playground: add attractor and dispersion controls

This commit is contained in:
w1n5t0n 2026-02-11 15:44:33 +00:00
parent 57aae34870
commit 0550088516
4 changed files with 179 additions and 25 deletions

View file

@ -28,7 +28,7 @@ See `nisps-core/README.md` for complete documentation and examples.
The `playground/` directory contains a browser-based interactive demo of the NISPS ML engine. It's a faithful JavaScript port of nisps-core's MLP + IML, with no build step or dependencies.
- **2 inputs** (virtual joystick X/Y) mapped through a `[3, 10, 10, 14, 8]` MLP to **8 outputs** controlling a Canvas2D flow-field particle system
- **2 inputs** (virtual joystick X/Y) mapped through a `[3, 10, 10, 14, 12]` MLP to **12 outputs** controlling a Canvas2D flow-field particle system
- **Two learning modes**: Examples (set slider targets, add examples, train) and RL Feedback (thumbs up/down with exploration noise)
- **Serve statically**: `cd playground && python3 -m http.server`
- **Mobile-first**: designed for touch/foldable phone use

View file

@ -8,7 +8,7 @@ import { Controls } from './ui/controls.js';
import { ParamDisplay } from './ui/param-display.js';
const N_INPUTS = 2;
const N_OUTPUTS = 8;
const N_OUTPUTS = 12;
// --- State ---
let iml;
@ -20,6 +20,10 @@ let learningMode = 'examples'; // 'examples' | 'rl'
let noiseLevel = 0.05;
let rlExplorationDecay = 0.97;
let animating = true;
let gamepadIndex = -1;
let gamepadButtonsPrev = [];
let gamepadConnected = false;
let gamepadLastAxes = [0.5, 0.5];
// --- Init ---
function init() {
@ -65,12 +69,18 @@ function init() {
helpOverlay.addEventListener('click', () => helpOverlay.classList.add('hidden'));
}
window.addEventListener('gamepadconnected', () => refreshDashboard());
window.addEventListener('gamepaddisconnected', () => refreshDashboard());
// Run initial inference to populate outputs
iml.setInput(0, 0.5);
iml.setInput(1, 0.5);
iml.process();
visualizer.setParams(iml.getOutputs());
paramDisplay.update(iml.getOutputs());
controls.updateStatus(iml.exampleCount, iml.lastLoss, noiseLevel);
controls.updateLossPlot(iml.lossHistory);
refreshDashboard();
// Start animation
animate();
@ -82,6 +92,7 @@ function init() {
// --- Animation loop ---
function animate() {
if (!animating) return;
pollGamepad();
visualizer.draw();
requestAnimationFrame(animate);
}
@ -99,6 +110,8 @@ function onJoystickMove(x, y) {
if (learningMode !== 'examples' || paramDisplay.activeBar < 0) {
paramDisplay.update(outputs);
}
refreshDashboard();
}
// --- Examples mode callbacks ---
@ -108,17 +121,20 @@ function onAddExample() {
const outputs = [...paramDisplay.values];
iml.addExample(inputs, outputs);
controls.updateStatus(iml.exampleCount, iml.lastLoss, noiseLevel);
refreshDashboard();
flash('btn-add');
}
function onTrain() {
const loss = iml.train();
const loss = trainModel();
if (loss !== null) {
// After training, switch back to inference and update display
const outputs = iml.getOutputs();
visualizer.setParams(outputs);
paramDisplay.update(outputs);
controls.updateStatus(iml.exampleCount, loss, noiseLevel);
controls.updateLossPlot(iml.lossHistory);
refreshDashboard();
flash('btn-train');
}
}
@ -130,12 +146,18 @@ function onRandomize() {
paramDisplay.update(outputs);
noiseLevel = 0.05; // reset noise
controls.updateStatus(iml.exampleCount, iml.lastLoss, noiseLevel);
