402 lines
13 KiB
TypeScript
402 lines
13 KiB
TypeScript
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/**
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* The Manifold — full-bleed input surface + joy-map visualisation. The canvas
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* bypasses React: it runs its own rAF loop and reads pos / noiseCap / pins
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* imperatively from a ref (`stateRef`), never per-frame React state. Pointer
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* input calls `onMove(x,y)` which (in ConsoleApp) drives `engine.setInput`.
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*
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* Ported faithfully from the window-global `Manifold.jsx`.
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*/
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import { useEffect, useRef } from 'react';
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import type { PointerEvent as ReactPointerEvent } from 'react';
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import type { FeedbackMarker, Pin } from './types';
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export interface ManifoldProps {
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pos: [number, number];
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onMove: (x: number, y: number) => void;
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noiseCap?: number;
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pins?: Pin[];
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/** Feedback markers (both polarities) plotted at their input location. */
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markers?: FeedbackMarker[];
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/** Input-surface shape — rectangular XY map or circular joystick-style disc. */
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variant?: 'rectangular' | 'circular';
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frozen?: boolean;
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follow?: boolean;
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onLongPress?: (pos: [number, number]) => void;
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/**
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* PICK-LOCATION (Explore & place, rl-feedback §2.2 §3). While true, the next
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* pointer-down chooses the anchor location and calls {@link onPickLocation}
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* instead of the normal pan/drive — a transient marker is shown.
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*/
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picking?: boolean;
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/** Called with the chosen [0,1]² location when a pick lands. */
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onPickLocation?: (x: number, y: number) => void;
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}
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export function Manifold({
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pos,
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onMove,
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noiseCap = 0.1,
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pins = [],
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markers = [],
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variant = 'rectangular',
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frozen = false,
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follow = false,
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onLongPress,
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picking = false,
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onPickLocation,
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}: ManifoldProps) {
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const wrapRef = useRef<HTMLDivElement>(null);
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const stateRef = useRef({ pos, noiseCap, pins, markers, variant, frozen, follow, picking });
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const trailRef = useRef<{ x: number; y: number; t: number }[]>([]);
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const draggingRef = useRef(false);
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const driftRef = useRef({ vx: 0.0011, vy: 0.0008 });
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const lpTimer = useRef<ReturnType<typeof setTimeout> | null>(null);
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// Transient "just placed" marker location (manifold space), for a brief flash.
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const placedRef = useRef<{ x: number; y: number; t: number } | null>(null);
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stateRef.current = { pos, noiseCap, pins, markers, variant, frozen, follow, picking };
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// push trail point whenever pos changes
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useEffect(() => {
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trailRef.current.push({ x: pos[0], y: pos[1], t: performance.now() });
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if (trailRef.current.length > 240) trailRef.current.shift();
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}, [pos[0], pos[1]]);
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/**
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* Map a pointer event to a normalised [0,1]² position. In the circular
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* variant the position is clamped to the inscribed disc (knob stays on/inside
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* the boundary), keeping the [0,1]² normalisation consistent across both.
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*/
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const posFromEvent = (e: ReactPointerEvent<HTMLDivElement>): [number, number] | null => {
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const el = wrapRef.current;
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if (!el) return null;
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const r = el.getBoundingClientRect();
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let x = Math.max(0, Math.min(1, (e.clientX - r.left) / r.width));
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let y = Math.max(0, Math.min(1, 1 - (e.clientY - r.top) / r.height));
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if (stateRef.current.variant === 'circular') {
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// Clamp to the unit disc centred at (0.5, 0.5).
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const dx = x - 0.5;
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const dy = y - 0.5;
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const d = Math.hypot(dx, dy);
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if (d > 0.5) {
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x = 0.5 + (dx / d) * 0.5;
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y = 0.5 + (dy / d) * 0.5;
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}
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}
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return [x, y];
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};
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const setFromEvent = (e: ReactPointerEvent<HTMLDivElement>) => {
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const p = posFromEvent(e);
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if (p) onMove(p[0], p[1]);
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};
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const down = (e: ReactPointerEvent<HTMLDivElement>) => {
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if (stateRef.current.frozen) return;
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// PICK-LOCATION: when placing, this pointer-down picks the anchor location
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// (rl-feedback §2.2 §3) and does NOT start a pan/drive drag.
