memlnaut-nisps/playground/js/ui/controls.js

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// Control panel: mode toggle, buttons, status display
export class Controls {
constructor(container, callbacks) {
this.callbacks = callbacks;
this.mode = 'examples'; // 'examples' or 'rl'
this.el = container;
this.build();
}
build() {
this.el.innerHTML = `
<div class="controls-mode-toggle">
<button class="mode-btn active" data-mode="examples">Examples</button>
<button class="mode-btn" data-mode="rl">RL Feedback</button>
</div>
<div class="controls-actions" id="controls-examples">
<button class="btn btn-primary" id="btn-add">Add Example</button>
<button class="btn" id="btn-train">Train</button>
<button class="btn" id="btn-randomize">Randomize</button>
<button class="btn btn-danger" id="btn-clear">Clear</button>
</div>
<div class="controls-actions hidden" id="controls-rl">
<button class="btn btn-good" id="btn-thumbsup">
<span style="font-size:1.4em">+</span>
</button>
<button class="btn btn-bad" id="btn-thumbsdown">
<span style="font-size:1.4em">&minus;</span>
</button>
<button class="btn" id="btn-rl-randomize">Randomize</button>
<button class="btn btn-danger" id="btn-rl-clear">Clear</button>
</div>
<div class="controls-status">
<span id="status-examples">Examples: 0</span>
<span id="status-loss"></span>
<span id="status-noise" class="hidden">Noise: 0.05</span>
</div>
<div class="metrics-grid">
<span class="metric-label">Mode</span>
<span class="metric-value" id="metric-mode">examples</span>
<span class="metric-label">Joystick</span>
<span class="metric-value" id="metric-joystick">0.50, 0.50</span>
<span class="metric-label">Output Mean</span>
<span class="metric-value" id="metric-mean">0.000</span>
<span class="metric-label">Output Spread</span>
<span class="metric-value" id="metric-spread">0.000</span>
<span class="metric-label">Best Loss</span>
<span class="metric-value" id="metric-best-loss">-</span>
<span class="metric-label">Train Iters</span>
<span class="metric-value" id="metric-train-iters">0</span>
<span class="metric-label">Gamepad</span>
<span class="metric-value" id="metric-gamepad">Disconnected</span>
<span class="metric-label">Follow</span>
<span class="metric-value" id="metric-follow">Off</span>
</div>
<div class="loss-plot-wrap">
<canvas id="loss-plot" width="420" height="86"></canvas>
</div>
`;
// Mode toggle
this.el.querySelectorAll('.mode-btn').forEach(btn => {
btn.addEventListener('click', () => this.setMode(btn.dataset.mode));
});
// Examples mode buttons
this.el.querySelector('#btn-add').addEventListener('click', () => this.callbacks.onAddExample?.());
this.el.querySelector('#btn-train').addEventListener('click', () => this.callbacks.onTrain?.());
this.el.querySelector('#btn-randomize').addEventListener('click', () => this.callbacks.onRandomize?.());
this.el.querySelector('#btn-clear').addEventListener('click', () => this.callbacks.onClear?.());
// RL mode buttons
this.el.querySelector('#btn-thumbsup').addEventListener('click', () => this.callbacks.onThumbsUp?.());
this.el.querySelector('#btn-thumbsdown').addEventListener('click', () => this.callbacks.onThumbsDown?.());
this.el.querySelector('#btn-rl-randomize').addEventListener('click', () => this.callbacks.onRandomize?.());
this.el.querySelector('#btn-rl-clear').addEventListener('click', () => this.callbacks.onClear?.());
}
setMode(mode) {
this.mode = mode;
this.el.querySelectorAll('.mode-btn').forEach(btn => {
