playground: add blended advection modes

This commit is contained in:
w1n5t0n 2026-02-11 15:47:13 +00:00
parent 97acfd2824
commit 06833cdd19
4 changed files with 48 additions and 23 deletions

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@ -28,7 +28,7 @@ See `nisps-core/README.md` for complete documentation and examples.
The `playground/` directory contains a browser-based interactive demo of the NISPS ML engine. It's a faithful JavaScript port of nisps-core's MLP + IML, with no build step or dependencies. The `playground/` directory contains a browser-based interactive demo of the NISPS ML engine. It's a faithful JavaScript port of nisps-core's MLP + IML, with no build step or dependencies.
- **2 inputs** (virtual joystick X/Y) mapped through a `[3, 10, 10, 14, 14]` MLP to **14 outputs** controlling a Canvas2D flow-field particle system - **2 inputs** (virtual joystick X/Y) mapped through a `[3, 10, 10, 14, 15]` MLP to **15 outputs** controlling a Canvas2D flow-field particle system
- **Two learning modes**: Examples (set slider targets, add examples, train) and RL Feedback (thumbs up/down with exploration noise) - **Two learning modes**: Examples (set slider targets, add examples, train) and RL Feedback (thumbs up/down with exploration noise)
- **Serve statically**: `cd playground && python3 -m http.server` - **Serve statically**: `cd playground && python3 -m http.server`
- **Mobile-first**: designed for touch/foldable phone use - **Mobile-first**: designed for touch/foldable phone use

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@ -8,7 +8,7 @@ import { Controls } from './ui/controls.js';
import { ParamDisplay } from './ui/param-display.js'; import { ParamDisplay } from './ui/param-display.js';
const N_INPUTS = 2; const N_INPUTS = 2;
const N_OUTPUTS = 14; const N_OUTPUTS = 15;
// --- State --- // --- State ---
let iml; let iml;
@ -213,21 +213,21 @@ window.loadPreset = function(name) {
if (name === 'calm-to-chaotic') { if (name === 'calm-to-chaotic') {
// Bottom-left: slow, smooth, cool; top-right: fast, turbulent, warm // Bottom-left: slow, smooth, cool; top-right: fast, turbulent, warm
iml.addExample([0.1, 0.9], [0.25, 0.3, 0.1, 0.55, 0.2, 0.3, 0.02, 0.05, 0.9, 0.45, 0.25, 0.2, 0.9, 0.0]); iml.addExample([0.1, 0.9], [0.25, 0.3, 0.1, 0.55, 0.2, 0.3, 0.02, 0.05, 0.9, 0.45, 0.25, 0.2, 0.9, 0.0, 0.0]);
iml.addExample([0.9, 0.1], [0.75, 0.7, 0.9, 0.05, 0.8, 0.7, 0.9, 0.95, 0.3, 0.2, 0.85, 0.7, 0.25, 0.55]); iml.addExample([0.9, 0.1], [0.75, 0.7, 0.9, 0.05, 0.8, 0.7, 0.9, 0.95, 0.3, 0.2, 0.85, 0.7, 0.25, 0.55, 1.0]);
iml.addExample([0.5, 0.5], [0.5, 0.5, 0.5, 0.3, 0.5, 0.5, 0.4, 0.5, 0.7, 0.6, 0.5, 0.45, 0.55, 0.9]); iml.addExample([0.5, 0.5], [0.5, 0.5, 0.5, 0.3, 0.5, 0.5, 0.4, 0.5, 0.7, 0.6, 0.5, 0.45, 0.55, 0.9, 0.5]);
} else if (name === 'rainbow-sweep') { } else if (name === 'rainbow-sweep') {
// Left to right sweeps through hues // Left to right sweeps through hues
iml.addExample([0.0, 0.5], [0.5, 0.5, 0.4, 0.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.4, 0.3, 0.8, 0.0]); iml.addExample([0.0, 0.5], [0.5, 0.5, 0.4, 0.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.4, 0.3, 0.8, 0.0, 0.0]);
iml.addExample([0.5, 0.5], [0.5, 0.5, 0.4, 0.5, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.55, 0.35, 0.7, 0.0]); iml.addExample([0.5, 0.5], [0.5, 0.5, 0.4, 0.5, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.55, 0.35, 0.7, 0.0, 0.4]);
iml.addExample([1.0, 0.5], [0.5, 0.5, 0.4, 1.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.75, 0.45, 0.6, 0.0]); iml.addExample([1.0, 0.5], [0.5, 0.5, 0.4, 1.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.75, 0.45, 0.6, 0.0, 0.8]);
} else if (name === 'vortex') { } else if (name === 'vortex') {
// Center: tight spiral, edges: wide flow // Center: tight spiral, edges: wide flow
iml.addExample([0.5, 0.5], [0.0, 0.8, 0.8, 0.6, 0.1, 0.15, 0.02, 1.0, 1.0, 0.3, 0.95, 0.85, 0.25, 1.0]); iml.addExample([0.5, 0.5], [0.0, 0.8, 0.8, 0.6, 0.1, 0.15, 0.02, 1.0, 1.0, 0.3, 0.95, 0.85, 0.25, 1.0, 0.5]);
iml.addExample([0.0, 0.0], [0.5, 0.2, 0.3, 0.8, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5]); iml.addExample([0.0, 0.0], [0.5, 0.2, 0.3, 0.8, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5, 0.2]);
iml.addExample([1.0, 1.0], [0.5, 0.2, 0.3, 0.2, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5]); iml.addExample([1.0, 1.0], [0.5, 0.2, 0.3, 0.2, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15, 0.8, 0.5, 0.8]);
iml.addExample([0.0, 1.0], [0.3, 0.4, 0.5, 0.4, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2]); iml.addExample([0.0, 1.0], [0.3, 0.4, 0.5, 0.4, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2, 0.4]);
iml.addExample([1.0, 0.0], [0.7, 0.4, 0.5, 0.0, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2]); iml.addExample([1.0, 0.0], [0.7, 0.4, 0.5, 0.0, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45, 0.45, 0.2, 0.9]);
} }
const loss = trainModel(); const loss = trainModel();

