memlnaut-nisps/assets/media/showcase/index.html

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<!doctype html>
<html lang="en">
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<meta charset="UTF-8" />
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<title>Manifold — How it works</title>
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<body>
<div class="wrap">
<header>
<div class="crumb">Manifold · meml.lnfinitemonkeys.org/next</div>
<h1><b>Manifold</b> — how it works</h1>
<p>A few short explainers of the core idea: a control is just a number; a network in the middle turns a few input numbers into many output numbers; and your thumbs-up/down shapes that mapping live.</p>
<p class="crumb"><a href="../">back to the instrument</a></p>
</header>
<!-- Interactive 1 -->
<section>
<div class="lbl">Try it · interactive</div>
<h2>A control is just a number<span class="tag live">live</span></h2>
<p class="cap">Drag the knob. The number is the knob — one value in [0,1]. Every control in Manifold is, underneath, exactly this.</p>
<div class="demo">
<canvas id="knob" width="200" height="200"></canvas>
<div class="readouts">
<div class="ro"><span>value</span><div class="bar"><i id="kbar" style="background:var(--accent);box-shadow:var(--glow)"></i></div><div class="num" id="knum">0.50</div></div>
<div class="hint">drag up/down or around the knob</div>
</div>
</div>
</section>
<!-- Video 1 -->
<section>
<div class="lbl">01 · Knob = 1:1 mapping</div>
<h2>Knob → one number</h2>
<p class="cap">A knob rotates while a paired 01 number rises and falls in lockstep — a control is a readout of one number.</p>
<video controls preload="metadata" src="01-knob-mapping.mp4"></video>
</section>
<!-- Interactive 2 -->
<section>
<div class="lbl">Try it · interactive</div>
<h2>An XY pad is two numbers<span class="tag live">live</span></h2>
<p class="cap">Move the dot. The pad projects to two independent values A (X) and B (Y). Two inputs — the smallest manifold.</p>
<div class="demo">
<canvas id="pad" width="220" height="220"></canvas>
<div class="readouts">
<div class="ro"><span>A · x</span><div class="bar"><i id="abar" style="background:var(--accent);box-shadow:var(--glow)"></i></div><div class="num" id="anum">0.50</div></div>
<div class="ro"><span>B · y</span><div class="bar"><i id="bbar" style="background:var(--accent-2);box-shadow:0 0 14px rgba(0,204,255,.35)"></i></div><div class="num" id="bnum">0.50</div></div>
<div class="hint">drag anywhere in the pad</div>
</div>
</div>
</section>
<!-- Video 2 -->
<section>
<div class="lbl">02 · XY pad → two numbers</div>
<h2>XY pad → A and B</h2>
<p class="cap">A 2-D pad projects to two independent 01 values, each shown as a slider, as the dot moves.</p>
<video controls preload="metadata" src="02-xy-pad.mp4"></video>
</section>
<!-- Video 3 -->
<section>
<div class="lbl">03 · Dimensionality fan-out</div>
<h2>A few inputs → many outputs</h2>
<p class="cap">The same 2-D control driving 3 → 4 → 5 outputs, then the control type cycled across knob, fader, touchpad, and 2-D / 3-D joysticks. A few input dimensions map to many outputs through the learned mapping.</p>
<video controls preload="metadata" src="03-fanout.mp4"></video>
</section>
<!-- Video 4 -->
<section>
<div class="lbl">04 · Feedback &amp; training</div>
<h2>How your verdicts reshape the mapping</h2>
<p class="cap">Training on the mapping surface, and how a verdict reshapes it — contrasting the two feedback modes: <b style="color:var(--fg)">geometric push-away</b> (directed repulsion from what you like) versus <b style="color:var(--fg)">explore-and-place</b> (randomise → audition → place → interpolate, the recommended default).</p>
<video controls preload="metadata" src="04-feedback.mp4"></video>
</section>
<footer>
Videos rendered with Manim CE (1920×1080 · H.264). The two “live” demos above are interactive; the
same idea drives the real instrument at <a href="../">/next</a>. Sources in <code>assets/media/src/</code>.
</footer>
</div>
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