btn.classList.toggle('active', btn.dataset.mode === mode);
});
this.el.querySelector('#controls-examples').classList.toggle('hidden', mode !== 'examples');
this.el.querySelector('#controls-rl').classList.toggle('hidden', mode !== 'rl');
this.el.querySelector('#status-noise').classList.toggle('hidden', mode !== 'rl');
this.callbacks.onModeChange?.(mode);
}
updateStatus(exampleCount, loss, noiseLevel) {
this.el.querySelector('#status-examples').textContent = `Examples: ${exampleCount}`;
if (loss !== null && loss !== undefined) {
this.el.querySelector('#status-loss').textContent = `Loss: ${loss.toFixed(5)}`;
} else {
this.el.querySelector('#status-loss').textContent = 'Loss: -';
}
if (noiseLevel !== undefined) {
this.el.querySelector('#status-noise').textContent = `Noise: ${noiseLevel.toFixed(3)}`;
}
}
updateMetrics(metrics = {}) {
const set = (id, value) => {
const el = this.el.querySelector(id);
if (el) el.textContent = value;
};
if (metrics.mode) set('#metric-mode', metrics.mode);
if (metrics.joystickX !== undefined && metrics.joystickY !== undefined) {
set('#metric-joystick', `${metrics.joystickX.toFixed(2)}, ${metrics.joystickY.toFixed(2)}`);
}
if (metrics.outputMean !== undefined) set('#metric-mean', metrics.outputMean.toFixed(3));
if (metrics.outputSpread !== undefined) set('#metric-spread', metrics.outputSpread.toFixed(3));
if (metrics.bestLoss !== undefined && metrics.bestLoss !== null) {
set('#metric-best-loss', metrics.bestLoss.toFixed(5));
}
if (metrics.totalTrainingIterations !== undefined) {
set('#metric-train-iters', String(metrics.totalTrainingIterations));
}
if (metrics.gamepadConnected !== undefined) {
set('#metric-gamepad', metrics.gamepadConnected ? 'Connected' : 'Disconnected');
}
if (metrics.followMode !== undefined) {
set('#metric-follow', metrics.followMode ? 'On' : 'Off');
}
}
updateLossPlot(lossHistory = []) {
const canvas = this.el.querySelector('#loss-plot');
if (!canvas) return;
const ctx = canvas.getContext('2d');
const width = canvas.width;
const height = canvas.height;
ctx.clearRect(0, 0, width, height);
ctx.fillStyle = '#121212';
ctx.fillRect(0, 0, width, height);
ctx.strokeStyle = '#2b2b2b';
ctx.strokeRect(0.5, 0.5, width - 1, height - 1);
if (!lossHistory.length) {
ctx.fillStyle = '#666';
ctx.font = '11px monospace';
ctx.fillText('Loss history appears after training.', 10, 18);
return;
}
const points = lossHistory.slice(-420);
let min = Infinity;
let max = -Infinity;
for (const v of points) {
if (v < min) min = v;
if (v > max) max = v;
}
const range = Math.max(max - min, 1e-9);
const leftPad = 6;
const rightPad = 6;
const topPad = 6;
const bottomPad = 14;
const plotW = width - leftPad - rightPad;
const plotH = height - topPad - bottomPad;
ctx.strokeStyle = '#352418';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(leftPad, topPad + plotH / 2);
ctx.lineTo(width - rightPad, topPad + plotH / 2);
ctx.stroke();
ctx.strokeStyle = '#ff6a00';
ctx.lineWidth = 1.6;
ctx.beginPath();
for (let i = 0; i < points.length; i++) {
const x = leftPad + (i / Math.max(points.length - 1, 1)) * plotW;
const yNorm = (points[i] - min) / range;
const y = topPad + (1 - yNorm) * plotH;
if (i === 0) ctx.moveTo(x, y);
else ctx.lineTo(x, y);
}
ctx.stroke();
ctx.fillStyle = '#8a8a8a';
ctx.font = '10px monospace';
ctx.fillText(`min ${min.toFixed(5)}`, leftPad, height - 3);
ctx.fillText(`max ${max.toFixed(5)}`, width - rightPad - 78, height - 3);
}
}