeleton drawing
|
||||||
|
*/
|
||||||
|
constructor(options = {}) {
|
||||||
|
this.onTrackingInput = options.onTrackingInput || (() => {});
|
||||||
|
this.onGesture = options.onGesture || (() => {});
|
||||||
|
this.onConnectionChange = options.onConnectionChange || null;
|
||||||
|
this.videoElement = options.videoElement;
|
||||||
|
this.overlayCanvas = options.overlayCanvas;
|
||||||
|
this.overlayCtx = this.overlayCanvas?.getContext('2d');
|
||||||
|
|
||||||
|
this.active = false;
|
||||||
|
this.features = new Array(14).fill(0.5);
|
||||||
|
this._handLandmarker = null;
|
||||||
|
this._stream = null;
|
||||||
|
this._rafId = null;
|
||||||
|
this._lastDetectTime = 0;
|
||||||
|
this._minDetectInterval = 33; // ~30fps, will increase if slow
|
||||||
|
|
||||||
|
// Tuning parameters (runtime-adjustable via setOptions)
|
||||||
|
this.opts = { ...HAND_TRACKER_DEFAULTS };
|
||||||
|
|
||||||
|
// Gesture state
|
||||||
|
this._gestureCandidate = null; // 'thumbsup' | 'thumbsdown' | null
|
||||||
|
this._gestureStartTime = 0;
|
||||||
|
this._gestureProgress = 0; // 0-1 for UI
|
||||||
|
this._lastGestureFired = 0;
|
||||||
|
|
||||||
|
// Smoothing
|
||||||
|
this._smoothedFeatures = new Array(14).fill(0.5);
|
||||||
|
|
||||||
|
// Status
|
||||||
|
this._trackingRight = false;
|
||||||
|
this._trackingLeft = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Update tuning parameters at runtime.
|
||||||
|
* Confidence changes require re-creating the HandLandmarker (async).
|
||||||
|
*/
|
||||||
|
async setOptions(patch) {
|
||||||
|
const prev = { ...this.opts };
|
||||||
|
Object.assign(this.opts, patch);
|
||||||
|
|
||||||
|
// Check if MediaPipe confidence thresholds changed — requires re-init
|
||||||
|
const confidenceChanged =
|
||||||
|
prev.minHandDetectionConfidence !== this.opts.minHandDetectionConfidence ||
|
||||||
|
prev.minHandPresenceConfidence !== this.opts.minHandPresenceConfidence ||
|
||||||
|
prev.minTrackingConfidence !== this.opts.minTrackingConfidence;
|
||||||
|
|
||||||
|
if (confidenceChanged && this._handLandmarker) {
|
||||||
|
await this._handLandmarker.setOptions({
|
||||||
|
minHandDetectionConfidence: this.opts.minHandDetectionConfidence,
|
||||||
|
minHandPresenceConfidence: this.opts.minHandPresenceConfidence,
|
||||||
|
minTrackingConfidence: this.opts.minTrackingConfidence,
|
||||||
|
});
|
||||||
|
console.log('[HandTracker] Updated confidence thresholds:', this.opts);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
get gestureProgress() { return this._gestureProgress; }
|
||||||
|
get gestureCandidate() { return this._gestureCandidate; }
|
||||||
|
get trackingRight() { return this._trackingRight; }
|
||||||
|
get trackingLeft() { return this._trackingLeft; }
|
||||||
|
|
||||||
|
async start() {
|
||||||
|
if (this.active) return;
|
||||||
|
|
||||||
|
try {
|
||||||
|
// Request camera
|
||||||
|
this._stream = await navigator.mediaDevices.getUserMedia({
|
||||||
|
video: { facingMode: 'user', width: { ideal: 640 }, height: { ideal: 480 } }
|
||||||
|
});
|
||||||
|
this.videoElement.srcObject = this._stream;
|
||||||
|
await this.videoElement.play();
|
||||||
|
|
||||||
|
// Load MediaPipe (only once)
|
||||||
|
if (!this._handLandmarker) {
|
||||||
|
