playground: add blended advection modes
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4 changed files with 48 additions and 23 deletions
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@ -28,7 +28,7 @@ See `nisps-core/README.md` for complete documentation and examples.
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The `playground/` directory contains a browser-based interactive demo of the NISPS ML engine. It's a faithful JavaScript port of nisps-core's MLP + IML, with no build step or dependencies.
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- **2 inputs** (virtual joystick X/Y) mapped through a `[3, 10, 10, 14, 14]` MLP to **14 outputs** controlling a Canvas2D flow-field particle system
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- **2 inputs** (virtual joystick X/Y) mapped through a `[3, 10, 10, 14, 15]` MLP to **15 outputs** controlling a Canvas2D flow-field particle system
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- **Two learning modes**: Examples (set slider targets, add examples, train) and RL Feedback (thumbs up/down with exploration noise)
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- **Serve statically**: `cd playground && python3 -m http.server`
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- **Mobile-first**: designed for touch/foldable phone use
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@ -8,7 +8,7 @@ import { Controls } from './ui/controls.js';
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import { ParamDisplay } from './ui/param-display.js';
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const N_INPUTS = 2;
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const N_OUTPUTS = 14;
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const N_OUTPUTS = 15;
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// --- State ---
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let iml;
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@ -213,21 +213,21 @@ window.loadPreset = function(name) {
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if (name === 'calm-to-chaotic') {
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// Bottom-left: slow, smooth, cool; top-right: fast, turbulent, warm
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iml.addExample([0.1, 0.9], [0.25, 0.3, 0.1, 0.55, 0.2, 0.3, 0.02, 0.05, 0.9, 0.45, 0.25, 0.2, 0.9, 0.0]);
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iml.addExample([0.9, 0.1], [0.75, 0.7, 0.9, 0.05, 0.8, 0.7, 0.9, 0.95, 0.3, 0.2, 0.85, 0.7, 0.25, 0.55]);
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iml.addExample([0.5, 0.5], [0.5, 0.5, 0.5, 0.3, 0.5, 0.5, 0.4, 0.5, 0.7, 0.6, 0.5, 0.45, 0.55, 0.9]);
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iml.addExample([0.1, 0.9], [0.25, 0.3, 0.1, 0.55, 0.2, 0.3, 0.02, 0.05, 0.9, 0.45, 0.25, 0.2, 0.9, 0.0, 0.0]);
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iml.addExample([0.9, 0.1], [0.75, 0.7, 0.9, 0.05, 0.8, 0.7, 0.9, 0.95, 0.3, 0.2, 0.85, 0.7, 0.25, 0.55, 1.0]);
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iml.addExample([0.5, 0.5], [0.5, 0.5, 0.5, 0.3, 0.5, 0.5, 0.4, 0.5, 0.7, 0.6, 0.5, 0.45, 0.55, 0.9, 0.5]);
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} else if (name === 'rainbow-sweep') {
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// Left to right sweeps through hues
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iml.addExample([0.0, 0.5], [0.5, 0.5, 0.4, 0.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.4, 0.3, 0.8, 0.0]);
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iml.addExample([0.5, 0.5], [0.5, 0.5, 0.4, 0.5, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.55, 0.35, 0.7, 0.0]);
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iml.addExample([1.0, 0.5], [0.5, 0.5, 0.4, 1.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.75, 0.45, 0.6, 0.0]);
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iml.addExample([0.0, 0.5], [0.5, 0.5, 0.4, 0.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.4, 0.3, 0.8, 0.0, 0.0]);
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iml.addExample([0.5, 0.5], [0.5, 0.5, 0.4, 0.5, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.55, 0.35, 0.7, 0.0, 0.4]);
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iml.addExample([1.0, 0.5], [0.5, 0.5, 0.4, 1.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.75, 0.45, 0.6, 0.0, 0.8]);
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} else if (name === 'vortex') {
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// Center: tight spiral, edges: wide flow
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iml.addExample([0.5, 0.5], [0.0, 0.8, 0.8, 0.6, 0.1, 0.15, 0.02, 1.0, 1.0, 0.3, 0.95, 0.85, 0.25, 1.0]);
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iml.addExample([0.0, 0.0], [0.5, 0.2, 0.3, 0.8, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5]);
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iml.addExample([1.0, 1.0], [0.5, 0.2, 0.3, 0.2, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5]);
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iml.addExample([0.0, 1.0], [0.3, 0.4, 0.5, 0.4, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2]);
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iml.addExample([1.0, 0.0], [0.7, 0.4, 0.5, 0.0, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2]);
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iml.addExample([0.5, 0.5], [0.0, 0.8, 0.8, 0.6, 0.1, 0.15, 0.02, 1.0, 1.0, 0.3, 0.95, 0.85, 0.25, 1.0, 0.5]);
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iml.addExample([0.0, 0.0], [0.5, 0.2, 0.3, 0.8, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5, 0.2]);
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iml.addExample([1.0, 1.0], [0.5, 0.2, 0.3, 0.2, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5, 0.8]);
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iml.addExample([0.0, 1.0], [0.3, 0.4, 0.5, 0.4, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2, 0.4]);
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iml.addExample([1.0, 0.0], [0.7, 0.4, 0.5, 0.0, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2, 0.9]);
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}
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const loss = trainModel();
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@ -1,11 +1,11 @@
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// Parameter bar display
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// Shows output parameters as horizontal bars, draggable in examples mode
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const PARAM_NAMES = ['Flow', 'Scale', 'Speed', 'Hue', 'Spread', 'Size', 'Trail', 'Turb', 'Attract', 'Radius', 'DispRate', 'DispAmt', 'Lifetime', 'Respawn'];
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const PARAM_COLORS = ['#00ff88', '#00ccff', '#ff6600', '#ff00cc', '#ffcc00', '#88ff00', '#0088ff', '#ff3366', '#9bff5f', '#59d3ff', '#ff8f3f', '#a0b7ff', '#f4ff7a', '#ffa8db'];
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const PARAM_NAMES = ['Flow', 'Scale', 'Speed', 'Hue', 'Spread', 'Size', 'Trail', 'Turb', 'Attract', 'Radius', 'DispRate', 'DispAmt', 'Lifetime', 'Respawn', 'Advection'];