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if (stateRef.current.picking) {
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const p = posFromEvent(e);
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if (!p) return;
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placedRef.current = { x: p[0], y: p[1], t: performance.now() };
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onPickLocation?.(p[0], p[1]);
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return;
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}
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e.currentTarget.setPointerCapture?.(e.pointerId);
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draggingRef.current = true;
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setFromEvent(e);
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if (lpTimer.current) clearTimeout(lpTimer.current);
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lpTimer.current = setTimeout(() => {
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onLongPress?.(stateRef.current.pos);
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}, 600);
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};
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const move = (e: ReactPointerEvent<HTMLDivElement>) => {
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if (draggingRef.current) {
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setFromEvent(e);
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if (lpTimer.current) clearTimeout(lpTimer.current);
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}
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};
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const up = (e: ReactPointerEvent<HTMLDivElement>) => {
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draggingRef.current = false;
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e.currentTarget.releasePointerCapture?.(e.pointerId);
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if (lpTimer.current) clearTimeout(lpTimer.current);
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};
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useEffect(() => {
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const canvas = canvasRef.current;
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const wrap = wrapRef.current;
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if (!canvas || !wrap) return;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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let raf = 0;
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const css = getComputedStyle(document.documentElement);
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const C = (n: string, f: string) => css.getPropertyValue(n).trim() || f;
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const accent = C('--accent', '#ff6a00');
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const cyan = C('--accent-2', '#00ccff');
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const dpr = window.devicePixelRatio || 1;
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let lastW = -1;
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let lastH = -1;
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const ensureSize = (W: number, H: number) => {
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if (W === lastW && H === lastH) return;
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canvas.width = W * dpr;
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canvas.height = H * dpr;
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canvas.style.width = W + 'px';
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canvas.style.height = H + 'px';
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ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
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lastW = W;
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lastH = H;
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};
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const draw = () => {
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const W = wrap.clientWidth;
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const H = wrap.clientHeight;
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if (W === 0 || H === 0) return;
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ensureSize(W, H);
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const {
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pos: p,
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noiseCap: nc,
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pins: pn,
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markers: mk,
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variant: vr,
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frozen: fz,
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follow: fl,
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picking: pk,
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} = stateRef.current;
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const now = performance.now();
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const circular = vr === 'circular';
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// Disc geometry (inscribed circle centred in the surface).
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const cx = W / 2;
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const cy = H / 2;
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const radius = Math.min(W, H) / 2 - 2;
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if (fl && !draggingRef.current && !fz) {
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let [x, y] = p;
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const d = driftRef.current;
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x += d.vx;
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y += d.vy;
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if (x < 0.05 || x > 0.95) d.vx *= -1;
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if (y < 0.05 || y > 0.95) d.vy *= -1;
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x = Math.max(0.05, Math.min(0.95, x));
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y = Math.max(0.05, Math.min(0.95, y));
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onMove(x, y);
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}
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ctx.clearRect(0, 0, W, H);
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// In the circular variant, clip everything (grid, trail, marks) to the disc.
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if (circular) {
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ctx.save();
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ctx.beginPath();
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ctx.arc(cx, cy, radius, 0, Math.PI * 2);
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ctx.clip();
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}
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const minor = 32;
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const major = 8;
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ctx.lineWidth = 1;
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for (let i = 0; i <= minor; i++) {
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const t = i / minor;
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const isMajor = i % (minor / major) === 0;
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ctx.strokeStyle = isMajor ? 'rgba(255,255,255,0.06)' : 'rgba(255,255,255,0.022)';
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ctx.beginPath();
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ctx.moveTo(t * W, 0);
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ctx.lineTo(t * W, H);
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo(0, t * H);
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ctx.lineTo(W, t * H);
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ctx.stroke();
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}
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ctx.strokeStyle = 'rgba(255,255,255,0.05)';
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ctx.beginPath();
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ctx.moveTo(W / 2, 0);
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ctx.lineTo(W / 2, H);
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ctx.moveTo(0, H / 2);
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ctx.lineTo(W, H / 2);
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ctx.stroke();
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// Circular radial guide rings (joystick-style) inside the clip.