await this._initHandLandmarker();
|
||||||
|
}
|
||||||
|
|
||||||
|
this.active = true;
|
||||||
|
if (this.onConnectionChange) this.onConnectionChange(true);
|
||||||
|
this._detectLoop();
|
||||||
|
} catch (e) {
|
||||||
|
console.error('[HandTracker] Failed to start:', e);
|
||||||
|
this.stop();
|
||||||
|
throw e;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stop() {
|
||||||
|
this.active = false;
|
||||||
|
if (this._rafId) {
|
||||||
|
cancelAnimationFrame(this._rafId);
|
||||||
|
this._rafId = null;
|
||||||
|
}
|
||||||
|
if (this._stream) {
|
||||||
|
for (const track of this._stream.getTracks()) track.stop();
|
||||||
|
this._stream = null;
|
||||||
|
}
|
||||||
|
this.videoElement.srcObject = null;
|
||||||
|
this._trackingRight = false;
|
||||||
|
this._trackingLeft = false;
|
||||||
|
if (this.onConnectionChange) this.onConnectionChange(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
destroy() {
|
||||||
|
this.stop();
|
||||||
|
if (this._handLandmarker) {
|
||||||
|
this._handLandmarker.close();
|
||||||
|
this._handLandmarker = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async _initHandLandmarker() {
|
||||||
|
// Dynamic import of MediaPipe vision tasks
|
||||||
|
const vision = await import('https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.18/vision_bundle.mjs');
|
||||||
|
const { HandLandmarker, FilesetResolver } = vision;
|
||||||
|
|
||||||
|
const wasmFileset = await FilesetResolver.forVisionTasks(
|
||||||
|
'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.18/wasm'
|
||||||
|
);
|
||||||
|
|
||||||
|
this._handLandmarker = await HandLandmarker.createFromOptions(wasmFileset, {
|
||||||
|
baseOptions: {
|
||||||
|
modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task',
|
||||||
|
delegate: 'GPU',
|
||||||
|
},
|
||||||
|
runningMode: 'VIDEO',
|
||||||
|
numHands: 2,
|
||||||
|
minHandDetectionConfidence: this.opts.minHandDetectionConfidence,
|
||||||
|
minHandPresenceConfidence: this.opts.minHandPresenceConfidence,
|
||||||
|
minTrackingConfidence: this.opts.minTrackingConfidence,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
_detectLoop() {
|
||||||
|
if (!this.active) return;
|
||||||
|
|
||||||
|
const now = performance.now();
|
||||||
|
if (now - this._lastDetectTime >= this._minDetectInterval) {
|
||||||
|
const frameStart = now;
|
||||||
|
|
||||||
|
if (this.videoElement.readyState >= 2 && this._handLandmarker) {
|
||||||
|
const results = this._handLandmarker.detectForVideo(this.videoElement, now);
|
||||||
|
this._processResults(results, now);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adaptive frame rate: slow down if detection is heavy, recover gradually
|
||||||
|
const elapsed = performance.now() - frameStart;
|
||||||
|
if (elapsed > 25) {
|
||||||
|
this._minDetectInterval = 66; // drop to 15fps
|
||||||
|
} else if (this._minDetectInterval > 33) {
|
||||||
|
this._minDetectInterval = 33; // recover to 30fps
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this._rafId = requestAnimationFrame(() => this._detectLoop());
|
||||||
|
}
|
||||||
|
|
||||||
|
_processResults(results, now) {
|
||||||
|
// Set canvas to a fixed size matching the PIP aspect ratio
|
||||||
|
if (this.overlayCtx) {
|
||||||
|
this.overlayCanvas.width = 360;
|
||||||