refreshDashboard();
}
function onClear() {
iml.clearDataset();
iml.lossHistory = [];
iml.bestLoss = null;
iml.totalTrainingIterations = 0;
noiseLevel = 0.05;
controls.updateStatus(0, null, noiseLevel);
controls.updateLossPlot(iml.lossHistory);
refreshDashboard();
clearState();
}
@ -147,13 +169,15 @@ function onThumbsUp() {
iml.addExample(inputs, outputs);
// Retrain incrementally
iml.train();
trainModel();
// Decay noise - more positive examples = less exploration
noiseLevel *= rlExplorationDecay;
noiseLevel = Math.max(noiseLevel, 0.005);
controls.updateStatus(iml.exampleCount, iml.lastLoss, noiseLevel);
controls.updateLossPlot(iml.lossHistory);
refreshDashboard();
flash('btn-thumbsup');
}
@ -168,6 +192,7 @@ function onThumbsDown() {
visualizer.setParams(outputs);
paramDisplay.update(outputs);
controls.updateStatus(iml.exampleCount, iml.lastLoss, noiseLevel);
refreshDashboard();
flash('btn-thumbsdown');
}
@ -179,6 +204,7 @@ function onModeChange(mode) {
paramDisplay.setDraggable(false);
}
controls.updateStatus(iml.exampleCount, iml.lastLoss, noiseLevel);
refreshDashboard();
}
// --- Presets ---
@ -187,28 +213,30 @@ window.loadPreset = function(name) {
if (name === 'calm-to-chaotic') {
// Bottom-left: slow, smooth, cool; top-right: fast, turbulent, warm
iml.addExample([0.1, 0.9], [0.25, 0.3, 0.1, 0.55, 0.2, 0.3, 0.02, 0.05]);
iml.addExample([0.9, 0.1], [0.75, 0.7, 0.9, 0.05, 0.8, 0.7, 0.9, 0.95]);
iml.addExample([0.5, 0.5], [0.5, 0.5, 0.5, 0.3, 0.5, 0.5, 0.4, 0.5]);
iml.addExample([0.1, 0.9], [0.25, 0.3, 0.1, 0.55, 0.2, 0.3, 0.02, 0.05, 0.9, 0.45, 0.25, 0.2]);
iml.addExample([0.9, 0.1], [0.75, 0.7, 0.9, 0.05, 0.8, 0.7, 0.9, 0.95, 0.3, 0.2, 0.85, 0.7]);
iml.addExample([0.5, 0.5], [0.5, 0.5, 0.5, 0.3, 0.5, 0.5, 0.4, 0.5, 0.7, 0.6, 0.5, 0.45]);
} else if (name === 'rainbow-sweep') {
// Left to right sweeps through hues
iml.addExample([0.0, 0.5], [0.5, 0.5, 0.4, 0.0, 0.3, 0.4, 0.05, 0.3]);
iml.addExample([0.5, 0.5], [0.5, 0.5, 0.4, 0.5, 0.3, 0.4, 0.05, 0.3]);
iml.addExample([1.0, 0.5], [0.5, 0.5, 0.4, 1.0, 0.3, 0.4, 0.05, 0.3]);
iml.addExample([0.0, 0.5], [0.5, 0.5, 0.4, 0.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.4, 0.3]);
iml.addExample([0.5, 0.5], [0.5, 0.5, 0.4, 0.5, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.55, 0.35]);
iml.addExample([1.0, 0.5], [0.5, 0.5, 0.4, 1.0, 0.3, 0.4, 0.05, 0.3, 0.8, 0.55, 0.75, 0.45]);
} else if (name === 'vortex') {
// Center: tight spiral, edges: wide flow
iml.addExample([0.5, 0.5], [0.0, 0.8, 0.8, 0.6, 0.1, 0.15, 0.02, 1.0]);
iml.addExample([0.0, 0.0], [0.5, 0.2, 0.3, 0.8, 0.9, 0.6, 0.08, 0.1]);
iml.addExample([1.0, 1.0], [0.5, 0.2, 0.3, 0.2, 0.9, 0.6, 0.08, 0.1]);
iml.addExample([0.0, 1.0], [0.3, 0.4, 0.5, 0.4, 0.5, 0.4, 0.05, 0.5]);
iml.addExample([1.0, 0.0], [0.7, 0.4, 0.5, 0.0, 0.5, 0.4, 0.05, 0.5]);
iml.addExample([0.5, 0.5], [0.0, 0.8, 0.8, 0.6, 0.1, 0.15, 0.02, 1.0, 1.0, 0.3, 0.95, 0.85]);
iml.addExample([0.0, 0.0], [0.5, 0.2, 0.3, 0.8, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15]);
iml.addExample([1.0, 1.0], [0.5, 0.2, 0.3, 0.2, 0.9, 0.6, 0.08, 0.1, 0.35, 0.8, 0.25, 0.15]);
iml.addExample([0.0, 1.0], [0.3, 0.4, 0.5, 0.4, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45]);
iml.addExample([1.0, 0.0], [0.7, 0.4, 0.5, 0.0, 0.5, 0.4, 0.05, 0.5, 0.65, 0.5, 0.55, 0.45]);
}