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@ -1,11 +1,11 @@
// Parameter bar display // Parameter bar display
// Shows output parameters as horizontal bars, draggable in examples mode // Shows output parameters as horizontal bars, draggable in examples mode
const PARAM_NAMES = ['Flow', 'Scale', 'Speed', 'Hue', 'Spread', 'Size', 'Trail', 'Turb', 'Attract', 'Radius', 'DispRate', 'DispAmt', 'Lifetime', 'Respawn']; const PARAM_NAMES = ['Flow', 'Scale', 'Speed', 'Hue', 'Spread', 'Size', 'Trail', 'Turb', 'Attract', 'Radius', 'DispRate', 'DispAmt', 'Lifetime', 'Respawn', 'Advection'];
const PARAM_COLORS = ['#00ff88', '#00ccff', '#ff6600', '#ff00cc', '#ffcc00', '#88ff00', '#0088ff', '#ff3366', '#9bff5f', '#59d3ff', '#ff8f3f', '#a0b7ff', '#f4ff7a', '#ffa8db']; const PARAM_COLORS = ['#00ff88', '#00ccff', '#ff6600', '#ff00cc', '#ffcc00', '#88ff00', '#0088ff', '#ff3366', '#9bff5f', '#59d3ff', '#ff8f3f', '#a0b7ff', '#f4ff7a', '#ffa8db', '#7dffc8'];
export class ParamDisplay { export class ParamDisplay {
constructor(container, numParams = 14) { constructor(container, numParams = 15) {
this.container = container; this.container = container;
this.numParams = numParams; this.numParams = numParams;
this.values = new Array(numParams).fill(0.5); this.values = new Array(numParams).fill(0.5);