|
this.overlayCanvas.height = 270;
|
||||||
|
this._drawBackground();
|
||||||
|
}
|
||||||
|
|
||||||
|
let rightHand = null;
|
||||||
|
let leftHand = null;
|
||||||
|
let rightHandNorm = null; // always normalized (for drawing)
|
||||||
|
let leftHandNorm = null;
|
||||||
|
|
||||||
|
// Classify hands
|
||||||
|
if (results.handednesses && results.landmarks) {
|
||||||
|
// Choose landmark source: world (meters, hand-centric) or normalized (image-relative)
|
||||||
|
const useWorld = this.opts.useWorldLandmarks && results.worldLandmarks;
|
||||||
|
const lmSource = useWorld ? results.worldLandmarks : results.landmarks;
|
||||||
|
|
||||||
|
for (let i = 0; i < results.handednesses.length; i++) {
|
||||||
|
const handedness = results.handednesses[i][0];
|
||||||
|
const landmarks = lmSource[i];
|
||||||
|
const normLandmarks = results.landmarks[i]; // always keep normalized for drawing
|
||||||
|
if (handedness.categoryName === 'Right') {
|
||||||
|
rightHand = landmarks;
|
||||||
|
rightHandNorm = normLandmarks;
|
||||||
|
} else {
|
||||||
|
leftHand = landmarks;
|
||||||
|
leftHandNorm = normLandmarks;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If only one hand detected, use it as tracking hand
|
||||||
|
if (!rightHand && leftHand) {
|
||||||
|
rightHand = leftHand;
|
||||||
|
rightHandNorm = leftHandNorm;
|
||||||
|
leftHand = null;
|
||||||
|
leftHandNorm = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
this._trackingRight = !!rightHand;
|
||||||
|
this._trackingLeft = !!leftHand;
|
||||||
|
|
||||||
|
// Extract features from tracking hand (right)
|
||||||
|
if (rightHand) {
|
||||||
|
const raw = this._extractFeatures(rightHand);
|
||||||
|
// Smooth features
|
||||||
|
const sf = this.opts.smoothingFactor;
|
||||||
|
for (let i = 0; i < 14; i++) {
|
||||||
|
this._smoothedFeatures[i] += (raw[i] - this._smoothedFeatures[i]) * sf;
|
||||||
|
this.features[i] = this._smoothedFeatures[i];
|
||||||
|
}
|
||||||
|
this.onTrackingInput(this.features);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Gesture recognition from left hand (uses normalized landmarks for finger counting)
|
||||||
|
if (leftHandNorm) {
|
||||||
|
this._processGesture(leftHandNorm, now);
|
||||||
|
} else {
|
||||||
|
this._gestureCandidate = null;
|
||||||
|
this._gestureProgress = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw skeletons with zone awareness (always use normalized landmarks for drawing)
|
||||||
|
// In canvas (pre-CSS-mirror) coords: right 1/3 = gesture zone, left 2/3 = tracking zone
|
||||||
|
// After CSS scaleX(-1): left 1/3 = gesture, right 2/3 = tracking
|
||||||
|
if (this.overlayCtx) {
|
||||||
|
const w = this.overlayCanvas.width;
|
||||||
|
const dividerX = w * (2 / 3);
|
||||||
|
|
||||||
|
if (rightHandNorm) {
|
||||||
|
const avgX = rightHandNorm[WRIST].x * w;
|
||||||
|
const crossingZone = avgX > dividerX;
|
||||||
|
this._drawSkeleton(rightHandNorm, '#ff6a00', crossingZone ? 0.25 : 0.9);
|
||||||
|
}
|
||||||
|
if (leftHandNorm) {
|
||||||
|
const avgX = leftHandNorm[WRIST].x * w;
|
||||||
|
const crossingZone = avgX < dividerX;
|
||||||
|
this._drawSkeleton(leftHandNorm, '#00ccff', crossingZone ? 0.25 : 0.9);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_extractFeatures(landmarks) {