const loss = iml.train();
const loss = trainModel();
const outputs = iml.getOutputs();
visualizer.setParams(outputs);
paramDisplay.update(outputs);
controls.updateStatus(iml.exampleCount, loss, noiseLevel);
controls.updateLossPlot(iml.lossHistory);
refreshDashboard();
};
// --- Persistence ---
@ -229,11 +257,13 @@ function loadState() {
for (let i = 0; i < data.features.length; i++) {
iml.addExample(data.features[i], data.labels[i]);
}
iml.train();
trainModel();
const outputs = iml.getOutputs();
visualizer.setParams(outputs);
paramDisplay.update(outputs);
controls.updateStatus(iml.exampleCount, iml.lastLoss, noiseLevel);
controls.updateLossPlot(iml.lossHistory);
refreshDashboard();
}
} catch (e) { /* ignore */ }
}
@ -253,6 +283,100 @@ function flash(id) {
setTimeout(() => el.classList.remove('flash'), 200);
}
function trainModel() {
let lastPlotUpdate = 0;
const loss = iml.train({
onIteration: (iter, iterLoss) => {
if (iter - lastPlotUpdate < 8) return;
lastPlotUpdate = iter;
controls.updateLossPlot([...iml.lossHistory, iterLoss]);
},
});
return loss;
}
function refreshDashboard() {
const outputs = iml.getOutputs();
let mean = 0;
for (let i = 0; i < outputs.length; i++) mean += outputs[i];
mean /= Math.max(outputs.length, 1);
let variance = 0;
for (let i = 0; i < outputs.length; i++) {
const diff = outputs[i] - mean;
variance += diff * diff;
}
variance /= Math.max(outputs.length, 1);
controls.updateMetrics({
mode: learningMode,
joystickX: joystick.x,
joystickY: joystick.y,
outputMean: mean,
outputSpread: Math.sqrt(variance),
bestLoss: iml.bestLoss,
totalTrainingIterations: iml.totalTrainingIterations,
gamepadConnected,
});
}
function pollGamepad() {
if (!navigator.getGamepads) return;
const gamepads = navigator.getGamepads();
let gp = null;
if (gamepadIndex >= 0 && gamepads[gamepadIndex] && gamepads[gamepadIndex].connected) {
gp = gamepads[gamepadIndex];
} else {
gamepadIndex = -1;
for (let i = 0; i < gamepads.length; i++) {
if (gamepads[i] && gamepads[i].connected) {
gp = gamepads[i];
gamepadIndex = i;
break;
}
}
}
const wasConnected = gamepadConnected;
gamepadConnected = !!gp;
if (wasConnected !== gamepadConnected) refreshDashboard();
if (!gp) {
gamepadButtonsPrev = [];
return;
}
const deadzone = 0.08;
const rawX = gp.axes[0] || 0;
const rawY = gp.axes[1] || 0;
const axisX = Math.abs(rawX) < deadzone ? 0 : rawX;
const axisY = Math.abs(rawY) < deadzone ? 0 : rawY;
const mappedX = (axisX + 1) * 0.5;
const mappedY = (axisY + 1) * 0.5;
const moved = Math.abs(mappedX - gamepadLastAxes[0]) > 0.002 || Math.abs(mappedY - gamepadLastAxes[1]) > 0.002;
if (moved && paramDisplay.activeBar < 0) {
gamepadLastAxes = [mappedX, mappedY];
joystick.setPosition(mappedX, mappedY, { emit: true, touching: true });
} else if (!moved && joystick.touching) {
joystick.setPosition(joystick.x, joystick.y, { emit: false, touching: false });
}
// Standard gamepad mapping: LB=4, RB=5
const lbPressed = !!gp.buttons[4]?.pressed;
const rbPressed = !!gp.buttons[5]?.pressed;
const lbPrev = !!gamepadButtonsPrev[4];
const rbPrev = !!gamepadButtonsPrev[5];
if (learningMode === 'rl') {
if (rbPressed && !rbPrev) onThumbsUp();
if (lbPressed && !lbPrev) onThumbsDown();
}
gamepadButtonsPrev[4] = lbPressed;
gamepadButtonsPrev[5] = rbPressed;
}
// --- Start ---
document.addEventListener('DOMContentLoaded', () => {
init();