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if (circular) {
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ctx.strokeStyle = 'rgba(255,255,255,0.05)';
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ctx.lineWidth = 1;
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for (const f of [0.33, 0.66]) {
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ctx.beginPath();
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ctx.arc(cx, cy, radius * f, 0, Math.PI * 2);
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ctx.stroke();
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}
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}
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const px = p[0] * W;
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const py = (1 - p[1]) * H;
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for (const pin of pn) {
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const ppx = pin.x * W;
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const ppy = (1 - pin.y) * H;
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ctx.fillStyle = pin.color || 'rgba(255,106,0,0.18)';
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ctx.beginPath();
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ctx.arc(ppx, ppy, 34, 0, Math.PI * 2);
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ctx.fill();
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ctx.strokeStyle = 'rgba(255,255,255,0.18)';
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ctx.lineWidth = 1;
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ctx.beginPath();
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ctx.arc(ppx, ppy, 34, 0, Math.PI * 2);
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ctx.stroke();
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}
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// Feedback markers: positive = filled accent dot, negative = open red
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// ring. Plotted at the input location each verdict was given (session).
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for (const m of mk) {
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const mx = m.x * W;
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const my = (1 - m.y) * H;
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if (m.polarity === 'positive') {
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ctx.fillStyle = 'rgba(255,106,0,0.9)';
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ctx.beginPath();
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ctx.arc(mx, my, 5, 0, Math.PI * 2);
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ctx.fill();
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ctx.strokeStyle = 'rgba(255,106,0,0.35)';
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ctx.lineWidth = 1.5;
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ctx.beginPath();
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ctx.arc(mx, my, 8.5, 0, Math.PI * 2);
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ctx.stroke();
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} else {
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ctx.strokeStyle = 'rgba(255,68,102,0.9)';
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ctx.lineWidth = 2;
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ctx.beginPath();
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ctx.arc(mx, my, 6.5, 0, Math.PI * 2);
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ctx.stroke();
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}
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}
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const LIFE = 5000;
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const pts = trailRef.current;
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ctx.lineWidth = 2;
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for (let i = 1; i < pts.length; i++) {
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const a = pts[i - 1];
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const b = pts[i];
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const age = now - b.t;
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if (age > LIFE) continue;
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const alpha = (1 - age / LIFE) * 0.5;
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ctx.strokeStyle = `rgba(0,204,255,${alpha})`;
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ctx.beginPath();
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ctx.moveTo(a.x * W, (1 - a.y) * H);
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ctx.lineTo(b.x * W, (1 - b.y) * H);
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ctx.stroke();
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}
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if (nc > 0.001) {
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const breathe = 1 + Math.sin(now / 600) * 0.06;
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const rCap = nc * Math.min(W, H) * 0.5 * breathe;
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const rCur = rCap * 0.55;
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ctx.setLineDash([4, 5]);
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ctx.strokeStyle = 'rgba(255,106,0,0.4)';
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ctx.lineWidth = 1.5;
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ctx.beginPath();
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ctx.arc(px, py, rCap, 0, Math.PI * 2);
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ctx.stroke();
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ctx.strokeStyle = 'rgba(255,106,0,0.7)';
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ctx.beginPath();
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ctx.arc(px, py, rCur, 0, Math.PI * 2);
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ctx.stroke();
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ctx.setLineDash([]);
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}
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ctx.shadowColor = fz ? cyan : accent;
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ctx.shadowBlur = 18;
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ctx.fillStyle = fz ? cyan : accent;
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ctx.beginPath();
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ctx.arc(px, py, 9, 0, Math.PI * 2);
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ctx.fill();
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ctx.shadowBlur = 0;
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ctx.fillStyle = '#0d0d0d';
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ctx.beginPath();
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ctx.arc(px, py, 3, 0, Math.PI * 2);
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ctx.fill();
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// PICK-LOCATION affordance: a pulsing dashed reticle prompting the tap.