|
||||||
|
const f = new Array(14);
|
||||||
|
const isWorld = this.opts.useWorldLandmarks;
|
||||||
|
|
||||||
|
// 0-1: Palm position X, Y
|
||||||
|
// For world landmarks, x/y are in meters centered on hand — normalize differently
|
||||||
|
if (isWorld) {
|
||||||
|
// World coords: origin at hand center, range roughly ±0.1m
|
||||||
|
f[0] = clamp01((landmarks[WRIST].x + 0.1) / 0.2);
|
||||||
|
f[1] = clamp01((landmarks[WRIST].y + 0.1) / 0.2);
|
||||||
|
} else {
|
||||||
|
f[0] = 1.0 - landmarks[WRIST].x; // mirror X
|
||||||
|
f[1] = landmarks[WRIST].y;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2-6: Finger curl (thumb through pinky)
|
||||||
|
for (let fi = 0; fi < 5; fi++) {
|
||||||
|
f[2 + fi] = this._fingerCurl(landmarks, fi);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 7-10: Finger spread (4 adjacent pairs)
|
||||||
|
for (let fi = 0; fi < 4; fi++) {
|
||||||
|
f[7 + fi] = this._fingerSpread(landmarks, fi);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 11: Hand roll (rotation around forward axis)
|
||||||
|
const wrist = landmarks[WRIST];
|
||||||
|
const middleMcp = landmarks[MIDDLE_MCP];
|
||||||
|
const dx = middleMcp.x - wrist.x;
|
||||||
|
const dy = middleMcp.y - wrist.y;
|
||||||
|
const roll = (Math.atan2(dx, -dy) / Math.PI + 1) * 0.5;
|
||||||
|
f[11] = clamp01(roll);
|
||||||
|
|
||||||
|
// 12: Hand pitch (tilt forward/back from z-depth difference)
|
||||||
|
const avgTipZ = (landmarks[INDEX_TIP].z + landmarks[MIDDLE_TIP].z + landmarks[RING_TIP].z) / 3;
|
||||||
|
if (isWorld) {
|
||||||
|
// World z is in meters — typical pitch range ~±0.05m
|
||||||
|
f[12] = clamp01((wrist.z - avgTipZ + 0.05) / 0.1);
|
||||||
|
} else {
|
||||||
|
f[12] = clamp01((wrist.z - avgTipZ + 0.15) / 0.3);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 13: Pinch distance (thumb tip to index tip)
|
||||||
|
const pinch = dist3d(landmarks[THUMB_TIP], landmarks[INDEX_TIP]);
|
||||||
|
if (isWorld) {
|
||||||
|
// World pinch: range 0–0.15m typically
|
||||||
|
f[13] = clamp01(1.0 - pinch / 0.15);
|
||||||
|
} else {
|
||||||
|
f[13] = clamp01(1.0 - pinch / 0.3);
|
||||||
|
}
|
||||||
|
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
_fingerCurl(landmarks, fingerIndex) {
|
||||||
|
const joints = FINGER_LANDMARKS[fingerIndex];
|
||||||
|
// Angle at PIP joint (middle joint)
|
||||||
|
const a = landmarks[joints[0]]; // MCP/CMC
|
||||||
|
const b = landmarks[joints[1]]; // MCP/PIP
|
||||||
|
const c = landmarks[joints[2]]; // PIP/DIP
|
||||||
|
const d = landmarks[joints[3]]; // DIP/TIP
|
||||||
|
|
||||||
|
// Use angle between base→mid and mid→tip vectors
|
||||||
|
const v1x = b.x - a.x, v1y = b.y - a.y, v1z = b.z - a.z;
|
||||||
|
const v2x = d.x - b.x, v2y = d.y - b.y, v2z = d.z - b.z;
|
||||||
|
|
||||||
|
const dot = v1x * v2x + v1y * v2y + v1z * v2z;
|
||||||
|
const mag1 = Math.sqrt(v1x * v1x + v1y * v1y + v1z * v1z) || 0.001;
|
||||||
|
const mag2 = Math.sqrt(v2x * v2x + v2y * v2y + v2z * v2z) || 0.001;
|
||||||
|
|
||||||
|
const cosAngle = clamp(dot / (mag1 * mag2), -1, 1);
|
||||||
|
const angle = Math.acos(cosAngle); // 0 = straight, PI = fully bent
|
||||||
|
|
||||||
|
// Also consider distance from tip to MCP (more robust)
|
||||||
|
const tipDist = dist3d(landmarks[joints[0]], landmarks[joints[3]]);