View file

@ -1,11 +1,11 @@
// Parameter bar display
// Shows 8 output parameters as horizontal bars, draggable in examples mode
// Shows output parameters as horizontal bars, draggable in examples mode
const PARAM_NAMES = ['Flow', 'Scale', 'Speed', 'Hue', 'Spread', 'Size', 'Trail', 'Turb'];
const PARAM_COLORS = ['#00ff88', '#00ccff', '#ff6600', '#ff00cc', '#ffcc00', '#88ff00', '#0088ff', '#ff3366'];
const PARAM_NAMES = ['Flow', 'Scale', 'Speed', 'Hue', 'Spread', 'Size', 'Trail', 'Turb', 'Attract', 'Radius', 'DispRate', 'DispAmt'];
const PARAM_COLORS = ['#00ff88', '#00ccff', '#ff6600', '#ff00cc', '#ffcc00', '#88ff00', '#0088ff', '#ff3366', '#9bff5f', '#59d3ff', '#ff8f3f', '#a0b7ff'];
export class ParamDisplay {
constructor(container, numParams = 8) {
constructor(container, numParams = 12) {
this.container = container;
this.numParams = numParams;
this.values = new Array(numParams).fill(0.5);

View file

@ -1,5 +1,5 @@
// Flow field particle system with Canvas2D
// Controlled by 8 output parameters from the IML network
// Controlled by 12 output parameters from the IML network
// Simple value noise (no dependencies)
const PERM = new Uint8Array(512);
@ -63,6 +63,10 @@ export class FlowFieldVisualizer {
particleSize: 3, // p5: dot radius
fadeRate: 0.05, // p6: trail length
turbulence: 1, // p7: chaos
attractStrength: 0.8, // p8: pull toward screen center
attractRadius: 200, // p9: radius where attraction is strongest
dispersionRate: 2.0, // p10: speed of outward dispersion pulses
dispersionAmount: 1.0, // p11: strength of outward dispersion
};
this.resize();
@ -95,7 +99,7 @@ export class FlowFieldVisualizer {
// Set parameters from IML output (all values 0-1)
setParams(outputs) {
if (!outputs || outputs.length < 8) return;
if (!outputs || outputs.length < 12) return;
this.params.angleOffset = outputs[0] * TWO_PI;
this.params.scale = 0.001 + outputs[1] * 0.009;
this.params.speed = 0.5 + outputs[2] * 4.5;
@ -104,6 +108,10 @@ export class FlowFieldVisualizer {
this.params.particleSize = 1 + outputs[5] * 5;
this.params.fadeRate = 0.01 + outputs[6] * 0.14;
this.params.turbulence = outputs[7] * 2;
this.params.attractStrength = 0.1 + outputs[8] * 2.9;
this.params.attractRadius = 40 + outputs[9] * 420;
this.params.dispersionRate = 0.2 + outputs[10] * 8;
this.params.dispersionAmount = outputs[11] * 3;
}
draw() {
@ -124,8 +132,30 @@ export class FlowFieldVisualizer {
// Move particle
const vx = Math.cos(angle + curl) * params.speed;
const vy = Math.sin(angle + curl) * params.speed;
p.x += vx;
p.y += vy;
let nextX = p.x + vx;
let nextY = p.y + vy;
// Central attractor keeps trajectories from sticking to the outer edges.
const cx = width * 0.5;
const cy = height * 0.5;
const dx = cx - nextX;
const dy = cy - nextY;
const dist = Math.hypot(dx, dy) + 1e-6;
const nxCenter = dx / dist;
const nyCenter = dy / dist;
const normalizedDist = Math.min(dist / params.attractRadius, 2);
const falloff = 1 / (1 + normalizedDist * normalizedDist);
nextX += nxCenter * params.attractStrength * falloff;
nextY += nyCenter * params.attractStrength * falloff;
// Time-varying dispersion pushes particles outward near the center.
const dispersionPulse = 0.5 + 0.5 * Math.sin(this.time * params.dispersionRate + p.id * 0.07);
const dispersionForce = params.dispersionAmount * dispersionPulse * falloff;
nextX -= nxCenter * dispersionForce;
nextY -= nyCenter * dispersionForce;
p.x = nextX;
p.y = nextY;
// Wrap around edges
if (p.x < 0) p.x += width;