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if (pk) {
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const pulse = 0.5 + Math.sin(now / 320) * 0.5;
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ctx.setLineDash([6, 6]);
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ctx.strokeStyle = `rgba(0,204,255,${0.45 + pulse * 0.45})`;
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ctx.lineWidth = 2;
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ctx.beginPath();
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ctx.arc(px, py, 22 + pulse * 6, 0, Math.PI * 2);
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ctx.stroke();
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ctx.setLineDash([]);
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}
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// Transient "just placed" anchor flash (~900ms).
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const placed = placedRef.current;
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if (placed) {
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const age = now - placed.t;
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if (age > 900) {
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placedRef.current = null;
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} else {
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const a = 1 - age / 900;
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const mx = placed.x * W;
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const my = (1 - placed.y) * H;
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ctx.strokeStyle = `rgba(0,204,255,${a})`;
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ctx.lineWidth = 2;
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ctx.beginPath();
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ctx.arc(mx, my, 10 + (1 - a) * 28, 0, Math.PI * 2);
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ctx.stroke();
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ctx.fillStyle = `rgba(0,204,255,${a * 0.4})`;
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|
|
ctx.beginPath();
|
||
|
|
ctx.arc(mx, my, 5, 0, Math.PI * 2);
|
||
|
|
ctx.fill();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// Restore the disc clip + draw the crisp circular boundary on the edge.
|
||
|
|
if (circular) {
|
||
|
|
ctx.restore();
|
||
|
|
ctx.strokeStyle = 'rgba(255,255,255,0.14)';
|
||
|
|
ctx.lineWidth = 1.5;
|
||
|
|
ctx.beginPath();
|
||
|
|
ctx.arc(cx, cy, radius, 0, Math.PI * 2);
|
||
|
|
ctx.stroke();
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
const loop = () => {
|
||
|
|
draw();
|
||
|
|
raf = requestAnimationFrame(loop);
|
||
|
|
};
|
||
|
|
const ro = new ResizeObserver(() => draw());
|
||
|
|
ro.observe(wrap);
|
||
|
|
let timer: ReturnType<typeof setTimeout> | null = null;
|
||
|
|
let kicks = 0;
|
||
|
|
const kick = () => {
|
||
|
|
draw();
|
||
|
|
if (lastW <= 0 && kicks++ < 80) timer = setTimeout(kick, 40);
|
||
|
|
};
|
||
|
|
kick();
|
||
|
|
raf = requestAnimationFrame(loop);
|
||
|
|
return () => {
|
||
|
|
cancelAnimationFrame(raf);
|
||
|
|
ro.disconnect();
|
||
|
|
if (timer) clearTimeout(timer);
|
||
|
|
};
|
||
|
|
}, []);
|
||
|
|
|
||
|
|
return (
|
||
|
|
<div
|
||
|
|
ref={wrapRef}
|
||
|
|
onPointerDown={down}
|
||
|
|
onPointerMove={move}
|
||
|
|
onPointerUp={up}
|
||
|
|
onPointerCancel={up}
|
||
|
|
style={{
|
||
|
|
position: 'absolute',
|
||
|
|
inset: 0,
|
||
|
|
cursor: frozen ? 'not-allowed' : picking ? 'cell' : 'crosshair',
|
||
|
|
touchAction: 'none',
|
||
|
|
userSelect: 'none',
|
||
|
|
}}
|
||
|
|
>
|
||
|
|
<canvas ref={canvasRef} style={{ display: 'block' }} />
|
||
|
|
</div>
|
||
|
|
);
|
||
|
|
}
|