|
||||||
|
const baseDist = dist3d(landmarks[joints[0]], landmarks[joints[2]]);
|
||||||
|
const ratio = baseDist > 0.001 ? tipDist / (baseDist * 1.8) : 1;
|
||||||
|
|
||||||
|
// Blend angle-based and distance-based curl
|
||||||
|
const angleCurl = clamp01(1.0 - angle / Math.PI);
|
||||||
|
const distCurl = clamp01(1.0 - ratio);
|
||||||
|
|
||||||
|
return clamp01(angleCurl * 0.4 + distCurl * 0.6);
|
||||||
|
}
|
||||||
|
|
||||||
|
_fingerSpread(landmarks, pairIndex) {
|
||||||
|
// Spread between adjacent finger tips
|
||||||
|
const tip1 = landmarks[FINGER_TIPS[pairIndex]];
|
||||||
|
const tip2 = landmarks[FINGER_TIPS[pairIndex + 1]];
|
||||||
|
const mcp1 = landmarks[FINGER_MCPS[pairIndex]];
|
||||||
|
const mcp2 = landmarks[FINGER_MCPS[pairIndex + 1]];
|
||||||
|
|
||||||
|
// Direction vectors from MCP to tip
|
||||||
|
const v1x = tip1.x - mcp1.x, v1y = tip1.y - mcp1.y;
|
||||||
|
const v2x = tip2.x - mcp2.x, v2y = tip2.y - mcp2.y;
|
||||||
|
|
||||||
|
const dot = v1x * v2x + v1y * v2y;
|
||||||
|
const mag1 = Math.sqrt(v1x * v1x + v1y * v1y) || 0.001;
|
||||||
|
const mag2 = Math.sqrt(v2x * v2x + v2y * v2y) || 0.001;
|
||||||
|
|
||||||
|
const cosAngle = clamp(dot / (mag1 * mag2), -1, 1);
|
||||||
|
const angle = Math.acos(cosAngle); // 0 = parallel, larger = more spread
|
||||||
|
|
||||||
|
// Normalize: typical spread is 0-0.5 radians
|
||||||
|
return clamp01(angle / 0.6);
|
||||||
|
}
|
||||||
|
|
||||||
|
_processGesture(landmarks, now) {
|
||||||
|
const extended = this._countExtendedFingers(landmarks);
|
||||||
|
|
||||||
|
let candidate = null;
|
||||||
|
if (extended === 1) candidate = 'thumbsup';
|
||||||
|
else if (extended === 2) candidate = 'thumbsdown';
|
||||||
|
|
||||||
|
if (candidate !== this._gestureCandidate) {
|
||||||
|
// New gesture or cleared
|
||||||
|
this._gestureCandidate = candidate;
|
||||||
|
this._gestureStartTime = now;
|
||||||
|
this._gestureProgress = 0;
|
||||||
|
} else if (candidate) {
|
||||||
|
// Same gesture continuing
|
||||||
|
const elapsed = now - this._gestureStartTime;
|
||||||
|
this._gestureProgress = Math.min(elapsed / this.opts.gestureHoldMs, 1);
|
||||||
|
|
||||||
|
if (this._gestureProgress >= 1 && now - this._lastGestureFired > 800) {
|
||||||
|
// Fire gesture
|
||||||
|
this.onGesture(candidate);
|
||||||
|
this._lastGestureFired = now;
|
||||||
|
this._gestureCandidate = null;
|
||||||
|
this._gestureProgress = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_countExtendedFingers(landmarks) {
|
||||||
|
let count = 0;
|
||||||
|
|
||||||
|
// Thumb: check if tip is far from palm center (different axis)
|
||||||
|
const thumbExtended = dist3d(landmarks[THUMB_TIP], landmarks[THUMB_MCP]) >
|
||||||
|
dist3d(landmarks[THUMB_IP], landmarks[THUMB_MCP]) * 1.2;
|
||||||
|
|
||||||
|
// Other fingers: tip should be farther from wrist than PIP
|
||||||
|
for (let fi = 1; fi < 5; fi++) {
|
||||||
|
const joints = FINGER_LANDMARKS[fi];
|
||||||
|
const tipToWrist = dist3d(landmarks[joints[3]], landmarks[WRIST]);
|
||||||
|
const pipToWrist = dist3d(landmarks[joints[1]], landmarks[WRIST]);
|
||||||
|
if (tipToWrist > pipToWrist * 1.05) count++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Don't count thumb for gesture (only counting index, middle, ring, pinky)