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@ -1,5 +1,5 @@
// Flow field particle system with Canvas2D // Flow field particle system with Canvas2D
// Controlled by 14 output parameters from the IML network // Controlled by 15 output parameters from the IML network
// Simple value noise (no dependencies) // Simple value noise (no dependencies)
const PERM = new Uint8Array(512); const PERM = new Uint8Array(512);
@ -69,6 +69,7 @@ export class FlowFieldVisualizer {
dispersionAmount: 1.0, // p11: strength of outward dispersion dispersionAmount: 1.0, // p11: strength of outward dispersion
particleLifetime: 220, // p12: average frames before respawn particleLifetime: 220, // p12: average frames before respawn
respawnStyle: 0.0, // p13: 0=random, 1=edge, 2=center-burst respawnStyle: 0.0, // p13: 0=random, 1=edge, 2=center-burst
advectionMode: 0.0, // p14: flow->orbit->radial blend
}; };
this.resize(); this.resize();
@ -139,7 +140,7 @@ export class FlowFieldVisualizer {
// Set parameters from IML output (all values 0-1) // Set parameters from IML output (all values 0-1)
setParams(outputs) { setParams(outputs) {
if (!outputs || outputs.length < 14) return; if (!outputs || outputs.length < 15) return;
this.params.angleOffset = outputs[0] * TWO_PI; this.params.angleOffset = outputs[0] * TWO_PI;
this.params.scale = 0.001 + outputs[1] * 0.009; this.params.scale = 0.001 + outputs[1] * 0.009;
this.params.speed = 0.5 + outputs[2] * 4.5; this.params.speed = 0.5 + outputs[2] * 4.5;
@ -154,6 +155,7 @@ export class FlowFieldVisualizer {
this.params.dispersionAmount = outputs[11] * 3; this.params.dispersionAmount = outputs[11] * 3;
this.params.particleLifetime = 30 + outputs[12] * 470; this.params.particleLifetime = 30 + outputs[12] * 470;
this.params.respawnStyle = outputs[13]; this.params.respawnStyle = outputs[13];
this.params.advectionMode = outputs[14];
} }
draw() { draw() {
@ -165,21 +167,44 @@ export class FlowFieldVisualizer {
ctx.fillRect(0, 0, width, height); ctx.fillRect(0, 0, width, height);
for (const p of this.particles) { for (const p of this.particles) {
const cx = width * 0.5;
const cy = height * 0.5;
// Sample flow field // Sample flow field
const nx = p.x * params.scale; const nx = p.x * params.scale;
const ny = p.y * params.scale; const ny = p.y * params.scale;
const angle = noise2D(nx + this.time, ny) * TWO_PI + params.angleOffset; const angle = noise2D(nx + this.time, ny) * TWO_PI + params.angleOffset;
const curl = noise2D(nx + 100, ny + 100 + this.time * 0.5) * params.turbulence; const curl = noise2D(nx + 100, ny + 100 + this.time * 0.5) * params.turbulence;
// Move particle // Mix between three advection fields for larger visual mode changes.
const vx = Math.cos(angle + curl) * params.speed; const flowVx = Math.cos(angle + curl) * params.speed;
const vy = Math.sin(angle + curl) * params.speed; const flowVy = Math.sin(angle + curl) * params.speed;
const fromCenterX = p.x - cx;
const fromCenterY = p.y - cy;
const centerDist = Math.hypot(fromCenterX, fromCenterY) + 1e-6;
const radialX = fromCenterX / centerDist;
const radialY = fromCenterY / centerDist;
const orbitX = -radialY;
const orbitY = radialX;
const orbitVx = orbitX * params.speed;
const orbitVy = orbitY * params.speed;
const radialVx = radialX * params.speed;
const radialVy = radialY * params.speed;
const modeBlend = params.advectionMode * 2;
let vx;
let vy;
if (modeBlend < 1) {
vx = lerp(flowVx, orbitVx, modeBlend);
vy = lerp(flowVy, orbitVy, modeBlend);
} else {
vx = lerp(orbitVx, radialVx, modeBlend - 1);
vy = lerp(orbitVy, radialVy, modeBlend - 1);
}
let nextX = p.x + vx; let nextX = p.x + vx;
let nextY = p.y + vy; let nextY = p.y + vy;
// Central attractor keeps trajectories from sticking to the outer edges. // Central attractor keeps trajectories from sticking to the outer edges.
const cx = width * 0.5;
const cy = height * 0.5;
const dx = cx - nextX; const dx = cx - nextX;
const dy = cy - nextY; const dy = cy - nextY;
const dist = Math.hypot(dx, dy) + 1e-6; const dist = Math.hypot(dx, dy) + 1e-6;