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# Neural Interactive Shaping of Parameter Spaces
https://musicallyembodiedml.github.io/memlnaut/approaches/nisps
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## Firmware
The hardware firmware targets the MEMLNaut RP2350 build and uses repo-local helper
scripts for the known-good build configuration:
```bash
git submodule update --init --recursive
scripts/build-firmware.sh
scripts/flash-firmware.sh
scripts/build-and-flash-firmware.sh
```
Notes:
- The scripts build for `rp2040:rp2040:solderparty_rp2350_stamp_xl` with `Optimize3` .
- The build forces C++20 because the firmware uses `std::span` and concepts.
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- `build-firmware.sh` accepts an optional variant name such as `MEMLCelium` or `BreakOr` . Matching remains case-insensitive, so `memlcelium` still works. If you omit it in an interactive shell, the script parses `MEMLNaut-NISPS.ino` , prompts for a variant, and rewrites the active `MEMLNAUT_MODE_TYPE` before building.
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- `flash-firmware.sh` accepts an optional mountpoint argument, or auto-detects common UF2 bootloader mounts such as `/run/media/$USER/RP2350` and `/run/media/$USER/RPI-RP2` .
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## Manifold (browser app)
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Try NISPS in your browser — no hardware required. Manifold is the React front-end
running the same C++ engines + ML as the firmware, compiled to WASM:
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```bash
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cd manifold
bun install
bun run dev
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```
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Staging deployment: https://meml.lnfinitemonkeys.org/next/
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Train a neural network to map input gestures to synth parameters through interactive
machine learning: place examples, or use verdict-based feedback (explore-and-place,
geometric dislike).
(The former SolidJS playground was retired in July 2026 — archived on branch
`archive/playground-solidjs` , tag `playground-solidjs-final` .)