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
_drawBackground() {
|
||||||
|
const ctx = this.overlayCtx;
|
||||||
|
const w = this.overlayCanvas.width;
|
||||||
|
const h = this.overlayCanvas.height;
|
||||||
|
|
||||||
|
// Dark background
|
||||||
|
ctx.fillStyle = '#0a0a0a';
|
||||||
|
ctx.fillRect(0, 0, w, h);
|
||||||
|
|
||||||
|
// Zone backgrounds (subtle tint)
|
||||||
|
// In canvas coords (pre-CSS-mirror): left 2/3 = tracking (right hand), right 1/3 = gesture (left hand)
|
||||||
|
const dividerX = w * (2 / 3);
|
||||||
|
|
||||||
|
// Tracking zone — very subtle warm tint
|
||||||
|
ctx.fillStyle = 'rgba(255, 106, 0, 0.03)';
|
||||||
|
ctx.fillRect(0, 0, dividerX, h);
|
||||||
|
|
||||||
|
// Gesture zone — very subtle cool tint
|
||||||
|
ctx.fillStyle = 'rgba(0, 204, 255, 0.03)';
|
||||||
|
ctx.fillRect(dividerX, 0, w - dividerX, h);
|
||||||
|
|
||||||
|
// Dashed divider line
|
||||||
|
ctx.strokeStyle = 'rgba(255, 255, 255, 0.15)';
|
||||||
|
ctx.lineWidth = 1;
|
||||||
|
ctx.setLineDash([4, 4]);
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(dividerX, 0);
|
||||||
|
ctx.lineTo(dividerX, h);
|
||||||
|
ctx.stroke();
|
||||||
|
ctx.setLineDash([]);
|
||||||
|
|
||||||
|
// Zone labels (drawn in canvas coords, CSS mirror flips them)
|
||||||
|
ctx.font = '9px monospace';
|
||||||
|
ctx.textAlign = 'center';
|
||||||
|
|
||||||
|
// Tracking label (left 2/3 of canvas → right 2/3 of display)
|
||||||
|
ctx.fillStyle = 'rgba(255, 106, 0, 0.3)';
|
||||||
|
ctx.fillText('TRACKING', dividerX / 2, 12);
|
||||||
|
|
||||||
|
// Gesture label (right 1/3 of canvas → left 1/3 of display)
|
||||||
|
ctx.fillStyle = 'rgba(0, 204, 255, 0.3)';
|
||||||
|
ctx.fillText('GESTURE', dividerX + (w - dividerX) / 2, 12);
|
||||||
|
|
||||||
|
ctx.textAlign = 'start'; // reset
|
||||||
|
}
|
||||||
|
|
||||||
|
_drawSkeleton(landmarks, color, opacity) {
|
||||||
|
const ctx = this.overlayCtx;
|
||||||
|
const w = this.overlayCanvas.width;
|
||||||
|
const h = this.overlayCanvas.height;
|
||||||
|
|
||||||
|
// Draw connections
|
||||||
|
ctx.strokeStyle = color;
|
||||||
|
ctx.lineWidth = 2;
|
||||||
|
ctx.globalAlpha = opacity * 0.8;
|
||||||
|
|
||||||
|
for (const [a, b] of HAND_CONNECTIONS) {
|
||||||
|
const la = landmarks[a], lb = landmarks[b];
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(la.x * w, la.y * h);
|
||||||
|
ctx.lineTo(lb.x * w, lb.y * h);
|
||||||
|
ctx.stroke();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw landmarks
|
||||||
|
ctx.fillStyle = color;
|
||||||
|
ctx.globalAlpha = opacity;
|
||||||
|
for (const lm of landmarks) {
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(lm.x * w, lm.y * h, 3, 0, Math.PI * 2);
|
||||||
|
ctx.fill();
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx.globalAlpha = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- Utility ---
|
||||||
|
function clamp(v, min, max) { return Math.max(min, Math.min(max, v)); }
|
||||||
|
function clamp01(v) { return clamp(v, 0, 1); }
|
||||||
|
function dist3d(a, b) {
|
||||||
|
const dx = a.x - b.x, dy = a.y - b.y, dz = (a.z || 0) - (b.z || 0);
|
||||||
|
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||||
|
}
|
||||||
Loading…
Reference in a new issue