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const PARAM_COLORS = ['#00ff88', '#00ccff', '#ff6600', '#ff00cc', '#ffcc00', '#88ff00', '#0088ff', '#ff3366', '#9bff5f', '#59d3ff', '#ff8f3f', '#a0b7ff', '#f4ff7a', '#ffa8db', '#7dffc8'];
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export class ParamDisplay {
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constructor(container, numParams = 14) {
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constructor(container, numParams = 15) {
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this.container = container;
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this.numParams = numParams;
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this.values = new Array(numParams).fill(0.5);
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@ -1,5 +1,5 @@
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// Flow field particle system with Canvas2D
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// Controlled by 14 output parameters from the IML network
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// Controlled by 15 output parameters from the IML network
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// Simple value noise (no dependencies)
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const PERM = new Uint8Array(512);
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@ -69,6 +69,7 @@ export class FlowFieldVisualizer {
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dispersionAmount: 1.0, // p11: strength of outward dispersion
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particleLifetime: 220, // p12: average frames before respawn
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respawnStyle: 0.0, // p13: 0=random, 1=edge, 2=center-burst
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advectionMode: 0.0, // p14: flow->orbit->radial blend
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};
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this.resize();
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@ -139,7 +140,7 @@ export class FlowFieldVisualizer {
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// Set parameters from IML output (all values 0-1)
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setParams(outputs) {
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if (!outputs || outputs.length < 14) return;
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if (!outputs || outputs.length < 15) return;
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this.params.angleOffset = outputs[0] * TWO_PI;
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this.params.scale = 0.001 + outputs[1] * 0.009;
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this.params.speed = 0.5 + outputs[2] * 4.5;
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@ -154,6 +155,7 @@ export class FlowFieldVisualizer {
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this.params.dispersionAmount = outputs[11] * 3;
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this.params.particleLifetime = 30 + outputs[12] * 470;
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this.params.respawnStyle = outputs[13];
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this.params.advectionMode = outputs[14];
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}
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draw() {
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@ -165,21 +167,44 @@ export class FlowFieldVisualizer {
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ctx.fillRect(0, 0, width, height);
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for (const p of this.particles) {
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const cx = width * 0.5;
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const cy = height * 0.5;
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// Sample flow field
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const nx = p.x * params.scale;
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const ny = p.y * params.scale;
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const angle = noise2D(nx + this.time, ny) * TWO_PI + params.angleOffset;
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const curl = noise2D(nx + 100, ny + 100 + this.time * 0.5) * params.turbulence;
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// Move particle
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const vx = Math.cos(angle + curl) * params.speed;
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const vy = Math.sin(angle + curl) * params.speed;
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// Mix between three advection fields for larger visual mode changes.
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const flowVx = Math.cos(angle + curl) * params.speed;
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const flowVy = Math.sin(angle + curl) * params.speed;
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const fromCenterX = p.x - cx;
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const fromCenterY = p.y - cy;
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const centerDist = Math.hypot(fromCenterX, fromCenterY) + 1e-6;
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const radialX = fromCenterX / centerDist;
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const radialY = fromCenterY / centerDist;
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const orbitX = -radialY;
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const orbitY = radialX;
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const orbitVx = orbitX * params.speed;
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const orbitVy = orbitY * params.speed;
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const radialVx = radialX * params.speed;
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const radialVy = radialY * params.speed;
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const modeBlend = params.advectionMode * 2;
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let vx;
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let vy;
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if (modeBlend < 1) {
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vx = lerp(flowVx, orbitVx, modeBlend);
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vy = lerp(flowVy, orbitVy, modeBlend);
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} else {
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vx = lerp(orbitVx, radialVx, modeBlend - 1);
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vy = lerp(orbitVy, radialVy, modeBlend - 1);
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}
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let nextX = p.x + vx;
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let nextY = p.y + vy;
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// Central attractor keeps trajectories from sticking to the outer edges.
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const cx = width * 0.5;
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const cy = height * 0.5;
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const dx = cx - nextX;
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const dy = cy - nextY;
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const dist = Math.hypot(dx, dy) + 1e-6;
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